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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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6111722 · Jun 202019922001200920172026
48 results for reward-free navigation

Study reward-free RL in non-linear settings, improving efficiency and removing assumptions.

problem Improving sample efficiency in reward-free reinforcement learning for non-linear function approximation.
method Proposed RFOLIVE algorithm for minimal structural assumptions, analyzed hardness results for reward-free and reward-aware exploration.
result Statistical efficiency and hardness results under various structural assumptions, no need for reachability or explorability assumptions.

New algorithm for reward-free RL with linear function approximation, reducing sample complexity.

problem Efficiently learning optimal policies without prior reward information in complex environments.
method Developed an algorithm for reward-free RL in linear Markov decision processes, proving sample complexity bounds.
result Polynomial sample complexity in feature dimension and planning horizon, independent of states and actions.

Paper improves sample complexity for reward-free RL in low-rank MDPs.

problem Reward-free RL in low-rank MDPs with unknown representation and weights.
method Proposes a novel model-based algorithm RAFFLE with improved sample complexity.
result RAFFLE achieves εε-optimal policy and accurate system identification with significantly fewer samples.

New algorithm for RL with horizon-free reward-free exploration for linear MDPs.

problem Reward-free reinforcement learning with long planning horizons.
method Uncertainty-weighted value-targeted regression with exploration-driven pseudo-reward and moment estimator.
result Horizon-free sample complexity of O(d2ε2)O(d^2\varepsilon^{-2}) for finding an ε\varepsilon-optimal policy.

Maximizes Rényi entropy for efficient exploration in reward-free RL.

problem Challenges of exploration in reward-free reinforcement learning.
method Maximizes Rényi entropy over state-action space in exploration phase; uses batch RL for planning phase.
result Effective and sample-efficient exploration leading to superior policies.

Reward-free RL in linear MDPs is as hard as reward-aware RL.

problem Reward-free RL in linear MDPs without access to the reward function during exploration.
method Developed a computationally efficient algorithm with sample complexity O~(d2H5/ε2)\widetilde{\mathcal{O}}(d^2 H^5/ε^2).
result Achieved optimal dd dependence in linear MDPs for reward-free RL, matching the reward-aware RL setting.

We decode latent states in Block MDPs and learn near-optimal policies.

problem Model estimation and reward-free learning in Block MDPs.
method Information-theoretical lower bound and efficient model estimation algorithm.
result Our algorithm approaches the information-theoretical limit for latent state decoding and converges to optimal policies.

New RL method explores environments without rewards, achieving efficient policy generation.

problem Efficiently exploring unknown environments without predefined rewards.
method Optimistic value-iteration algorithm with kernel and neural function approximations.
result Achieves O~(1/ε2)\widetilde{\mathcal{O}}(1 /\varepsilon^2) sample complexity for generating policies or equilibria.

Paper proposes a policy-search algorithm to learn entropy-maximizing exploration policies in reward-free environments.

problem Reward-free learning in high-dimensional, continuous-control domains.
method Maximum Entropy POLicy optimization (MEPOL) algorithm that maximizes a non-parametric state entropy estimate.
result MEPOL learns a maximum-entropy exploration policy that facilitates learning various reward-based tasks.

Safe exploration in RF-RL doesn't increase sample complexity.

problem Achieving optimal policies with safety constraints in reward-free RL.
method Proposed SWEET framework for tabular and low-rank MDP settings, leveraging truncated value functions.
result Sample complexities match or outperform constraint-free counterparts, proving safety constraints have little impact.

Unified algorithm tackles various RL goals like reward-free and preference-based learning.

problem Unified approach to multiple RL learning goals.
method Decision-Estimation Coefficient (DEC) framework.
result Unified algorithm handles various learning goals with a single framework.

New RL algorithm reduces deployment cost for linear function approximations.

problem Efficiently deploying new policies in RL with unknown rewards.
method Proposes an algorithm that minimizes trajectories needed for identifying optimal policies.
result Achieves optimal deployment complexity and sample complexity.

A new framework isolates exploration challenges in RL without explicit rewards.

problem Challenges in reinforcement learning, especially exploration.
method Reward-free RL framework, collecting trajectories without a reward function, then computing policies for various reward functions.
result Efficient algorithm that conducts exploration and computes near-optimal policies for multiple reward functions.

This study optimizes offline reinforcement learning methods for various tasks without rewards.

problem Optimizing offline reinforcement learning for multiple tasks without rewards.
method Designing a new model-based approach with singleton absorbing MDPs to achieve optimal convergence rates.
result Achieved optimal convergence rates for offline reinforcement learning in various settings.

New algorithm REFUEL shows multitask representation learning is more sample-efficient in RL.

problem Understanding the benefit of representation learning in reinforcement learning.
method Developed REFUEL algorithm for multitask low-rank RL, analyzing both upstream and downstream tasks.
result Multitask representation learning is provably more sample-efficient than individual task learning.

Introduces a natural parallel translation for navigation data.

problem Navigation data geometric representation and parallelism.
method Introduces a natural parallel translation using Riemannian parallelism.
result The natural parallel translation preserves the Randers norm and has a finite-dimensional holonomy group.

Challenge to separate Earth's magnetic field from vehicle's magnetic field for accurate navigation.

problem Separate Earth's magnetic field from vehicle's magnetic field for accurate magnetic navigation.
method Use machine learning (ML) and integrate physics of magnetic navigation (SciML) to remove aircraft magnetic field from total magnetic field.
result A model can be constructed to effectively remove aircraft magnetic field from the dataset.

Navigation in Lorentz Finsler geometry induces isoparametric hypersurfaces.

problem Defining and analyzing isoparametric hypersurfaces in Lorentz Finsler geometry.
method Using a navigation process with a Finsler metric and a tangent vector field, isoparametric functions and hypersurfaces are defined and analyzed.
result Local correspondences between isoparametric functions and hypersurfaces are established.

The paper solves navigation problems on conic Kropina manifolds and establishes curvature relationships.

problem Navigation problems on conic Kropina manifolds.
method Analyzes the solution of navigation problems and establishes curvature relationships.
result The solution to navigation problems on conic Kropina manifolds must be either a Randers metric or a Kropina metric.

Improved robot navigation using multi-head attention for natural language instructions.

problem Improving robot navigation in unfamiliar environments.
method Proposes a multi-head attention mechanism blending layer in a neural network model.
result Significant performance gains in translating instructions for unseen environments.

The problem of pursuing a moving target is always one of the main topics in navigation. In the literatures, there are two well-known algorithms called Pure Pursuit and Pure Rendezvous navigation in the 3-dimensional space R3\mathbb{R}^3. In this paper, these two methods are combined to introduce a novel family of pursu…

2012-05-20abs ↗pdf ↗

SLAM-net learns to navigate visually in challenging indoor environments.

problem Challenges in SLAM for visual robot navigation, especially in noisy conditions.
method Differentiable SLAM Network (SLAM-net) that encodes a particle filter SLAM algorithm in a differentiable graph and learns components through backpropagation.
result Significantly outperforms ORB-SLAM in noisy conditions and improves the Habitat Challenge 2020 PointNav task.

Improves AI agents' 3D navigation by learning from failures and 3D spatial relationships.

problem Challenges in data efficiency, obstacle avoidance, and generalization in 3D visual navigation.
method Incorporates attention on 3D spatial relationships and a target skill extension module into DRL framework.
result Significantly improves navigation performance and generalization across targets and scenes.

Bayesian model for energy consumption helps electric vehicles navigate efficiently.

problem Limited battery capacity in electric vehicles makes energy efficient navigation challenging.
method Developed an online learning framework using Bayesian models and exploration strategies like Thompson Sampling.
result Established rigorous regret bounds for Thompson Sampling in both single-agent and multi-agent settings.

Deep learning agent improves pedestrian navigation in urban environments.

problem Autonomous driving among pedestrians in urban areas.
method Multi-objective deep reinforcement learning using a deep Q-learning variant.
result The multi-objective DQN agent outperforms single-objective DQN in various environments.

Solves time-minimizing navigation on a mountain slope using Riemann-Finsler geometry.

problem Time-minimizing navigation on a mountain slope under gravity.
method Riemann-Finsler geometry, Zermelo navigation problem, anisotropic deformation of the background Riemannian metric, rescaled gravitational wind.
result A new Finsler metric for optimal navigation on slippery mountain slopes.

Deep reinforcement learning (RL) has been successfully applied to a variety of game-like environments. However, the application of deep RL to visual navigation with realistic environments is a challenging task. We propose a novel learning architecture capable of navigating an agent, e.g. a mobile robot, to a target giv…

2019-08-08abs ↗pdf ↗

The paper develops a method to learn navigation costs from expert demonstrations in partially observable environments.

problem Learning navigation costs from expert demonstrations in partially observable environments.
method Develops a cost function representation composed of a probabilistic occupancy encoder and a cost encoder, optimized by differentiating the error between demonstrated controls and a control policy computed from the cost encoder.
result The method outperforms baseline IRL algorithms in robot navigation tasks, improving both training and test-time efficiency.

Paper introduces timing-based adversarial attacks on DRL-based navigation systems.

problem Vulnerability of DRL-based navigation systems to adversarial attacks.
method Timing-based adversarial strategies using physical noise patterns.
result Adversarial timing attacks significantly degrade DRL-based navigation performance.

We consider a setting in which the objective is to learn to navigate in a controlled Markov process (CMP) where transition probabilities may abruptly change. For this setting, we propose a performance measure called exploration steps which counts the time steps at which the learner lacks sufficient knowledge to navigat…

2019-10-18abs ↗pdf ↗

UAV uses RL to navigate, map, and detect targets in unknown environments.

problem Optimizing UAV trajectory for accurate mapping and target detection in unknown environments.
method Formulated as an MDP, UAV uses RL to infer navigation policy.
result UAV autonomously explores high target detection areas while reconstructing the environment.

In this paper, we study Zermelo navigation on Riemannian manifolds and use that to solve a long standing problem in Finsler geometry. Namely, the complete classification of strongly convex Randers metrics of constant flag curvature.

2003-11-14abs ↗pdf ↗

This research introduces an autonomous robot navigation method using reinforcement learning.

problem Improving robot navigation in complex environments.
method Deep Q Network (DQN) and Proximal Policy Optimization (PPO) models for path planning and decision-making.
result The models enhance robot navigation ability and adaptive learning in unknown environments.