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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,051 papers · 148 categories

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48 results for hydrocarbon exploration

Deep learning improves salt deposits segmentation in seismic data.

problem Segmenting salt deposits in seismic reflection data for hydrocarbon exploration.
method A novel deep learning approach combining U-Net with ResNeXt-50 encoder, Spatial-Channel Squeeze & Excitation, Lovasz loss, CoordConv, and Hypercolumn methods.
result Achieved 27th place in Kaggle competition for salt deposits segmentation.

PIML enhances machine learning for subsurface energy systems.

problem Lack of interpretability and domain-specific knowledge in machine learning models.
method Integrates physics principles into data-driven models using deep learning.
result PIML improves model generalization and adherence to physical laws.

Dual neural networks tackle uncertainty in geophysical data.

problem Quantifying and separating epistemic and aleatoric uncertainties in geophysical data.
method Combination of Bayesian Neural Network (BNN) and Artificial Neural Network (ANN).
result Reduces uncertainties in rock and fluid property estimation for better reservoir optimization.

The process of exploring and exploiting Oil and Gas (O&G) generates a lot of data that can bring more efficiency to the industry. The opportunities for using data mining techniques in the "digital oil-field" remain largely unexplored or uncharted. With the high rate of data expansion, companies are scrambling to develo…

2017-05-09abs ↗pdf ↗

DeepFlow uses deep generative models to solve history matching problems.

problem Calibrating reservoir models with transient fluid data.
method Generative adversarial network for property distribution, gradient descent on latent variables, and additional well constraints.
result Solves history matching problems for synthetic reservoir models.

Model predicts methane emissions from oil sands tailing ponds, suggesting significant environmental impact.

problem Estimating methane emissions from inactive oil sands tailing ponds.
method Physics constrained machine learning model using real-time weather data and laboratory experiments.
result Active oil sands tailing ponds emit between 950 to 1500 tonnes of methane per year, equivalent to 6000 gasoline vehicles.

Deep learning predicts fluid flow in porous media, accelerating simulations by orders of magnitude.

problem Accurate simulation of fluid flow in complex porous media requires excessive computational resources.
method Combining deep learning with direct simulation, using Gated U-Net CNNs trained on datasets of 2D and 3D porous media.
result Deep learning predictions can reach over 90% accuracy for permeability estimation and accelerate simulations by orders of magnitude.

A new multi-objective RL framework improves intrinsic exploration performance.

problem Sub-optimal exploration performance due to ad-hoc handling of intrinsic exploration.
method A multi-objective RL framework where both exploration and exploitation are optimized as separate objectives.
result EMU-Q method outperforms classic and other intrinsic RL methods on benchmarks.

Study explores how to efficiently explore communities with limited budget.

problem Maximizing the number of members met with limited budget in community exploration.
method Systematic study from offline optimization to online learning, including greedy methods and upper confidence algorithms.
result Achieved logarithmic and constant regret bounds in online learning setting.

This work learns latent representations to speed up exploration in complex environments.

problem Challenging exploration in high-dimensional state and action spaces with sparse rewards.
method Representation learning using prior experience to learn effective latent representations.
result Learned latent representations reduce the dimensionality of the search space for effective exploration.

Go-Explore improves performance on hard-exploration problems in Atari games.

problem Challenges in reinforcement learning, especially with sparse or deceptive rewards.
method Exploits principles of remembering states, returning to promising states, and solving simulated environments.
result Scores significantly higher than previous state-of-the-art on Montezuma's Revenge and Pitfall.

This work tackles the exploration-exploitation dilemma in RL by developing optimal policies that are inherently exploration-conscious.

problem The exploration-exploitation tradeoff in Reinforcement Learning, where policies need to balance new action exploration with past experience exploitation.
method Developed exploration-conscious criteria that result in optimal policies, solving these criteria by solving a surrogate Markov Decision Process.
result Demonstrated superior performance of exploration-conscious RL algorithms compared to non-exploration-conscious counterparts in both discrete and continuous action spaces.

R3L uses planning algorithms to efficiently explore sparse reward environments.

problem Balancing exploration and exploitation in sparse reward reinforcement learning.
method Formulate exploration as a search problem using RRT, leverage demonstrations from initial solutions to refine RL policy.
result R3L outperforms classic and intrinsic exploration techniques, requiring fewer samples and achieving better asymptotic performance.

New exploration bonuses improve reinforcement learning efficiency.

problem Efficient exploration in unknown environments with limited feedback.
method Improved exploration bonuses scaling with 1/n and improved stopping time analysis.
result Faster learning rates and improved sample complexity in pure-exploration settings.

New findings on when to use action space exploration in reinforcement learning.

problem Understanding when to use action space exploration over traditional methods.
method Theoretical analysis and empirical testing of simple exploration methods.
result Exploration in action space is preferred when parametric complexity exceeds action space dimensionality and horizon length.

Proposes a method to avoid excessive exploration in reinforcement learning.

problem Avoiding excessive exploration in reinforcement learning to deploy it in practice.
method Designs a novel algorithm using UCB reinforcement learning policy with adaptive exploration constraints.
result Proves that the approach remains conservative while minimizing regret in tabular settings and validates on real-world tasks.

New algorithm reduces regret by allowing free exploration in multi-armed bandits.

problem Designing an adaptive policy to minimize regret with a free exploration budget.
method Introduced (α,β)(α,β)-probably saving policies and a two-phase algorithm UFE-KLUCB-H.
result UFE-KLUCB-H accumulates strictly less regret than non-free exploration policies.

The paper tackles pure exploration in multi-armed bandits with low rank structure using oblivious sampling.

problem Pure exploration in multi-armed bandits with low rank reward sequences.
method The approach involves separating the exploration strategy from feedback, using oblivious sampling, and incorporating kernel information of reward vectors.
result Efficient algorithms with regret bound O(d(lnN)/n)O(d\sqrt{(\ln N)/n}) for both time-varying and fixed cases, with a lower bound gap of O(lnN)O(\sqrt{\ln N}).

The paper evaluates various bonus-based exploration methods in the ALE and finds limited improvement in performance.

problem Improving exploration in reinforcement learning algorithms, especially in challenging games.
method Empirical evaluation of different reward bonuses on the Arcade Learning Environment.
result Recently developed bonus-based exploration methods do not significantly improve performance in challenging games.

MAME models a separate exploration policy for faster adaptation.

problem Efficient exploration strategies for quick task adaptation in meta-reinforcement learning.
method Explicitly models a separate exploration policy for task distribution, using self-supervised or supervised learning objectives for adaptation.
result Superior performance compared to prior works in meta-reinforcement learning.

Regularization-induced exploration improves contextual bandit performance.

problem Complex reward models in real-world contextual bandits are hard to explore effectively.
method Regularization-induced exploration using stochasticity in cross-validation.
result Regularization-induced exploration leads to reliable exploration in large-scale business environments.

The paper proposes an algorithm to learn efficient and effective exploration policies in reinforcement learning.

problem Balancing exploration and exploitation in reinforcement learning.
method Formalized a counterfactual metric for exploration utility and used meta-learning to learn an end-to-end exploration policy.
result Demonstrated improved performance in high-dimensional control tasks in MuJoCo simulator compared to previous methods.

MADE improves exploration in RL by maximizing deviation from explored regions.

problem Efficient exploration in high-dimensional RL tasks with sparse rewards.
method Proposes a new exploration approach via maximizing the deviation of the occupancy of the next policy from explored regions, adding it as an adaptive regularizer to the RL objective.
result Significantly improves sample efficiency in navigation and locomotion tasks.

Maximizes Rényi entropy for efficient exploration in reward-free RL.

problem Challenges of exploration in reward-free reinforcement learning.
method Maximizes Rényi entropy over state-action space in exploration phase; uses batch RL for planning phase.
result Effective and sample-efficient exploration leading to superior policies.

A new exploration method for RL using parameter space noise.

problem Improving exploration in deep reinforcement learning.
method Switching isotropic and directional exploration in parameter space with parameter space noise.
result The proposed method achieves competitive results and better performance in sparse reward environments.

VASE uses Bayesian neural networks to improve exploration in sparse reward environments.

problem Exploration in environments with continuous control and sparse rewards.
method VASE uses a Bayesian neural network model of the environment dynamics and variational inference to alternately update the model's accuracy and policy.
result VASE outperforms other surprise-based exploration techniques in continuous control sparse reward environments.

This work uses model uncertainty for efficient exploration in sparse reward environments.

problem Challenging exploration in sparse reward reinforcement learning environments.
method Implicit generative modeling approach to estimate Bayesian uncertainty of the agent's belief of the environment dynamics.
result Our implicit generative model consistently outperforms competing approaches in data efficiency for exploration.

Directed exploration improves reinforcement learning efficiency and robustness.

problem Achieving good sample efficiency in reinforcement learning with efficient exploration.
method Directed exploration through goal-conditioned policies that are independent of uncertainty.
result Directed exploration is more efficient and robust to uncertainty than reward bonuses.