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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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109218327436 · May 202619922001200920172026
48 results for instance-dependent lower bound

Paper establishes first instance-dependent lower bound for PAC reinforcement learning.

problem Identifying near-optimal policies in tabular MDPs with minimal samples.
method Proposes instance-dependent lower bound for sample complexity.
result Lower bound closely matches PEDEL algorithm's sample complexity.

UCRL-WVTR tackles long-term reinforcement learning with general approximations, achieving horizon-free and instance-dependent regret bounds.

problem Long-term reinforcement learning with general function approximations.
method UCRL-WVTR proposes a novel algorithm, UCRL-WVTR, with weighted value-targeted regression and a high-order moment estimator.
result Achieves horizon-free and instance-dependent regret bounds matching minimax lower bounds up to logarithmic factors.

New methods improve temporal difference learning for policy evaluation in Markov decision processes.

problem Improving temporal difference learning for policy evaluation in Markov decision processes.
method Introduced variance-reduced forms of stochastic approximation to achieve non-asymptotic, instance-dependent optimality.
result Temporal difference learning is strictly suboptimal, but variance-reduced forms achieve optimality up to logarithmic factors.

Study optimal and instance-dependent guarantees for solving linear equations with Markovian data.

problem Approximately solving linear fixed point equations with Markovian data.
method Non-asymptotic bounds and instance-dependent characterizations for stochastic approximation.
result Instance-optimality of the averaged SA estimator and matching upper and lower bounds.

Paper bounds PAC RL sample complexity in deterministic MDPs.

problem Identify ε-optimal policy with high probability.
method Proposes nearly matching upper and lower bounds on sample complexity, introduces deterministic return gap, uses graph-theoretical concepts and maximum-coverage exploration.
result First nearly matching upper and lower bounds on sample complexity for PAC RL in deterministic MDPs.

New algorithm tackles heavy-tailed rewards in RL with instance-dependent regret bounds.

problem Efficient algorithms for RL with heavy-tailed rewards in large state-action spaces.
method Design of \textsc{Heavy-OFUL} for heavy-tailed linear bandits and \textsc{Heavy-LSVI-UCB} for RL with linear function approximation.
result First instance-dependent regret bounds for heavy-tailed rewards in RL with linear function approximation.

The paper tackles a bandit problem with infinitely many arms per group, aiming to identify the group with the highest quantile reward.

problem Max-quantile group bandit problem with infinitely many arms per group.
method Two-step algorithm: first request arms from each group, then apply a finite-arm max-quantile bandit algorithm.
result Characterization of instance-dependent and worst-case regret, with matching lower bounds.

No communication allows optimal instance-dependent regret guarantees in multi-player bandits.

problem Achieving optimal instance-dependent regret in multi-player multi-armed bandits without communication.
method Characterization of Pareto optimal trade-offs and development of an algorithm.
result Achieving optimal instance-dependent regret requires strict sub-optimality in other regimes.

Study optimizes solving fixed-point equations using subspace search.

problem Solving linear fixed point equations in Hilbert spaces.
method Linear stochastic approximation scheme with Polyak--Ruppert averaging.
result Established optimal approximation factor for temporal difference learning methods.

VRPG algorithm optimizes convex constraints with non-asymptotic guarantees.

problem Stochastic convex optimization under convex constraints.
method Natural variance reduced proximal gradient (VRPG) algorithm.
result VRPG achieves local minimax lower bound up to constants and log factor of NN.

RL-LOW algorithm achieves exponential simple regret in offline RLHF with pairwise comparisons.

problem Offline reinforcement learning from human feedback with pairwise comparisons.
method Proposes RL-LOW algorithm to minimize simple regret with exponential convergence.
result Achieves an exponential form of simple regret of \(\exp ( - Ω(n/H) )\).

New algorithms improve contextual bandit performance by adapting to problem difficulty.

problem Improving contextual bandit performance on problems with varying difficulty.
method Introducing complexity measures and oracle-efficient algorithms.
result Achieves optimal instance-dependent regret bounds for rich policy classes.

Optimizes arm selection with side information in Gaussian bandits.

problem Optimizing arm selection with side information in Gaussian bandits.
method Constructs an LP-based asymptotic instance-dependent lower bound on the regret and develops the first known asymptotically optimal algorithm.
result First known asymptotically optimal algorithm for Gaussian bandits with side information.

New algorithm reduces regret for kernelized bandits by adapting to specific problem instances.

problem Efficiently learning the optimizer of an unknown function in RKHS with noisy oracle.
method Instance-dependent regret analysis and a new minimax near-optimal algorithm.
result New algorithm achieves better performance on specific problem instances.

New algorithm reduces regret by allowing free exploration in multi-armed bandits.

problem Designing an adaptive policy to minimize regret with a free exploration budget.
method Introduced (α,β)(α,β)-probably saving policies and a two-phase algorithm UFE-KLUCB-H.
result UFE-KLUCB-H accumulates strictly less regret than non-free exploration policies.

A new SSL method uses instance-dependent thresholds to improve accuracy.

problem Improving semi-supervised learning by better selecting confident unlabeled instances.
method Proposes instance-dependent thresholds that vary based on the ambiguity and error rates of pseudo-labels for each unlabeled instance.
result Demonstrates that instance-dependent thresholds provide a probabilistic guarantee for correct pseudo-labels.

Study robust best-arm identification in linear bandits with lower bounds and algorithms.

problem Identify a near-optimal robust arm in linear bandits with adversarial actions.
method Propose instance-dependent lower bounds and both static and adaptive bandit algorithms.
result Sample complexity matches the lower bound and algorithms effectively identify robust arms.

COF algorithm minimizes cost in multi-armed bandits with known costs and reward constraints.

problem Minimizing cost while meeting a minimum reward requirement in uncertain environments.
method COF algorithm that intelligently combines samples from all arms to gauge feasibility and minimize cost.
result COF achieves instance-dependent upper bounds on cumulative cost and quality regret.

Improved stochastic optimization outperforms standard methods.

problem Optimizing smooth, strongly convex functions with noisy data.
method Variance reduction strategy called VISOR.
result VISOR achieves optimal sample complexity and oracle complexity.

Two algorithms tackle heavy-tailed rewards in reinforcement learning with linear function approximation.

problem Online sequential decision-making with heavy-tailed rewards.
method AdaOFUL and VARA algorithms for linear stochastic bandits and MDPs, using modified adaptive Huber regression.
result Achieved state-of-the-art and variance-aware regret bounds for heavy-tailed rewards.

A new federated multi-armed bandit framework with personalization balances generalization and personalization.

problem Balancing generalization and personalization in federated multi-armed bandits.
method Proposed a Personalized Federated Upper Confidence Bound (PF-UCB) algorithm to achieve a O(log(T))O(\log(T)) regret.
result PF-UCB achieves an O(log(T))O(\log(T)) regret regardless of personalization degree and has similar instance dependency to lower bound.

Algorithm aggregates rewards from multiple players to learn related tasks in online bandit learning.

problem Learning related but slightly different tasks in an online setting with heterogeneous feedback.
method RobustAgg(ε)(ε) algorithm that aggregates rewards from different players.
result Achieves instance-dependent regret guarantees and nearly matching lower bounds.

Logarithmic regret for continuous-time reinforcement learning.

problem Continuous-time Markov decision processes with unknown transition probabilities and holding times.
method Upper confidence reinforcement learning, mean holding time estimation, stochastic comparison of point processes.
result Logarithmic regret bound achieved in finite time.

Bandits with Knapsacks (BwK) is a general model for multi-armed bandits under supply/budget constraints. While worst-case regret bounds for BwK are well-understood, we present three results that go beyond the worst-case perspective. First, we provide upper and lower bounds which amount to a full characterization for lo…

2020-02-01abs ↗pdf ↗

New reinforcement learning algorithm achieves instance-optimal sample complexity.

problem Achieving low regret and identifying optimal policies in reinforcement learning.
method A novel planning-based algorithm that explicitly accounts for state visitation distributions.
result The proposed algorithm attains nearly minimax optimal sample complexity, improving over worst-case bounds.

New method estimates optimal Q-values with better accuracy for specific problems.

problem Estimating optimal Q-values in reinforcement learning is difficult and varies by problem instance.
method Local minimax framework and variance-reduced Q-learning.
result Sharp lower bounds on estimation accuracy for Q-learning.

Paper tackles instance-dependent label noise by approximating it with part-dependent noise.

problem Learning with instance-dependent label noise is challenging.
method Approximate instance-dependent label noise with part-dependent noise. Use transition matrices for parts to model noise.
result Method outperforms state-of-the-art approaches for instance-dependent label noise.

ACOL learns constraints from human preferences in driving simulations.

problem Learning constraints from human preferences in driving simulations.
method Adaptive Constraint Learning (ACOL) algorithm for constrained linear best-arm identification.
result ACOL's sample complexity matches worst-case lower bound and is significantly tighter in the average case.

New algorithm identifies best arm in semiparametric bandits with near optimal efficiency.

problem Fixed-confidence Best Arm Identification in semiparametric bandits with unknown baseline shift.
method Phase-elimination algorithm based on orthogonalized regression design.
result Nearly optimal high-probability sample-complexity upper bound established.

New CTRL algorithm adapts to varying problem difficulty.

problem Adapting to varying levels of problem difficulty in CTRL.
method MLE with a general function approximator, estimating state marginal density.
result Regret bound scales with reward variance and measurement resolution, independent of measurement strategy.

BeGIN benchmarks GNNs for instance-dependent label noise in graphs.

problem Instance-dependent label noise in graph data.
method BeGIN introduces a benchmark with various noise types and evaluates noise-handling strategies across GNN architectures.
result Challenges of instance-dependent noise, especially LLM-based corruption, and the importance of node-specific parameterization.

This work improves the convergence theory of diffusion models for generating samples from complex distributions.

problem Improving theoretical understanding of diffusion models, particularly their convergence analysis.
method Developed an instance-dependent convergence rate that adapts to the smoothness of target distributions.
result Established an iteration complexity of min{d,d2/3L1/3,d1/3L}ε2/3\min\{d,d^{2/3}L^{1/3},d^{1/3}L\}\varepsilon^{-2/3} for generating high-quality samples.