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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

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48 results for offline model-based optimization

This study optimizes offline reinforcement learning methods for various tasks without rewards.

problem Optimizing offline reinforcement learning for multiple tasks without rewards.
method Designing a new model-based approach with singleton absorbing MDPs to achieve optimal convergence rates.
result Achieved optimal convergence rates for offline reinforcement learning in various settings.

BOMS enhances offline MBRL by improving model selection with Bayesian optimization.

problem Inaccurate model selection in offline MBRL due to distribution shift.
method Proposes BOMS, an active model selection framework using Bayesian optimization.
result Improves model selection with only a small amount of online interaction.

A new method, Count-MORL, improves offline reinforcement learning by using state-action frequency.

problem Improving offline reinforcement learning performance.
method Integrates count-based conservatism into model-based offline reinforcement learning.
result The learned policy is near-optimal and outperforms existing methods.

BRAID fine-tunes diffusion models to optimize reward models in offline scenarios.

problem Combining generative modeling and model-based optimization in offline scenarios.
method Conservative fine-tuning of diffusion models using RL to optimize reward models.
result BRAID outperforms existing methods in offline data, avoiding invalid designs.

CPPO learns policies from partial offline data in MDPs with structural assumptions.

problem Offline Reinforcement Learning with partial coverage assumption.
method Constrained Pessimistic Policy Optimization (CPPO) using a function class and model class constraint.
result CPPO achieves PAC guarantee with partial coverage, learning competitive policies.

FOCUS improves offline RL by incorporating causal structure into world-models.

problem Learning effective policies from historical data without interaction.
method FOCUS proposes a practical algorithm that learns and leverages causal structure in offline RL.
result FOCUS outperforms plain model-based offline RL algorithms and other causal model-based RL algorithms.

This paper tackles distribution shift in model-based offline RL, proposing a shifts-aware reward method.

problem Distribution shift challenges model-based offline RL by distorting value estimation and policy optimization.
method The paper disentangles the problem into model bias and policy shift, proposing a shifts-aware reward through probabilistic inference.
result The proposed shifts-aware reward method effectively mitigates distribution shift and improves policy optimization.

Single autoregressive model outperforms ensemble methods in offline reinforcement learning.

problem Offline reinforcement learning with limited data and model errors.
method Infer system dynamics from data and optimize policies on model rollouts, using a single autoregressive model.
result Single autoregressive model achieves better performance than ensembles on the D4RL benchmark.

POLAR optimizes treatment strategies in dynamic settings with statistical guarantees.

problem Optimizing sequential decisions in dynamic treatment regimes with robustness and statistical guarantees.
method Pessimistic model-based approach estimating transition dynamics and incorporating uncertainty penalties.
result Offers statistical and computational guarantees, including finite-sample bounds on policy suboptimality.

BREMEN optimizes policies offline with fewer data, achieving efficient deployment.

problem High cost of updating policies in real-world applications.
method Behavior-Regularized Model-ENsemble (BREMEN) algorithm for offline optimization.
result BREMEN achieves impressive deployment efficiency with 5-10 deployments, outperforming standard RL methods.

Pessimistic model-based algorithm finds Nash equilibria in zero-sum Markov games from offline data.

problem Learning Nash equilibria in two-player zero-sum Markov games from limited data.
method Pessimistic model-based algorithm with Bernstein-style lower confidence bounds (VI-LCB-Game).
result Proves sample complexity no larger than CclippedS(A+B)(1γ)3ε2\frac{C_{\mathsf{clipped}}^\star S(A+B)}{(1-γ)^3 \varepsilon^2}, achieving minimax optimality.

In this work, we aim to solve data-driven optimization problems, where the goal is to find an input that maximizes an unknown score function given access to a dataset of inputs with corresponding scores. When the inputs are high-dimensional and valid inputs constitute a small subset of this space (e.g., valid protein s…

2019-12-31abs ↗pdf ↗

Paper addresses offline policy evaluation in RL, achieving near-optimal bounds for various policy classes.

problem Evaluate all policies in a class simultaneously for offline RL.
method Uniform convergence in OPE for various policy classes, achieving optimal episode complexity.
result Achieves optimal episode complexity of O(H^3/d_mε^2) for identifying ε-optimal policies.

MO2 learns useful behaviours from past experience for new tasks.

problem Discovering useful behaviours from past experience and transferring them to new tasks.
method Model-Based Offline Options (MO2) framework supporting sample-efficient bottleneck option discovery over continuous state-action spaces.
result MO2 outperforms recent option learning methods on complex long-horizon continuous control tasks.

New methods for evaluating and optimizing policies in offline RL with unobserved confounders.

problem Evaluating and optimizing policies in the presence of unobserved confounders.
method Characterized settings and algorithms for consistent value estimates and lower bounds, with sample complexity guarantees.
result Proved local convergence guarantees for offline policy improvement.

Pessimistic Q-learning improves sample efficiency in offline reinforcement learning.

problem Insufficient coverage and sample scarcity in offline reinforcement learning datasets.
method Pessimistic Q-learning algorithm for offline reinforcement learning, focusing on variance reduction.
result Near-optimal sample complexity achieved with the proposed algorithm.

Improves BC policies by generating new plausible trajectories.

problem Sub-optimal data quality in BC leads to poor policy performance.
method Trajectory Stitching (TS) generates new plausible transitions.
result TS significantly improves behavioural policies over original data.

This study tackles adversarial corruption in model-based reinforcement learning.

problem Adversarial corruption in model-based reinforcement learning.
method Maximum likelihood estimation (MLE) approach for learning transition model in both online and offline settings.
result Proves a regret of ildeO(T+C) ilde{\mathcal{O}}(\sqrt{T} + C) for CR-OMLE and a suboptimality of O(C/n)\mathcal{O}(C/n) for CR-PMLE.

Paper tackles robust reinforcement learning with minimal data.

problem Learning robust policies from limited data in uncertain environments.
method Distributionally robust formulation, model-based algorithm combining value iteration and pessimism.
result Proves near-optimal sample complexity for robust offline RL.

Theoretical proof shows COMs are a type of contrastive divergence model with improved sampling.

problem Improving sampling quality in offline model-based optimization.
method Showed COMs are contrastive divergence models, proposed Langevin MCMC sampler, and decoupled model.
result Improved sampling quality achieved by decoupling model and using Langevin MCMC.

A new algorithm improves offline reinforcement learning robustness.

problem Finding optimal policies in perturbed environments from offline data.
method Doubly Pessimistic Model-based Policy Optimization (P^2MPO) framework.
result Proves sample efficiency with robust partial coverage data.

Neural Laplace Control tackles offline RL for continuous-time delayed systems with irregular observations.

problem Offline reinforcement learning problems involving continuous-time environments with delays and irregular observations.
method Combines a Neural Laplace dynamics model with a model predictive control (MPC) planner.
result Achieves near expert policy performance on continuous-time delayed environments.

Bootstrap method for Markov chains in reinforcement learning.

problem Distributional consistency in finite controlled Markov chains with unknown control policies.
method Model-based bootstrap with novel LLN and CLT for visitation counts and transition increments.
result Asymptotically valid confidence intervals for value and QQ-functions in offline RL.

This work learns visual representations for deformable objects using contrastive estimation.

problem Challenges in learning plannable visual representations for deformable objects.
method Jointly optimizes visual representation and dynamics models using contrastive estimation.
result Substantial improvements in performance over standard model-based learning techniques.

Paper proposes a hybrid RL algorithm that combines offline and online data without needing reward info.

problem How to efficiently use online data to improve RL policies using only offline data.
method A three-stage hybrid RL algorithm that uses reward-agnostic exploration and model-based offline RL.
result The hybrid RL algorithm outperforms both pure offline and pure online RL in sample complexity.

Meta-KeL learns kernels from offline data to improve sequential decision-making.

problem Adaptive confidence sets for prediction functions in sequential decision-making tasks.
method Meta-KeL: meta-learning a kernel from offline data; structured sparsity estimator for unknown kernel combinations.
result Valid confidence sets that become as tight as those given the true unknown kernel with increasing offline data.

Paper establishes baselines for offline RL from visual observations.

problem Challenges in offline reinforcement learning from visual observations with continuous action spaces.
method Simple baselines and benchmarking tasks for offline RL from visual observations.
result Simple modifications to existing online RL algorithms outperform existing offline RL methods.

Diffusion-QL uses diffusion models to improve offline RL performance.

problem Offline RL struggles with function approximation errors on out-of-distribution actions.
method Diffusion-QL represents the policy as a conditional diffusion model and optimizes action-values.
result Diffusion-QL achieves state-of-the-art performance on D4RL benchmark tasks.

Semi-pessimistic RL tackles distributional shift and data scarcity in offline RL.

problem Distributional shift and scarcity of labeled data in offline RL.
method Proposes a semi-pessimistic RL method that simplifies learning by seeking a lower bound of the reward function.
result Demonstrates clear competitiveness and improved policy learning with vast unlabeled data.

New algorithms for model selection in off-policy evaluation of reinforcement learning.

problem Hyperparameter tuning for off-policy evaluation methods in reinforcement learning.
method Developed new model-free and model-based selectors with theoretical guarantees and a new experimental protocol.
result New model-free selector, LSTD-Tournament, demonstrates promising empirical performance.

Bayesian method estimates dynamics from near-optimal trajectories.

problem Estimating dynamics from near-optimal expert trajectories in reinforcement learning.
method Constraint-based Bayesian approach integrating expert near-optimality.
result Significant improvements in decision-making and transfer success.