Multiagent reinforcement learning algorithms (MARL) have been demonstrated on complex tasks that require the coordination of a team of multiple agents to complete. Existing works have focused on sharing information between agents via centralized critics to stabilize learning or through communication to increase perform…
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New algorithm breaks multiagency gap in robust MARL.
Optimization of parameterized policies for reinforcement learning (RL) is an important and challenging problem in artificial intelligence. Among the most common approaches are algorithms based on gradient ascent of a score function representing discounted return. In this paper, we examine the role of these policy gradi…
V-learning tackles multiagent reinforcement learning by reducing sample complexity.
Datasets with hundreds to tens of thousands features is the new norm. Feature selection constitutes a central problem in machine learning, where the aim is to derive a representative set of features from which to construct a classification (or prediction) model for a specific task. Our experimental study involves micro…
Modeling agent behavior is central to understanding the emergence of complex phenomena in multiagent systems. Prior work in agent modeling has largely been task-specific and driven by hand-engineering domain-specific prior knowledge. We propose a general learning framework for modeling agent behavior in any multiagent …
Progress in multiagent intelligence research is fundamentally limited by the number and quality of environments available for study. In recent years, simulated games have become a dominant research platform within reinforcement learning, in part due to their accessibility and interpretability. Previous works have targe…
Many cooperative multiagent reinforcement learning environments provide agents with a sparse team-based reward, as well as a dense agent-specific reward that incentivizes learning basic skills. Training policies solely on the team-based reward is often difficult due to its sparsity. Furthermore, relying solely on the a…
New MARL algorithms resolve the curse of multiagency with function approximation.
Examines multiagent systems for complex learning tasks.
New algorithms for RL in Markov games with independent linear function approximation, breaking the curse of multiagents.
Paper shows RLHF can be solved similarly to standard RL.
Proposes a model to estimate treatment effects in complex multiagent systems over time.
Deep reinforcement learning has achieved many recent successes, but our understanding of its strengths and limitations is hampered by the lack of rich environments in which we can fully characterize optimal behavior, and correspondingly diagnose individual actions against such a characterization. Here we consider a fam…
New method combines value function decomposition and policy gradients for cooperative multi-agent reinforcement learning.
End-to-end model predicts multiagent trajectories using game theory and neural nets.
In this paper, we predict the likelihood of a player making a shot in basketball from multiagent trajectories. Previous approaches to similar problems center on hand-crafting features to capture domain specific knowledge. Although intuitive, recent work in deep learning has shown this approach is prone to missing impor…
The scale of Internet-connected systems has increased considerably, and these systems are being exposed to cyber attacks more than ever. The complexity and dynamics of cyber attacks require protecting mechanisms to be responsive, adaptive, and scalable. Machine learning, or more specifically deep reinforcement learning…
We solve continuous-time reinforcement learning using distributional Hamilton-Jacobi-Bellman equations.
EMIX minimizes surprise in multi-agent reinforcement learning.
MARL improves LBM stability and accuracy across scales.
The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human game genre of MMORPGs (Massively Multiplayer Online Role-Playing Games, a.k.a. MMO…
Toward enabling next-generation robots capable of socially intelligent interaction with humans, we present a of interactions in a social environment of multiple agents and multiple groups. The Multiagent Group Perception and Interaction (MGpi) network is a deep neural network that predi…
Policy gradient and actor-critic algorithms form the basis of many commonly used training techniques in deep reinforcement learning. Using these algorithms in multiagent environments poses problems such as nonstationarity and instability. In this paper, we first demonstrate that standard softmax-based policy gradient c…
A new multiagent model of the stock market is formulated that contains four states in which the agents may be located. Next, the model is reformulated in the language of the functional integral containing fluctuations of prices and quantities of cash flows. It is shown that in the functional integral of that type descr…
This paper is intended to explain, in simple terms, some of the mechanisms and agents common to multiagent financial market simulations. We first discuss the necessity to include an exogenous price time series ("the fundamental value") for each asset and three methods for generating that series. We then illustrate one …
Paper develops a private algorithm for multi-agent learning in bandits.
State variables are easily the most subtle dimension of sequential decision problems. This is especially true in the context of active learning problems (bandit problems") where decisions affect what we observe and learn. We describe our canonical framework that models {\it any} sequential decision problem, and present…
Learning when to communicate and doing that effectively is essential in multi-agent tasks. Recent works show that continuous communication allows efficient training with back-propagation in multi-agent scenarios, but have been restricted to fully-cooperative tasks. In this paper, we present Individualized Controlled Co…
In this paper it was developed a modification of the known multiagent model Minority Game, designed to simulate the behavior of traders in financial markets and the resulting price dynamics on the abstract resource. The model was implemented in the form of software. The modified version of Minority Game was investigate…
Paper develops efficient algorithms for learning rationalizable equilibria in multiplayer games.
We discuss the behavior of two magnitudes, physical complexity and mutual information function of the outcome of a model of heterogeneous, inductive rational agents inspired in the El Farol Bar problem and the Minority Game. The first is a measure rooted in Kolmogorov-Chaitin theory and the second one a measure related…
Survey explores how transfer learning improves deep reinforcement learning.
Enhanced reinforcement learning using ensemble methods.
Proof of convergence for multi-objective optimization using inverse reinforcement learning.
A lifelong reinforcement learning system is a learning system that has the ability to learn through trail-and-error interaction with the environment over its lifetime. In this paper, I give some arguments to show that the traditional reinforcement learning paradigm fails to model this type of learning system. Some insi…
This paper analyzes generalization issues in deep reinforcement learning.
Paper robustifies reinforcement learning with risk-averse methods.
Improved reinforcement learning in Minecraft with human demonstrations.
We propose to use boosted regression trees as a way to compute human-interpretable solutions to reinforcement learning problems. Boosting combines several regression trees to improve their accuracy without significantly reducing their inherent interpretability. Prior work has focused independently on reinforcement lear…
The abstract explores connections between reinforcement learning, scaling, and diffusion.
Non-stationary reinforcement learning is challenging due to the complexity of updating value functions.
Deep reinforcement learning has become popular over recent years, showing superiority on different visual-input tasks such as playing Atari games and robot navigation. Although objects are important image elements, few work considers enhancing deep reinforcement learning with object characteristics. In this paper, we p…
Machine learning has begun to play a central role in many applications. A multitude of these applications typically also involve datasets that are distributed across multiple computing devices/machines due to either design constraints (e.g., multiagent systems) or computational/privacy reasons (e.g., learning on smartp…
Deep RL for portfolio management shows poor robustness.
Study on meta-reinforcement learning generalization in high-dimensional tasks.
Study OOD generalization in meta-reinforcement learning using information theory.
MineRL Competition reduced reinforcement learning sample needs.