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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,694 papers · 148 categories

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3867731,1591,545 · Jun 202019922001200920172026
48 results for multiagent reinforcement learning

V-learning tackles multiagent reinforcement learning by reducing sample complexity.

problem Curse of multiagents in multiagent reinforcement learning.
method V-learning is a fully decentralized algorithm that learns Nash, correlated, and coarse correlated equilibria.
result V-learning achieves sample complexity that scales with the maximum number of actions per agent, not the joint action space.

Datasets with hundreds to tens of thousands features is the new norm. Feature selection constitutes a central problem in machine learning, where the aim is to derive a representative set of features from which to construct a classification (or prediction) model for a specific task. Our experimental study involves micro…

2016-03-16abs ↗pdf ↗

Modeling agent behavior is central to understanding the emergence of complex phenomena in multiagent systems. Prior work in agent modeling has largely been task-specific and driven by hand-engineering domain-specific prior knowledge. We propose a general learning framework for modeling agent behavior in any multiagent …

2018-06-17abs ↗pdf ↗

New MARL algorithms resolve the curse of multiagency with function approximation.

problem Challenges in Multi-Agent Reinforcement Learning (MARL) due to the curse of multiagency.
method V-Learning with Policy Replay and Decentralized Optimistic Policy Mirror Descent.
result First polynomial sample complexity results for learning approximate Coarse Correlated Equilibria (CCEs) of Markov Games under decentralized linear function approximation.

New algorithms for RL in Markov games with independent linear function approximation, breaking the curse of multiagents.

problem Tackles the challenge of learning Markov equilibria in large state space Markov games with multiple agents.
method Proposes independent linear Markov games and designs new algorithms for learning Markov coarse correlated equilibria and Markov correlated equilibria with polynomial sample complexity.
result Breaks the curse of multiagents by achieving sample complexity bounds that scale polynomially with each agent's function class complexity.

Proposes a model to estimate treatment effects in complex multiagent systems over time.

problem Challenges in evaluating interventions in multiagent systems, especially with time-varying relationships and covariates.
method Interpretable counterfactual recurrent network leveraging graph variational recurrent neural networks and domain knowledge.
result Achieved lower estimation errors and more effective treatment timing than baselines in simulated and real-world scenarios.

Deep reinforcement learning has achieved many recent successes, but our understanding of its strengths and limitations is hampered by the lack of rich environments in which we can fully characterize optimal behavior, and correspondingly diagnose individual actions against such a characterization. Here we consider a fam…

2017-11-07abs ↗pdf ↗

New method combines value function decomposition and policy gradients for cooperative multi-agent reinforcement learning.

problem Challenges in cooperative multi-agent reinforcement learning, especially credit assignment and large action spaces.
method Decomposed Soft Actor-Critic (mSAC) method with Q network architecture, discrete probabilistic policy, and counterfactual advantage function.
result Significantly outperforms policy-based approach COMA and achieves competitive results with SOTA value-based approach Qmix.

End-to-end model predicts multiagent trajectories using game theory and neural nets.

problem Predicting trajectories of interacting agents in complex scenarios.
method Hybrid neural net with game-theoretic reasoning, using implicit layers to map preferences to Nash equilibria.
result Trains an interpretable model that predicts future trajectories and transfers to decision making.

The scale of Internet-connected systems has increased considerably, and these systems are being exposed to cyber attacks more than ever. The complexity and dynamics of cyber attacks require protecting mechanisms to be responsive, adaptive, and scalable. Machine learning, or more specifically deep reinforcement learning…

2019-06-13abs ↗pdf ↗

We solve continuous-time reinforcement learning using distributional Hamilton-Jacobi-Bellman equations.

problem Predicting the distribution of returns in continuous-time, stochastic environments.
method We derive a distributional Hamilton-Jacobi-Bellman equation for Itô diffusions and Feller-Dynkin processes, and propose an algorithm based on a JKO scheme.
result We propose an online control algorithm that can be used to approximately solve the distributional HJB equation.

EMIX minimizes surprise in multi-agent reinforcement learning.

problem Surprise and approximation bias in multi-agent reinforcement learning.
method Energy-based MIXer (EMIX) for minimizing surprise across multiple agents.
result EMIX demonstrates consistent stable performance in challenging StarCraft II scenarios.

MARL improves LBM stability and accuracy across scales.

problem Stability and accuracy issues in under-resolved LBM simulations.
method Multi-Agent Reinforcement Learning (MARL) to dynamically control local relaxation parameters.
result MARL closures stabilize simulations and recover spectra of fully resolved models.

Toward enabling next-generation robots capable of socially intelligent interaction with humans, we present a computational  model\mathbf{computational\; model} of interactions in a social environment of multiple agents and multiple groups. The Multiagent Group Perception and Interaction (MGpi) network is a deep neural network that predi…

2019-03-04abs ↗pdf ↗

Policy gradient and actor-critic algorithms form the basis of many commonly used training techniques in deep reinforcement learning. Using these algorithms in multiagent environments poses problems such as nonstationarity and instability. In this paper, we first demonstrate that standard softmax-based policy gradient c…

2019-06-01abs ↗pdf ↗

A new multiagent model of the stock market is formulated that contains four states in which the agents may be located. Next, the model is reformulated in the language of the functional integral containing fluctuations of prices and quantities of cash flows. It is shown that in the functional integral of that type descr…

2013-10-31abs ↗pdf ↗

This paper is intended to explain, in simple terms, some of the mechanisms and agents common to multiagent financial market simulations. We first discuss the necessity to include an exogenous price time series ("the fundamental value") for each asset and three methods for generating that series. We then illustrate one …

2019-09-25abs ↗pdf ↗

State variables are easily the most subtle dimension of sequential decision problems. This is especially true in the context of active learning problems (bandit problems") where decisions affect what we observe and learn. We describe our canonical framework that models {\it any} sequential decision problem, and present…

2020-02-14abs ↗pdf ↗

Paper develops efficient algorithms for learning rationalizable equilibria in multiplayer games.

problem Learning rationalizable behavior in multiplayer games under bandit feedback.
method New algorithms for finding rationalizable Coarse Correlated Equilibria and Correlated Equilibria with polynomial sample complexity.
result Achieved polynomial sample complexity for learning rationalizable equilibria, improving over existing exponential complexity.

Proof of convergence for multi-objective optimization using inverse reinforcement learning.

problem Proving convergence in multi-objective optimization problems.
method Wasserstein inverse reinforcement learning with projective subgradient method and gradient descent.
result Convergence of inverse reinforcement learning for multi-objective optimization.

A lifelong reinforcement learning system is a learning system that has the ability to learn through trail-and-error interaction with the environment over its lifetime. In this paper, I give some arguments to show that the traditional reinforcement learning paradigm fails to model this type of learning system. Some insi…

2020-01-27abs ↗pdf ↗

This paper analyzes generalization issues in deep reinforcement learning.

problem Understanding and improving generalization capabilities of deep reinforcement learning policies.
method Formalizing and categorizing solutions to address overfitting in deep reinforcement learning.
result A comprehensive analysis of generalization challenges and solutions in deep reinforcement learning.

Paper robustifies reinforcement learning with risk-averse methods.

problem Making predictions robust to changes in system dynamics or rewards.
method Approximates Robust Reinforcement Learning using ΦΦ-divergence and Risk-Averse formulation.
result Classical Reinforcement Learning can be robustified using standard deviation penalization.

We propose to use boosted regression trees as a way to compute human-interpretable solutions to reinforcement learning problems. Boosting combines several regression trees to improve their accuracy without significantly reducing their inherent interpretability. Prior work has focused independently on reinforcement lear…

2018-09-19abs ↗pdf ↗

The abstract explores connections between reinforcement learning, scaling, and diffusion.

problem Aligning reinforcement learning with human feedback and scaling techniques.
method Clarifying connections between reinforcement learning, scaling, and diffusion.
result Introducing a resampling approach for alignment and reward-directed diffusion models.

Non-stationary reinforcement learning is challenging due to the complexity of updating value functions.

problem Challenges in non-stationary reinforcement learning, especially in updating value functions.
method Proved a worst-case complexity result for modifying reinforcement learning problems.
result Modifying reinforcement learning problems requires an amount of time almost as large as the number of states.

Deep reinforcement learning has become popular over recent years, showing superiority on different visual-input tasks such as playing Atari games and robot navigation. Although objects are important image elements, few work considers enhancing deep reinforcement learning with object characteristics. In this paper, we p…

2018-09-17abs ↗pdf ↗

Machine learning has begun to play a central role in many applications. A multitude of these applications typically also involve datasets that are distributed across multiple computing devices/machines due to either design constraints (e.g., multiagent systems) or computational/privacy reasons (e.g., learning on smartp…

2019-08-21abs ↗pdf ↗

Deep RL for portfolio management shows poor robustness.

problem Robustness of Deep RL algorithms in online portfolio management.
method Proposed a training and evaluation process for assessing DRL algorithms.
result Most Deep RL algorithms are not robust, generalizing poorly and degrading quickly.

Study on meta-reinforcement learning generalization in high-dimensional tasks.

problem Generalization performance of meta-reinforcement learning algorithms in high-dimensional tasks.
method High-dimensional, procedurally generated environments.
result Meta-reinforcement learning algorithms exhibit strong overfitting on challenging tasks.

Study OOD generalization in meta-reinforcement learning using information theory.

problem Understanding how meta-reinforcement learning handles distribution shifts.
method Information-theoretic analysis of Markov Decision Processes and gradient-based algorithms.
result Established fine-grained generalization bounds for meta-reinforcement learning.

MineRL Competition reduced reinforcement learning sample needs.

problem Sample inefficiency in reinforcement learning.
method Human demonstrations and imitation learning integrated into reinforcement learning algorithms.
result Top solutions used deep reinforcement learning and imitation learning.