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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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48 results for personal environments

Infinite hierarchical contrastive clustering identifies personal environments linked to health outcomes.

problem Identifying meaningful relationships between environmental features and health outcomes on an individual level.
method Contrastive clustering framework with stick-breaking prior and participant-specific prediction loss.
result Model effectively identifies distinct personal environments and groups them into meaningful types linked to health outcomes.

PFedRL-Rep learns shared and personalized policies for heterogeneous environments.

problem Poor performance of single policy in heterogeneous environments.
method Develops PFedRL-Rep framework with shared feature representation and personalized weights.
result Proves linear convergence speedup with respect to the number of agents.

LLMs can simulate human investment attitudes based on personality traits.

problem Investigating how LLMs mimic human investment behaviors.
method Simulated investment task using LLM personas with specific Big Five personality profiles.
result LLMs can produce meaningful behavioural differences in investment tasks that align with human traits.

The paper tackles carousel personalization in music streaming apps using contextual bandits.

problem Selecting relevant items to display in carousels for personalized content recommendation.
method Modeling carousel personalization as a contextual multi-armed bandit problem with multiple plays, cascade-based updates and delayed batch feedback.
result Empirically shows the effectiveness of the framework in capturing characteristics of real-world carousels.

PCL tackles collaborative learning for diverse agents, reducing sample complexity.

problem Balancing collaborative speedup with personalization for heterogeneous agents.
method AffPCL, with bias and importance correction mechanisms.
result AffPCL reduces sample complexity by a factor of max{n1,δ}\max\{n^{-1}, δ\}, where nn is the number of agents and δ[0,1]δ\in[0,1] measures heterogeneity.

New approach handles stochastic and partially-observable environments using discrete autoencoders and Monte Carlo tree search.

problem Challenges in planning for stochastic and partially-observable environments.
method Uses discrete autoencoders and a stochastic variant of Monte Carlo tree search.
result Significantly outperforms MuZero on stochastic chess and scales to DeepMind Lab.

Proposes a method to learn from historical data for personalized decision-making.

problem Sample hunger in sequential decision-making algorithms for personalized medicine.
method Identifiable latent bandit framework using nonlinear independent component analysis.
result Optimal decision-making with shorter exploration time than classical bandits.

Paper tackles variable-length, incomplete wearable sensor data to improve personalized insights.

problem Variable-length and incomplete time series data from wearable sensors.
method HeartSpace integrates a time series encoding module and pattern aggregation network, along with a Siamese-triplet network for representation learning.
result Empirical evaluation shows significant performance gains in personality prediction, demographics inference, and user identification.

We consider the problem of online learning of optimal control for repeatedly operated systems in the presence of parametric uncertainty. During each round of operation, environment selects system parameters according to a fixed but unknown probability distribution. These parameters govern the dynamics of a plant. An ag…

2016-09-18abs ↗pdf ↗

Deep Bayesian Bandits improve personalized ads by balancing exploration and exploitation.

problem Recommender systems favor items already engaged by users, causing new campaigns to remain unexplored.
method Formulated as a contextual bandit, implemented exploration techniques using posterior distribution and bootstrapped models.
result Demonstrated a positive gain in exploration model in offline simulation and online AB setting.

New ranking algorithms improve online content delivery by learning from click data.

problem Bias in ranking systems due to production system biases.
method Proposed novel extensions of LinUCB and Linear Thompson Sampling algorithms to handle position-based click model.
result Validated the proposed algorithms through offline and online experiments.

Although reinforcement learning has made great strides recently, a continuing limitation is that it requires an extremely high number of interactions with the environment. In this paper, we explore the effectiveness of reusing experience from the experience replay buffer in the Deep Q-Learning algorithm. We test the ef…

2019-06-24abs ↗pdf ↗

The paper presents a method for personalized exercise recommendations that improves learner skill gain.

problem Adapting to individual needs in large, diverse groups of learners in digital environments.
method Contextual Thompson Sampling to select exercises that advance learner skill.
result The method recommends exercises associated with greater skill improvement and adapts to learner differences.

Study how actions affect perception in embodied agents using group theory.

problem Understanding how actions influence perception in autonomous agents.
method Mathematical formalism of group theory applied to sensory commutativity of action sequences.
result Introduced Sensory Commutativity Probability (SCP) to measure action effects on perception.

Unified approach to federated learning improves robustness and personalization.

problem Real-world federated learning challenges like non-IID data and outliers.
method Fed+ methods that unify federated learning algorithms for better robustness and personalization.
result Convergence guarantees for Fed+ on convex and non-convex loss functions under various aggregation methods.

Meta-learners estimate CATE from multiple environments with partial identification.

problem Estimating CATE from observational data across multiple environments with violations of causal assumptions.
method Adapt IV literature for partial identification, propose model-agnostic meta-learners.
result Meta-learners effectively estimate CATE bounds across various experiments.

Paper proposes personalized climate control for driver comfort.

problem Limited research on in-vehicle climate control and driver preferences.
method IoT platform for data collection, machine learning for driver behavior recognition, and personalized preference recommendation.
result Prototype demonstrates effective and accurate climate control for driver comfort.

New algorithms improve efficiency in learning from personalized rewards.

problem Learning from personalized rewards in recommendation systems.
method Developed provably efficient algorithms with sublinear regret for context-dependent feedback.
result Introduced a Lipschitz reward estimator that improves generalization performance.

MDLdroid improves mobile deep learning for personal sensing with faster training.

problem Continuous local changes and resource constraints in personal mobile sensing affect global model performance.
method ChainSGD-reduce approach to reduce overhead and balance resources.
result 2x to 3.5x faster training on off-the-shelf mobile devices compared to single-device training.

Proposes a method for generating prediction intervals in dose-response models using conformal prediction.

problem Uncertainty quantification in continuous treatments for personalized healthcare decisions.
method Causal dose-response problem framed as covariate shift, using weighted conformal prediction with propensity estimation and kernel functions.
result Demonstrates the significance of covariate shift assumptions for robust prediction intervals.

Paper presents a reinforcement learning framework for personalized music playlist generation.

problem Misalignment between offline model objectives and online user satisfaction metrics in conventional playlist recommendation methods.
method Simulation-based reinforcement learning approach using a Deep Q-Network (DQN) modified to address large state and action spaces.
result The modified DQN (AH-DQN) policy leads to better user-satisfaction metrics compared to baseline methods during online A/B tests.

New study shows personalized content recommendations can lead to polarization of user preferences.

problem Personalized content recommendations can alter user preferences, leading to polarization.
method Used a model of preference dynamics to explore how personalized content affects user preferences.
result Standard reward maximization algorithms achieve only constant regret in personalized recommendation environments.

RLMM extends psychometric models to larger tasks.

problem Sequential process data from interactive assessments are not well handled by conventional models.
method RLMM decouples person-level choice sensitivity from task-level value representation through a shared parametric action-value function.
result RLMM achieves higher estimation accuracy and lower runtime than MDP-MM in peg-solitaire simulations and AQUALAB gameplay logs.

Selective reinitialization improves adaptability of neural bandits in dynamic environments.

problem Loss of plasticity in neural bandits, leading to rigid neural network parameters.
method Selective Reinitialization (SeRe) framework that dynamically resets underutilized units.
result SeRe enhances adaptability of CNB algorithms, reducing cumulative regret in dynamic environments.

An algorithm for efficient experimentation in a dynamic environment with personalized preferences and context drifts.

problem Efficiently recommending decisions to users with personalized preferences in a context where the environment is changing over time.
method Dri-MED, inspired from the linear version of the MED strategy, adapted to handle non-stationary heteroskedastic noise.
result The instance-dependent regret scales as $ ilde{\mathcal O}\left(\fracκ{ ildeΔ}d^2(\log(T) ight)$, with ildeΔ ildeΔ being the constraint-aware sub-optimality gap.

Though used extensively, the concept and process of machine learning (ML) personalization have generally received little attention from academics, practitioners, and the general public. We describe the ML approach as relying on the metaphor of the person as a feature vector and contrast this with humanistic views of th…

2019-12-17abs ↗pdf ↗

This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a first-person shooter (FPS) game, Doom. The bots had to make their decisions based solely on visual information, i.e., a raw screen buffer. To p…

2018-09-10abs ↗pdf ↗

Adaptive personalized federated learning improves local model personalization.

problem Maximizing global model performance limits local model personalization.
method APFL algorithm trains local models while contributing to global model, with optimal mixing parameter and communication-efficient optimization.
result Demonstrates effectiveness of personalization schema and correctness of generalization theories.

DWTS uses observational data to improve clinical trial efficiency.

problem Lack of definitive conclusions from randomized clinical trials due to insufficient patient cohorts and confounding biases.
method DWTS combines observational data with randomized clinical trials using Doubly Debiased LASSO (DDL) to identify reliable covariates.
result DWTS reduces cumulative regret in clinical trials compared to standard methods.

A new personality-based recommender system tackles data sparsity without feedback.

problem Data sparsity without common feedback among users.
method Implicitly identifying users' personality type and incorporating it with personal interests and knowledge level.
result The model's effectiveness, especially in data sparsity situations, demonstrated on a real-world dataset.