A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.
In this paper, we explore using deep reinforcement learning for problems with multiple agents. Most existing methods for deep multi-agent reinforcement learning consider only a small number of agents. When the number of agents increases, the dimensionality of the input and control spaces increase as well, and these met…
A variety of cooperative multi-agent control problems require agents to achieve individual goals while contributing to collective success. This multi-goal multi-agent setting poses difficulties for recent algorithms, which primarily target settings with a single global reward, due to two new challenges: efficient explo…
PPO algorithm converges to global optimality in multi-agent reinforcement learning.
problem Designing statistical guarantees for policy optimization methods in multi-agent reinforcement learning.
method Leveraging a multi-agent performance difference lemma, a localized action value function is used as a descent direction for each local policy, leading to a multi-agent PPO algorithm.
result The multi-agent PPO algorithm converges to the globally optimal policy at a sublinear rate under standard regularity conditions.
Recent developments in deep reinforcement learning are concerned with creating decision-making agents which can perform well in various complex domains. A particular approach which has received increasing attention is multi-agent reinforcement learning, in which multiple agents learn concurrently to coordinate their ac…
Reinforcement learning (RL) algorithms have been around for decades and employed to solve various sequential decision-making problems. These algorithms however have faced great challenges when dealing with high-dimensional environments. The recent development of deep learning has enabled RL methods to drive optimal pol…
A new algorithm reduces frequentist regret in multi-agent bandit problems with sparse hypergraphs.
problem Deriving a frequentist regret bound for Thompson sampling in multi-agent settings with sparse hypergraphs.
method Proposed ε-exploring Multi-Agent Thompson Sampling (ε-MATS) algorithm that combines exploration and exploitation strategies.
result Achieves a worst-case frequentist regret bound sublinear in time horizon and local arm size, optimal up to constants and logarithms for sparse hypergraphs.
Deep Reinforcement Learning (DRL) has been applied to address a variety of cooperative multi-agent problems with either discrete action spaces or continuous action spaces. However, to the best of our knowledge, no previous work has ever succeeded in applying DRL to multi-agent problems with discrete-continuous hybrid (…
In the last few years, deep multi-agent reinforcement learning (RL) has become a highly active area of research. A particularly challenging class of problems in this area is partially observable, cooperative, multi-agent learning, in which teams of agents must learn to coordinate their behaviour while conditioning only…
Reinforcement learning in multi-agent scenarios is important for real-world applications but presents challenges beyond those seen in single-agent settings. We present an actor-critic algorithm that trains decentralized policies in multi-agent settings, using centrally computed critics that share an attention mechanism…
Deep learning has enabled traditional reinforcement learning methods to deal with high-dimensional problems. However, one of the disadvantages of deep reinforcement learning methods is the limited exploration capacity of learning agents. In this paper, we introduce an approach that integrates human strategies to increa…
Paper tackles delays in multi-agent reinforcement learning, improving performance.
problem Challenges in reinforcement learning due to delays in real-world systems.
method Proposes a novel framework for multi-agent reinforcement learning with delays, using Delay-Aware Markov Games and centralized-decentralized training.
result Demonstrates significant improvement in performance with delay-aware multi-agent reinforcement learning.
NOHD optimizes multi-agent systems by decomposing dynamics into irrotational and solenoidal components.
problem Non-stationarity and conflicting interests in multi-agent learning problems.
method NOHD (Newton Optimization on Helmholtz Decomposition) decomposes system dynamics into irrotational and solenoidal components.
result NOHD ensures quadratic convergence in purely irrotational and solenoidal systems and attracts to stable fixed points in general multi-agent systems.
Many potential applications of reinforcement learning in the real world involve interacting with other agents whose numbers vary over time. We propose new neural policy architectures for these multi-agent problems. In contrast to other methods of training an individual, discrete policy for each agent and then enforcing…
Increasing energy efficiency in buildings can reduce costs and emissions substantially. Historically, this has been treated as a local, or single-agent, optimization problem. However, many buildings utilize the same types of thermal equipment e.g. electric heaters and hot water vessels. During operation, occupants in t…
The paper uncovers the mathematical structure enabling value decomposition in multi-agent systems.
problem Theoretical justification for why value decomposition works effectively in multi-agent systems remains underexplored.
method The paper introduces the concept of Markov entanglement to measure the underlying structure and demonstrates how it can be used to bound the decomposition error.
result The widely-used class of index policies is weakly entangled and enjoys a sublinear O(N) scale of decomposition error for N-agent systems.
Multi-agent reinforcement learning has been successfully applied to a number of challenging problems. Despite these empirical successes, theoretical understanding of different algorithms is lacking, primarily due to the curse of dimensionality caused by the exponential growth of the state-action space with the number o…
We propose a method to model multi-agent behaviors with limited observation and mechanical constraints.
problem Modeling real-world multi-agent behaviors with limited observation and mechanical constraints.
method Decentralized generative models with partial observation and mechanical constraints based on hierarchical variational recurrent neural networks.
result Our method effectively models and predicts biologically plausible behaviors with minimal constraint violations.
This paper considers a distributed reinforcement learning problem in which a network of multiple agents aim to cooperatively maximize the globally averaged return through communication with only local neighbors. A randomized communication-efficient multi-agent actor-critic algorithm is proposed for possibly unidirectio…