A fair reward system boosts participation in federated learning.
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A new algorithm for bandits with hierarchical rewards.
AIRL learns robust, generalizable reward functions from demonstrations.
In this work, we provide theoretical guarantees for reward decomposition in deterministic MDPs. Reward decomposition is a special case of Hierarchical Reinforcement Learning, that allows one to learn many policies in parallel and combine them into a composite solution. Our approach builds on mapping this problem into a…
New algorithm reduces regret in multi-armed bandit problems with Gaussian rewards.
New algorithm tracks changes in infinite action space rewards.
Learning an optimal policy from a multi-modal reward function is a challenging problem in reinforcement learning (RL). Hierarchical RL (HRL) tackles this problem by learning a hierarchical policy, where multiple option policies are in charge of different strategies corresponding to modes of a reward function and a gati…
We describe a novel extension of soft actor-critics for hierarchical Deep Q-Networks (HDQN) architectures using mutual information metric. The proposed extension provides a suitable framework for encouraging explorations in such hierarchical networks. A natural utilization of this framework is an adversarial setting, w…
New method uses LLMs to generate detailed scientific hypotheses.
Abstract MDPs enable strategic exploration and fast reward transfer in complex environments.
Eikonal-Constrained QRL improves goal-reaching in reinforcement learning.
Curious hierarchical reinforcement learning improves learning performance.
Exploration in sparse reward reinforcement learning remains an open challenge. Many state-of-the-art methods use intrinsic motivation to complement the sparse extrinsic reward signal, giving the agent more opportunities to receive feedback during exploration. Commonly these signals are added as bonus rewards, which res…
Director learns hierarchical behaviors from pixels, outperforming exploration methods.
Align-RUDDER improves reinforcement learning with few demonstrations by redistributing rewards.
Proves EM algorithm guarantees for hierarchical imitation learning.
We study how to effectively leverage expert feedback to learn sequential decision-making policies. We focus on problems with sparse rewards and long time horizons, which typically pose significant challenges in reinforcement learning. We propose an algorithmic framework, called hierarchical guidance, that leverages the…
Reinforcement learning in complex environments is a challenging problem. In particular, the success of reinforcement learning algorithms depends on a well-designed reward function. Inverse reinforcement learning (IRL) solves the problem of recovering reward functions from expert demonstrations. In this paper, we solve …
Open-domain dialog generation is a challenging problem; maximum likelihood training can lead to repetitive outputs, models have difficulty tracking long-term conversational goals, and training on standard movie or online datasets may lead to the generation of inappropriate, biased, or offensive text. Reinforcement Lear…
New model tackles causal bandits with dependent variables.
Solving tasks with sparse rewards is one of the most important challenges in reinforcement learning. In the single-agent setting, this challenge is addressed by introducing intrinsic rewards that motivate agents to explore unseen regions of their state spaces; however, applying these techniques naively to the multi-age…
New algorithm prevents strategic replication in multi-armed bandit problems.
Human players in professional team sports achieve high level coordination by dynamically choosing complementary skills and executing primitive actions to perform these skills. As a step toward creating intelligent agents with this capability for fully cooperative multi-agent settings, we propose a two-level hierarchica…
We introduce agents that use object-oriented reasoning to consider alternate states of the world in order to more quickly find solutions to problems. Specifically, a hierarchical controller directs a low-level agent to behave as if objects in the scene were added, deleted, or modified. The actions taken by the controll…
Hierarchical reinforcement learning is a promising approach to tackle long-horizon decision-making problems with sparse rewards. Unfortunately, most methods still decouple the lower-level skill acquisition process and the training of a higher level that controls the skills in a new task. Leaving the skills fixed can le…
We introduce an algorithm for model-based hierarchical reinforcement learning to acquire self-contained transition and reward models suitable for probabilistic planning at multiple levels of abstraction. We call this framework Planning with Abstract Learned Models (PALM). By representing subtasks symbolically using a n…
In this work, we introduce Graph Pointer Networks (GPNs) trained using reinforcement learning (RL) for tackling the traveling salesman problem (TSP). GPNs build upon Pointer Networks by introducing a graph embedding layer on the input, which captures relationships between nodes. Furthermore, to approximate solutions to…
Most previous studies on multi-agent reinforcement learning focus on deriving decentralized and cooperative policies to maximize a common reward and rarely consider the transferability of trained policies to new tasks. This prevents such policies from being applied to more complex multi-agent tasks. To resolve these li…
Improved RL training for DMs reduces mode collapse and preserves diversity.
In this work, we take a representation learning perspective on hierarchical reinforcement learning, where the problem of learning lower layers in a hierarchy is transformed into the problem of learning trajectory-level generative models. We show that we can learn continuous latent representations of trajectories, which…
Hierarchical Reinforcement Learning (HRL) exploits temporally extended actions, or options, to make decisions from a higher-dimensional perspective to alleviate the sparse reward problem, one of the most challenging problems in reinforcement learning. The majority of existing HRL algorithms require either significant m…
HiDe learns hierarchical control for complex tasks by separating planning and control.
Reinforcement Learning (RL) algorithms can suffer from poor sample efficiency when rewards are delayed and sparse. We introduce a solution that enables agents to learn temporally extended actions at multiple levels of abstraction in a sample efficient and automated fashion. Our approach combines universal value functio…
This paper investigates generalisation in multi-agent games, where the generality of the agent can be evaluated by playing against opponents it hasn't seen during training. We propose two new games with concealed information and complex, non-transitive reward structure (think rock/paper/scissors). It turns out that mos…
In this study, we investigate the use of global information to speed up the learning process and increase the cumulative rewards of reinforcement learning (RL) in competition tasks. Within the actor-critic RL, we introduce multiple cooperative critics from two levels of the hierarchy and propose a reinforcement learnin…
HATCH learns optimal recommendations with resource constraints.
Building agents that can explore their environments intelligently is a challenging open problem. In this paper, we make a step towards understanding how a hierarchical design of the agent's policy can affect its exploration capabilities. First, we design EscapeRoom environments, where the agent must figure out how to n…
One of the key challenges in applying reinforcement learning to real-life problems is that the amount of train-and-error required to learn a good policy increases drastically as the task becomes complex. One potential solution to this problem is to combine reinforcement learning with automated symbol planning and utili…
ARC algorithm optimizes dynamic pricing with correlated observations.
We introduce Compositional Imitation Learning and Execution (CompILE): a framework for learning reusable, variable-length segments of hierarchically-structured behavior from demonstration data. CompILE uses a novel unsupervised, fully-differentiable sequence segmentation module to learn latent encodings of sequential d…
RL agents learn from a few tasks to generalize to new ones.
Fairness is essential for human society, contributing to stability and productivity. Similarly, fairness is also the key for many multi-agent systems. Taking fairness into multi-agent learning could help multi-agent systems become both efficient and stable. However, learning efficiency and fairness simultaneously is a …
Survey of methods for learning from observation without requiring expert actions.
A new algorithm for selecting top-k arms in extreme contextual bandits with improved efficiency.
Building systems that autonomously create temporal abstractions from data is a key challenge in scaling learning and planning in reinforcement learning. One popular approach for addressing this challenge is the options framework (Sutton et al., 1999). However, only recently in (Bacon et al., 2017) was a policy gradient…
Previous work in hierarchical reinforcement learning has faced a dilemma: either ignore the values of different possible exit states from a subroutine, thereby risking suboptimal behavior, or represent those values explicitly thereby incurring a possibly large representation cost because exit values refer to nonlocal a…
Stochastic Lipschitz bandit algorithms balance exploration and exploitation, and have been used for a variety of important task domains. In this paper, we present a framework for Lipschitz bandit methods that adaptively learns partitions of context- and arm-space. Due to this flexibility, the algorithm is able to effic…
We present a reinforcement learning approach for detecting objects within an image. Our approach performs a step-wise deformation of a bounding box with the goal of tightly framing the object. It uses a hierarchical tree-like representation of predefined region candidates, which the agent can zoom in on. This reduces t…