Study online multiclass classification under bandit feedback, extending previous results.
problem Online multiclass classification with bandit feedback, focusing on label space unboundedness.
method Extend Daniely and Helbertal's results, show necessity and sufficiency of Bandit Littlestone dimension for learnability.
result Sequential uniform convergence is necessary but not sufficient for bandit online learnability.
Algorithm balances online and offline data for linear bandits.
problem Online learning with an offline dataset in linear bandits.
method Proposes a linear bandit algorithm that uses offline data early and increasingly favors exploration as the horizon grows.
result Establishes regret bounds showing competitive performance with both purely online and offline solutions.
GLCB uses Gated Linear Networks for online contextual bandits.
problem Online learning in contextual bandits with uncertainty estimation.
method Gated Linear Networks (GLNs) for prediction and uncertainty estimation.
result GLCB outperforms state-of-the-art methods in online contextual bandits.
Paper tackles stochastic k k k -submodular bandits with full feedback, achieving sublinear regret.
problem Online optimization of k k k -submodular functions with full-bandit feedback. method Proposes online algorithms for various k k k -submodular stochastic combinatorial multi-armed bandit problems. result Achieves sublinear α α α -regret bounds for multiple k k k -submodular stochastic combinatorial multi-armed bandit problems. Novel algorithm reduces feature inclusion in online decision-making.
problem Optimizing decision-making for personalized user experiences with fairness.
method Online Batched Sequential Inclusion (OBSI) algorithm for sequential feature inclusion.
result OBSI outperforms other algorithms in terms of regret, relevance of features, and compute.
Efficient boosting method for regression with limited feedback.
problem Online boosting for regression tasks with noisy multi-point bandit feedback.
method Efficient regret minimization method with online boosting algorithm and projection-free online convex optimization.
result Improved state-of-the-art guarantees in efficiency.
Banker-OMD improves online learning with delayed feedback.
problem Handling delayed feedback in online learning.
method Generalized Online Mirror Descent (OMD) framework.
result Achieves nearly-optimal performance in three bandit scenarios.
New method uses offline data to improve online bandit learning, even when distributions differ.
problem Improving online bandit learning with different offline and online distributions.
method MIN-UCB policy that adapts to offline data when informative, achieving tight regret bounds.
result MIN-UCB policy outperforms UCB policy with offline data and provides tight regret bounds.
PyXAB is a Python library for X-armed bandits and online optimization.
problem Efficiently solving X-armed bandit problems and online blackbox optimization.
method Implementation of 10+ X-armed bandit algorithms and synthetic objectives.
result Evaluation of different algorithms' performance on various synthetic objectives.
This paper uses bandit algorithms to reduce the cost of user interface experimentation in online retail.
problem Reducing the cost of user interface experimentation in online retail.
method Modeling user interface experimentation as an opportunistic bandit problem, reducing the cost of exploration.
result Significant regret reduction and improved contextual information for testing.
Proposes online conformal prediction method with adversarial semi-bandit feedback.
problem Online uncertainty quantification with adversarial semi-bandit feedback.
method Formulates online conformal prediction as an adversarial bandit problem and uses regret minimization.
result Achieves long-run coverage guarantee with adversarial semi-bandit feedback.
Algorithm for online decision making with unknown dynamics and aggregate feedback.
problem Online decision making with unknown dynamics and aggregate bandit feedback.
method Developed an algorithm based on online mirror descent with a self-concordant barrier regularization and an increasing learning rate schedule.
result Achieved O ( K ) O(\sqrt{K}) O ( K ) regret for the online Markov Decision Process with K K K episodes. Algorithm provides online learning guarantees against general comparators in full and bandit feedback.
problem Adversarial online learning with data-dependent regret guarantees.
method Completely online algorithm with data-dependent regret guarantees for full and bandit feedback.
result Algorithm achieves expected performance against arbitrary comparator sequences in full and bandit feedback settings.
Stochastic multi-armed bandits form a class of online learning problems that have important applications in online recommendation systems, adaptive medical treatment, and many others. Even though potential attacks against these learning algorithms may hijack their behavior, causing catastrophic loss in real-world appli…
Algorithm improves online learning in adversarial bandits.
problem Online learning in adversarial multi-armed bandits with non-uniform best arm distribution.
method Online-within-online setup, inner and outer learners, leveraging non-uniform empirical distribution of best arms.
result Improves regret bounds for non-uniform best arm distributions.
Introduces tensor bandits for multi-dimensional online decision making.
problem Optimal decision making in multi-dimensional online scenarios.
method Stochastic low-rank tensor bandits, tensor elimination, tensor epoch-greedy, tensor ensemble sampling.
result Tensor elimination and tensor epoch-greedy algorithms outperform existing methods.
Unified framework for analyzing online convex optimization across various settings.
problem Analyzing online convex optimization in different settings and feedback types.
method Unified framework allowing systematic proposal and analysis of meta-algorithms.
result Comparable regret bounds for various feedback types and adversary types.
RONM method reduces regret in stochastic convex bandits with decreasing noise.
problem Stochastic convex bandit problem with decreasing noise.
method Regularized Online Newton Method (RONM) based on Online Newton Method (ONM).
result RONM achieves polylogarithmic regret in time horizon n.
Study improves online learning with adaptable agents in various settings.
problem Learning with improving agents in online settings.
method Extensive analysis of combinatorial dimensions, multiclass setup, bandit feedback, and agent cost.
result Characterization and analysis of online learnability in the model.
New MAB model for online caching costs.
problem Learning costs of cached items online.
method Synchronization bandits, MirrorSync algorithm.
result Adversarial regret of O ( T 2 / 3 ) O(T^{2/3}) O ( T 2/3 ) for MirrorSync. This article introduces the concepts around Online Bandit Linear Optimization and explores an efficient setup called SCRiBLe (Self-Concordant Regularization in Bandit Learning) created by Abernethy et. al.\cite{abernethy}. The SCRiBLe setup and algorithm yield a O ( T ) O(\sqrt{T}) O ( T ) regret bound and polynomial run time comple…
Study on collaborative vs. non-collaborative online and bandit convex optimization.
problem Minimizing average regret in distributed online and bandit convex optimization.
method Analyzes the impact of collaboration in adaptive and zeroth-order feedback settings.
result Collaboration is beneficial in high-dimensional federated online optimization with limited feedback.
Unified approach for non-stationary and clustered bandits.
problem Solving non-stationary and clustered bandits with overlapping solutions.
method Test of homogeneity for seamless integration of non-stationary and clustered bandits.
result Unified solution framework for change detection and cluster identification.
Paper proposes DG-ETC for online submodular maximization with stochastic bandit feedback.
problem Online unconstrained submodular maximization with stochastic bandit feedback.
method Double-Greedy - Explore-then-Commit (DG-ETC) approach.
result DG-ETC achieves logarithmic regret O ( d log ( d T ) ) O(d\log(dT)) O ( d log ( d T )) for 1 / 2 1/2 1/2 -approximate pseudo-regret. We consider an online decision making setting known as contextual bandit problem, and propose an approach for improving contextual bandit performance by using an adaptive feature extraction (representation learning) based on online clustering. Our approach starts with an off-line pre-training on unlabeled history of co…
Adapts bandit algorithms for online survival analysis under Cox PH model.
problem Online survival analysis challenges in a bandit framework.
method Adapts three bandit algorithms to balance exploration and exploitation.
result Demonstrates sublinear regret bounds and effective learning of treatment policies.
Continuous-time algorithms improve online learning performance.
problem Online learning with sequential data and minimizing overall regret.
method Extending discrete-time algorithms to continuous-time models for online linear optimization, adversarial bandit, and adversarial linear bandit.
result Optimal regret bounds are proven for continuous-time settings.
Online learning algorithms are designed to learn even when their input is generated by an adversary. The widely-accepted formal definition of an online algorithm's ability to learn is the game-theoretic notion of regret. We argue that the standard definition of regret becomes inadequate if the adversary is allowed to a…
New algorithm learns optimal exploration parameters for contextual bandits.
problem Learning optimal exploration in contextual bandits.
method Proposes two algorithms that learn optimal exploration parameters online based on context and reward.
result Demonstrates improved performance in learning optimal exploration compared to traditional methods.
Improved online Lasso reduces regret in sparse linear contextual bandits.
problem Sparse linear contextual bandit problem with inefficient sampling.
method Perturbed adversary approach to alleviate sampling inefficiency.
result Online Lasso achieves O ( k T log d ) \mathcal{O}(\sqrt{kT\log d}) O ( k T log d ) regret bound. Unified meta-algorithm improves average performance across similar tasks in adversarial bandits.
problem Improving performance across multiple similar tasks in adversarial bandit settings.
method Unified meta-algorithm for multi-armed bandits and bandit linear optimization, tuning initialization, step-size, and entropy parameters.
result Unified meta-algorithm yields setting-specific guarantees for MAB and BLO, improving task-averaged regret.
New method for online statistical inference in contextual bandits using SGD.
problem Online decision-making in contextual bandits with statistical inference.
method Weighted stochastic gradient descent for adaptive data collection.
result Asymptotic normality of the parameter estimator with improved efficiency.
This work improves online regression and contextual bandits using neural networks.
problem Improving online regression and contextual bandits using neural networks.
method Investigates neural networks for online regression, showing O ( log T ) \mathcal{O}(\log T) O ( log T ) regret for almost convex losses and KL loss. result Shows i l d e O ( K L ∗ + K ) ilde{\mathcal{O}}(\sqrt{KL^*} + K) i l d e O ( K L ∗ + K ) regret for NeuCB, outperforming existing algorithms. We consider the problem of online collaborative filtering in the online setting, where items are recommended to the users over time. At each time step, the user (selected by the environment) consumes an item (selected by the agent) and provides a rating of the selected item. In this paper, we propose a novel algorithm …
New algorithm reduces regret in noisy context bandits.
problem Online decision-making with noisy context predictions.
method Extends classical statistics measurement error model to online decision-making.
result Achieves sublinear regret guarantees under mild conditions.
New method for contextual bandits with corrupted context.
problem Contextual bandits with corrupted context in online settings.
method Combining contextual bandit and multi-armed bandit approaches.
result Improved learning from all iterations, including corrupted ones.
Combines offline causal inference and online bandit learning for better decision-making.
problem Making adaptive decisions using both logged and streaming data to avoid user harm.
method Unified offline causal inference and online learning algorithms, deriving bounds on decision accuracy.
result First upper regret bound for forest-based online bandit algorithms.
Two new algorithms improve online clustering of bandits by accelerating cluster identification without strong assumptions.
problem Challenges in accurately identifying unknown user clusters in online bandit settings.
method Proposes UniCLUB and PhaseUniCLUB algorithms with enhanced exploration mechanisms.
result Achieves comparable regret bounds to prior work with weaker assumptions.
New algorithm handles bandit problems under translations and scales.
problem Adversarial multi-armed bandit problems with arbitrary translations and scales.
method Innovative online algorithm invariant to translations and scales, using universal prediction.
result Second-order regret bounds, unaffected by affine transformations of losses.
Boosting improves online decision-making for large expert sets.
problem Online convex optimization with many experts is infeasible.
method Generalizes online boosting to online convex optimization and bandit linear optimization settings.
result Near-optimal regret guarantees for various feedback models.
Meta-learning improves performance across similar tasks in adversarial bandit settings.
problem Improving performance across multiple similar tasks in adversarial bandit scenarios.
method Designing meta-algorithms that combine outer learners to tune hyperparameters of inner learners for MAB and BLO.
result Meta-algorithms improve task-averaged regret for MAB and BLO, showing direct relationship with action space-dependent measures.
ALEXP improves model selection in linear bandits with exponential regret improvement.
problem Model selection in linear bandits is challenging due to balancing exploration and exploitation.
method ALEXP uses online learning with favorable bias-variance trade-off to emulate full-information feedback.
result ALEXP achieves an exponentially improved ( log M \log M log M ) regret dependence on the number of models M M M . A new method combines online and offline learning to tackle contextual bandits with missing action support.
problem Learning optimal policies with logged data when the logging policy has deficient support.
method Hybrid approach using online exploration to exploit supported actions and offline learning to avoid unnecessary explorations.
result Determines an optimal policy with theoretical guarantees using minimal online explorations.
New algorithms use offline data to improve online decision-making with latent states.
problem Accelerating online sequential decision-making with latent states in offline data.
method Design end-to-end latent bandit algorithms for linear latent contextual bandits, learning latent subspace offline and using it online.
result Proves minimax optimal regret guarantees for online algorithms and practical efficiency.
In this paper, we propose three online algorithms for submodular maximisation. The first one, Mono-Frank-Wolfe, reduces the number of per-function gradient evaluations from T 1 / 2 T^{1/2} T 1/2 [Chen2018Online] and T 3 / 2 T^{3/2} T 3/2 [chen2018projection] to 1, and achieves a ( 1 − 1 / e ) (1-1/e) ( 1 − 1/ e ) -regret bound of O ( T 4 / 5 ) O(T^{4/5}) O ( T 4/5 ) . The second one, Bandit-F…
A new algorithm combines SGD and Thompson Sampling for contextual bandits.
problem Finding efficient algorithms for contextual bandits with low time and memory complexity.
method Online Stochastic Gradient Descent (SGD) combined with Thompson Sampling.
result Achieves i l d e O ( T ) ilde{O}(\sqrt{T}) i l d e O ( T ) regret with linear time complexity in T T T and d d d . The paper studies early stopping methods in linear contextual bandits.
problem Minimizing in-experiment regret and conducting robust post-experiment inferences in contextual bandits.
method The study proposes early stopping rules based on the Opportunity Cost and Threshold Method, using variances of estimators to quantify upper regret bounds.
result The proposed method provides a systematic approach to minimize in-experiment regret and conduct robust post-experiment inferences.
SCaLE tackles dynamic regret in noisy bandit feedback with switching costs.
problem Unbounded metric movement costs in bandit online convex optimization.
method SCaLE algorithm for high-dimensional dynamic quadratic hitting costs and ℓ 2 \ell_2 ℓ 2 -norm switching costs, with spectral regret analysis. result First algorithm achieving sub-linear dynamic regret without hitting cost knowledge.