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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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8.9%17.9%26.8%35.8% · May 201919922001200920172026
48 results for reinforcement training

Paper proposes a deep RL method for hedging variable annuities, outperforming misspecified models.

problem Model miscalibration in variable annuity contracts with GMMB and GMDB riders.
method Two-phase deep reinforcement learning approach: training phase in a controlled environment, online learning phase in real market.
result Trained reinforcement learning agent hedges equally well as correct Delta in training phase and outperforms misspecified Deltas.

Deep RL for portfolio management shows poor robustness.

problem Robustness of Deep RL algorithms in online portfolio management.
method Proposed a training and evaluation process for assessing DRL algorithms.
result Most Deep RL algorithms are not robust, generalizing poorly and degrading quickly.

Meta-learning algorithms use past experience to learn to quickly solve new tasks. In the context of reinforcement learning, meta-learning algorithms acquire reinforcement learning procedures to solve new problems more efficiently by utilizing experience from prior tasks. The performance of meta-learning algorithms depe…

2018-06-12abs ↗pdf ↗

Hybrid approach combines Markowitz's theory with reinforcement learning for optimal portfolio management.

problem Optimizing investment portfolios while balancing returns and risks.
method Knowledge distillation for training reinforcement learning agents.
result Achieves highest yield and Sharpe ratio of 2.03, ensuring top profitability with low risk.

IMPACT improves RL training speed without sacrificing sample efficiency.

problem Limited sample efficiency in scalable RL architectures.
method Proposes IMPACT, extending IMPALA with target networks, circular buffers, and truncated importance sampling.
result IMPACT achieves higher rewards and significantly reduces training time compared to IMPALA.

Transformers can implement reinforcement learning algorithms from data without updates.

problem Training reinforcement learning algorithms from data without parameter updates.
method Design a teacher-mimicking training procedure for transformers to implement policy-improvement methods.
result Gradient flow converges to an optimal parameter manifold corresponding to the desired RL update.

Deep RL policies are vulnerable to adversarial perturbations, but vanilla training yields more robust policies.

problem Vulnerability of deep reinforcement learning policies to adversarial perturbations.
method Analysis of deep reinforcement learning policy landscape and comparison of vanilla vs. adversarial training.
result Vanilla training yields more robust policies compared to adversarial training.

Generative model solves financial market equilibria with stable reinforcement learning.

problem Financial market equilibria under realistic frictions and multiple agents.
method Generative adversarial reinforcement learning with decoupling feedback.
result Algorithm learns and predicts asset returns and volatilities.

Pre-training on different modalities improves Transformer performance in offline reinforcement learning.

problem Improving Transformer-based models for offline reinforcement learning tasks.
method Empirical investigation of pre-training on language and vision data, analysis of internal representations, and fine-tuning with no context.
result Pre-trained Transformers with language data can utilize context-like information to solve reinforcement learning tasks efficiently.

Bayesian meta-reinforcement learning improves over point estimates with Laplace approximation.

problem Improving meta-reinforcement learning by providing full posterior distributions.
method Augmenting point estimates with Laplace approximation for full posterior distributions.
result Our method performs similarly to variational baselines with fewer parameters.

Study on meta-reinforcement learning generalization in high-dimensional tasks.

problem Generalization performance of meta-reinforcement learning algorithms in high-dimensional tasks.
method High-dimensional, procedurally generated environments.
result Meta-reinforcement learning algorithms exhibit strong overfitting on challenging tasks.

Mitigates instability in reinforcement learning for safer robotics.

problem Unstable training dynamics in reinforcement learning, especially for safety-sensitive tasks.
method Maintains a history of the agent and reverts to previous parameters when performance decreases.
result Improves performance and stability compared to state-of-the-art algorithms.

Recent work has identified that classification models implemented as neural networks are vulnerable to data-poisoning and Trojan attacks at training time. In this work, we show that these training-time vulnerabilities extend to deep reinforcement learning (DRL) agents and can be exploited by an adversary with access to…

2019-03-01abs ↗pdf ↗

PPOPT uses pretraining to speed up reinforcement learning in physics simulations.

problem High computational costs and inefficiency in reinforcement learning with small training samples.
method A novel policy neural network architecture that combines pretraining and fully-connected networks.
result PPOPT outperforms classic PPO on small training samples in terms of rewards and stability.

Reinforcement learning after next-token prediction aids in learning from diverse sequence lengths.

problem Learning from sequences of varying lengths and complexity.
method Introducing a framework to study reinforcement learning with autoregressive transformers, focusing on next-token prediction and mixture distributions of short and long sequences.
result Reinforcement learning after next-token prediction enables autoregressive transformers to generalize from long sequences, even when they are rare.

Deep reinforcement learning improves trading performance in financial markets.

problem Improving trading performance in financial markets.
method Deep Q-network (DQN) for designing long-short trading strategies.
result Trained reinforcement learning agent outperformed an index benchmark in trading E-mini S&P 500 futures contracts.

New reinforcement learning bound improves generalization for sequential data.

problem Challenges in obtaining generalization guarantees for reinforcement learning due to sequential data.
method PAC-Bayesian reinforcement learning with consideration of Markov dependencies and mixing time.
result Demonstrated practical utility through PB-SAC, providing meaningful confidence certificates.

Safe reinforcement learning framework using optimal transport for robustness.

problem Robustness and safety in deep reinforcement learning with limited data assumptions.
method Optimal transport perturbations to construct worst-case virtual state transitions.
result Significantly improved safety at deployment time compared to standard methods.

Study evaluates reinforcement learning algorithms for sequential experimental design.

problem Lack of generalization in reinforcement learning for experimental design.
method Investigated several reinforcement learning algorithms for sequential experimental design.
result Certain algorithms, using dropout or ensemble approaches, show attractive generalization properties.

Paper proposes Cycle-of-Learning framework for better reinforcement learning performance.

problem Efficiently updating policies trained with demonstrations using reinforcement learning.
method Cycle-of-Learning framework combining behavior cloning and 1-step Q-learning losses.
result Cycle-of-Learning framework improves reinforcement learning performance in dense and sparse reward scenarios.

Study on adversarial training's impact on deep neural reinforcement learning policies.

problem Vulnerability of deep neural reinforcement learning policies to imperceptible adversarial perturbations.
method Two parallel approaches: Fourier spectrum analysis and feature sensitivity measurement.
result Adversarially trained policies are more sensitive to low frequency perturbations.

Framework for multi-agent RL with human feedback in a Snake game.

problem Improving multi-agent reinforcement learning with human feedback.
method Developed a simulated game environment for offline model training and online competitions. Introduced HILL methods and reward manipulation heuristics.
result Agents with HILL methods outperform those without in online competitions.

Deep RL policies share adversarial features across different MDPs.

problem Understanding decision boundaries and loss landscapes in neural policies.
method Investigating similarities in high sensitivity directions across MDPs using Arcade Learning Environment.
result High sensitivity directions for neural policies are correlated across MDPs, suggesting shared non-robust features.

High-throughput 3D control training system achieves 100,000 FPS.

problem Lack of efficient, single-machine reinforcement learning systems.
method Sample Factory combines asynchronous sampling and off-policy correction.
result Achieves 100,000 FPS on 3D control problems without sacrificing sample efficiency.

Explains agent behavior through intended outcomes in reinforcement learning.

problem Proving impossibility of general post-hoc explanations in reinforcement learning.
method Derives local explanations based on intention for Q-function approximations, proving consistency with learned Q-values.
result Demonstrates the necessity of collecting information during training for accurate explanations.

Graph Pointer Networks and hierarchical reinforcement learning solve combinatorial optimization problems like TSP.

problem Traveling Salesman Problem (TSP) with constraints.
method Graph Pointer Networks (GPNs) and hierarchical reinforcement learning.
result GPNs and hierarchical RL find optimal solutions for TSP and TSP with time windows.

Procgen Benchmark uses procedurally generated games to test reinforcement learning.

problem Lack of diverse and high-quality training environments for reinforcement learning.
method Developed 16 procedurally generated game-like environments and used them to benchmark reinforcement learning.
result Procedurally generated environments are essential for training and evaluating reinforcement learning agents.

Model-based reinforcement learning (MBRL) has been proposed as a promising alternative solution to tackle the high sampling cost challenge in the canonical reinforcement learning (RL), by leveraging a learned model to generate synthesized data for policy training purpose. The MBRL framework, nevertheless, is inherently…

2018-05-24abs ↗pdf ↗

Framework uses expert intervention to solve long-horizon reinforcement learning tasks.

problem Long horizon robot learning tasks with sparse rewards.
method Option templates and expert intervention to enable high-level task understanding.
result Framework outperforms state-of-the-art approaches by two orders of magnitude.