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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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4692138184 · Jun 202019922001200920172026
48 results for meta reward shaping

Develops HMRL for sparse reward RL problems, improving meta policy efficiency and transferability.

problem Difficulty in learning meta policies for sparse reward RL problems.
method Hyper-Meta RL framework with cross-environment meta state embedding and shaped meta reward.
result Improves meta policy generalization and efficiency for sparse reward RL problems.

Reward shaping is one of the most effective methods to tackle the crucial yet challenging problem of credit assignment in Reinforcement Learning (RL). However, designing shaping functions usually requires much expert knowledge and hand-engineering, and the difficulties are further exacerbated given multiple similar tas…

2019-01-27abs ↗pdf ↗

Novel meta-RL strategy improves efficiency in learning novel tasks.

problem Efficiency in learning novel tasks using deep RL.
method Decomposes meta-RL into task-exploration, task-inference, and task-fulfillment; uses deep networks and a task encoder.
result Improves sample efficiency and mitigates meta-overfitting.

This paper introduces a new reward shaping method for average-reward reinforcement learning.

problem Speeding up convergence to an optimal policy in average-reward reinforcement learning tasks.
method Developed a temporal logic-based approach to automatically generate reward shaping functions.
result The optimal policy can be recovered using the proposed reward shaping framework.

Action guidance helps agents learn true objectives in games with sparse rewards.

problem Training agents in games with sparse rewards requires significant exploration.
method Action guidance, a novel technique that combines exploration with reward shaping.
result Action guidance enables agents to optimize true objectives efficiently.

Self-supervised reward prediction improves RL in sparse reward settings.

problem Data efficiency and sparse reward signals in reinforcement learning.
method Learning a state representation for reward prediction and using it to shape rewards.
result Self-supervised reward prediction enhances RL algorithms in single-goal environments.

Efficiently adapting to new environments and changes in dynamics is critical for agents to successfully operate in the real world. Reinforcement learning (RL) based approaches typically rely on external reward feedback for adaptation. However, in many scenarios this reward signal might not be readily available for the …

2019-03-04abs ↗pdf ↗

A new reward shaping method balances learning efficiency and effectiveness for robot manipulation.

problem Efficient and effective learning in robot manipulations with system uncertainty.
method Dense2Sparse reward shaping method combining dense and sparse rewards.
result Dense2Sparse method achieves higher expected reward and better system uncertainty tolerance.

Recent reinforcement learning (RL) approaches have shown strong performance in complex domains such as Atari games, but are often highly sample inefficient. A common approach to reduce interaction time with the environment is to use reward shaping, which involves carefully designing reward functions that provide the ag…

2019-03-05abs ↗pdf ↗

Proposes a method to boost deep reinforcement learning with sparse rewards.

problem Challenges in learning complex behaviors with long horizons and sparse rewards.
method Predictive coding for reward shaping.
result Achieves better learning by providing reward signals that understand environment dynamics and emphasize useful features.

PixL2R maps natural language to pixel-based rewards for RL, improving sample efficiency.

problem Sparse reward settings in RL limit applicability to complex problems.
method Directly maps natural language descriptions to pixel-based rewards for guiding RL.
result Language-based rewards significantly improve sample efficiency in policy learning.

A language for specifying complex reinforcement learning tasks.

problem Challenges in specifying and shaping reward functions for complex reinforcement learning tasks.
method Proposes a new language and algorithm for automatically generating and shaping reward functions.
result SPECTRL tool outperforms state-of-the-art baselines.

This paper explores how environmental properties can simplify reinforcement learning in non-episodic settings.

problem Challenges in reinforcement learning with continuous interaction and sparse delayed rewards.
method Analysis of environment shaping and dynamism properties to simplify learning.
result Properties like environment shaping and dynamism can significantly ease learning in non-episodic, sparse reward settings.

This paper introduces Meta-Q-Learning (MQL), a new off-policy algorithm for meta-Reinforcement Learning (meta-RL). MQL builds upon three simple ideas. First, we show that Q-learning is competitive with state-of-the-art meta-RL algorithms if given access to a context variable that is a representation of the past traject…

2019-09-30abs ↗pdf ↗

SIBRE boosts reinforcement learning convergence by rewarding improvement over past performance.

problem Improving the rate of convergence in reinforcement learning.
method SIBRE is a reward shaping approach that rewards improvement over the agent's own past performance.
result SIBRE converges faster and more stably to the optimal policy compared to baseline RL algorithms.

WDAIL uses Wasserstein distance for more effective reward shaping in IL.

problem Fixed reward functions in GAIL limit performance on complex tasks.
method Introduces Wasserstein distance and PPO for improved reward shaping and stability.
result Significant performance improvement in complex MuJoCo tasks.

Imitation learning allows agents to learn complex behaviors from demonstrations. However, learning a complex vision-based task may require an impractical number of demonstrations. Meta-imitation learning is a promising approach towards enabling agents to learn a new task from one or a few demonstrations by leveraging e…

2019-06-07abs ↗pdf ↗

MFMs enable efficient reward alignment for generative models.

problem Computational bottleneck in controlling generative models.
method Meta Flow Maps (MFMs) extend consistency models and flow maps to stochastic regime for efficient value function estimation.
result MFMs enable inference-time steering and unbiased, off-policy fine-tuning to general rewards efficiently.

Unified meta algorithms estimate various distribution functionals in infinite-armed bandits.

problem Estimating various distribution functionals in infinite-armed bandits.
method Unified meta algorithms for offline and online settings, achieving optimal sample complexities.
result Online estimation offers significant advantage for certain distribution functionals.

New meta-learning approach for bandit policies that achieve high average reward.

problem Designing bandit policies that balance between worst-case and Bayesian assumptions.
method Differentiable parameterized policies optimized using policy gradients.
result Proposed algorithm achieves low regret and is practical for various bandit problems.

Typically, loss functions, regularization mechanisms and other important aspects of training parametric models are chosen heuristically from a limited set of options. In this paper, we take the first step towards automating this process, with the view of producing models which train faster and more robustly. Concretely…

2019-06-12abs ↗pdf ↗

Study on meta-reinforcement learning generalization in high-dimensional tasks.

problem Generalization performance of meta-reinforcement learning algorithms in high-dimensional tasks.
method High-dimensional, procedurally generated environments.
result Meta-reinforcement learning algorithms exhibit strong overfitting on challenging tasks.

Study tackles RLHF with diverse human feedback, showing limitations and proposing a meta-learning approach.

problem Traditional RLHF fails to balance diverse human preferences.
method Integrates meta-learning and multiple social welfare functions to optimize diverse preferences.
result Establishes sample complexity bounds for optimizing diverse social welfare functions.

Minimum attention improves reinforcement learning performance in high-dimensional dynamics.

problem Improving reinforcement learning performance in high-dimensional nonlinear dynamics.
method Applying minimum attention as a regularization technique in reinforcement learning, including model-based and model-free approaches.
result Minimum attention outperforms state-of-the-art algorithms in few-shot adaptation and variance reduction.

CCM improves context for Meta-RL by contrastive learning.

problem Improving context for Meta-RL to enable task generalization.
method CCM framework using contrastive learning for context encoding and information-gain-based trajectory collection.
result CCM outperforms state-of-the-art algorithms in benchmarks and sparse-reward environments.

Policy Gradient (PG) algorithms are among the best candidates for the much-anticipated applications of reinforcement learning to real-world control tasks, such as robotics. However, the trial-and-error nature of these methods poses safety issues whenever the learning process itself must be performed on a physical syste…

2019-05-08abs ↗pdf ↗

Meta-SAC automatically tunes SAC's entropy temperature for better exploration.

problem Exploration-exploitation dilemma in reinforcement learning.
method Meta-SAC uses metagradient and a novel meta objective to automatically adjust SAC's entropy temperature.
result Meta-SAC outperforms SAC-v2 by 10% on the humanoid-v2 task.

Study optimal reward schemes for inducing desired player performance in risky contests.

problem Designing optimal rewards to encourage desired performance levels in risky contests.
method Analyzed the optimal reward schemes for inducing average and specific rank performance.
result Optimal reward schemes can have surprising shapes, not just related to inequality.

We describe MELEE, a meta-learning algorithm for learning a good exploration policy in the interactive contextual bandit setting. Here, an algorithm must take actions based on contexts, and learn based only on a reward signal from the action taken, thereby generating an exploration/exploitation trade-off. MELEE address…

2019-01-23abs ↗pdf ↗