Neural Architecture Search has shown potential to automate the design of neural networks. Deep Reinforcement Learning based agents can learn complex architectural patterns, as well as explore a vast and compositional search space. On the other hand, evolutionary algorithms offer higher sample efficiency, which is criti…
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NeuroMAS treats multi-agent systems as neural networks for scalable, trainable coordination.
The Neural Testbed evaluates joint predictions of neural agents, revealing their limitations.
We present the MagNet, a neural network-based multi-agent interaction model to discover the governing dynamics and predict evolution of a complex multi-agent system from observations. We formulate a multi-agent system as a coupled non-linear network with a generic ordinary differential equation (ODE) based state evolut…
MPLP learns neural network weights by treating operations as message-passing agents.
We propose a lifelong learning architecture, the Neural Computer Agent (NCA), where a Reinforcement Learning agent is paired with a predictive model of the environment learned by a Differentiable Neural Computer (DNC). The agent and DNC model are trained in conjunction iteratively. The agent improves its policy in simu…
Cross-dimensional neural networks improve AI in Catan game.
One-shot path planning for multiple agents using neural networks.
I2C enables agents to learn efficient communication without redundancy.
AgentNet is a graph neural network that learns to walk graphs intelligently, outperforming traditional methods.
Proposes a graph neural network for efficient multi-agent routing.
Hybrid model simulates market dynamics using neural stochastic background traders.
Improves neural relational inference for dynamic multi-agent trajectories.
Unified policy controls diverse agents through modular neural networks.
Deep reinforcement learning methods attain super-human performance in a wide range of environments. Such methods are grossly inefficient, often taking orders of magnitudes more data than humans to achieve reasonable performance. We propose Neural Episodic Control: a deep reinforcement learning agent that is able to rap…
ReF-ER algorithm improved performance in multi-agent reinforcement learning.
VectorNet predicts car behavior using vectorized HD maps and agent dynamics.
Recently, deep reinforcement learning (RL) methods have been applied successfully to multi-agent scenarios. Typically, these methods rely on a concatenation of agent states to represent the information content required for decentralized decision making. However, concatenation scales poorly to swarm systems with a large…
Model predicts multi-agent trajectories using a differentiable simulator.
New approach for open ad hoc teamwork using graph-based policy learning.
Agent-based modeling is a paradigm of modeling dynamic systems of interacting agents that are individually governed by specified behavioral rules. Training a model of such agents to produce an emergent behavior by specification of the emergent (as opposed to agent) behavior is easier from a demonstration perspective. W…
Reinforcement learning (RL) algorithms allow agents to learn skills and strategies to perform complex tasks without detailed instructions or expensive labelled training examples. That is, RL agents can learn, as we learn. Given the importance of learning in our intelligence, RL has been thought to be one of key compone…
Graph neural networks learn decentralized controllers from data.
Deep neural net solves multi-agent optimal trading problem.
Many potential applications of reinforcement learning in the real world involve interacting with other agents whose numbers vary over time. We propose new neural policy architectures for these multi-agent problems. In contrast to other methods of training an individual, discrete policy for each agent and then enforcing…
Deep active inference agents learn complex environments using Monte-Carlo methods.
Meta-agent learns effective exploration from offline data.
With the breakthrough of computational power and deep neural networks, many areas that we haven't explore with various techniques that was researched rigorously in past is feasible. In this paper, we will walk through possible concepts to achieve robo-like trading or advising. In order to accomplish similar level of pe…
We propose a new perspective on adversarial attacks against deep reinforcement learning agents. Our main contribution is CopyCAT, a targeted attack able to consistently lure an agent into following an outsider's policy. It is pre-computed, therefore fast inferred, and could thus be usable in a real-time scenario. We sh…
ISMCTS-BR learns best responses in large games, approximating worst-case performance.
We introduce two approaches for combining neural evolution strategy (NES) and proximal policy optimization (PPO): parameter transfer and parameter space noise. Parameter transfer is a PPO agent with parameters transferred from a NES agent. Parameter space noise is to directly add noise to the PPO agent`s parameters. We…
Fast risk assessment for autonomous vehicles using learned agent futures.
A Neural Network-based method for unsupervised landmarks map estimation from measurements taken from landmarks is introduced. The measurements needed for training the network are the signals observed/received from landmarks by an agent. The definition of landmarks, agent, and the measurements taken by agent from landma…
We tackle the blackbox issue of deep neural networks in the settings of reinforcement learning (RL) where neural agents learn towards maximizing reward gains in an uncontrollable way. Such learning approach is risky when the interacting environment includes an expanse of state space because it is then almost impossible…
We propose a unified mechanism for achieving coordination and communication in Multi-Agent Reinforcement Learning (MARL), through rewarding agents for having causal influence over other agents' actions. Causal influence is assessed using counterfactual reasoning. At each timestep, an agent simulates alternate actions t…
RH-UCRL combines pessimism and optimism for robust RL.
We introduce a new RL problem where the agent is required to generalize to a previously-unseen environment characterized by a subtask graph which describes a set of subtasks and their dependencies. Unlike existing hierarchical multitask RL approaches that explicitly describe what the agent should do at a high level, ou…
Efficiently learns MFC systems with unknown dynamics.
GraSP-RL uses graph neural networks to improve job shop scheduling.
We explore neural painters, a generative model for brushstrokes learned from a real non-differentiable and non-deterministic painting program. We show that when training an agent to "paint" images using brushstrokes, using a differentiable neural painter leads to much faster convergence. We propose a method for encoura…
The paper studies how grid cell patterns emerge in neural networks.
Assisted by neural networks, reinforcement learning agents have been able to solve increasingly complex tasks over the last years. The simulation environment in which the agents interact is an essential component in any reinforcement learning problem. The environment simulates the dynamics of the agents' world and henc…
FEPS models agents to learn and act in complex environments without deep neural networks.
We introduce gym-city, a Reinforcement Learning environment that uses SimCity 1's game engine to simulate an urban environment, wherein agents might seek to optimize one or a combination of any number of city-wide metrics, on gameboards of various sizes. We focus on population, and analyze our agents' ability to genera…
We propose a reinforcement learning agent to solve hard exploration games by learning a range of directed exploratory policies. We construct an episodic memory-based intrinsic reward using k-nearest neighbors over the agent's recent experience to train the directed exploratory policies, thereby encouraging the agent to…
Recently, prediction markets have shown considerable promise for developing flexible mechanisms for machine learning. In this paper, agents with isoelastic utilities are considered. It is shown that the costs associated with homogeneous markets of agents with isoelastic utilities produce equilibrium prices correspondin…
WayDCM predicts trajectories considering long-term goals, improving accuracy.
Approach to optimize bidding policies offline using reinforcement learning.