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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,982 papers · 148 categories

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6.3%12.5%18.8%25.0% · Oct 199319922001200920172026
48 results for immersive virtual environment

VR enables professionals to develop deep learning models by moving virtual objects.

problem Challenges in understanding and developing deep learning models.
method Built a VR-based DL development environment where users interact with tangible objects to construct neural networks.
result Users can develop and understand DL models intuitively through VR, with real-time accuracy feedback.

We define virtual immersions, as a generalization of isometric immersions in a pseudo-Riemannian vector space. We show that virtual immersions possess a second fundamental form, which is in general not symmetric. We prove that a manifold admits a virtual immersion with skew symmetric second fundamental form, if and onl…

2017-11-28abs ↗pdf ↗

Study uses sentiment analysis to predict cryptocurrency token returns in virtual reality.

problem Predicting cryptocurrency token returns in virtual reality economies.
method Used BERT for sentiment analysis and developed LSTM models integrating multi-modal features.
result Multi-modal model significantly outperforms price-only baseline in prediction accuracy.

GANs improve building performance model accuracy by integrating occupant behaviors.

problem Discrepancies between design and operation performance in buildings.
method Generative Adversarial Networks (GANs) to learn mixture models combining existing BPMs with occupant behaviors.
result Augmented BPMs significantly outperform existing BPMs in achieving specified performance targets.

The paper introduces the spirality character of the almost fiber part for a closed essentially immersed subsurface of a closed orientable aspherical 3-manifold, which generalizes an invariant due to Rubinstein and Wang. The subsurface is virtually embedded if and only if the almost fiber part is aspiral, and in this ca…

2014-06-18abs ↗pdf ↗

This paper improves route choice models by incorporating contextual factors.

problem Existing route choice models lack consideration of dynamic contextual conditions.
method Knowledge distillation from Stated Choice Experiments in Immersive Virtual Environment.
result High-fidelity route choice models with increased predictive power.

A hyperbolic conjugacy class in the modular group PSL(2,Z) corresponds to a closed geodesic in the modular orbifold. Some of these geodesics virtually bound immersed surfaces, and some do not; the distinction is related to the polyhedral structure in the unit ball of the stable commutator length norm. We prove the foll…

2010-03-07abs ↗pdf ↗

We introduce a new cohomology-theoretic method for classifying generic immersed curves in closed compact surfaces by using Gauss codes. This subsumes a result of J.S. Carter on classifying immersed curves in oriented compact surfaces, and provides a criterion for when an immersion is two-colorable. We note an applicati…

2008-07-08abs ↗pdf ↗

Let S be an immersed horizontal surface in a 3-dimensional graph manifold. We show that the fundamental group of the surface S is quadratically distorted whenever the surface is virtually embedded (i.e., separable) and is exponentially distorted when the surface is not virtually embedded.

2017-03-21abs ↗pdf ↗

We address the question of detecting minimal virtual diagrams with respect to the number of virtual crossings. This problem is closely connected to the problem of detecting the minimal number of additional intersection points for a generic immersion of a singular link in R2R^{2}. We tackle this problem by the so-called…

2008-11-05abs ↗pdf ↗

We consider the following properties of compact oriented irreducible graph-manifolds: to contain a π1π_1-injective surface (immersed, virtually embedded or embedded), be (virtually) fibered over S1S^1, and to carry a metric of nonpositive sectional curvature. It turns out that all these properties can be described from…

2001-12-31abs ↗pdf ↗

We prove that in any hyperbolic orbifold with one boundary component, the product of any hyperbolic fundamental group element with a sufficiently large multiple of the boundary is represented by a geodesic loop that virtually bounds an immersed surface. In the case that the orbifold is a disk, there are some conditions…

2013-12-10abs ↗pdf ↗

Paper proposes a semi-supervised method for detecting concept drift in streaming environments.

problem Detecting concept drift in streaming environments with limited labeled data.
method Utilizes density estimation of posterior probabilities in partially labeled streaming data.
result Demonstrates superior concept drift detection in streaming environments with limited labeled data.

Paper defines doodles on closed surfaces, unifying classical and virtual theories.

problem Classifying doodles on closed surfaces, especially non-orientable ones.
method Introducing twisted virtual doodles, defining twin groups, and proving Alexander- and Markov-type theorems.
result Unified theory of doodles, showing trivial center and residually finite properties.

We show that for certain hyperbolic 3-manifolds, all boundary slopes are slopes of immersed incompressible surfaces, covered by incompressible embeddings in some finite cover. The manifolds include hyperbolic punctured torus bundles and hyperbolic two-bridge knots.

1999-01-09abs ↗pdf ↗

Enhances graph neural networks by creating virtual data examples.

problem Lack of examples to identify optimal graph rationales in graph applications.
method Introduces environment replacement to create virtual data examples and proposes a framework for rationale-environment separation and representation learning.
result Demonstrates the effectiveness and efficiency of the augmentation-based graph rationalization framework on molecular and polymer datasets.

Virtual twin groups map to symmetric groups, revealing automorphism structure.

problem Understanding homomorphisms between virtual twin groups and symmetric groups.
method Using irreducible right-angled Coxeter groups and right-angled Artin groups.
result A complete description of homomorphisms between virtual twin groups and symmetric groups, including the structure of the automorphism group of VTnVT_n.

Paper studies pure virtual twin groups and their automorphisms.

problem Understanding the structure and automorphisms of pure virtual twin groups.
method Analyzes stable isotopy classes of immersed circles on surfaces, extending classical knot theory.
result Proves PVTnPVT_n is an irreducible right-angled Artin group with trivial center and gives its precise presentation.

In recent years, distance education has enjoyed a major boom. Much work at The Open University (OU) has focused on improving retention rates in these modules by providing timely support to students who are at risk of failing the module. In this paper we explore methods for analysing student activity in online virtual l…

2018-11-09abs ↗pdf ↗

CEA augments reinforcement learning by generating counterfactual experiences.

problem Challenges in reinforcement learning, especially out-of-distribution and inefficient exploration.
method CEA uses variational autoencoders to model state transitions and introduces randomness for non-stationarity. It expands learning data through counterfactual inference.
result CEA outperforms SOTA algorithms in diverse environments.

Improves reinforcement learning for complex tasks with sparse feedback.

problem Learning optimal policies from sparse feedback is challenging.
method Three algorithms based on Hindsight Experience Replay (HER) to improve performances.
result Vast improvement in final success rate and sample efficiency.

Doodles were introduced in [R. Fenn and P. Taylor, Introducing doodles, Topology of low-dimensional manifolds, pp. 37--43, Lecture Notes in Math., 722, Springer, Berlin, 1979] but were restricted to embedded circles in the 2-sphere. Khovanov, [M. Khovanov, Doodle groups, Trans. Amer. Math. Soc. 349 (1997), 2297--2315],…

2016-12-27abs ↗pdf ↗

Ribbon 2-knotted objects are locally flat embeddings of surfaces in 4-space which bound immersed 3-manifolds with only ribbon singularities. They appear as topological realizations of welded knotted objects, which is a natural quotient of virtual knot theory. In this paper we consider ribbon tubes and ribbon torus-link…

2014-07-01abs ↗pdf ↗

Optimizes resource allocation for virtualized network functions based on performance profiles.

problem Mapping SLA performance requirements to dynamic virtualized infrastructure resources.
method Profile-based resource allocation using VNF performance datasets and machine learning models.
result A method to predict and recommend optimal resource allocation for network services.

In the present paper, we construct a simple invariant which provides a sliceness obstruction for {\em free knots}. This obstruction provides a new point of view to the problem of studying cobordisms of curves immersed in 2-surfaces, a problem previously studied by Carter, Turaev, Orr, and others. The obstruction to sli…

2010-01-16abs ↗pdf ↗

A machine learning environment for detecting autonomous vehicle corner cases.

problem Testing autonomous driving software in the real world is difficult.
method Connecting CARLA simulation software to TensorFlow and custom AI client software.
result The system can identify situations where AI software fails to understand the scenario.

Neuro-symbolic traders suppress market prices, highlighting risks to stability.

problem Understanding and quantifying the influence of AI-generated financial models on markets.
method Developed virtual neuro-symbolic traders using deep generative models and tested them in a virtual market.
result Neuro-symbolic traders suppress market prices compared to historical data, indicating potential market instability.

Researchers improved Minecraft game performance using imitation learning.

problem Achieving state-of-the-art performance in immersive environments like Minecraft.
method Applied imitation learning to Minecraft, optimizing network architecture, loss function, and data augmentation.
result Reported stronger results than previous experiments, reaching second place in a competition.