Unified q-learning for mean-field jump-diffusion models with unobservable population distribution.
problem Continuous-time q-learning in mean-field jump-diffusion models with unobservable population distribution.
method Proposed decoupled Iq-function for unified policy evaluation in MFG and MFC problems; unified q-learning algorithm based on test policies and averaged martingale orthogonality condition.
result Unified policy evaluation rule for MFG and MFC problems based on decoupled Iq-function.
New neural networks learn mappings between probability measures and functions.
problem Learning mappings between Wasserstein space of probability measures and function spaces.
method Two types of neural networks: bin density and cylindrical approximation, are proposed and supported by universal approximation theorems.
result Accuracy and efficiency of mean-field neural networks in generalization error with various test distributions.
New algorithm tackles multi-agent reinforcement learning issues.
problem Multi-agent reinforcement learning suffers from the curse of many agents.
method Proposes MF-FQI algorithm based on mean embeddings of distributions.
result Establishes a non-asymptotic analysis for MF-FQI algorithm.
In this paper we study iterative procedures for stationary equilibria in games with large number of players. Most of learning algorithms for games with continuous action spaces are limited to strict contraction best reply maps in which the Banach-Picard iteration converges with geometrical convergence rate. When the be…
Federated learning linked to mean-field games for large-scale learning.
problem Large-scale distributed and privacy-preserving learning algorithms.
method Established a connection between federated learning and mean-field games, presenting federated learning as a differential game.
result Properties of the equilibrium of the federated learning game were discussed.
New RL algorithms achieve optimal policies with polynomial sample complexity for mean-field problems.
problem Statistical efficiency of Mean-Field Reinforcement Learning with general function approximation.
method Introduce MF-MBED to characterize problem complexity, propose algorithms based on maximal likelihood estimation.
result Rich mean-field RL problems have low MF-MBED, leading to polynomial sample complexity.
Study on kernel methods in large-scale machine learning problems.
problem Large-scale machine learning with many interacting variables.
method Mean field limit analysis of kernels and their Hilbert spaces.
result Mean field convergence of empirical and infinite-sample solutions.
New algorithm solves mean-field control problems using actor-critic learning with moment neural networks.
problem Solving mean-field control problems in continuous time reinforcement learning.
method Gradient-based policy and value function learning with moment neural networks on the Wasserstein space.
result Effective solution for diverse mean-field control problems, including multi-dimensional and nonlinear settings.
Deep learning enhances solving complex mean field games in finance.
problem Solving large-scale mean field games with financial applications.
method Combining mean field games theory with deep learning techniques.
result Improved solutions for large-scale financial games.
Study policy gradient for large-agent mean-field control and game in continuous time.
problem Optimal policy learning for large number of agents in continuous-time mean-field systems.
method Policy gradient method applied to linear-quadratic mean-field control and game models.
result Policy gradient converges to optimal solution at a linear rate for both mean-field control and game.
Elman-type RNNs converge to globally optimal solutions in the mean-field regime.
problem Optimizing feature learning in wide RNNs.
method Analysis of gradient descent dynamics and mean-field limits.
result Fixed points of infinite-width dynamics are globally optimal.
Study uses actor-critic method for continuous-time mean-field control with entropy regularisation.
problem Continuous-time mean-field control in reinforcement learning.
method Actor-critic approach with entropy regularisation, value function alternation, and Wasserstein space parametrisation.
result Derives exact parametrisation of actor and critic functions in linear-quadratic mean-field framework.
The mean field algorithm is a widely used approximate inference algorithm for graphical models whose exact inference is intractable. In each iteration of mean field, the approximate marginals for each variable are updated by getting information from the neighbors. This process can be equivalently converted into a feedf…
Robust Q Q Q -learning for mean-field control under Wasserstein uncertainty
problem Mean-field control under Wasserstein uncertainty
method Quantization-and-projection scheme with Wasserstein dual reformulation
result Convergence and finite-time iteration bounds
Develops a dynamic mean field theory for reinforcement learning.
problem Finite state and action Bayesian reinforcement learning in large state spaces.
method Analogies with statistical physics, interpreting probabilities as couplings and values as spins, solving mean field equations.
result State-action values are statistically independent in the asymptotic state space limit, with exact or approximate equations for computation.
New methods learn correlated equilibria in large games without structural assumptions.
problem Learning correlated equilibria in large, anonymous games with exponential player count.
method Developed Mean-Field correlated and coarse-correlated equilibria, and used classical algorithms to learn them efficiently.
result Efficiently learned correlated equilibria in all games without structural assumptions.
Kernel methods are studied in a mean field limit for high-dimensional data.
problem Analyzing kernel methods in high-dimensional data with many variables.
method Investigation of kernel methods in the mean field limit of interacting particle systems.
result Rigorous mean field limit of kernels and detailed analysis of the limiting reproducing kernel Hilbert space.
A new particle algorithm improves mean-field variational inference.
problem Efficiently approximating nonparametric posterior distributions in machine learning.
method Introduces PArticle VI (PAVI), a novel particle-based algorithm for nonparametric mean-field approximation.
result Obtains non-asymptotic error bounds for PArticle VI, providing the first end-to-end guarantee for particle-based MFVI.
Two-layer neural networks learn efficiently using kernel methods in mean-field analysis.
problem Feature learning ability of two-layer neural networks in the mean-field regime.
method Mean-field analysis through kernel methods, focusing on dynamics of the first layer's kernel.
result Two-layer neural networks can learn a union of multiple reproducing kernel Hilbert spaces more efficiently than kernel methods.
New algorithm reduces MFGs with common noise complexity.
problem Prohibitive computational cost in solving MFGs with common noise.
method Signatured deep fictitious play based on rough path theory.
result Significantly reduced computational complexity and improved efficiency.
Paper studies convergence of Mean-Field GDA dynamics for MNE of continuous games.
problem Finding mixed Nash equilibria in continuous games.
method Two-scale Mean-Field Gradient Descent Ascent dynamics.
result Two-scale Mean-Field GDA converges exponentially to MNE without convexity assumptions.
Paper analyzes Transformer learning dynamics, proving benign landscape for in-context learning.
problem Understanding how Transformers learn in context with nonlinear features.
method Mean-field and two-timescale analysis of Transformer dynamics, proving nonconvex but benign landscape.
result Proves mean-field dynamics avoid saddle points, leading to improved optimization.
MF-TRPO optimizes MFGs with finite sample guarantees.
problem Computing approximate Nash equilibria in MFGs.
method Extends TRPO to MFGs, providing convergence guarantees.
result Theoretical guarantees on MF-TRPO's convergence.
Paper proposes a mean-field gradient descent for zero-sum games, proving convergence to Nash equilibrium.
problem Finding mixed Nash equilibria in zero-sum games with multiple players.
method Mean-field gradient descent dynamics with time-averaging, incorporating exponentially discounted gradients.
result Exponential convergence rate to mixed Nash equilibrium with respect to total variation metric.
Global convergence proved for three-layer neural networks in mean field regime.
problem Optimization efficiency of multilayer neural networks in the mean field regime.
method Developed a rigorous framework for mean field limit of three-layer networks using stochastic gradient descent and neuronal embedding.
result Global convergence guarantee for unregularized feedforward three-layer networks in the mean field regime.
Enhanced ensemble filters use machine learning to improve accuracy in filtering models.
problem Accuracy limitations of traditional ensemble Kalman filters.
method Introduces a measure neural mapping (MNM) to map joint predicted state and observation to updated state estimates.
result Superior root-mean-square-error performance compared to leading methods in filtering models.
We study discrete-time mean-field Markov games with infinite numbers of agents where each agent aims to minimize its ergodic cost. We consider the setting where the agents have identical linear state transitions and quadratic cost functions, while the aggregated effect of the agents is captured by the population mean o…
Algorithm learns interaction kernels for particle systems from data.
problem Understanding and modeling interactions in systems of interacting particles.
method Nonparametric algorithm using least squares with regularization, probabilistic error functional, and reproducing kernel Hilbert space convergence.
result The algorithm converges optimally and accurately learns interaction kernels.
This work shows linear convergence for two-layer neural networks in mean-field regime.
problem Optimizing two-layer neural networks in the mean-field regime.
method Mean-field analysis and continuous-time noisy gradient descent.
result Establishes linear convergence rate for two-layer neural networks.
Entropy regularization improves MFG learning efficiency and stability.
problem Improving Mean Field Game learning efficiency and stability.
method Entropy regularization applied to MFG with learning.
result Entropy regularization yields time-dependent policies and stabilizes convergence.
Study shows benefits of transfer learning with neural networks.
problem Understanding generalization errors in transfer learning.
method Mean-field analysis applied to α α α -ERM and fine-tuning. result Established conditions for generalization error and convergence rates.
Bayesian neural networks learn efficiently at infinite width, matching polynomial-width performance.
problem Understanding the inductive bias of infinite-width neural networks.
method Analyzing the reduced entropy and using subsampling techniques.
result The Bayesian mean-field learner generalizes exactly on polynomially-bounded targets.
Paper adds Fisher Information to mean field optimization for faster convergence.
problem Mean field optimization in neural networks training.
method Developed energy-dissipation method and gradient flow on probability space.
result Marginal distributions converge exponentially to minimizer.
Policy mirror ascent achieves Nash equilibrium in mean field games without a population generative model.
problem Achieving Nash equilibrium in mean field games without a population generative model.
method Policy mirror ascent, contractive operator, single-path TD learning.
result Policy mirror ascent converges to Nash equilibrium within O ~ ( ε − 2 ) \widetilde{\mathcal{O}}(\varepsilon^{-2}) O ( ε − 2 ) samples. Study explores optimal strategies in games with multiple players and mean-field interactions.
problem Optimal strategies in games with multiple players and mean-field interactions.
method Exploration of three different notions of optimality, including mean-field control solution, mean-field coarse correlated equilibria, and mean-field Nash equilibria.
result Approximation of cooperative and competitive equilibria in large N N N -player games by mean-field control and mean-field equilibria. Deep learning solves complex PA mean field games with market-clearing conditions.
problem Optimizing Principal-Agent interactions in renewable energy markets with market-clearing conditions.
method Actor-critic approach, deep backward stochastic differential equations (BSDE), neural net approximation.
result Efficacy of the deep learning algorithm in solving complex PA mean field games.
A new algorithm for learning shallow neural networks with infinite width.
problem Learning shallow over-parameterized neural networks.
method Sinkhorn proximal algorithm approximating mean field learning dynamics.
result The algorithm performs gradient descent of the free energy associated with the risk functional.
Machine learning algorithms relying on deep neural networks recently allowed a great leap forward in artificial intelligence. Despite the popularity of their applications, the efficiency of these algorithms remains largely unexplained from a theoretical point of view. The mathematical description of learning problems i…
New algorithm improves CRF inference and learning.
problem Efficient inference and learning for dense CRFs.
method Regularized Frank-Wolfe algorithm for nonconvex CRF optimization.
result Regularized Frank-Wolfe outperforms mean field and CNN baselines.
RL in MFGs is as hard as solving many single-agent RL problems.
problem Learning Nash Equilibrium in Mean-Field Games (MFGs).
method Introduce P-MBED to measure model complexity, develop a novel exploration strategy, and establish polynomial sample complexity results.
result Learning Nash Equilibrium in MFGs is no more statistically challenging than solving a logarithmic number of single-agent RL problems.
Analysis of SGD for Gaussian mixture classification using dynamical mean-field theory.
problem Learning dynamics of SGD for a neural network classifying Gaussian mixture.
method Applying dynamical mean-field theory to track SGD dynamics in high dimensions.
result Reveals how SGD navigates the non-convex loss landscape.
Existence of strong randomized equilibria in mean-field games with common noise.
problem Existence of strong solutions in mean-field games of optimal stopping.
method Connection with Bank-El Karoui's representation problem and continuity assumptions.
result Existence of strong randomized mean-field equilibrium under certain conditions.
Study approximates operators on labelled conditional distributions for non-exchangeable systems.
problem Approximating operators on constrained probability measures for non-exchangeable systems.
method Combines cylindrical approximations and DeepONet-type neural architecture for finite-dimensional representations.
result Establishes a universal approximation theorem for continuous operators on M λ \cal M_λ M λ . We present some results on the boundedness of the mean curvature of proper biharmonic submanifolds in spheres. A partial classification result for proper biharmonic submanifolds with parallel mean curvature vector field in spheres is obtained. Then, we completely classify the proper biharmonic submanifolds in spheres w…
We provide bounds on control learning error in stochastic systems.
problem Learning optimal controls in stochastic environments with uncontrolled parts.
method Dynamic programming and mean-field interpretation of neural networks.
result Non-asymptotic bounds on generalization error for stable overparametrised settings.
The mean field variational Bayes method is becoming increasingly popular in statistics and machine learning. Its iterative Coordinate Ascent Variational Inference algorithm has been widely applied to large scale Bayesian inference. See Blei et al. (2017) for a recent comprehensive review. Despite the popularity of the …
Study on mean field games with singular controls and their applications.
problem Optimal productivity expansion in dynamic oligopolies.
method Existence and uniqueness of mean field equilibria through nonlinear equations, Abelian limit for discounted and ergodic games.
result Valid connection between discounted and ergodic games, approximation of Nash equilibria.
Transformers approximate mean-field dynamics of indistinguishable particles.
problem Approximating the dynamics of indistinguishable particles in complex systems.
method Using transformers to model the mean-field dynamics of interacting particle systems.
result Theoretical bounds on the distance between true and transformer-obtained mean-field dynamics.