While deep reinforcement learning has successfully solved many challenging control tasks, its real-world applicability has been limited by the inability to ensure the safety of learned policies. We propose an approach to verifiable reinforcement learning by training decision tree policies, which can represent complex p…
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Monte Carlo Tree Search (MCTS) algorithms perform simulation-based search to improve policies online. During search, the simulation policy is adapted to explore the most promising lines of play. MCTS has been used by state-of-the-art programs for many problems, however a disadvantage to MCTS is that it estimates the va…
We propose a hybrid algorithmic strategy for complex stochastic optimization problems, which combines the use of scenario trees from multistage stochastic programming with machine learning techniques for learning a policy in the form of a statistical model, in the context of constrained vector-valued decisions. Such a …
New method learns better branching policies for MILP problems.
Paper shows MCTS approximates policy optimization, proposing an improved variant.
Gradient-based methods are often used for policy optimization in deep reinforcement learning, despite being vulnerable to local optima and saddle points. Although gradient-free methods (e.g., genetic algorithms or evolution strategies) help mitigate these issues, poor initialization and local optima are still concerns …
This paper improves self-play learning in games by manipulating experience distributions.
This paper proposes an online tree-based Bayesian approach for reinforcement learning. For inference, we employ a generalised context tree model. This defines a distribution on multivariate Gaussian piecewise-linear models, which can be updated in closed form. The tree structure itself is constructed using the cover tr…
Method learns optimal treatment policies from observational data.
The paper studies how neural policies can be interpreted using decision trees.
Decision trees are ubiquitous in machine learning for their ease of use and interpretability. Yet, these models are not typically employed in reinforcement learning as they cannot be updated online via stochastic gradient descent. We overcome this limitation by allowing for a gradient update over the entire tree that i…
Finite-horizon lookahead policies are abundantly used in Reinforcement Learning and demonstrate impressive empirical success. Usually, the lookahead policies are implemented with specific planning methods such as Monte Carlo Tree Search (e.g. in AlphaZero). Referring to the planning problem as tree search, a reasonable…
Transformer learns to search through reinforcement learning, mimicking DFS.
AF improves classification models by adaptively weighting trees.
PS framework selects best policy from library for CSO problems.
Deep imagination optimizes decision-making in large trees with limited resources.
Boosting for off-policy learning reduces empirical risk.
In many settings, a decision-maker wishes to learn a rule, or policy, that maps from observable characteristics of an individual to an action. Examples include selecting offers, prices, advertisements, or emails to send to consumers, as well as the problem of determining which medication to prescribe to a patient. Whil…
Monte-Carlo Tree Search (MCTS) methods are drawing great interest after yielding breakthrough results in computer Go. This paper proposes a Bayesian approach to MCTS that is inspired by distributionfree approaches such as UCT [13], yet significantly differs in important respects. The Bayesian framework allows potential…
Reinforcement learning (RL) has recently been introduced to interactive recommender systems (IRS) because of its nature of learning from dynamic interactions and planning for long-run performance. As IRS is always with thousands of items to recommend (i.e., thousands of actions), most existing RL-based methods, however…
Estimates sample size for subgroup analysis in randomized experiments.
Paper uses CMAB to improve NAS efficiency and accuracy.
Bayesian CART models improve insurance claims frequency prediction and interpretation.
We explore the problem of learning to decompose spatial tasks into segments, as exemplified by the problem of a painting robot covering a large object. Inspired by the ability of classical decision tree algorithms to construct structured partitions of their input spaces, we formulate the problem of decomposing objects …
A RL approach finds Nash equilibrium for turn-based zero-sum games.
Off-policy reinforcement learning with eligibility traces is challenging because of the discrepancy between target policy and behavior policy. One common approach is to measure the difference between two policies in a probabilistic way, such as importance sampling and tree-backup. However, existing off-policy learning …
The paper sets bounds on how much regret is unavoidable in adaptive LQR with unknown B-matrix.
We address the problem of Bayesian reinforcement learning using efficient model-based online planning. We propose an optimism-free Bayes-adaptive algorithm to induce deeper and sparser exploration with a theoretical bound on its performance relative to the Bayes optimal policy, with a lower computational complexity. Th…
The paper analyzes off-policy TD-learning using generalized Bellman operators and provides finite-sample bounds.
BFTS uses Bayesian Additive Regression Trees for improved personalized mobile health interventions.
CAPITAL algorithm identifies optimal patient subgroups for better treatment.
This paper uses NLDT to find interpretable control rules from complex DRL policies.
InfoTree improves reinforcement learning by optimizing tool use with a greedy submodular approach.
Multiple-step lookahead policies have demonstrated high empirical competence in Reinforcement Learning, via the use of Monte Carlo Tree Search or Model Predictive Control. In a recent work \cite{efroni2018beyond}, multiple-step greedy policies and their use in vanilla Policy Iteration algorithms were proposed and analy…
This paper explains CART random forests using stochastic control theory.
Improves RL planning by proposing sub-goals hierarchically.
New split rules improve subpopulation targeting in policy-making.
Recently, a novel class of Approximate Policy Iteration (API) algorithms have demonstrated impressive practical performance (e.g., ExIt from [2], AlphaGo-Zero from [27]). This new family of algorithms maintains, and alternately optimizes, two policies: a fast, reactive policy (e.g., a deep neural network) deployed at t…
The paper introduces staged event trees for transparent treatment effect estimation.
Proposes a taxonomy for economic policies.
New method optimizes experiments under constraints.
This paper proposes a novel deep reinforcement learning architecture that was inspired by previous tree structured architectures which were only useable in discrete action spaces. Policy Prediction Network offers a way to improve sample complexity and performance on continuous control problems in exchange for extra com…
Monte Carlo Tree Search improves financial derivative hedging efficiency.
The study optimizes free trial lengths to boost subscriptions and consumer loyalty.
In recent years, state-of-the-art game-playing agents often involve policies that are trained in self-playing processes where Monte Carlo tree search (MCTS) algorithms and trained policies iteratively improve each other. The strongest results have been obtained when policies are trained to mimic the search behaviour of…
This paper provides a link between causal inference and machine learning techniques - specifically, Classification and Regression Trees (CART) - in observational studies where the receipt of the treatment is not randomized, but the assignment to the treatment can be assumed to be randomized (irregular assignment mechan…
Proposes a generalized causal tree for handling multiple treatments in uplift modeling.
The paper challenges the use of decision trees for pointwise inference due to slow convergence rates.