A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.
Pileup involves the contamination of the energy distribution arising from the primary collision of interest (leading vertex) by radiation from soft collisions (pileup). We develop a new technique for removing this contamination using machine learning and convolutional neural networks. The network takes as input the ene…
We study systems of Brownian particles on the real line, which interact by splitting the local times of collisions among themselves in an asymmetric manner. We prove the strong existence and uniqueness of such processes and identify them with the collections of ordered processes in a Brownian particle system, in which …
We study an elementary problem of the topological robotics: collective motion of a set of n distinct particles which one has to move from an initial configuration to a final configuration, with the requirement that no collisions occur in the process of motion. The ultimate goal is to construct an algorithm which will…
We investigate 3-dimensional globally hyperbolic AdS manifolds containing "particles", i.e., cone singularities along a graph Γ. We impose physically relevant conditions on the cone singularities, e.g. positivity of mass (angle less than 2π on time-like singular segments). We construct examples of such manifolds, d…
Supervised learning with a deep convolutional neural network is used to identify the QCD equation of state (EoS) employed in relativistic hydrodynamic simulations of heavy-ion collisions from the simulated final-state particle spectra ρ(pT,Φ). High-level correlations of ρ(pT,Φ) learned by the neural network act a…
We investigate 3-dimensional globally hyperbolic AdS manifolds containing "particles", i.e., cone singularities of angles less than 2π along a time-like graph Γ. To each such space we associate a graph and a finite family of pairs of hyperbolic surfaces with cone singularities. We show that this data is sufficient …
We provide a bridge between generative modeling in the Machine Learning community and simulated physical processes in High Energy Particle Physics by applying a novel Generative Adversarial Network (GAN) architecture to the production of jet images -- 2D representations of energy depositions from particles interacting …
Physicists at the Large Hadron Collider (LHC) rely on detailed simulations of particle collisions to build expectations of what experimental data may look like under different theory modeling assumptions. Petabytes of simulated data are needed to develop analysis techniques, though they are expensive to generate using …
We discuss the equivalence between kinetic wealth-exchange models, in which agents exchange wealth during trades, and mechanical models of particles, exchanging energy during collisions. The universality of the underlying dynamics is shown both through a variational approach based on the minimization of the Boltzmann e…
We investigate 3-dimensional globally hyperbolic AdS manifolds containing "particles", i.e., cone singularities along a graph Γ. We impose physically relevant conditions on the cone singularities, e.g. positivity of mass (angle less than 2π on time-like singular segments). We construct examples of such manifolds, d…
This paper presents a spermwhale' localization architecture using jointly a bag-of-features (BoF) approach and machine learning framework. BoF methods are known, especially in computer vision, to produce from a collection of local features a global representation invariant to principal signal transformations. Our idea …
We provide an exact solution to the ideal-gas-like models studied in econophysics to understand the microscopic origin of Pareto-law. In these class of models the key ingredient necessary for having a self-organized scale-free steady-state distribution is the trading or collision rule where agents or particles save a d…
One approach to designing decision making logic for an aircraft collision avoidance system frames the problem as a Markov decision process and optimizes the system using dynamic programming. The resulting collision avoidance strategy can be represented as a numeric table. This methodology has been used in the developme…
The paper addresses the Multiplayer Multi-Armed Bandit (MMAB) problem, where M decision makers or players collaborate to maximize their cumulative reward. When several players select the same arm, a collision occurs and no reward is collected on this arm. Players involved in a collision are informed about this collis…
Algorithm reduces regret in multi-player bandits with unknown collision rewards.
problem Reducing regret in multi-player multi-armed bandits with unknown collision rewards.
method Proposes an algorithm that combines a modified successive elimination strategy with a communication protocol to estimate suboptimality gaps and coordinate among players.
result Achieves logarithmic regret for the problem when collision reward is unknown.
An important application of intelligent vehicles is advance detection of dangerous events such as collisions. This problem is framed as a problem of optimal alarm choice given predictive models for vehicle location and motion. Techniques for real-time collision detection are surveyed and grouped into three classes: ran…
We study multiplayer stochastic multi-armed bandit problems in which the players cannot communicate and if two or more players pull the same arm, a collision occurs and the involved players receive zero reward. We consider two feedback models: a model in which the players can observe whether a collision has occurred an…