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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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97195292389 · Jun 202019922001200920172026
48 results for random environments

New method for ancestral inference in branching processes with random environments.

problem Determining ancestor distribution parameters in branching processes with random environments.
method Generalized method of moments for ancestral inference.
result Limiting distribution of ancestor and offspring estimators decouple and converge to independent Gaussian variables under certain conditions.

This work estimates edge weights of edge-reinforced random walks using observed data.

problem Statistical estimation of edge weights in edge-reinforced random walks.
method Proposes an estimator based on the generalized method of moments using the magic formula and hyperbolic Gaussian structure.
result Analyzes the sample complexity of the proposed estimator.

New method learns robust representations by modeling environment variation.

problem Learning invariant representations across varying environments.
method Explicitly modeling variation across environments and marginalizing it out.
result Proposed method outperforms invariant-learning methods in various settings.

New model predicts dynamic volatility in uncertain financial markets.

problem Predicting dynamic volatility in financial markets with uncertainty.
method Generalized Barndorff-Nielsen and Shephard (BN-S) model considering delay and fuzziness.
result Effective prediction of dynamic volatility with improved performance.

MaxRM uses random forests to minimize maximum risk across different environments.

problem Designing methods that generalize better to test environments with different distributions.
method Introducing variants of random forests based on the principle of MaxRM (Maximum Risk Minimization).
result Proved statistical consistency for the proposed method and provided an out-of-sample guarantee for MaxRM with regret.

A novel algorithm minimizes regret in a multi-agent bandit problem with time-varying random graphs and heterogeneous rewards.

problem Minimizing regret in a multi-agent multi-armed bandit problem with time-varying random graphs and heterogeneous rewards.
method Introduces a novel algorithmic framework combining averaging-based consensus with a weighting technique and upper confidence bound.
result Derives optimal instance-dependent regret upper bounds of order logT\log{T} in both sub-gaussian and sub-exponential environments.

Computer simulation provides an automatic and safe way for training robotic control policies to achieve complex tasks such as locomotion. However, a policy trained in simulation usually does not transfer directly to the real hardware due to the differences between the two environments. Transfer learning using domain ra…

2018-10-12abs ↗pdf ↗

We designed a grid world task to study human planning and re-planning behavior in an unknown stochastic environment. In our grid world, participants were asked to travel from a random starting point to a random goal position while maximizing their reward. Because they were not familiar with the environment, they needed…

2017-09-27abs ↗pdf ↗

Randomized value functions offer a promising approach towards the challenge of efficient exploration in complex environments with high dimensional state and action spaces. Unlike traditional point estimate methods, randomized value functions maintain a posterior distribution over action-space values. This prevents the …

2018-06-06abs ↗pdf ↗

We analyze the disordered Riemannian geometry resulting from random perturbations of the Euclidean metric. We focus on geodesics, the paths traced out by a particle traveling in this quenched random environment. By taking the point of the view of the particle, we show that the law of its observed environment is absolut…

2012-06-21abs ↗pdf ↗

PSRL extension for continuing environments reduces regret.

problem Formalizing and analyzing resampling approach for reinforcement learning.
method Continuing PSRL maintains a model of the environment and replaces it with samples from the posterior distribution.
result Established an ildeO(τSAT) ilde{O}(τS \sqrt{A T}) bound on Bayesian regret.

Reinforcement learning (RL) methods learn optimal decisions in the presence of a stationary environment. However, the stationary assumption on the environment is very restrictive. In many real world problems like traffic signal control, robotic applications, one often encounters situations with non-stationary environme…

2019-05-10abs ↗pdf ↗

Manifold Markov chain Monte Carlo algorithms have been introduced to sample more effectively from challenging target densities exhibiting multiple modes or strong correlations. Such algorithms exploit the local geometry of the parameter space, thus enabling chains to achieve a faster convergence rate when measured in n…

2016-08-29abs ↗pdf ↗

New model-based methods adapt pre-trained policies to unseen environments efficiently.

problem High sample complexity in reinforcement learning limits practical applications.
method Combines online learning and adaptive control to adapt policies in unseen environments.
result Proves policies can quickly recover trajectories from source to target environments.

QR-MIX models joint state-action values as a distribution to handle randomness in MARL.

problem Randomness in rewards and observations leads to randomness in long-term returns in MARL.
method QR-MIX uses quantile regression and combines it with QMIX and IQN to model joint state-action values as a distribution.
result QR-MIX outperforms QMIX in the StarCraft Multi-Agent Challenge (SMAC) environment.

Paper analyzes AIRL in high-dimensional spaces using random matrix theory.

problem AIRL's performance challenges in high-dimensional environments.
method Examined the rank of the matrix derived from transition matrix, applied random matrix theory.
result High-dimensional scenarios reveal transfer limitations not inherent to AIRL framework.

New RL algorithm explains why deep learning works in stochastic environments.

problem Why deep RL algorithms perform well in practice despite using random exploration.
method Introducing SQIRL, an iterative RL algorithm that separates exploration and learning.
result Effective horizon explains why deep RL works in stochastic environments.

Meta-learners estimate CATE from multiple environments with partial identification.

problem Estimating CATE from observational data across multiple environments with violations of causal assumptions.
method Adapt IV literature for partial identification, propose model-agnostic meta-learners.
result Meta-learners effectively estimate CATE bounds across various experiments.

Policy gradient methods ignore the potential value of adjusting environment variables: unobservable state features that are randomly determined by the environment in a physical setting, but are controllable in a simulator. This can lead to slow learning, or convergence to suboptimal policies, if the environment variabl…

2018-05-27abs ↗pdf ↗

Building agents that can explore their environments intelligently is a challenging open problem. In this paper, we make a step towards understanding how a hierarchical design of the agent's policy can affect its exploration capabilities. First, we design EscapeRoom environments, where the agent must figure out how to n…

2018-11-16abs ↗pdf ↗

We present analytical investigations of a multiplicative stochastic process that models a simple investor dynamics in a random environment. The dynamics of the investor's budget, x(t)x(t), depends on the stochasticity of the return on investment, r(t)r(t), for which different model assumptions are discussed. The fat-tail d…

2007-09-23abs ↗pdf ↗

Novel AMP framework for multi-environment transfer learning.

problem Characterizing risk of Lasso-based transfer learning estimators.
method Multi-Environment Generalized Long AMP (multi-environment GLAMP) framework.
result Precise characterization of the risk of three Lasso-based transfer learning estimators.

Efficient exploration in complex environments remains a major challenge for reinforcement learning. We propose bootstrapped DQN, a simple algorithm that explores in a computationally and statistically efficient manner through use of randomized value functions. Unlike dithering strategies such as epsilon-greedy explorat…

2016-02-15abs ↗pdf ↗

We demonstrate that models trained only in simulation can be used to solve a manipulation problem of unprecedented complexity on a real robot. This is made possible by two key components: a novel algorithm, which we call automatic domain randomization (ADR) and a robot platform built for machine learning. ADR automatic…

2019-10-16abs ↗pdf ↗

The goal of machine learning is to provide solutions which are trained by data or by experience coming from the environment. Many training algorithms exist and some brilliant successes were achieved. But even in structured environments for machine learning (e.g. data mining or board games), most applications beyond the…

2011-05-10abs ↗pdf ↗

We consider a multivariate default system where random environmental information is available. We study the dynamics of the system in a general setting and adopt the point of view of change of probability measures. We also make a link with the density approach in the credit risk modelling. In the particular case where …

2015-09-30abs ↗pdf ↗