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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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3877741,1611,548 · Jun 202019922001200920172026
48 results for sample-efficient learning

Improved sample efficiency in reinforcement learning with deep Gaussian processes.

problem Efficiently learn to control actions with limited interaction data.
method Deep Gaussian processes that simulate dynamics with depth and prior knowledge.
result Significantly improved early sample efficiency across various tasks, including half-cheetah control.

This work shows synthetic gradients can outperform backpropagation in sample efficiency.

problem The efficiency of backpropagation in training neural networks.
method Unified vectorized feedback framework for loss-based and reward-based learning, introducing synthetic gradients.
result Synthetic gradients can achieve lower gradient-estimation mean squared error than backpropagation under certain conditions.

MineRL Competition reduced reinforcement learning sample needs.

problem Sample inefficiency in reinforcement learning.
method Human demonstrations and imitation learning integrated into reinforcement learning algorithms.
result Top solutions used deep reinforcement learning and imitation learning.

HySRL improves RL sample efficiency with shifted-dynamics data.

problem Leveraging historical data with shifted dynamics to improve sample efficiency in RL.
method HySRL, a hybrid transfer RL algorithm that uses prior information on dynamics shift to achieve better sample complexity.
result HySRL achieves problem-dependent sample complexity and outperforms pure online RL.

Automates RL with sample-efficient hyperparameter optimization.

problem Challenges in applying deep RL due to hyperparameter sensitivity and inefficiency.
method Population-based AutoRL framework for meta-optimizing RL algorithms and architectures.
result Reduces the number of environment interactions needed for meta-optimization by up to an order of magnitude.

Paper tackles sample-efficient offline RL, proposing data diversity and unified algorithms.

problem Sample-efficient learning from historical data for sequential decision-making.
method Proposes data diversity and unifies three offline RL algorithm classes: VS, RO, and PS.
result Comparable sample efficiency for VS, RO, and PS algorithms under standard assumptions.

Paper improves sample efficiency of transfer learning in diffusion models.

problem Diffusion models need too much data to train from scratch.
method Assumes shared low-dimensional representation across tasks for improved sample efficiency.
result Sample complexity of target tasks can be reduced with a well-learned representation.

Imitation learning is the problem of recovering an expert policy without access to a reward signal. Behavior cloning and GAIL are two widely used methods for performing imitation learning. Behavior cloning converges in a few iterations but doesn't achieve peak performance due to its inherent iid assumption about the st…

2020-01-21abs ↗pdf ↗

New RL approach tackles non-linear MDPs without linear assumptions.

problem Sample efficiency in RL for complex, nonlinear MDPs with continuous states.
method Introduces EPW condition to relax linear structure requirements; provides sample-efficient RL algorithm.
result EPW condition allows solving MDPs without linear assumptions, including Atari games.

This paper advances sample-efficient learning for partially observable RL by introducing B-stability and new algorithms.

problem Hard sample complexity for learning near-optimal policies in partially observable RL.
method Proposes B-stability as a unified structural condition and develops new algorithms for sample-efficient learning.
result Any B-stable PSR can be learned with polynomial samples, improving over current best complexities.

Increasing input dimensionality improves deep RL performance and sample efficiency.

problem Real-world reinforcement learning applications often lack sufficient training data.
method Proposed an online feature extractor network (OFENet) to improve deep RL performance and sample efficiency.
result RL agents learn more efficiently with high-dimensional input representations than with lower-dimensional state observations.

A new method uses a frozen language model to improve sample efficiency in reinforcement learning.

problem Improving sample efficiency in reinforcement learning with partially observable environments.
method FROZEN Hopfield network and HELM (History Embedding Language Model) method.
result HELM achieves new state-of-the-art results on Minigrid and Procgen environments.

Paper tackles sample-efficient RL for linearly realizable MDPs with limited revisiting.

problem Sample-efficient reinforcement learning for linearly realizable MDPs with limited revisiting.
method Develops a new sampling protocol that allows for backtracking and revisiting states in a controlled manner.
result Achieves polynomial sample complexity scaling with feature dimension, horizon, and inverse sub-optimality gap.

Novelty search in low-dimensional space improves sample efficiency in exploration tasks.

problem Efficient exploration in complex environments with sparse rewards.
method Combines model-based and model-free objectives to learn a low-dimensional representation. Uses intrinsic novelty rewards based on nearest neighbor distances in this space.
result Our approach achieves more sample-efficient exploration compared to strong baselines on various tasks.

Reinforcement Learning (RL) algorithms can suffer from poor sample efficiency when rewards are delayed and sparse. We introduce a solution that enables agents to learn temporally extended actions at multiple levels of abstraction in a sample efficient and automated fashion. Our approach combines universal value functio…

2018-05-21abs ↗pdf ↗

Improved sample-efficient learning for non-coherent digital jamming.

problem Learning optimal jamming strategies in non-coherent digital modulation schemes without prior knowledge.
method Introduced a linear bandit algorithm that accounts for action similarities and integrates context features.
result Significantly improved convergence behavior compared to prior art.

DAC enhances exploration in reinforcement learning with entropy regularization.

problem Improving exploration efficiency in reinforcement learning.
method Sample-aware entropy regularization using replay buffer action distributions.
result DAC significantly outperforms existing algorithms in reinforcement learning tasks.

CoT improves transformer sample efficiency by reducing input token dependencies and attention sparsity.

problem Transformer sample inefficiency in simple tasks.
method Demonstrated through parity-learning setup, showing CoT reduces required samples from exponential to polynomial.
result Transformer learns function within polynomial samples with CoT, requiring exponential samples without CoT.

CCLF improves sample efficiency in RL by prioritizing informative samples.

problem Learning from high-dimensional observations is challenging and unstable.
method Contrastive-Curiosity-Driven Learning Framework (CCLF) that prioritizes informative samples.
result CCLF improves sample efficiency and learning performance in RL.

Improving sample efficiency has been a longstanding goal in reinforcement learning. This paper proposes VRMPO\mathtt{VRMPO} algorithm: a sample efficient policy gradient method with stochastic mirror descent. In VRMPO\mathtt{VRMPO}, a novel variance-reduced policy gradient estimator is presented to improve sample efficiency.…

2019-06-25abs ↗pdf ↗

New BE dimension measure reveals rich RL problems with sample-efficient algorithms.

problem Finding sample-efficient algorithms for complex RL problems.
method Introducing Bellman Eluder (BE) dimension and designing GOLF and OLIVE algorithms.
result GOLF and OLIVE algorithms learn near-optimal policies for low BE dimension problems with polynomial samples.

This paper tackles sample-efficient reinforcement learning for partially observable Markov games.

problem Learning in partially observable Markov games with incomplete information.
method A simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) for self-play, and a variant of optimistic MLE for adversarial opponents.
result The proposed algorithms achieve approximate Nash, correlated, and coarse correlated equilibria in polynomial samples for weakly revealing POMGs.

Active testing reduces label costs for efficient model evaluation.

problem Real-world applications require expensive test labels, disconnecting from existing model evaluation methods.
method Derives acquisition strategies to select test points efficiently, addressing label bias and variance.
result Active testing improves model evaluation efficiency without sacrificing accuracy.

PixL2R maps natural language to pixel-based rewards for RL, improving sample efficiency.

problem Sparse reward settings in RL limit applicability to complex problems.
method Directly maps natural language descriptions to pixel-based rewards for guiding RL.
result Language-based rewards significantly improve sample efficiency in policy learning.

Maximize to Explore integrates RL components for efficient policy discovery.

problem Balancing exploration and exploitation in online RL with general function approximators.
method Integrates estimation, planning, and exploration into a single objective function.
result Achieves sublinear regret for MDPs and MGs with general function approximations.

KL-regularized RL from expert demos can lead to slow, unstable learning.

problem Pathological training dynamics in KL-regularized RL from expert demonstrations.
method Empirical analysis and non-parametric behavioral reference policies.
result KL-regularized RL can be significantly improved by using non-parametric behavioral policies.

New coverage conditions improve sample efficiency in online reinforcement learning.

problem Improving sample efficiency in online reinforcement learning with function approximation.
method Identifying and studying new coverage conditions for online reinforcement learning.
result Improved regret bounds achieved with new coverage conditions.

New algorithms learn POMDPs efficiently with hindsight observability.

problem Hardness of learning in POMDPs due to partial observability.
method Hindsight Observable Markov Decision Process (HOMDP) and new algorithms for tabular and function approximation settings.
result Sample-efficient learning in POMDPs with optimal dependence on latent state and observation cardinalities.

In this paper we consider self-supervised representation learning to improve sample efficiency in reinforcement learning (RL). We propose a forward prediction objective for simultaneously learning embeddings of states and action sequences. These embeddings capture the structure of the environment's dynamics, enabling e…

2019-08-25abs ↗pdf ↗