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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,291 papers · 148 categories

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10192938 · Oct 201919922001200920182026
48 results for robotic grasp

Robotic grasping improved using evolutionary computing and deep reinforcement learning.

problem Developing a robot capable of grasping objects as skillfully as humans.
method Position estimation using Genetic Algorithm and regression, orientation learning using deep reinforcement learning.
result Deep reinforcement learning model outperforms traditional methods for orientation learning.

Paper explores deep learning for translating motor imagery to robotic grasp synthesis.

problem Challenges in equipping machines with the ability to grasp objects based on sensory information.
method Investigates deep conditional generative models for learning integrated object-action representations.
result Demonstrates the capacity of generative models to capture and generate multimodal, multi-finger grasp configurations.

Study evaluates deep RL methods for robotic grasping, focusing on off-policy learning.

problem Identify the best deep RL methods for vision-based robotic grasping.
method Proposed a simulated benchmark for grasping tasks, evaluating Q-function estimation, Monte Carlo return, and off-policy correction methods.
result Several simple methods outperform popular algorithms like double Q-learning.

Improved RL for grasping in cluttered scenes using state representation learning.

problem Poor performance of RL methods in grasping diverse objects from raw images.
method Employed state representation learning (SRL) with disentanglement of raw input images.
result Deep RL can learn grasping skills from varied visual inputs.

Robotic manipulation learns synergies between pushing and grasping from scratch.

problem Discovering complex synergies between pushing and grasping for efficient robotic manipulation.
method Self-supervised deep reinforcement learning with two convolutional networks.
result System learns pushing and grasping motions that improve picking success rates and efficiency.

Enhances robotic grasping efficiency with learning-adaptive imagination.

problem Improving sample efficiency and performance in robotic grasping tasks.
method Learning-adaptive imagination approach using ensemble of local dynamics models in latent space.
result Significantly improves sample efficiency and achieves near-optimal performance.

Robotic grasp stability improved with fingertip slippage detection.

problem Improving grasp stability in robotic manipulation.
method Task-relevant feature extraction and efficient classifier design for fingertip slippage detection.
result The proposed method effectively detects object slippage with fingertips in an online fashion.

This paper improves robot grasping by integrating meta-control and latent-space imagination.

problem Dual-system approaches fail to consider the reliability of the learned model when making multiple-step predictions.
method A meta-controller arbitrates between model-based and model-free decisions based on local reliability, encouraging actions that improve the model and generating imagined experiences for additional training.
result Our approach learns near-optimal grasping policies in dense- and sparse-reward environments, outperforming baseline and state-of-the-art methods.

Paper presents a method for efficient robot adaptation using fine-tuning.

problem Continuous adaptation of robot learning systems in real-world scenarios.
method Fine-tuning previously learned policies using off-policy reinforcement learning.
result Fine-tuning leads to substantial performance gains and adaptation to new conditions.

A new reinforcement learning method for robots thinking and moving simultaneously.

problem Concurrent control in robotic systems where actions must be decided while the system is still evolving.
method Continuous-time Bellman equations, discretization aware of system delays, and architectural extension to deep reinforcement learning.
result The method successfully handles tasks requiring simultaneous decision-making and action execution.

Robot learns to manipulate objects using multiple geometric representations.

problem Manipulation tasks are poorly represented by Cartesian coordinates.
method Extends Gaussian distributions on Riemannian manifolds to analyze demonstrations, formulating the problem as an optimal control problem.
result Robot can generalize manipulation tasks using multiple geometric representations.

Agents learn user preferences with less explicit feedback via spatial interface valuing.

problem Learning user preferences with high cognitive load feedback.
method Spatial Interface Valuing for reduced explicit feedback.
result Agents learn faster with spatial interface valuing compared to explicit feedback.

Proposes a framework for learning constrained motor skills.

problem Learning constrained motor skills in robotic systems.
method Exploits probabilistic properties of multiple demonstrations in a linearly constrained optimization problem.
result Proposes a non-parametric solution for constrained motor skills.

The paper develops a method to create robust control policies for robots using information bottlenecks.

problem Robotic control policies are sensitive to task-irrelevant state and sensor changes.
method Derives a policy gradient algorithm that creates an information bottleneck between states and task-relevant representations.
result Task-driven policies are more robust to sensor noise and environmental changes.

A framework disentangles controllable objects from visual signals for improved RL.

problem Improving sample efficiency and game performance in vision-based RL.
method Action-conditioned video prediction to disentangle controllable objects.
result Improved sample efficiency and game performance in Atari games.

Method estimates fingertip forces, torques, and curvatures from fingernail images.

problem Estimating fingertip forces and curvatures in various contact scenarios.
method Deformation and color distribution analysis of fingernail images using neural networks.
result High accuracy in predicting fingertip forces, torques, and curvatures.

GRASP simplifies Bayesian regression with grouped predictors using an adaptive NBP prior.

problem Regression with grouped predictors and adaptive shrinkage.
method Normal Beta Prime (NBP) prior with tunable hyperparameters for flexible sparsity control.
result Empirical validation of robust and versatile GRASP across various sparsity and signal-to-noise ratios.

GRASP tests goodness-of-fit for binary classifiers without parametric assumptions.

problem Assessing the fit of a binary classifier to the underlying conditional law of labels given features.
method Formulates a tolerance hypothesis testing problem and proposes a novel test called GRASP.
result Proposes GRASP and Model-X GRASP tests for assessing goodness-of-fit in finite sample settings.

Curious Meta-Controller alternates between model-based and model-free control to improve sample efficiency.

problem Combining the benefits of model-based and model-free control to enhance sample efficiency.
method Adaptive alternation between model-based and model-free control using curiosity feedback.
result Significantly improved sample efficiency and near-optimal performance on robotic tasks.

Data mining enhances a heuristic for the Minimum Latency Problem.

problem Finding optimal solutions for the Minimum Latency Problem efficiently.
method Combining GRASP with data mining to find frequent patterns in high-quality solutions.
result Improved solution quality and reduced computational time compared to existing methods.

GraSP-RL uses graph neural networks to improve job shop scheduling.

problem Capturing machine-unit-job sequence relationships and managing state space growth.
method Graph neural networks for feature extraction, reinforcement learning for decision-making, decentralized optimization.
result GraSP-RL outperforms existing methods in minimizing makespan for complex production environments.

Automates decision-making for human operators managing multiple robots.

problem Limited human operator attention when controlling multiple robots.
method Learned model of user preferences from easy settings to automatically identify the most critical robot.
result Automated decision-making can assist human operators in managing more robots than their attention allows.

Robot learns sensorimotor relationships through exploration.

problem Autonomous acquisition of sensorimotor contingencies by robots.
method Developmental framework encoding predictive models of sensorimotor experience.
result Robot discovers the environment, objects, and visual field through internal encoding of sensorimotor contingencies.