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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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3775112149 · Jun 202019922001200920172026
48 results for hidden rewards

Direct approach for handling contextual bandits with latent state dynamics.

problem Handling contextual bandits with latent state dynamics, especially when rewards depend on posterior probabilities of hidden states.
method Direct reduction to standard linear contextual bandits, extended analysis of HMM parameters, periodic update of reward-model parameters.
result Periodic update of reward-model parameters allows handling complex dependencies in hidden states.

SWIFT learns intrinsic rewards from LLM hidden states for efficient best-of-N sampling.

problem Efficiency and scalability of reward models for LLMs.
method SWIFT (Simple Weighted Intrinsic Feedback Technique) learns a reward function directly from LLM hidden states.
result SWIFT outperforms existing baselines by 12.7% on MATH dataset while using less than 0.005% of their parameters.

This study proposes hidden state curiosity to enhance RL models' resilience against noise.

problem Curiosity traps in RL models distract agents from discovering novel experiences.
method Proposed hidden state curiosity based on the Free Energy Principle to reward agents for KL divergence between predictive priors and posteriors.
result Agents with hidden state curiosity are more resilient against curiosity traps compared to those with prediction error curiosity.

This paper addresses reward estimation and incentive design for agents with hidden rewards.

problem Estimating and incentivizing agents with unknown rewards in a learning setting.
method Repeated adverse selection game with a self-interested learning agent and a learning principal. Introduces an estimator for consistent reward estimation and a data-driven incentive policy.
result Finite-sample consistency of the estimator and a rigorous regret bound for the principal.

The study analyzes how neural reward models learn features for policy optimization in a Gaussian single-index model.

problem Reward modeling in policy optimization and its impact on downstream value.
method Two-stage neural reward model: first learns hidden direction, then fits readout layer.
result For any feature-learning temperature above a dimension-free threshold, a constant fraction of neurons recover the hidden direction.

Study of multi-armed bandits with state-switching rewards using Markov models.

problem Multi-armed bandit problem with state-switching rewards.
method Spectral method-of-moments estimations for hidden Markov models, belief error control, upper-confidence-bound methods.
result Upper bound of O(T2/3logT)O(T^{2/3}\sqrt{\log T}) for the learning algorithm performance.

Proposes a new theoretical framework for PbRL that requires less human feedback.

problem Lack of theoretical work capturing practical PbRL frameworks.
method Introduces a reward-agnostic PbRL framework that acquires exploratory trajectories before human feedback.
result Demonstrates improved sample complexity for learning optimal policies in linear and low-rank MDPs.

Language models perform worse with implicit reward models than explicit ones.

problem Understanding why implicit reward models generalize worse than explicit ones.
method Investigated the root cause of the generalization gap between IM-RMs and EX-RMs.
result Implicit reward models rely more on superficial token-level cues, leading to worse generalization.

Study symmetric linear bandits with hidden symmetry, achieving improved regret bounds.

problem High-dimensional linear bandits with hidden symmetry.
method Model selection within low-dimensional subspaces to learn hidden symmetry.
result Achieved improved regret bounds of O(d02/3T2/3log(d)) O(d_0^{2/3} T^{2/3} \log(d)) and O(d0Tlog(d)) O(d_0\sqrt{T\log(d)} ).

New method for RL with general utilities using variational policy gradient.

problem Optimizing policies with general concave utility functions in RL.
method Derives Variational Policy Gradient Theorem, develops variational Monte Carlo gradient estimation algorithm.
result Global convergence to optimal policy for general objectives, exponential convergence under strong convexity.

We consider the problem of learning to behave optimally in a Markov Decision Process when a reward function is not specified, but instead we have access to a set of demonstrators of varying performance. We assume the demonstrators are classified into one of k ranks, and use ideas from ordinal regression to find a rewar…

2019-07-31abs ↗pdf ↗

A RL framework selects features to balance bias and accuracy dynamically.

problem Bias in automated feature selection when predictors are correlated.
method Multi-component reward function with policy gradient for dynamic regularization and bias mitigation.
result Model balances fairness and accuracy during training.

We consider a planning problem where the dynamics and rewards of the environment depend on a hidden static parameter referred to as the context. The objective is to learn a strategy that maximizes the accumulated reward across all contexts. The new model, called Contextual Markov Decision Process (CMDP), can model a cu…

2015-02-08abs ↗pdf ↗

Recent work has identified that classification models implemented as neural networks are vulnerable to data-poisoning and Trojan attacks at training time. In this work, we show that these training-time vulnerabilities extend to deep reinforcement learning (DRL) agents and can be exploited by an adversary with access to…

2019-03-01abs ↗pdf ↗

LaTRO optimizes latent reasoning in LLMs without external reward.

problem Training LLMs to perform complex reasoning tasks.
method Formulates reasoning as latent distribution sampling and optimizes via variational approaches.
result LLMs improve reasoning and evaluation quality through self-improvement.

Study on multi-agent decision making complexity, showing sample efficiency gaps.

problem Understanding sample efficiency in multi-agent decision making.
method General framework for interactive decision making, focusing on equilibrium computation.
result No 'reasonable' complexity measure can close gaps between single and multiple agents.

We propose a new reinforcement learning algorithm for partially observable Markov decision processes (POMDP) based on spectral decomposition methods. While spectral methods have been previously employed for consistent learning of (passive) latent variable models such as hidden Markov models, POMDPs are more challenging…

2016-02-25abs ↗pdf ↗

This paper introduces a new approach to finding knots and links with hidden symmetries using "hidden extensions", a class of hidden symmetries defined here. We exhibit a family of tangle complements in the ball whose boundaries have symmetries with hidden extensions, then we further extend these to hidden symmetries of…

2015-01-04abs ↗pdf ↗

Reward hacking exploits misspecified rewards, affecting agent capabilities and true performance.

problem Reward hacking in RL models exploiting reward misspecifications.
method Constructed four RL environments with misspecified rewards; analyzed agent capabilities and behavior.
result More capable agents exploit reward misspecifications, achieving higher proxy reward but lower true reward.

Paper introduces PRMs to learn non-Markovian stochastic rewards for reinforcement learning.

problem Lack of structured representation for non-Markovian stochastic rewards in reinforcement learning.
method Introduces probabilistic reward machines (PRMs) and presents an algorithm to learn them from decision processes.
result Algorithm proves correct and convergent for learning PRMs from decision processes.

We propose and study a new model for reinforcement learning with rich observations, generalizing contextual bandits to sequential decision making. These models require an agent to take actions based on observations (features) with the goal of achieving long-term performance competitive with a large set of policies. To …

2016-02-08abs ↗pdf ↗

Self-supervised reward prediction improves RL in sparse reward settings.

problem Data efficiency and sparse reward signals in reinforcement learning.
method Learning a state representation for reward prediction and using it to shape rewards.
result Self-supervised reward prediction enhances RL algorithms in single-goal environments.

The study categorizes reward errors in reinforcement learning, finding some can be beneficial.

problem Training language models with imperfect proxy rewards.
method Theoretical analysis of policy gradient optimization and categorization of reward errors.
result Reward errors can be benign or even beneficial, preventing policy from stalling.

Reward collapse occurs when ranking-based reward models yield uniform rewards for different prompts.

problem Reward collapse in aligning large language models with human preferences.
method Introduced a prompt-aware optimization scheme to derive closed-form expressions for reward distributions.
result Our prompt-aware utility functions significantly alleviate reward collapse during training.

Proposes a method to boost deep reinforcement learning with sparse rewards.

problem Challenges in learning complex behaviors with long horizons and sparse rewards.
method Predictive coding for reward shaping.
result Achieves better learning by providing reward signals that understand environment dynamics and emphasize useful features.

Action guidance helps agents learn true objectives in games with sparse rewards.

problem Training agents in games with sparse rewards requires significant exploration.
method Action guidance, a novel technique that combines exploration with reward shaping.
result Action guidance enables agents to optimize true objectives efficiently.

We introduce a stochastic contextual bandit model where at each time step the environment chooses a distribution over a context set and samples the context from this distribution. The learner observes only the context distribution while the exact context realization remains hidden. This allows for a broad range of appl…

2019-06-06abs ↗pdf ↗

New RL method uses distance between states instead of rewards for sparse reward environments.

problem Sparse rewards or non-reward environments in reinforcement learning.
method Uses goal-distance gradient and bridge point planning for policy improvement.
result Significantly better performance on sparse reward and local optimal problems in complex environments.

Paper proposes RRD to learn proxy rewards for sparse delayed rewards in episodic reinforcement learning.

problem Learning from sparse and delayed rewards in reinforcement learning.
method Randomized Return Decomposition (RRD) algorithm to redistribute rewards.
result Substantial improvement over baseline algorithms in experiments.

Learning reward functions from data is a promising path towards achieving scalable Reinforcement Learning (RL) for robotics. However, a major challenge in training agents from learned reward models is that the agent can learn to exploit errors in the reward model to achieve high reward behaviors that do not correspond …

2019-11-01abs ↗pdf ↗

Enhances reward specification in RL with a novel language-based approach.

problem Reward specification in RL can lead to unintended, potentially harmful behaviours.
method Developed a novel class of language-based Reward Machines using RML's built-in memory.
result Can specify non-regular, non-Markovian reward functions for complex tasks.

Reward tweaking optimizes behavior for long-term goals by adjusting the reward function.

problem Optimizing behavior for long-term goals in reinforcement learning with unstable long planning horizons.
method Reward tweaking learns a surrogate reward function that induces optimal behavior for the original task.
result Reward tweaking guides agents towards better long-term returns while planning for short horizons.

We propose a generic, Bayesian, information geometric approach to the exploration--exploitation trade-off in multi-armed bandit problems. Our approach, BelMan, uniformly supports pure exploration, exploration--exploitation, and two-phase bandit problems. The knowledge on bandit arms and their reward distributions is su…

2018-05-04abs ↗pdf ↗