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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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285683111 · Jun 202019922001200920172026
48 results for infinite arms

The paper tackles a bandit problem with infinitely many arms per group, aiming to identify the group with the highest quantile reward.

problem Max-quantile group bandit problem with infinitely many arms per group.
method Two-step algorithm: first request arms from each group, then apply a finite-arm max-quantile bandit algorithm.
result Characterization of instance-dependent and worst-case regret, with matching lower bounds.

Unified meta algorithms estimate various distribution functionals in infinite-armed bandits.

problem Estimating various distribution functionals in infinite-armed bandits.
method Unified meta algorithms for offline and online settings, achieving optimal sample complexities.
result Online estimation offers significant advantage for certain distribution functionals.

We consider a stochastic bandit problem with infinitely many arms. In this setting, the learner has no chance of trying all the arms even once and has to dedicate its limited number of samples only to a certain number of arms. All previous algorithms for this setting were designed for minimizing the cumulative regret o…

2015-05-18abs ↗pdf ↗

Optimal algorithm for selecting high-quality arms from infinite bandit arms.

problem Efficiently choosing the best arm from an infinite set of options.
method Developed algorithms for both fixed confidence and fixed budget settings, achieving optimal or near-optimal sample complexities.
result Optimal sample complexity results for both fixed confidence and fixed budget settings, resolving open questions in the field.

This paper studies the problem of identifying any kk distinct arms among the top ρρ fraction (e.g., top 5\%) of arms from a finite or infinite set with a probably approximately correct (PAC) tolerance εε. We consider two cases: (i) when the threshold of the top arms' expected rewards is known and (ii) when it is unk…

2018-10-28abs ↗pdf ↗

This paper considers a multi-armed bandit game where the number of arms is much larger than the maximum budget and is effectively infinite. We characterize necessary and sufficient conditions on the total budget for an algorithm to return an ε-good arm with probability at least 1 - δ. In such situations, the sample com…

2018-11-15abs ↗pdf ↗

Berry et al. (1997) initiated the development of the infinite arms bandit problem. They derived a regret lower bound of all allocation strategies for Bernoulli rewards with uniform priors, and proposed strategies based on success runs. Bonald and Proutière (2013) proposed a two-target algorithm that achieves the regret…

2018-05-30abs ↗pdf ↗

Study tackles infinitely many-armed bandits with rotting rewards, achieving tight regret bounds.

problem Infinitely many-armed bandits with rotting rewards.
method Adaptive sliding window UCB algorithm for slow and abrupt rotting scenarios.
result Achieves tight regret bounds for both slow and abrupt rotting scenarios.

We consider the problem of identifying any kk out of the best mm arms in an nn-armed stochastic multi-armed bandit. Framed in the PAC setting, this particular problem generalises both the problem of `best subset selection' and that of selecting `one out of the best m' arms [arcsk 2017]. In applications such as crowd…

2019-01-24abs ↗pdf ↗

We propose RandUCB\tt RandUCB, a bandit strategy that builds on theoretically derived confidence intervals similar to upper confidence bound (UCB) algorithms, but akin to Thompson sampling (TS), it uses randomization to trade off exploration and exploitation. In the KK-armed bandit setting, we show that there are infinitel…

2019-10-11abs ↗pdf ↗

We analyze the KK-armed bandit problem where the reward for each arm is a noisy realization based on an observed context under mild nonparametric assumptions. We attain tight results for top-arm identification and a sublinear regret of O~(T1+D2+D)\widetilde{O}\Big(T^{\frac{1+D}{2+D}}\Big), where DD is the context dimension, f…

2018-01-05abs ↗pdf ↗

Study quantile multi-armed bandits for identifying the best arm with a specified quantile level.

problem Identifying the arm with the highest quantile in multi-armed bandits with private rewards.
method Proposed a (non-private) and differentially private successive elimination algorithms for best-arm identification.
result The proposed algorithms are essentially optimal for quantile bandit problems, with finite sample complexity even for distributions with infinite support-size.

An optimal algorithm for multi-armed bandits with constraints.

problem Optimizing decisions in constrained multi-armed bandit problems.
method An index-based deterministic algorithm using Locatelli's anytime thresholding under known optimal value assumption.
result The algorithm achieves asymptotic optimality with probability approaching 1.

A new method optimizes in nonstationary environments with many arms efficiently.

problem Optimizing in nonstationary environments with a large number of arms.
method Gaussian interpolation to learn continuous Lipschitz reward functions in nonstationary environments.
result Efficiently learns continuous Lipschitz reward functions with O(T)\mathcal{O}^*(\sqrt{T}) cumulative regret.

In a linear stochastic bandit model, each arm is a vector in an Euclidean space and the observed return at each time step is an unknown linear function of the chosen arm at that time step. In this paper, we investigate the problem of learning the best arm in a linear stochastic bandit model, where each arm's expected r…

2019-06-26abs ↗pdf ↗

The paper proposes a novel upper confidence bound (UCB) procedure for identifying the arm with the largest mean in a multi-armed bandit game in the fixed confidence setting using a small number of total samples. The procedure cannot be improved in the sense that the number of samples required to identify the best arm i…

2013-12-27abs ↗pdf ↗

The paper tackles best arm identification in contaminated bandits with optimal error guarantees and sample complexity.

problem Best arm identification in stochastic bandits with adversarial reward contamination.
method Proposes two algorithms: a gap-based algorithm and a successive elimination-based algorithm for sub-Gaussian bandits.
result Asymptotically optimal sample complexity for both algorithms.

Study optimizes identifying the best arm with fixed rounds and Gaussian outcomes.

problem Designing efficient experiments to identify the best arm with fixed rounds and Gaussian outcomes.
method Developed worst-case lower bounds and the GNA-EBA strategy for optimal identification.
result GNA-EBA strategy is asymptotically worst-case optimal.

The paper identifies the best treatment to maximize NDPO, a key outcome in causal mediation analysis.

problem Identifying the treatment that maximizes the expected natural direct potential outcome (NDPO) in causal mediation analysis.
method Developed a fixed-confidence best-arm identification (BAI) algorithm based on the Track-and-Stop (TaS) framework, using a cutting-set method to solve a semi-infinite optimization problem.
result The proposed algorithm achieves sample-efficient identification with a high-probability correctness guarantee and asymptotic optimality.

Study on indexability of restless multi-armed bandits and rollout policy performance.

problem Maximizing discounted rewards in finite state restless multi-armed bandit problems.
method Decouple the problem into single-armed restless bandits, analyze using value iteration, and compare with Whittle index policy.
result Demonstrates conditions for indexability and compares performance of index policy and rollout policy.

New framework improves restless bandit policies for large numbers of arms.

problem Efficiently compute policies for large numbers of arms in restless bandit problems.
method Follow-the-Virtual-Advice framework, converting single-armed policies to N-armed policies.
result Achieves an O(1/\sqrt{N}) optimality gap in both discrete and continuous settings.

In this paper, we study multi-armed bandit problems in explore-then-commit setting. In our proposed explore-then-commit setting, the goal is to identify the best arm after a pure experimentation (exploration) phase and exploit it once or for a given finite number of times. We identify that although the arm with the hig…

2019-04-30abs ↗pdf ↗

This paper studies active learning in the context of robust statistics. Specifically, we propose a variant of the Best Arm Identification problem for \emph{contaminated bandits}, where each arm pull has probability ε\varepsilon of generating a sample from an arbitrary contamination distribution instead of the true und…

2018-02-26abs ↗pdf ↗

New algorithm optimizes decision-making for complex systems with varying parameters.

problem Optimizing decisions in systems with varying parameters and heterogeneous restlessness.
method Model Predictive Control (MPC) approach with randomized rounding for heterogeneous RMABs.
result Achieves an O(logN1/N)O(\log N\sqrt{1/N}) optimality gap in infinite time average reward problems.

Given a finite set of unknown distributions or arms that can be sampled, we consider the problem of identifying the one with the maximum mean using a δδ-correct algorithm (an adaptive, sequential algorithm that restricts the probability of error to a specified δδ) that has minimum sample complexity. Lower bounds for …

2019-08-24abs ↗pdf ↗

Linear contextual bandit is an important class of sequential decision making problems with a wide range of applications to recommender systems, online advertising, healthcare, and many other machine learning related tasks. While there is a lot of prior research, tight regret bounds of linear contextual bandit with infi…

2019-05-04abs ↗pdf ↗

New algorithm tackles multi-agent bandits with heavy-tailed data.

problem Maximizing system performance in multi-agent settings with heavy-tailed data.
method Algorithm exploits hub-like structures and synchronization among clients.
result Regret bound of O(M11αlogT)O(M^{1 -\frac{1}α} \log{T}) for homogeneous settings, O(MlogT)O(M \log{T}) for heterogeneous.

We study a bad arm existing checking problem in which a player's task is to judge whether a positive arm exists or not among given K arms by drawing as small number of arms as possible. Here, an arm is positive if its expected loss suffered by drawing the arm is at least a given threshold. This problem is a formalizati…

2019-01-31abs ↗pdf ↗

New algorithms for streaming bandits with limited memory.

problem Optimizing decisions in a stream of uncertain outcomes with limited memory.
method Developed algorithms for minimizing regret and identifying the best arm under bounded memory constraints.
result Upper and lower bounds on sample complexity for best-arm identification algorithms.

Study best arm identification in restless Markov multi-armed bandits with state-dependent transitions.

problem Identify the best arm in a multi-armed bandit with time-varying states.
method Propose a sequential policy to select arms without knowing their exact TPMs.
result Upper and lower bounds on expected time to find the best arm match in a special case.

Paper tackles identifying an odd arm in a multi-armed bandit with restless Markov processes and trembling hand.

problem Identifying an odd arm in a multi-armed bandit with restless Markov processes and trembling hand.
method Derive asymptotic lower bound on expected time to identify the odd arm, stitch together parameterised solutions to MDPs.
result First known asymptotic lower bound on expected time to identify the odd arm, with vanishing error probability.

A novel algorithm reduces communication costs in federated best arm identification.

problem Identifying the best arm in a federated multi-armed bandit setup with minimal communication cost.
method Proposes a novel algorithm called FedElim that communicates only in exponential time steps.
result Demonstrates that communication is almost cost-free in FedElim, with a total cost at most 3 times the maximum under its variant.

Study best arm identification in restless bandits with unknown TPMs.

problem Identify the best arm with fixed confidence in restless bandits with unknown TPMs.
method Proposed a policy for best arm identification and proved its expected stopping time matches the lower bound.
result The state-action visitation proportions match the optimal proportions under any asymptotically optimal policy.

New method for identifying best arm in batched multi-armed bandit problems.

problem Identifying the best arm in multi-armed bandit problems where arms are sampled in batches.
method General linear programming framework for best arm identification in batched multi-armed bandit problems.
result Demonstrated good performance in numerical studies compared to UCB-type or Thompson sampling methods.

Optimal best-arm identification with known number of optimal arms.

problem Identifying the best arm in a multi-armed bandit with multiple optimal arms under fixed confidence.
method Deriving a new information-theoretic lower bound and proposing a modified stopping rule.
result Achieving asymptotic instance-optimality with a new lower bound and new stopping rule.