Two algorithms improve Federated RL in diverse environments.
problem Collaborative learning in environments with varying dynamics.
method Proposed two federated RL algorithms, QAvg and PAvg, and a personalization heuristic.
result Achieved better performance and generalization in diverse environments.
Infinite hierarchical contrastive clustering identifies personal environments linked to health outcomes.
problem Identifying meaningful relationships between environmental features and health outcomes on an individual level.
method Contrastive clustering framework with stick-breaking prior and participant-specific prediction loss.
result Model effectively identifies distinct personal environments and groups them into meaningful types linked to health outcomes.
PFedRL-Rep learns shared and personalized policies for heterogeneous environments.
problem Poor performance of single policy in heterogeneous environments.
method Develops PFedRL-Rep framework with shared feature representation and personalized weights.
result Proves linear convergence speedup with respect to the number of agents.
Speaker-independent speech recognition systems trained with data from many users are generally robust against speaker variability and work well for a large population of speakers. However, these systems do not always generalize well for users with very different speech characteristics. This issue can be addressed by bu…
LLMs can simulate human investment attitudes based on personality traits.
problem Investigating how LLMs mimic human investment behaviors.
method Simulated investment task using LLM personas with specific Big Five personality profiles.
result LLMs can produce meaningful behavioural differences in investment tasks that align with human traits.
System interprets complex treatment effects for personalized policies.
problem Complex, hard-to-understand treatment effect models.
method Scalable, interpretable personalized experimentation system.
result Learned explanations and generated interpretable policies.
The paper tackles carousel personalization in music streaming apps using contextual bandits.
problem Selecting relevant items to display in carousels for personalized content recommendation.
method Modeling carousel personalization as a contextual multi-armed bandit problem with multiple plays, cascade-based updates and delayed batch feedback.
result Empirically shows the effectiveness of the framework in capturing characteristics of real-world carousels.
Flatland is a simple, lightweight environment for fast prototyping and testing of reinforcement learning agents. It is of lower complexity compared to similar 3D platforms (e.g. DeepMind Lab or VizDoom), but emulates physical properties of the real world, such as continuity, multi-modal partially-observable states with…
PCL tackles collaborative learning for diverse agents, reducing sample complexity.
problem Balancing collaborative speedup with personalization for heterogeneous agents.
method AffPCL, with bias and importance correction mechanisms.
result AffPCL reduces sample complexity by a factor of max{n−1,δ}, where n is the number of agents and δ∈[0,1] measures heterogeneity. New approach handles stochastic and partially-observable environments using discrete autoencoders and Monte Carlo tree search.
problem Challenges in planning for stochastic and partially-observable environments.
method Uses discrete autoencoders and a stochastic variant of Monte Carlo tree search.
result Significantly outperforms MuZero on stochastic chess and scales to DeepMind Lab.
We study a generalized setup for learning from demonstration to build an agent that can manipulate novel objects in unseen scenarios by looking at only a single video of human demonstration from a third-person perspective. To accomplish this goal, our agent should not only learn to understand the intent of the demonstr…
Proposes a method to learn from historical data for personalized decision-making.
problem Sample hunger in sequential decision-making algorithms for personalized medicine.
method Identifiable latent bandit framework using nonlinear independent component analysis.
result Optimal decision-making with shorter exploration time than classical bandits.
Paper tackles variable-length, incomplete wearable sensor data to improve personalized insights.
problem Variable-length and incomplete time series data from wearable sensors.
method HeartSpace integrates a time series encoding module and pattern aggregation network, along with a Siamese-triplet network for representation learning.
result Empirical evaluation shows significant performance gains in personality prediction, demographics inference, and user identification.
We consider the problem of online learning of optimal control for repeatedly operated systems in the presence of parametric uncertainty. During each round of operation, environment selects system parameters according to a fixed but unknown probability distribution. These parameters govern the dynamics of a plant. An ag…
Deep Bayesian Bandits improve personalized ads by balancing exploration and exploitation.
problem Recommender systems favor items already engaged by users, causing new campaigns to remain unexplored.
method Formulated as a contextual bandit, implemented exploration techniques using posterior distribution and bootstrapped models.
result Demonstrated a positive gain in exploration model in offline simulation and online AB setting.
New ranking algorithms improve online content delivery by learning from click data.
problem Bias in ranking systems due to production system biases.
method Proposed novel extensions of LinUCB and Linear Thompson Sampling algorithms to handle position-based click model.
result Validated the proposed algorithms through offline and online experiments.
Although reinforcement learning has made great strides recently, a continuing limitation is that it requires an extremely high number of interactions with the environment. In this paper, we explore the effectiveness of reusing experience from the experience replay buffer in the Deep Q-Learning algorithm. We test the ef…
The paper presents a method for personalized exercise recommendations that improves learner skill gain.
problem Adapting to individual needs in large, diverse groups of learners in digital environments.
method Contextual Thompson Sampling to select exercises that advance learner skill.
result The method recommends exercises associated with greater skill improvement and adapts to learner differences.
Study how actions affect perception in embodied agents using group theory.
problem Understanding how actions influence perception in autonomous agents.
method Mathematical formalism of group theory applied to sensory commutativity of action sequences.
result Introduced Sensory Commutativity Probability (SCP) to measure action effects on perception.
Unified approach to federated learning improves robustness and personalization.
problem Real-world federated learning challenges like non-IID data and outliers.
method Fed+ methods that unify federated learning algorithms for better robustness and personalization.
result Convergence guarantees for Fed+ on convex and non-convex loss functions under various aggregation methods.
Meta-learners estimate CATE from multiple environments with partial identification.
problem Estimating CATE from observational data across multiple environments with violations of causal assumptions.
method Adapt IV literature for partial identification, propose model-agnostic meta-learners.
result Meta-learners effectively estimate CATE bounds across various experiments.
POSL is an online learning algorithm for personalized predictions.
problem Real-time personalized predictions for streaming data.
method Online Super Learner algorithm that optimizes predictions with respect to baseline covariates.
result POSL provides reliable predictions and adapts to changing data environments.
Paper proposes personalized climate control for driver comfort.
problem Limited research on in-vehicle climate control and driver preferences.
method IoT platform for data collection, machine learning for driver behavior recognition, and personalized preference recommendation.
result Prototype demonstrates effective and accurate climate control for driver comfort.
WILD-SCAV benchmarks AI in complex 3D FPS environments.
problem Lack of complexity and diversity in RL environments.
method Developed a 3D open-world FPS game environment.
result Demonstrates effectiveness in benchmarking RL algorithms.
New algorithms improve efficiency in learning from personalized rewards.
problem Learning from personalized rewards in recommendation systems.
method Developed provably efficient algorithms with sublinear regret for context-dependent feedback.
result Introduced a Lipschitz reward estimator that improves generalization performance.
MDLdroid improves mobile deep learning for personal sensing with faster training.
problem Continuous local changes and resource constraints in personal mobile sensing affect global model performance.
method ChainSGD-reduce approach to reduce overhead and balance resources.
result 2x to 3.5x faster training on off-the-shelf mobile devices compared to single-device training.
We consider the problem of how a teacher algorithm can enable an unknown Deep Reinforcement Learning (DRL) student to become good at a skill over a wide range of diverse environments. To do so, we study how a teacher algorithm can learn to generate a learning curriculum, whereby it sequentially samples parameters contr…
Neural MMO simulates MMOs to study multiagent intelligence.
problem Limited research environments for multiagent intelligence.
method Developed a new game environment inspired by MMOs.
result Standard methods can learn interesting behaviors in MMOs.
Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent environments and two-player turn-based games. However, the real-world contains multiple agents, each learning and acting independently to cooperate and compete with other agents, a…
Proposes a method for generating prediction intervals in dose-response models using conformal prediction.
problem Uncertainty quantification in continuous treatments for personalized healthcare decisions.
method Causal dose-response problem framed as covariate shift, using weighted conformal prediction with propensity estimation and kernel functions.
result Demonstrates the significance of covariate shift assumptions for robust prediction intervals.
AI models assess psychological risks in currency trading.
problem Identifying psychological risks in currency traders.
method Developed a decision tree model to identify patterns in historical data.
result Enhanced decision-making through real-time alerts.
Paper presents a reinforcement learning framework for personalized music playlist generation.
problem Misalignment between offline model objectives and online user satisfaction metrics in conventional playlist recommendation methods.
method Simulation-based reinforcement learning approach using a Deep Q-Network (DQN) modified to address large state and action spaces.
result The modified DQN (AH-DQN) policy leads to better user-satisfaction metrics compared to baseline methods during online A/B tests.
Research has proven that stress reduces quality of life and causes many diseases. For this reason, several researchers devised stress detection systems based on physiological parameters. However, these systems require that obtrusive sensors are continuously carried by the user. In our paper, we propose an alternative a…
Recent developments in deep reinforcement learning have enabled the creation of agents for solving a large variety of games given a visual input. These methods have been proven successful for 2D games, like the Atari games, or for simple tasks, like navigating in mazes. It is still an open question, how to address more…
New study shows personalized content recommendations can lead to polarization of user preferences.
problem Personalized content recommendations can alter user preferences, leading to polarization.
method Used a model of preference dynamics to explore how personalized content affects user preferences.
result Standard reward maximization algorithms achieve only constant regret in personalized recommendation environments.
This work investigates how a naive agent can acquire its own body image in a self-supervised way, based on the predictability of its sensorimotor experience. Our working hypothesis is that, due to its temporal stability, an agent's body produces more consistent sensory experiences than the environment, which exhibits a…
In both the fields of computer science and medicine there is very strong interest in developing personalized treatment policies for patients who have variable responses to treatments. In particular, I aim to find an optimal personalized treatment policy which is a non-deterministic function of the patient specific cova…
RLMM extends psychometric models to larger tasks.
problem Sequential process data from interactive assessments are not well handled by conventional models.
method RLMM decouples person-level choice sensitivity from task-level value representation through a shared parametric action-value function.
result RLMM achieves higher estimation accuracy and lower runtime than MDP-MM in peg-solitaire simulations and AQUALAB gameplay logs.
Selective reinitialization improves adaptability of neural bandits in dynamic environments.
problem Loss of plasticity in neural bandits, leading to rigid neural network parameters.
method Selective Reinitialization (SeRe) framework that dynamically resets underutilized units.
result SeRe enhances adaptability of CNB algorithms, reducing cumulative regret in dynamic environments.
An algorithm for efficient experimentation in a dynamic environment with personalized preferences and context drifts.
problem Efficiently recommending decisions to users with personalized preferences in a context where the environment is changing over time.
method Dri-MED, inspired from the linear version of the MED strategy, adapted to handle non-stationary heteroskedastic noise.
result The instance-dependent regret scales as $ ilde{\mathcal O}\left(\fracκ{ ildeΔ}d^2(\log(T)
ight)$, with ildeΔ being the constraint-aware sub-optimality gap. A personalized learning system needs a large pool of items for learners to solve. When working with a large pool of items, it is useful to measure the similarity of items. We outline a general approach to measuring the similarity of items and discuss specific measures for items used in introductory programming. Evaluat…
The paper uses Bayesian Surprise to identify unexpected structures in indoor environments.
problem Identifying unexpected structures in indoor environments.
method Bayesian Surprise applied to Isovist Analysis of 2D floor plans.
result Surprise regions in indoor environments can be used to focus on important areas in LBS.
Though used extensively, the concept and process of machine learning (ML) personalization have generally received little attention from academics, practitioners, and the general public. We describe the ML approach as relying on the metaphor of the person as a feature vector and contrast this with humanistic views of th…
This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a first-person shooter (FPS) game, Doom. The bots had to make their decisions based solely on visual information, i.e., a raw screen buffer. To p…
Adaptive personalized federated learning improves local model personalization.
problem Maximizing global model performance limits local model personalization.
method APFL algorithm trains local models while contributing to global model, with optimal mixing parameter and communication-efficient optimization.
result Demonstrates effectiveness of personalization schema and correctness of generalization theories.
The design of personalized incentives or recommendations to improve user engagement is gaining prominence as digital platform providers continually emerge. We propose a multi-armed bandit framework for matching incentives to users, whose preferences are unknown a priori and evolving dynamically in time, in a resource c…
DWTS uses observational data to improve clinical trial efficiency.
problem Lack of definitive conclusions from randomized clinical trials due to insufficient patient cohorts and confounding biases.
method DWTS combines observational data with randomized clinical trials using Doubly Debiased LASSO (DDL) to identify reliable covariates.
result DWTS reduces cumulative regret in clinical trials compared to standard methods.
A new personality-based recommender system tackles data sparsity without feedback.
problem Data sparsity without common feedback among users.
method Implicitly identifying users' personality type and incorporating it with personal interests and knowledge level.
result The model's effectiveness, especially in data sparsity situations, demonstrated on a real-world dataset.