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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,181 papers · 148 categories

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13263952 · Jul 202619922001200920182026
48 results for in-game events

Action guidance helps agents learn true objectives in games with sparse rewards.

problem Training agents in games with sparse rewards requires significant exploration.
method Action guidance, a novel technique that combines exploration with reward shaping.
result Action guidance enables agents to optimize true objectives efficiently.

New learning dynamics achieve fast convergence in games without needing to know utility scales.

problem Fast convergence guarantees in learning games require prior knowledge of utility scales.
method Developed scale-free and scale-invariant learning dynamics using optimistic follow-the-regularized-leader with adaptive learning rates and clipping techniques.
result Achieved fast convergence rates to Nash and correlated equilibria without prior utility scale knowledge.

Transforms game optimization dynamics into frequency domain for precise hyperparameter analysis.

problem Analyzing convergence of hyperparameters in game optimization.
method Frequency-domain framework using High-Resolution Differential Equations (HRDEs) and Laplace transforms.
result Derives precise convergence criteria for the Lookahead algorithm.

New framework compares two stochastic learning dynamics in games.

problem Inability to distinguish between different learning rules leading to the same steady-state behavior.
method Developed a framework for comparative analysis of stochastic learning dynamics with different update rules.
result Identified distinct behaviors in the paths to stochastically stable states for LLL and ML.

We consider the game-theoretic scenario of testing the performance of Forecaster by Sceptic who gambles against the forecasts. Sceptic's current capital is interpreted as the amount of evidence he has found against Forecaster. Reporting the maximum of Sceptic's capital so far exaggerates the evidence. We characterize t…

2010-05-11abs ↗pdf ↗

CausalGame benchmarks LLM agents' causal thinking in games.

problem Evaluating causal thinking in AI Scientists with LLMs.
method Interactive games with 14 scenarios incorporating selection bias, measurement error, and hidden confounders.
result None of the 30 LLM agents demonstrated reliable causal thinking, with the best model achieving only 68.0% survival.

Paper analyzes convergence rates for multi-agent learning in games.

problem Convergence rates for multi-agent learning in games.
method Characterizes finite-time convergence rates for joint OGD learning on λλ-cocoercive games and develops adaptive algorithms.
result Adaptive algorithms achieve same convergence rates as non-adaptive counterparts.

Unified analysis of gradient-based methods for finding Nash equilibria in games.

problem Finding Nash equilibria in games using gradient-based methods.
method Unified analysis of extragradient (EG), optimistic gradient (OG), and consensus optimization (CO) methods.
result Unified convergence rates for EG, OG, and CO across different game types.

Study uses time series analysis to predict player churn and conversion in games.

problem Predicting player churn and conversion in free-to-play games.
method State Space time series approach with Autoregressive Integrated Moving Average and Unobserved Components models.
result Unobserved Components approach fails to detect marketing campaigns and predicts abandonment poorly.

The Continuous-Time Random Walk (CTRW) formalism can be adapted to encompass stochastic processes with memory. In this article we will show how the random combination of two different unbiased CTRWs can give raise to a process with clear drift, if one of them is a CTRW with memory. If one identifies the other one as no…

2011-07-12abs ↗pdf ↗

Mixability of a loss is known to characterise when constant regret bounds are achievable in games of prediction with expert advice through the use of Vovk's aggregating algorithm. We provide a new interpretation of mixability via convex analysis that highlights the role of the Kullback-Leibler divergence in its definit…

2014-03-10abs ↗pdf ↗

We consider Blackwell approachability, a very powerful and geometric tool in game theory, used for example to design strategies of the uninformed player in repeated games with incomplete information. We extend this theory to "generalized quitting games" , a class of repeated stochastic games in which each player may ha…

2016-09-28abs ↗pdf ↗

RL enhances cloud autoscaling by learning optimal resource allocation.

problem Optimizing resource allocation in dynamic, uncertain cloud environments.
method Reinforcement Learning for dynamic, transparent, and adaptable resource management policies.
result RL enables transparent, dynamic, and adaptable resource management policies.

Private learning can be used to efficiently solve online learning problems.

problem The relationship between differentially private learning and online learning efficiency.
method Derive an efficient black-box reduction from differentially private learning to online learning from expert advice.
result An efficient differentially private learner implies an efficient online learner.

Develops a neural model to predict event occurrence and timing.

problem Standard event time models ignore the distinction between event occurrence probability and predicted time.
method Introduces a conditional event time model using a neural network with a binary stochastic layer.
result Shows superior event occurrence and timing predictions on various datasets.

Paper proposes PP-GCN for fine-grained social event categorization.

problem Challenges in mining social events due to heterogeneous event elements and social network structures.
method Design an event meta-schema, build an HIN, propose PP-GCN, and use KIES.
result PP-GCN outperforms other techniques in social event detection and clustering.

Paper proposes a new trading strategy using corporate event detection from news articles.

problem Predicting stock movements based on corporate events from news articles.
method Bi-level event detection model: low-level for token-level event identification, high-level for article-level event identification.
result The proposed strategy outperforms existing models in stock prediction metrics.

Proposes a method to predict stock movements using fine-grained events from finance news.

problem Lack of specific semantic information in coarse-grained events for stock movement prediction.
method Built a finance event dictionary, extracted fine-grained events, combined with stock trade data, and used distant supervision for training.
result Method outperforms all baselines and shows good generalizability.

ProxiModel extracts high-quality news events from news corpora.

problem Mining high-quality structured event knowledge from noisy news data.
method ProxiModel uses a proximity-network to model event correlation within and across news corpora.
result ProxiModel efficiently and effectively extracts high-quality event descriptors and attributes.

Non-spanning identification of scheduled event risk in option pricing.

problem Separating continuous surface from scheduled jump in option pricing.
method Modeling FOMC decisions, CPI releases, and NFP reports as deterministic-time jumps in risk-neutral option pricing.
result Improves held-out event-spanning pricing with Gaussian and two-component mixture jumps.

Study examines HTE estimation from time-to-event data with competing events.

problem Estimating HTEs from time-to-event data with competing events.
method Outcome modeling approach using plug-in estimators for potential outcomes.
result Competing events introduce new challenges for HTE estimation.

CAUSE learns Granger causality from event sequences, outperforming existing methods.

problem Learning Granger causality from complex, interdependent event sequences.
method CAUSE uses a neural point process to capture interdependency and an attribution method to extract Granger causality.
result CAUSE outperforms state-of-the-art methods in inferring inter-type Granger causality.

Natural language guides reinforcement learning exploration in games.

problem Improving reinforcement learning in unseen environments.
method Used encoder-decoder networks to learn associations between natural language and state-action information, then applied this to guide agent exploration.
result Modified policy shaping algorithm outperformed Q-learning and baseline policy shaping in Frogger.

REST framework predicts stock trends by considering stock-specific and related-stock events.

problem Predicting stock trends using event information from news, social media, and discussion boards.
method REST framework addresses two main shortcomings of existing event-driven methods: stock-specific event influence and related-stock event influence.
result REST framework achieves higher investment returns compared to baselines.

Extracts biological context from biomedical texts to associate with events.

problem Identifying biological context and associating it with biochemical events in texts.
method Analyzed an annotated corpus and developed classifiers using syntactic, distance, and frequency features.
result Developed and evaluated classifiers for context-event association.

New deep learning method handles rare and imbalanced events in time series.

problem Challenges in event detection in time series data, especially rare and imbalanced events.
method Supervised regression-based deep learning approach that handles various types of events.
result Superior performance across diverse domains, particularly for rare events and imbalanced datasets.

The study uses financial events to predict stock market movements.

problem Predicting stock market movements using financial events.
method Combined event extraction method, BERT/ALBERT enhanced event representation, and extended hierarchical attention network.
result Significantly better accuracies and higher simulated returns compared to state-of-the-art models.