Paper presents Transfer Portal model for accurate player performance predictions.
arXiv research
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New framework values football players based on in-game interactions.
Researchers predict NBA player salaries using machine learning, avoiding overfitting.
A variety of machine learning models have been proposed to assess the performance of players in professional sports. However, they have only a limited ability to model how player performance depends on the game context. This paper proposes a new approach to capturing game context: we apply Deep Reinforcement Learning (…
We study stochastic multi-armed bandits with many players. The players do not know the number of players, cannot communicate with each other and if multiple players select a common arm they collide and none of them receive any reward. We consider the static scenario, where the number of players remains fixed, and the d…
Develops a framework to estimate NBA player salary ROI.
Study optimal reward schemes for inducing desired player performance in risky contests.
A new algorithm RESYNC for defenders against malicious attackers in multi-player bandits.
The study examines Nash equilibria in utility maximization games with multiplicative performance criteria.
We study a multiplayer stochastic multi-armed bandit problem in which players cannot communicate, and if two or more players pull the same arm, a collision occurs and the involved players receive zero reward. We consider the challenging heterogeneous setting, in which different arms may have different means for differe…
Algorithm optimizes multi-player learning with noisy rewards without direct communication.
We study the problem of learning classifiers robust to universal adversarial perturbations. While prior work approaches this problem via robust optimization, adversarial training, or input transformation, we instead phrase it as a two-player zero-sum game. In this new formulation, both players simultaneously play the s…
New algorithm tackles multi-player bandit problems with limited access to arms.
Study optimal portfolios for many players in a market model with random coefficients.
Assessing the impact of the individual actions performed by soccer players during games is a crucial aspect of the player recruitment process. Unfortunately, most traditional metrics fall short in addressing this task as they either focus on rare actions like shots and goals alone or fail to account for the context in …
Classifiers can be trained with data-dependent constraints to satisfy fairness goals, reduce churn, achieve a targeted false positive rate, or other policy goals. We study the generalization performance for such constrained optimization problems, in terms of how well the constraints are satisfied at evaluation time, gi…
Study of a game with multiple players and common shocks using probabilistic methods.
MpFL models clients as strategic players to reach equilibrium with less communication.
Predicting and improving player retention is crucial to the success of mobile Free-to-Play games. This paper explores the problem of rapid retention prediction in this context. Heuristic modeling approaches are introduced as a way of building simple rules for predicting short-term retention. Compared to common classifi…
Algorithm aggregates rewards from multiple players to learn related tasks in online bandit learning.
Motivated by cognitive radios, stochastic multi-player multi-armed bandits gained a lot of interest recently. In this class of problems, several players simultaneously pull arms and encounter a collision - with 0 reward - if some of them pull the same arm at the same time. While the cooperative case where players maxim…
New algorithm outperforms existing ones in multi-player bandit problems without sensing.
Decentralised optimisation tasks are important components of multi-agent systems. These tasks can be interpreted as n-player potential games: therefore game-theoretic learning algorithms can be used to solve decentralised optimisation tasks. Fictitious play is the canonical example of these algorithms. Nevertheless fic…
Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game developers need to evaluate beforehand the impact of in-game events. Simulation opti…
Study proposes new OPE estimators for two-player zero-sum games.
Nowadays, video game developers record every virtual action performed by their players. As each player can remain in the game for years, this results in an exceptionally rich dataset that can be used to understand and predict player behavior. In particular, this information may serve to identify the most valuable playe…
New learning dynamics adapt to corrupted games, improving performance in real-world scenarios.
Gradient-based methods for games suffer from discrete update steps that cause drift, affecting performance.
We consider a two-person trading game in continuous time whereby each player chooses a constant rebalancing rule that he must adhere to over . If denotes the final wealth of the rebalancing rule , then Player 1 (the `numerator player') picks so as to maximize , whil…
New algorithm for multi-player bandits without needing lower bounds or scaling inversely.
We propose a novel ranking model that combines the Bradley-Terry-Luce probability model with a nonnegative matrix factorization framework to model and uncover the presence of latent variables that influence the performance of top tennis players. We derive an efficient, provably convergent, and numerically stable majori…
Wearable devices have the potential to enhance sports performance, yet they are not fulfilling this promise. Our previous studies with 6 professional tennis coaches and 20 players indicate that this could be due the lack of psychological or mental state feedback, which the coaches claim to provide. Towards this end, we…
We propose and study the known-compensation multi-arm bandit (KCMAB) problem, where a system controller offers a set of arms to many short-term players for steps. In each step, one short-term player arrives to the system. Upon arrival, the player aims to select an arm with the current best average reward and receiv…
Fantasy Premier League (FPL) performance predictors tend to base their algorithms purely on historical statistical data. The main problems with this approach is that external factors such as injuries, managerial decisions and other tournament match statistics can never be factored into the final predictions. In this pa…
New algorithm for multi-player bandits with collision-dependent rewards.
Study explores optimal strategies in games with multiple players and mean-field interactions.
We consider a symmetric multi-players zero-sum game with two strategic variables. There are players, . Each player is denoted by . Two strategic variables are and , . They are related by invertible functions. Using the minimax theorem by \cite{sion} we will show that Nas…
A multi-player bandit system resists adversarial attacks with near-optimal regret.
We consider two-player non-zero-sum stopping games in discrete time. Unlike Dynkin games, in our games the payoff of each player is revealed after both players stop. Moreover, each player can adjust her own stopping strategy according to the other player's action. In the first part of the paper, we consider the game wh…
We consider a fully decentralized multi-player stochastic multi-armed bandit setting where the players cannot communicate with each other and can observe only their own actions and rewards. The environment may appear differently to different players, , the reward distributions for a given arm are heterog…
New algorithms for n-player games using a player-centered approach.
We develop a machine learning approach to represent and analyze the underlying spatial structure that governs shot selection among professional basketball players in the NBA. Typically, NBA players are discussed and compared in an heuristic, imprecise manner that relies on unmeasured intuitions about player behavior. T…
Framework for real-time win probability and player ability in sports.
In the standard setting of approachability there are two players and a target set. The players play repeatedly a known vector-valued game where the first player wants to have the average vector-valued payoff converge to the target set which the other player tries to exclude it from this set. We revisit this setting in …
Study predicts soccer player market values using machine learning and SHAP for interpretability.
Data-driven modeling increasingly requires to find a Nash equilibrium in multi-player games, e.g. when training GANs. In this paper, we analyse a new extra-gradient method for Nash equilibrium finding, that performs gradient extrapolations and updates on a random subset of players at each iteration. This approach prova…
The emergence of mobile games has caused a paradigm shift in the video-game industry. Game developers now have at their disposal a plethora of information on their players, and thus can take advantage of reliable models that can accurately predict player behavior and scale to huge datasets. Churn prediction, a challeng…
New strategy achieves optimal regret without communication or collisions in multi-player bandit.