A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.
AOP combines model-based planning with model-free learning to handle lifelong learning challenges.
problem Learning control in an online reset-free lifelong learning scenario where mistakes can compound and dynamics change.
method Adaptive Online Planning (AOP) that combines model-based planning with model-free learning, approximating uncertainty to call upon planning only when necessary.
result Achieves strong performance in lifelong learning challenges, gracefully adapting behaviors in the face of unpredictable changes.
Unified Latent Dynamics unifies model-free and model-based reinforcement learning.
problem Combining the efficiency of model-free methods with the representational strengths of model-based approaches.
method Embedding state-action pairs into a latent space where the true value function is approximately linear, using synchronized updates of encoder, value, and policy networks.
result ULD achieves cross-domain competence with minimal tuning and a fraction of the parameter footprint.
XLVINs improve data efficiency in implicit planning by leveraging latent space.
problem Improving data efficiency in implicit planning algorithms.
method XLVINs use a high-dimensional latent space to perform planning computations, breaking the algorithmic bottleneck.
result XLVINs significantly improve data efficiency across various settings compared to value iteration-based implicit planners and model-free baselines.
A key challenge in complex visuomotor control is learning abstract representations that are effective for specifying goals, planning, and generalization. To this end, we introduce universal planning networks (UPN). UPNs embed differentiable planning within a goal-directed policy. This planning computation unrolls a for…
Planning has been very successful for control tasks with known environment dynamics. To leverage planning in unknown environments, the agent needs to learn the dynamics from interactions with the world. However, learning dynamics models that are accurate enough for planning has been a long-standing challenge, especiall…
We introduce Imagination-Augmented Agents (I2As), a novel architecture for deep reinforcement learning combining model-free and model-based aspects. In contrast to most existing model-based reinforcement learning and planning methods, which prescribe how a model should be used to arrive at a policy, I2As learn to inter…
This paper introduces the QMDP-net, a neural network architecture for planning under partial observability. The QMDP-net combines the strengths of model-free learning and model-based planning. It is a recurrent policy network, but it represents a policy for a parameterized set of tasks by connecting a model with a plan…
Building deep reinforcement learning agents that can generalize and adapt to unseen environments remains a fundamental challenge for AI. This paper describes progresses on this challenge in the context of man-made environments, which are visually diverse but contain intrinsic semantic regularities. We propose a hybrid …
In this paper we apply change of numeraire techniques to the optimal transport approach for computing model-free prices of derivatives in a two periods model. In particular, we consider the optimal transport plan constructed in \cite{HobsonKlimmek2013} as well as the one introduced in \cite{BeiglJuil} and further studi…
SAVE combines Q-learning and MCTS with amortized value estimates for improved performance.
problem Combining model-free Q-learning and model-based MCTS for efficient learning and planning.
method SAVE uses a learned prior to guide MCTS, which estimates improved state-action values. These estimates are used to update the prior, creating a cooperative relationship between learning and search.
result SAVE achieves higher rewards with fewer training steps and strong performance with small search budgets.
Consider mutli-goal tasks that involve static environments and dynamic goals. Examples of such tasks, such as goal-directed navigation and pick-and-place in robotics, abound. Two types of Reinforcement Learning (RL) algorithms are used for such tasks: model-free or model-based. Each of these approaches has limitations.…
In the quest for efficient and robust reinforcement learning methods, both model-free and model-based approaches offer advantages. In this paper we propose a new way of explicitly bridging both approaches via a shared low-dimensional learned encoding of the environment, meant to capture summarizing abstractions. We sho…
Reinforcement learning and planning methods require an objective or reward function that encodes the desired behavior. Yet, in practice, there is a wide range of scenarios where an objective is difficult to provide programmatically, such as tasks with visual observations involving unknown object positions or deformable…
Combining deep model-free reinforcement learning with on-line planning is a promising approach to building on the successes of deep RL. On-line planning with look-ahead trees has proven successful in environments where transition models are known a priori. However, in complex environments where transition models need t…
We adapt the ideas underlying the success of Deep Q-Learning to the continuous action domain. We present an actor-critic, model-free algorithm based on the deterministic policy gradient that can operate over continuous action spaces. Using the same learning algorithm, network architecture and hyper-parameters, our algo…
We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene a…
Deep reinforcement learning has been successfully applied to several visual-input tasks using model-free methods. In this paper, we propose a model-based approach that combines learning a DNN-based transition model with Monte Carlo tree search to solve a block-placing task in Minecraft. Our learned transition model pre…