New algorithm for sequential off-policy learning improves performance over batch methods.
arXiv research
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Simplifies RL training with fewer techniques, reducing bias and instability.
Soft Actor-Critic (SAC) is an off-policy actor-critic deep reinforcement learning (DRL) algorithm based on maximum entropy reinforcement learning. By combining off-policy updates with an actor-critic formulation, SAC achieves state-of-the-art performance on a range of continuous-action benchmark tasks, outperforming pr…
Importance sampling (IS) is a common reweighting strategy for off-policy prediction in reinforcement learning. While it is consistent and unbiased, it can result in high variance updates to the weights for the value function. In this work, we explore a resampling strategy as an alternative to reweighting. We propose Im…
Paper unifies off-policy learning algorithms and introduces C-trace for better trade-offs.
Paper addresses OPE for dependent bandit samples using MDS and batch updates.
New algorithm reduces bias in off-policy reinforcement learning.
On-policy reinforcement learning (RL) algorithms have high sample complexity while off-policy algorithms are difficult to tune. Merging the two holds the promise to develop efficient algorithms that generalize across diverse environments. It is however challenging in practice to find suitable hyper-parameters that gove…
Optimizes antenna tilt for better QoS in cellular networks.
New method improves off-policy critic evaluation in reinforcement learning.
Stabilizes policy optimization with off-policy data using divergence augmentation.
Meta-Q-Learning improves meta-Reinforcement Learning using past data.
Proposes a convergent TD algorithm for off-policy RL.
Experience replay enables reinforcement learning agents to memorize and reuse past experiences, just as humans replay memories for the situation at hand. Contemporary off-policy algorithms either replay past experiences uniformly or utilize a rule-based replay strategy, which may be sub-optimal. In this work, we consid…
Paper tackles efficient policy gradient estimation from off-policy data.
In this paper, we point out a fundamental property of the objective in reinforcement learning, with which we can reformulate the policy gradient objective into a perceptron-like loss function, removing the need to distinguish between on and off policy training. Namely, we posit that it is sufficient to only update a po…
Model-free deep reinforcement learning (RL) algorithms have been demonstrated on a range of challenging decision making and control tasks. However, these methods typically suffer from two major challenges: very high sample complexity and brittle convergence properties, which necessitate meticulous hyperparameter tuning…
Multi-step temporal difference (TD) learning is an important approach in reinforcement learning, as it unifies one-step TD learning with Monte Carlo methods in a way where intermediate algorithms can outperform either extreme. They address a bias-variance trade off between reliance on current estimates, which could be …
The paper shows how to stabilize off-policy reinforcement learning using specific state representations.
This paper investigates the problem of online prediction learning, where learning proceeds continuously as the agent interacts with an environment. The predictions made by the agent are contingent on a particular way of behaving, represented as a value function. However, the behavior used to select actions and generate…
Enhances RL by controlling policy stochasticity through trajectory entropy constraints.
Off-policy reinforcement learning has many applications including: learning from demonstration, learning multiple goal seeking policies in parallel, and representing predictive knowledge. Recently there has been an proliferation of new policy-evaluation algorithms that fill a longstanding algorithmic void in reinforcem…
In this paper we revisit the method of off-policy corrections for reinforcement learning (COP-TD) pioneered by Hallak et al. (2017). Under this method, online updates to the value function are reweighted to avoid divergence issues typical of off-policy learning. While Hallak et al.'s solution is appealing, it cannot ea…
Study improves off-policy evaluation from non-i.i.d. bandit samples.
The control design problem is considered for nonlinear systems with unknown internal system model. It is known that the nonlinear control problem can be transformed into solving the so-called Hamilton-Jacobi-Isaacs (HJI) equation, which is a nonlinear partial differential equation that is genera…
In this paper, we propose a distributed off-policy actor critic method to solve multi-agent reinforcement learning problems. Specifically, we assume that all agents keep local estimates of the global optimal policy parameter and update their local value function estimates independently. Then, we introduce an additional…
Paper introduces a meta-critic for accelerating off-policy actor-critic learning.
Experience replay (ER) is a fundamental component of off-policy deep reinforcement learning (RL). ER recalls experiences from past iterations to compute gradient estimates for the current policy, increasing data-efficiency. However, the accuracy of such updates may deteriorate when the policy diverges from past behavio…
New algorithms improve reinforcement learning stability and performance.
Paper proposes Cycle-of-Learning framework for better reinforcement learning performance.
Constrained Markov Decision Process (CMDP) is a natural framework for reinforcement learning tasks with safety constraints, where agents learn a policy that maximizes the long-term reward while satisfying the constraints on the long-term cost. A canonical approach for solving CMDPs is the primal-dual method which updat…
New TD algorithms stabilize RL tasks by reformulating updates into fixed point equations.
PBVFs generalize across policies using learned value functions.
Study shows TD(0) with linear approx. converges for reversible Markov chains.
All-goals updating exploits the off-policy nature of Q-learning to update all possible goals an agent could have from each transition in the world, and was introduced into Reinforcement Learning (RL) by Kaelbling (1993). In prior work this was mostly explored in small-state RL problems that allowed tabular representati…
Paper achieves sample complexity for actor-critic methods with minimal assumptions.
FFN addresses spectral bias in neural value approximation, improving reinforcement learning performance.
This study compares 6 imitation learning algorithms using a common dataset and hyperparameter budget.
Multi-step methods such as Retrace() and -step -learning have become a crucial component of modern deep reinforcement learning agents. These methods are often evaluated as a part of bigger architectures and their evaluations rarely include enough samples to draw statistically significant conclusions about thei…
Being able to reach any desired location in the environment can be a valuable asset for an agent. Learning a policy to navigate between all pairs of states individually is often not feasible. An all-goals updating algorithm uses each transition to learn Q-values towards all goals simultaneously and off-policy. However …
A new method stabilizes deep reinforcement learning by using QGraphs to retain replay memory information.
New insights into experience replay in RL algorithms.
Improves RL efficiency with nonparametric methods.
Adapts GRPO for off-policy RL, improving reward.
The ability to discover approximately optimal policies in domains with sparse rewards is crucial to applying reinforcement learning (RL) in many real-world scenarios. Approaches such as neural density models and continuous exploration (e.g., Go-Explore) have been proposed to maintain the high exploration rate necessary…
This work studies the problem of batch off-policy evaluation for Reinforcement Learning in partially observable environments. Off-policy evaluation under partial observability is inherently prone to bias, with risk of arbitrarily large errors. We define the problem of off-policy evaluation for Partially Observable Mark…
Model-free deep reinforcement learning (RL) algorithms have been widely used for a range of complex control tasks. However, slow convergence and sample inefficiency remain challenging problems in RL, especially when handling continuous and high-dimensional state spaces. To tackle this problem, we propose a general acce…
Policy gradient is an efficient technique for improving a policy in a reinforcement learning setting. However, vanilla online variants are on-policy only and not able to take advantage of off-policy data. In this paper we describe a new technique that combines policy gradient with off-policy Q-learning, drawing experie…