A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.
The use of target networks is a common practice in deep reinforcement learning for stabilizing the training; however, theoretical understanding of this technique is still limited. In this paper, we study the so-called periodic Q-learning algorithm (PQ-learning for short), which resembles the technique used in deep Q-le…
Pretraining reinforcement learning methods with demonstrations has been an important concept in the study of reinforcement learning since a large amount of computing power is spent on online simulations with existing reinforcement learning algorithms. Pretraining reinforcement learning remains a significant challenge i…
Policy gradient is an efficient technique for improving a policy in a reinforcement learning setting. However, vanilla online variants are on-policy only and not able to take advantage of off-policy data. In this paper we describe a new technique that combines policy gradient with off-policy Q-learning, drawing experie…
Transfer learning significantly accelerates the reinforcement learning process by exploiting relevant knowledge from previous experiences. The problem of optimally selecting source policies during the learning process is of great importance yet challenging. There has been little theoretical analysis of this problem. In…
The use of target networks has been a popular and key component of recent deep Q-learning algorithms for reinforcement learning, yet little is known from the theory side. In this work, we introduce a new family of target-based temporal difference (TD) learning algorithms and provide theoretical analysis on their conver…
This paper presents a distributionally robust Q-Learning algorithm (DrQ) which leverages Wasserstein ambiguity sets to provide idealistic probabilistic out-of-sample safety guarantees during online learning. First, we follow past work by separating the constraint functions from the principal objective to create a hiera…
Study shows offline RL under Q⋆-approximation and partial coverage is harder than previously thought.
problem Theoretical limits of offline reinforcement learning under Q⋆-approximation and partial coverage.
method Introduced a decision-estimation framework to decompose offline RL complexity into decision and value estimation errors.
result Answered the open question by proving sample inefficiency under partial coverage is not guaranteed by Q⋆-realizability and Bellman completeness.
Deep reinforcement learning (DRL) has gained a lot of attention in recent years, and has been proven to be able to play Atari games and Go at or above human levels. However, those games are assumed to have a small fixed number of actions and could be trained with a simple CNN network. In this paper, we study a special …
In an episodic Markov Decision Process (MDP) problem, an online algorithm chooses from a set of actions in a sequence of H trials, where H is the episode length, in order to maximize the total payoff of the chosen actions. Q-learning, as the most popular model-free reinforcement learning (RL) algorithm, directly pa…
Model-free Reinforcement Learning (RL) works well when experience can be collected cheaply and model-based RL is effective when system dynamics can be modeled accurately. However, both assumptions can be violated in real world problems such as robotics, where querying the system can be expensive and real-world dynamics…
Linear Q-learning converges to a bounded set without divergence.
problem Proving linear Q-learning does not diverge and converges to a bounded set.
method No modifications to the original linear Q-learning algorithm, no Bellman completeness or near-optimality assumptions, only an ε-softmax behavior policy with adaptive temperature.
result First L2 convergence rate of linear Q-learning iterates to a bounded set.
Q-learning with neural network function approximation (neural Q-learning for short) is among the most prevalent deep reinforcement learning algorithms. Despite its empirical success, the non-asymptotic convergence rate of neural Q-learning remains virtually unknown. In this paper, we present a finite-time analysis of a…
Temporal-difference (TD) learning is an important field in reinforcement learning. Sarsa and Q-Learning are among the most used TD algorithms. The Q(σ) algorithm (Sutton and Barto (2017)) unifies both. This paper extends the Q(σ) algorithm to an online multi-step algorithm Q(σ,λ) using eligibility traces and int…
Q-learning requires more samples than minimax bounds suggest for optimal Q-function approximation.
problem Understanding the sample complexity of Q-learning in synchronous settings.
method Analyzing Q-learning in synchronous MDPs with state and action spaces, proving minimax optimal sample complexity for TD learning and Q-learning under certain conditions.
result Q-learning requires more samples than minimax bounds suggest, revealing strict sub-optimality when action space is more than one.