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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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227454680907 · Jun 202019922001200920172026
48 results for multi-agent problems

Study compares MAPF and MARL algorithms for warehouse automation.

problem Optimizing multi-agent pickup and delivery in warehouse settings.
method Compared conflict-based search (MAPF) and shared experience actor-critic (MARL).
result Comprehensive benchmarking of MAPF and MARL in a simulated warehouse environment.

New framework tackles submodular welfare with multi-agent combinatorial bandits.

problem Maximizing total welfare among agents with shared constraints and submodular utilities under bandit feedback.
method Proposes an explore-then-commit strategy with randomized assignments for multi-agent combinatorial bandits.
result Achieves ildeO(T2/3) ilde{\mathcal{O}}(T^{2/3}) regret, first for partition-based submodular welfare problem under bandit feedback.

Kernel method improves cooperative decision-making among agents.

problem Cooperative multi-agent decision making with contextual information.
method Proposed extsc{Coop-KernelUCB} algorithm for near-optimal per-agent regret.
result Near-optimal bounds on per-agent regret with efficient computation and communication.

PPO algorithm converges to global optimality in multi-agent reinforcement learning.

problem Designing statistical guarantees for policy optimization methods in multi-agent reinforcement learning.
method Leveraging a multi-agent performance difference lemma, a localized action value function is used as a descent direction for each local policy, leading to a multi-agent PPO algorithm.
result The multi-agent PPO algorithm converges to the globally optimal policy at a sublinear rate under standard regularity conditions.

A new algorithm reduces frequentist regret in multi-agent bandit problems with sparse hypergraphs.

problem Deriving a frequentist regret bound for Thompson sampling in multi-agent settings with sparse hypergraphs.
method Proposed εε-exploring Multi-Agent Thompson Sampling (εε-MATS) algorithm that combines exploration and exploitation strategies.
result Achieves a worst-case frequentist regret bound sublinear in time horizon and local arm size, optimal up to constants and logarithms for sparse hypergraphs.

PettingZoo library accelerates multi-agent reinforcement learning research.

problem Challenges in multi-agent reinforcement learning, especially conceptual models of games.
method Developed PettingZoo library with AEC games model to address multi-agent reinforcement learning challenges.
result AEC games model addresses conceptual issues in multi-agent reinforcement learning environments.

In the last few years, deep multi-agent reinforcement learning (RL) has become a highly active area of research. A particularly challenging class of problems in this area is partially observable, cooperative, multi-agent learning, in which teams of agents must learn to coordinate their behaviour while conditioning only…

2019-02-11abs ↗pdf ↗

Reinforcement learning in multi-agent scenarios is important for real-world applications but presents challenges beyond those seen in single-agent settings. We present an actor-critic algorithm that trains decentralized policies in multi-agent settings, using centrally computed critics that share an attention mechanism…

2018-10-05abs ↗pdf ↗

This work uses reinforcement learning to optimize task scheduling and execution in a dynamic multi-agent warehouse environment.

problem Optimizing task scheduling and execution in a dynamic multi-agent warehouse environment with limited observability.
method Deep reinforcement learning to solve both high-level scheduling and low-level multi-agent execution problems.
result Demonstrates the effectiveness of reinforcement learning in optimizing task scheduling and execution in a dynamic multi-agent environment.

Deep learning has enabled traditional reinforcement learning methods to deal with high-dimensional problems. However, one of the disadvantages of deep reinforcement learning methods is the limited exploration capacity of learning agents. In this paper, we introduce an approach that integrates human strategies to increa…

2018-06-12abs ↗pdf ↗

New method combines value function decomposition and policy gradients for cooperative multi-agent reinforcement learning.

problem Challenges in cooperative multi-agent reinforcement learning, especially credit assignment and large action spaces.
method Decomposed Soft Actor-Critic (mSAC) method with Q network architecture, discrete probabilistic policy, and counterfactual advantage function.
result Significantly outperforms policy-based approach COMA and achieves competitive results with SOTA value-based approach Qmix.

Study on limits of LLM-based multi-agent planning reliability.

problem Reliability limits of LLM-based multi-agent planning.
method Modeling LLM-based multi-agent architecture as a decision network, showing dominance by centralized Bayes decision maker.
result Optimizing multi-agent directed acyclic graphs under communication budget is equivalent to choosing a constrained experiment.

Paper tackles delays in multi-agent reinforcement learning, improving performance.

problem Challenges in reinforcement learning due to delays in real-world systems.
method Proposes a novel framework for multi-agent reinforcement learning with delays, using Delay-Aware Markov Games and centralized-decentralized training.
result Demonstrates significant improvement in performance with delay-aware multi-agent reinforcement learning.

New algorithm reduces regret in collaborative multi-agent bandit problems.

problem Optimizing decisions in a network of agents with communication delays.
method Follow-the-Regularized-Leader (FTRL) algorithm with suitable regularizers and communication protocols.
result Upper bound on individual regret matches lower bound up to a constant factor.

AutoDIME automates design of multi-agent environments for RL.

problem Designing multi-agent environments for reinforcement learning is challenging.
method Developed intrinsic teacher rewards for multi-agent settings and evaluated them in various tasks.
result Value disagreement was found to be most consistent and effective across tasks.

Study differential privacy in multi-agent RL, achieving efficient and private learning.

problem Protecting sensitive data in multi-agent reinforcement learning.
method Extending DP definitions to two-player games, designing an efficient algorithm with privatized bonuses.
result Achieved trajectory-wise differential privacy in multi-agent RL, improving regret bounds.

A UCB algorithm reduces regret in cooperative multi-agent graph bandits.

problem Cooperative multi-agent decision-making on a graph with shared rewards.
method Upper Confidence Bound (UCB) algorithm for minimizing regret.
result The Multi-G-UCB algorithm achieves expected regret O(γNlog(T)[KT+DK])O(γN\log(T)[\sqrt{KT} + DK]).

Algorithm reduces decision-making errors in multi-agent bandit problems.

problem Minimizing decision errors in multi-agent multi-armed bandit problems.
method RBO-Coop-UCB algorithm with Bayesian change point detection.
result Expected group regret is upper bounded by O(KNMlogT+KMTlogT)\mathcal{O}(KNM\log T + K\sqrt{MT\log T}).

A method to minimize regret in multi-agent control systems with adversarial disturbances.

problem Optimal control of dynamical systems with adversarial disturbances and multiple agents.
method Reduction from online convex optimization to a distributed algorithm for multi-agent control.
result The resulting distributed algorithm has low regret relative to the optimal precomputed joint policy.

The paper tackles cooperative RL with function approximation, achieving near-optimal learning with limited communication.

problem Cooperative multi-agent reinforcement learning with function approximation.
method Careful message-passing and cooperative value iteration.
result Achieving near-optimal no-regret learning with limited communication in cooperative multi-agent settings.

Study on multi-agent decision making complexity, showing sample efficiency gaps.

problem Understanding sample efficiency in multi-agent decision making.
method General framework for interactive decision making, focusing on equilibrium computation.
result No 'reasonable' complexity measure can close gaps between single and multiple agents.

EMIX minimizes surprise in multi-agent reinforcement learning.

problem Surprise and approximation bias in multi-agent reinforcement learning.
method Energy-based MIXer (EMIX) for minimizing surprise across multiple agents.
result EMIX demonstrates consistent stable performance in challenging StarCraft II scenarios.

TradingAgents uses LLM-powered multi-agent framework for financial trading.

problem Lack of collaborative dynamics in multi-agent financial trading systems.
method Inspired by real-world trading firms, TradingAgents features specialized LLM-powered agents and a risk management team.
result Framework outperforms baseline models in trading performance metrics.

MARLA uses deep reinforcement learning for multi-agent AHT, reducing Bayes risk.

problem Decentralized active hypothesis testing among multiple agents.
method MARLA algorithm using deep multi-agent reinforcement learning.
result MARLA outperforms single-agent learning in AHT problems.

Algorithm maximizes total reward in multi-agent bandits with adversarial corruptions.

problem Maximizing total reward in multi-agent bandits with adversarial corruptions.
method Proposes a cooperative learning algorithm robust to adversarial corruptions.
result Demonstrates an additive O((L/Lmin)C)O((L / L_{\min}) C) regret term for an adversary with unknown corruption budget.

NOHD optimizes multi-agent systems by decomposing dynamics into irrotational and solenoidal components.

problem Non-stationarity and conflicting interests in multi-agent learning problems.
method NOHD (Newton Optimization on Helmholtz Decomposition) decomposes system dynamics into irrotational and solenoidal components.
result NOHD ensures quadratic convergence in purely irrotational and solenoidal systems and attracts to stable fixed points in general multi-agent systems.

New method uses LP to achieve optimal sample complexity in multi-agent reinforcement learning.

problem Achieving global optimality in multi-agent reinforcement learning with average-cost criterion.
method Randomized Linear Programming and Stochastic Primal-Dual Methods for multi-agent saddle point problems.
result Sample complexity matches tight dependencies on state and action spaces, and scales with network size.

DePAint solves MARL for agents with local constraints, privacy, and no central controller.

problem Training multi-agent systems to optimize rewards while adhering to safety constraints in a decentralized setting.
method Formulated as a decentralized constrained multi-agent Markov Decision Problem, proposed DePAint method using momentum-based decentralized policy gradient.
result First privacy-preserving fully decentralized MARL algorithm considering both peak and average constraints.

New methods improve multi-agent reinforcement learning by addressing rotational dynamics.

problem Reproducibility crisis in multi-agent reinforcement learning.
method Reframing MARL approaches using Variational Inequalities (VIs) and proposing gradient-based VI methods.
result Significant performance improvements across benchmarks, including better convergence to equilibrium strategies in zero-sum games.

Policy-gradient method controls multiple non-cohesive targets.

problem Controlling multiple non-cohesive targets in a decentralized manner.
method Proximal Policy Optimization for target selection and driving.
result Effective control of non-cohesive targets without prior dynamics knowledge.

A new multi-agent learning method improves performance in complex games.

problem Performance gap between MAPG and value-based multi-agent approaches.
method Introduces value function decomposition into multi-agent actor-critic framework for off-policy learning.
result DOP significantly outperforms state-of-the-art multi-agent reinforcement learning algorithms.

The paper uncovers the mathematical structure enabling value decomposition in multi-agent systems.

problem Theoretical justification for why value decomposition works effectively in multi-agent systems remains underexplored.
method The paper introduces the concept of Markov entanglement to measure the underlying structure and demonstrates how it can be used to bound the decomposition error.
result The widely-used class of index policies is weakly entangled and enjoys a sublinear O(N)\mathcal O(\sqrt{N}) scale of decomposition error for NN-agent systems.

New NPG variants ensure parameter convergence in multi-agent learning.

problem Non-convergence of parameters in NPG for multi-agent learning.
method Proposed variants of NPG for multi-agent learning scenarios.
result Global last-iterate parameter convergence guarantees in various multi-agent learning settings.

We propose a method to model multi-agent behaviors with limited observation and mechanical constraints.

problem Modeling real-world multi-agent behaviors with limited observation and mechanical constraints.
method Decentralized generative models with partial observation and mechanical constraints based on hierarchical variational recurrent neural networks.
result Our method effectively models and predicts biologically plausible behaviors with minimal constraint violations.