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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,738 papers · 148 categories

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1234 · Jun 202019922001200920172026
48 results for pure-exploration

The paper tackles pure exploration in multi-armed bandits with low rank structure using oblivious sampling.

problem Pure exploration in multi-armed bandits with low rank reward sequences.
method The approach involves separating the exploration strategy from feedback, using oblivious sampling, and incorporating kernel information of reward vectors.
result Efficient algorithms with regret bound O(d(lnN)/n)O(d\sqrt{(\ln N)/n}) for both time-varying and fixed cases, with a lower bound gap of O(lnN)O(\sqrt{\ln N}).

This work introduces CAET, an algorithm for cost-aware pairwise pure exploration.

problem Identifying optimal arm pairs with varying costs in multi-armed bandits.
method Introduces a framework for pairwise pure exploration with arm-specific costs, derives a lower bound, and proposes CAET algorithm.
result CAET optimizes cumulative cost and approaches the lower bound asymptotically.

Unified algorithm for efficient pure exploration using dual variables.

problem Efficiently achieving a specific goal through adaptive experimentation.
method Introducing dual variables to derive optimal allocation conditions, leading to Information-Directed Selection.
result Top-two Thompson sampling attains asymptotic optimality for Gaussian best-arm identification.

Optimizes pure exploration in linear bandits with a new algorithm.

problem Best-arm identification in linear stochastic bandits.
method Developed the first asymptotically optimal algorithm for fixed-confidence pure exploration in linear bandits.
result Avoids the pitfall of a simple but difficult instance and bypasses the need to solve an optimal design problem.

Study pure exploration in high-dimensional feature spaces using adaptive embeddings.

problem Overcoming the curse of dimensionality in pure exploration bandits.
method Adaptive embedding of feature representations into lower-dimensional spaces, carefully dealing with model misspecification.
result Sample complexity guarantees that depend on the effective dimension of feature spaces in kernel or neural representations.

This paper tackles combinatorial pure exploration for dueling bandits, aiming to find the best candidate-position match.

problem Finding the best candidate-position match in a dueling bandit setting.
method The paper adapts combinatorial pure exploration for multi-armed bandits to dueling bandits, considering both Borda winner and Condorcet winner cases. It designs PAC and exact algorithms for Borda winner and a fully polynomial time approximation scheme (FPTAS) for Condorcet winner.
result The paper introduces the first algorithm with polynomial running time per round for identifying the Condorcet winner in CPE-DB.

This paper tackles combinatorial optimization under uncertainty with limited feedback.

problem Tackling combinatorial optimization problems with uncertain or unknown parameters.
method Review of techniques for combinatorial pure exploration with limited bandit feedback.
result Introduction of methods for combinatorial optimization under uncertainty with limited observation.

UCB algorithm adapted for large-scale, non-sub-Gaussian problems.

problem Selecting the best alternative from a large set of options with non-sub-Gaussian performance distributions.
method Adapted UCB algorithm for non-sub-Gaussian settings, focusing on sample size and meta-UCB selection.
result UCB algorithms can achieve sample optimality in large-scale, non-sub-Gaussian problems.

Pure exploration (aka active testing) is the fundamental task of sequentially gathering information to answer a query about a stochastic environment. Good algorithms make few mistakes and take few samples. Lower bounds (for multi-armed bandit models with arms in an exponential family) reveal that the sample complexity …

2019-06-25abs ↗pdf ↗

We determine the sample complexity of pure exploration bandit problems with multiple good answers. We derive a lower bound using a new game equilibrium argument. We show how continuity and convexity properties of single-answer problems ensures that the Track-and-Stop algorithm has asymptotically optimal sample complexi…

2019-02-09abs ↗pdf ↗

New exploration bonuses improve reinforcement learning efficiency.

problem Efficient exploration in unknown environments with limited feedback.
method Improved exploration bonuses scaling with 1/n and improved stopping time analysis.
result Faster learning rates and improved sample complexity in pure-exploration settings.

We study a specific \textit{combinatorial pure exploration stochastic bandit problem} where the learner aims at finding the set of arms whose means are above a given threshold, up to a given precision, and \textit{for a fixed time horizon}. We propose a parameter-free algorithm based on an original heuristic, and prove…

2016-05-27abs ↗pdf ↗

The paper tackles combinatorial pure exploration with various feedback structures and proposes efficient algorithms.

problem Identifying the optimal action in a combinatorial space with limited feedback and nonlinear rewards.
method Designs polynomial-time adaptive algorithms for CPE-BL and CPE-PL, providing sample complexity analyses.
result The proposed algorithms achieve sample complexity close to lower bounds and outperform existing methods.

Algorithm identifies optimal stable matching in uncertain two-sided markets.

problem Sequential learning in two-sided markets with unknown preferences.
method Pure exploration approach with elimination-based algorithms exploiting partial preference information.
result Identification of pervasive stable matching for optimal stable matching identification.

We propose the first fully-adaptive algorithm for pure exploration in linear bandits---the task to find the arm with the largest expected reward, which depends on an unknown parameter linearly. While existing methods partially or entirely fix sequences of arm selections before observing rewards, our method adaptively c…

2017-10-16abs ↗pdf ↗

New algorithm finds high-reward combinatorial sets with fewest pulls.

problem Finding high-reward combinatorial sets with unknown individual arm rewards.
method Successive acceptance and elimination based on combinatorial structure.
result Algorithm requires minimal combinatorial oracle calls, making it practical for large problems.

New methods for efficient exploration under unknown linear constraints in bandits.

problem Optimizing decisions under unknown linear constraints in bandit problems.
method Lagrangian relaxation, computationally efficient extensions of existing methods, constraint-adaptive stopping rule.
result LAGEX achieves asymptotically optimal sample complexity, LATS shows asymptotic optimality up to novel constants.

New algorithms for model selection in linear bandits adapt to instance complexity.

problem Adapting to the instance-dependent complexity of the true model in linear bandits.
method Design of algorithms in fixed confidence and fixed budget settings, leveraging experimental design and selection-validation procedures.
result Near instance optimal guarantees for model selection in linear bandits.

Optimal algorithm for selecting high-quality arms from infinite bandit arms.

problem Efficiently choosing the best arm from an infinite set of options.
method Developed algorithms for both fixed confidence and fixed budget settings, achieving optimal or near-optimal sample complexities.
result Optimal sample complexity results for both fixed confidence and fixed budget settings, resolving open questions in the field.

In several realistic situations, an interactive learning agent can practice and refine its strategy before going on to be evaluated. For instance, consider a student preparing for a series of tests. She would typically take a few practice tests to know which areas she needs to improve upon. Based of the scores she obta…

2017-06-07abs ↗pdf ↗

We study the combinatorial pure exploration problem Best-Set in stochastic multi-armed bandits. In a Best-Set instance, we are given nn arms with unknown reward distributions, as well as a family F\mathcal{F} of feasible subsets over the arms. Our goal is to identify the feasible subset in F\mathcal{F} with the maxi…

2017-06-04abs ↗pdf ↗

Study on identifying most preferred policy in bandits with vector-valued rewards.

problem Identifying the most preferred policy in bandits with vector-valued rewards.
method Derive a novel lower bound on sample complexity, design the Preference-based Track and Stop (PreTS) algorithm, and derive a new concentration inequality.
result The sample complexity of PreTS is asymptotically tight.

Improved confidence bounds for linear logistic model with applications to bandits.

problem Improving confidence bounds for linear logistic model.
method Self-concordant analysis of the logistic loss to avoid dependence on worst-case variance.
result Significant improvement in confidence bounds, avoiding dependence on 1/κ1/κ.

There are two variants of the classical multi-armed bandit (MAB) problem that have received considerable attention from machine learning researchers in recent years: contextual bandits and simple regret minimization. Contextual bandits are a sub-class of MABs where, at every time step, the learner has access to side in…

2018-10-17abs ↗pdf ↗

New algorithm achieves near optimal sample complexity for 1-identification problem.

problem Determining if an arm's mean reward is at least a known threshold with high probability.
method Design of Sequential-Exploration-Exploitation (SEE) algorithm with non-asymptotic analysis.
result Achieves near optimality in sample complexity, matching upper and lower bounds up to a polynomial logarithmic factor.

Unified framework for ranking-and-selection with multiple correct answers and non-answerable estimates

problem Fixed-precision ranking-and-selection in structured settings with non-unique answers and non-answerable estimates
method Unified framework based on answer-wise acceptance sets, restricted generalized likelihood ratio stopping, and answer-pitfall decomposition
result Unified recipe performs well across a broad range of pure-exploration problems

Algorithm identifies best arm in combinatorial bandits with semi-bandit feedback.

problem Identifying the best arm in combinatorial bandits with semi-bandit feedback.
method Interpreted as a sequential zero-sum game, developed a CombGame meta-algorithm with finite time guarantees.
result First computationally efficient algorithm that is asymptotically optimal and has competitive empirical performance.

Paper develops a dynamic Bayesian approach for active learning that optimizes exploration-exploitation balance.

problem Balancing exploration and exploitation in active learning for unknown functions.
method Develops BHEEM, a Bayesian hierarchical approach with approximate Bayesian computation for sampling trade-off parameters.
result BHEEM achieves at least 21% and 11% improvement over pure exploration and exploitation strategies respectively.

FraPPE efficiently identifies Pareto optimal arms in multi-objective bandits.

problem Efficiently identifying Pareto optimal arms in multi-objective bandits with confidence.
method Deriving structural properties and using Frank-Wolfe optimisation to solve the maxmin optimisation problem.
result FraPPE achieves optimal sample complexity and identifies the exact Pareto set.

This work optimizes identifying good arms in nonparametric multi-armed bandits.

problem Efficiently identifying arms with high means in nonparametric settings.
method Combining reward-maximizing sampling with a nonparametric sequential test for anytime-valid labeling.
result Achieves minimax optimal stopping times for identifying arms above a threshold.

Algorithm optimizes a single attribute in multi-armed bandits with constraints.

problem Optimizing a single attribute under multiple constraints in multi-armed bandits.
method Successive Rejects framework, information theoretic lower bound.
result Upper bound on probability of error decays exponentially with budget, nearly optimal in certain cases.