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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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219438657876 · Jun 202019922001200920172026
48 results for no-regret algorithms

Paper proposes no-regret algorithms for private GP bandit optimization.

problem Private Gaussian process bandit optimization.
method Combines uniform kernel approximator with random perturbations for differentially private GP bandit algorithms.
result Provable no-regret algorithms for stationary kernel functions in two DP settings.

No-regret optimization for time-varying functions using uncertainty injection.

problem Optimizing time-varying functions with no-regret in bandit feedback.
method W-SparQ-GP-UCB, incorporating uncertainty injection and additional queries.
result Achieves no-regret with a vanishing number of additional queries per iteration.

We study online learning settings in which experts act strategically to maximize their influence on the learning algorithm's predictions by potentially misreporting their beliefs about a sequence of binary events. Our goal is twofold. First, we want the learning algorithm to be no-regret with respect to the best fixed …

2020-02-20abs ↗pdf ↗

New insights link no-regret learning to online conformal prediction in adversarial settings.

problem Understanding the relationship between no-regret learning and online conformal prediction in adversarial environments.
method Analysis of existing algorithms and new connections between no-regret learning and conformal prediction.
result No-regret learning algorithms can provide group-conditional coverage guarantees in adversarial settings.

No-regret learning fails to converge to Nash equilibria in mixed strategies.

problem Limiting behavior of mixed strategies in repeated games.
method Study of optimal no-regret learning algorithms for 2x2 competitive games.
result Limiting mixed strategies cannot converge to Nash equilibria under mean-based and monotonic updates.

Kernel-based function approximation improves reinforcement learning performance.

problem Average reward reinforcement learning in infinite horizon settings.
method Optimistic algorithm based on kernel ridge regression.
result No-regret performance guarantees and confidence intervals for kernel-based predictions.

New research shows no-regret learning is impossible in Markov games under certain assumptions.

problem Achieving no-regret learning in decentralized Markov games.
method Novel application of aggregation techniques from online learning to prove lower bounds.
result No polynomial-time algorithm exists for independent no-regret learning in general-sum Markov games.

New algorithms achieve no-regret learning even with adversarial transitions and losses.

problem No-regret learning impossible with adversarial transitions and losses.
method Developed algorithms for adversarial Markov Decision Processes with smooth regret increase.
result Achieved O~(T+CextsfP)\widetilde{O}(\sqrt{T} + C^{ extsf{P}}) regret, with CextsfPC^{ extsf{P}} measuring adversarial transition function.

Paper explores rate-preserving reductions between Blackwell approachability and no-regret learning.

problem Tackles rate-preserving reductions between Blackwell approachability and no-regret learning.
method Studies fine-grained reductions and optimal rates of convergence.
result Shows that rate-preserving reductions do not always hold, but provides conditions for when they do.

Paper analyzes GP-EI for Bayesian optimization with no regret and provides guidance on choosing incumbents.

problem Analyzing cumulative regret of GP-EI with different incumbents in noisy Bayesian optimization.
method Analyzes GP-EI with three incumbents (BPMI, BSPMI, BOI) in both SE and Matérn kernels, proving no-regret for BPMI and BSPMI.
result GP-EI with BPMI and BSPMI is a no-regret algorithm for both SE and Matérn kernels, providing theoretical guidance for choosing incumbents.

Paper proposes OPF policy for fair resource allocation with sublinear regret.

problem Fair resource allocation in an online setting against an unrestricted adversary.
method Online Proportional Fair (OPF) policy achieving approximate sublinear regret.
result OPF policy achieves cαc_α-approximate sublinear regret with cα1.445c_α \leq 1.445.

DORIS algorithm achieves no-regret learning in Markov games with adversarial opponents.

problem Decentralized policy learning in Markov games with nonstationary opponents.
method DORIS algorithm using optimistic hyperpolicy mirror descent.
result Achieves K\sqrt{K}-regret in general function approximation.

We consider the use of no-regret algorithms to compute equilibria for particular classes of convex-concave games. While standard regret bounds would lead to convergence rates on the order of O(T1/2)O(T^{-1/2}), recent work \citep{RS13,SALS15} has established O(1/T)O(1/T) rates by taking advantage of a particular class of optimi…

2018-05-17abs ↗pdf ↗

Counterfactual Regret Minimization (CFR) has found success in settings like poker which have both terminal states and perfect recall. We seek to understand how to relax these requirements. As a first step, we introduce a simple algorithm, local no-regret learning (LONR), which uses a Q-learning-like update rule to allo…

2019-10-07abs ↗pdf ↗

R2-B2 optimizes game interactions with recursive reasoning.

problem Optimizing interactions between boundedly rational agents with unknown payoff functions.
method Recursive Reasoning-Based Bayesian Optimization (R2-B2) for repeated games.
result R2-B2 achieves faster asymptotic convergence to no regret than non-recursive methods.

Bayesian optimization (BO) based on Gaussian process models is a powerful paradigm to optimize black-box functions that are expensive to evaluate. While several BO algorithms provably converge to the global optimum of the unknown function, they assume that the hyperparameters of the kernel are known in advance. This is…

2019-01-10abs ↗pdf ↗

This paper tackles no-regret learning for fair multi-agent social welfare optimization.

problem Maximizing social welfare in a fair manner for multiple agents.
method Developed algorithms for stochastic and adversarial multi-agent settings, proving regret bounds and tightness.
result Achieved no-regret learning for fair multi-agent social welfare optimization in various settings.

PDCA algorithm learns policies for RL with constraints using a primal-dual approach.

problem Offline constrained reinforcement learning with general function approximation.
method Primal-Dual-Critic Algorithm (PDCA) using a primal-dual approach.
result PDCA finds a near saddle point of the Lagrangian, nearly optimal for constrained RL.

Stability is a general notion that quantifies the sensitivity of a learning algorithm's output to small change in the training dataset (e.g. deletion or replacement of a single training sample). Such conditions have recently been shown to be more powerful to characterize learnability in the general learning setting und…

2011-08-16abs ↗pdf ↗

Optimistic Thompson Sampling reduces regret in unknown multi-player games.

problem Navigating uncertainty in unknown multi-player games with strategic decision-making.
method Introduces Thompson Sampling algorithms that exploit opponents' actions and reward structures.
result Achieves over tenfold improvements in experimental budgets with logarithmic regret bound.

We consider a family of learning strategies for online optimization problems that evolve in continuous time and we show that they lead to no regret. From a more traditional, discrete-time viewpoint, this continuous-time approach allows us to derive the no-regret properties of a large class of discrete-time algorithms i…

2014-01-27abs ↗pdf ↗

The paper tackles robust policy learning from multiple data sources.

problem Learning a policy that generalizes across diverse settings from multiple heterogeneous data sources.
method Proposes a minimax regret optimization objective and a policy learning algorithm combining doubly robust offline policy evaluation and no-regret learning.
result Achieves minimal worst-case mixture regret up to a moderated vanishing rate of the total data across all sources.

The paper analyzes the sliding regret of stochastic bandit algorithms.

problem Measuring the one-shot behavior of no-regret algorithms in stochastic bandits.
method Introducing sliding regret to measure the worst pseudo-regret over a time-window.
result Randomized methods have optimal sliding regret, while index policies have the worst possible sliding regret.

We present a reduction from reinforcement learning (RL) to no-regret online learning based on the saddle-point formulation of RL, by which "any" online algorithm with sublinear regret can generate policies with provable performance guarantees. This new perspective decouples the RL problem into two parts: regret minimiz…

2019-11-14abs ↗pdf ↗

Efficient algorithms for online learning with changing action sets, achieving no-approximate-regret guarantees.

problem Online learning with sleeping experts/bandits, where only a subset of actions are available each time.
method Developed computationally efficient algorithms providing no-approximate-regret guarantees for the general problem and better approximation ratios for special cases.
result Achieved no-approximate-regret guarantees for the general sleeping expert/bandit problems and better approximation ratios for specific cases.

ECP optimizes expensive functions without knowing Lipschitz constant.

problem Optimizing expensive, non-convex functions with unknown Lipschitz constants.
method ECP minimizes evaluations by focusing on potentially optimal regions, eliminating Lipschitz constant estimation.
result Guaranteed no-regret performance and minimax-optimal regret bounds.

We consider the problem of minimizing a smooth convex function by reducing the optimization to computing the Nash equilibrium of a particular zero-sum convex-concave game. Zero-sum games can be solved using online learning dynamics, where a classical technique involves simulating two no-regret algorithms that play agai…

2018-07-27abs ↗pdf ↗

We consider the recently proposed reinforcement learning (RL) framework of Contextual Markov Decision Processes (CMDP), where the agent interacts with a (potentially adversarial) sequence of episodic tabular MDPs. In addition, a context vector determining the MDP parameters is available to the agent at the start of eac…

2019-03-14abs ↗pdf ↗

We design mechanisms for online procurement of data held by strategic agents for machine learning tasks. The challenge is to use past data to actively price future data and give learning guarantees even when an agent's cost for revealing her data may depend arbitrarily on the data itself. We achieve this goal by showin…

2015-02-20abs ↗pdf ↗

This work shows neural networks can solve non-convex constraints problems.

problem Training neural networks under non-convex constraints.
method Project stochastic gradient descent with no-regret analysis of online learning.
result Overparameterized neural networks achieve near-optimal and near-feasible solutions.

The paper tackles cooperative RL with function approximation, achieving near-optimal learning with limited communication.

problem Cooperative multi-agent reinforcement learning with function approximation.
method Careful message-passing and cooperative value iteration.
result Achieving near-optimal no-regret learning with limited communication in cooperative multi-agent settings.

Paper presents an efficient algorithm for linear MDP with low switching cost.

problem Large state space reinforcement learning problems with low switching cost.
method First algorithm for linear MDP with low switching cost, achieving near-optimal regret and switching cost.
result Regret bound of $\widetilde{O}\left(\sqrt{d^3H^4K} ight)$ and near-optimal switching cost of $O\left(d H\log K ight)$.

We study the problem of online clustering where a clustering algorithm has to assign a new point that arrives to one of kk clusters. The specific formulation we use is the kk-means objective: At each time step the algorithm has to maintain a set of k candidate centers and the loss incurred is the squared distance bet…

2019-09-15abs ↗pdf ↗

Online Apprenticeship Learning aims to match expert performance without access to cost functions.

problem Learning an agent's policy to match expert performance in an MDP without cost function access.
method Combines mirror descent based no-regret algorithms for policy optimization and cost learning, with optimistic exploration.
result Derives an algorithm with O(K)O(\sqrt{K}) regret, practical for high-dimensional control problems.

Algorithm learns expert weights to minimize regret in adversarial setting.

problem Learning to aggregate expert forecasts with no-regret guarantee in adversarial conditions.
method Online mirror descent algorithm for logarithmic pooling of expert forecasts.
result Achieves O(TlogT)O(\sqrt{T} \log T) expected regret compared to best weights.

Beam search is widely used for approximate decoding in structured prediction problems. Models often use a beam at test time but ignore its existence at train time, and therefore do not explicitly learn how to use the beam. We develop an unifying meta-algorithm for learning beam search policies using imitation learning.…

2018-11-01abs ↗pdf ↗

Paper tackles multiplayer symmetric games, securing equal share for n players.

problem Multiplayer games lack unique equilibria, making guarantees unreliable.
method Identifies conditions for equal share, designs efficient algorithms inspired by no-regret learning.
result Proves algorithms achieve approximate equal share across various settings.