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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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16314762 · Feb 202019922001200920172026
48 results for racing games

DeepRacing uses neural networks to predict trajectories for autonomous racing in video games.

problem Training algorithms for high-speed autonomous racing in realistic environments.
method Developed a virtual testbed using F1 video games, trained neural networks to predict trajectories and control commands.
result Trajectory prediction outperforms end-to-end control methods in autonomous racing simulations.

Study compares SPG and PPO for racing games, finding SPG more stable with weighted actions.

problem Training continuous action reinforcement learning algorithms for racing games.
method Introduced novel racing environment, tested SPG and PPO with modifications and experience replay.
result Experience replay not beneficial for PPO in continuous action spaces, SPG more stable with weighted actions.

New analysis shows rational actors will deploy AGI despite negative social value due to catastrophic risk.

problem Rational actors will deploy AGI despite negative social value due to shared catastrophic risk.
method Continuous-time preemption game with shared catastrophic externalities, showing suicide region and welfare distortion.
result The suicide region widens as catastrophic risk grows, and two mechanisms can close it.

Deep RL drone trained to compete against classical path planning in drone racing.

problem Optimizing long-term drone racing strategies using reinforcement learning.
method Used PPO algorithm on a simulated quadrotor in a racing environment created with AirSim.
result Deep RL agent outperformed classical path planning in drone racing competitions.

We study an original problem of pure exploration in a strategic bandit model motivated by Monte Carlo Tree Search. It consists in identifying the best action in a game, when the player may sample random outcomes of sequentially chosen pairs of actions. We propose two strategies for the fixed-confidence setting: Maximin…

2016-02-15abs ↗pdf ↗

Deep reinforcement learning achieves superhuman performance in a range of video game environments, but requires that a designer manually specify a reward function. It is often easier to provide demonstrations of a target behavior than to design a reward function describing that behavior. Inverse reinforcement learning …

2018-10-24abs ↗pdf ↗

Bayesian rating system for large competitions improves prediction and efficiency.

problem Rating systems for large, competitive events like online programming contests.
method Developed a Bayesian rating system for many participants, proving robustness and runtime.
result The system outperforms existing systems in accuracy and computation speed.

Develops a learning model predictive controller for competitive racing.

problem Lack of exploration in state space and complexity in obstacle avoidance.
method Explores state space through multiple initializations and develops a new method for convex terminal set selection.
result Yields a richer terminal safe set and maintains convexity.

Modeling horse race betting odds with Ornstein-Uhlenbeck process.

problem Analyzing how herding and informed bettors affect odds movements.
method Deriving an Ornstein-Uhlenbeck process from vote shares and odds movements data.
result Identified microscopic and macroscopic patterns in odds convergence.

Models that can simulate how environments change in response to actions can be used by agents to plan and act efficiently. We improve on previous environment simulators from high-dimensional pixel observations by introducing recurrent neural networks that are able to make temporally and spatially coherent predictions f…

2017-04-07abs ↗pdf ↗

To answer questions about racial inequality and fairness, we often need a way to infer race and ethnicity from names. One way to infer race and ethnicity from names is by relying on the Census Bureau's list of popular last names. The list, however, suffers from at least three limitations: 1. it only contains last names…

2018-05-05abs ↗pdf ↗

Societal bias towards certain communities is a big problem that affects a lot of machine learning systems. This work aims at addressing the racial bias present in many modern gender recognition systems. We learn race invariant representations of human faces with an adversarially trained autoencoder model. We show that …

2019-11-16abs ↗pdf ↗

Improved surname geocoding and name supplements enhance race imputation accuracy.

problem Census data problems affecting race imputation accuracy.
method Fully Bayesian Improved Surname Geocoding (fBISG) and name supplements.
result Significant improvement in race imputation accuracy across all racial groups.

ProMoD models human race drivers with probabilistic movement primitives and neural networks.

problem Challenging task of modeling human driver behavior due to variability and complexity.
method Modular framework with Probabilistic Movement Primitives, clothoids, and neural networks.
result Significant advantages in imitation accuracy and robustness compared to other algorithms.

Reinforcement learning is considered to be a strong AI paradigm which can be used to teach machines through interaction with the environment and learning from their mistakes, but it has not yet been successfully used for automotive applications. There has recently been a revival of interest in the topic, however, drive…

2016-12-13abs ↗pdf ↗

A new model predicts race places using changeover-times and log-normal distributions.

problem Predicting race places in orienteering races.
method Fenton-Wilkinson Order Statistics model based on log-normal leg-times and changeover-times.
result The model accurately predicts race places with smaller root-mean-square-errors.

This work improves autonomous racing by creating diverse opponents and adapting risk.

problem Balancing performance and safety in autonomous racing environments.
method Developed a self-play method using replica-exchange Markov chain Monte Carlo for diverse opponents and a distributionally robust bandit optimization for adaptive risk adjustment.
result Demonstrated real-time motion-planning methods achieving speeds comparable to Formula One racecars.

We find a remarkable agreement between the statistics of a randomly divided interval and the observed statistical patterns and distributions found in horse racing betting markets. We compare the distribution of implied winning odds, the average true winning probabilities, the implied odds conditional on a win, and the …

2016-12-08abs ↗pdf ↗

Reinforcement learning is considered to be a strong AI paradigm which can be used to teach machines through interaction with the environment and learning from their mistakes. Despite its perceived utility, it has not yet been successfully applied in automotive applications. Motivated by the successful demonstrations of…

2017-04-08abs ↗pdf ↗

We seek to align agent behavior with a user's objectives in a reinforcement learning setting with unknown dynamics, an unknown reward function, and unknown unsafe states. The user knows the rewards and unsafe states, but querying the user is expensive. To address this challenge, we propose an algorithm that safely and …

2019-12-05abs ↗pdf ↗

In the automation of many kinds of processes, the observable outcome can often be described as the combined effect of an entire sequence of actions, or controls, applied throughout its execution. In these cases, strategies to optimise control policies for individual stages of the process might not be applicable, and in…

2018-02-17abs ↗pdf ↗

This note examines financial distributions to competing teams at the end of the most famous multiple stage professional (male) bicyclist race, TOUR DE FRANCE. A rank-size law (RSL) is calculated for the team financial gains. The RSL is found to be hyperbolic with a surprisingly simple decay exponent (about equal to -1)…

2019-10-24abs ↗pdf ↗

Predictive modeling is increasingly being employed to assist human decision-makers. One purported advantage of replacing human judgment with computer models in high stakes settings-- such as sentencing, hiring, policing, college admissions, and parole decisions-- is the perceived "neutrality" of computers. It is argued…

2016-10-25abs ↗pdf ↗

"Overlearning" means that a model trained for a seemingly simple objective implicitly learns to recognize attributes and concepts that are (1) not part of the learning objective, and (2) sensitive from a privacy or bias perspective. For example, a binary gender classifier of facial images also learns to recognize races…

2019-05-28abs ↗pdf ↗

Paper presents content-based models for game recommendation in cold start scenarios.

problem Cold start problem in game recommendation where new games and players have no historical data.
method Uses survey data to develop content-based interaction models that generalize to new games, players, and both.
result Content models outperform collaborative filtering in predicting new interactions.