Research
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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,291 papers · 148 categories

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25507499 · May 202619922001200920182026
48 results for heterogeneous teams

Reinforcement learning for diverse robotic teams with PALO bounds.

problem Optimizing coordination among varied robotic platforms with shared goals.
method Two templates for learning factored rewards with PALO bounds, including policy space pruning.
result MCES-FMP yields improved policies in fewer samples compared to other methods.

This paper proposes a decentralized reinforcement learning method for multi-agent resource allocation.

problem Allocating heterogeneous resources among multiple agents in a decentralized manner.
method Liquid-Graph-Time Clustering-IPPO, integrating dynamic cluster consensus.
result LGTC-IPPO achieves more stable rewards, better coordination, and robust performance.

Attackers can significantly reduce team rewards in cooperative multi-agent reinforcement learning.

problem Robustness of cooperative multi-agent reinforcement learning to adversaries.
method Novel attack method involving training a policy network and using targeted adversarial examples.
result Reduces team reward from 20 to 9.4 by attacking a single agent, reducing winning rate from 98.9% to 0%.

Paper studies competitive networks where teams aim to minimize their own objectives, adapting to each other's strategies.

problem Competitive networks where teams have conflicting objectives.
method Proposes diffusion learning algorithms for two classes of network games: zero-sum and non-zero-sum.
result Stability performance of proposed algorithms analyzed and demonstrated through experiments.

Machine learning for ASD diagnosis using morphological MRI networks.

problem Challenging to diagnose ASD using MRI due to heterogeneity and incomplete network neuroscience.
method Crowdsourced Kaggle competition to develop and benchmark ML pipelines.
result First-ranked team achieved 70% accuracy, 72.5% sensitivity, and 67.5% specificity.

The paper analyzes team formation on online platforms, tackling the exploration vs. exploitation dilemma.

problem Matching workers with tasks on online platforms, especially complex ones.
method Analyzed two settings: strongest member vs. weakest member, using regret bounds and optimal algorithms.
result Established fundamental regret bounds and designed near-optimal algorithms for team matchings.

Predict sepsis early from EHR data with aggregated clinical events.

problem Predict sepsis from clinical data in EHR with temporal interactions.
method Aggregates heterogeneous clinical events, captures temporal interactions with LSTM.
result Achieved high utility score (0.321) in PhysioNet/Computing in Cardiology Challenge 2019.

Develops a deep learning architecture for rich-item recommendations.

problem Rich data structures with multiple entity types and side-information.
method General formulation, multiple graph-CNN based architecture (AL-GCN), ranking metric pAp@k.
result 5-6% points more accurate than production models in real-world applications.

Technology offers new ways to measure the locations of the players and of the ball in sports. This translates to the trajectories the ball takes on the field as a result of the tactics the team applies. The challenge professionals in soccer are facing is to take the reverse path: given the trajectories of the ball is i…

2015-08-10abs ↗pdf ↗

CGAs estimate team performance from data, simplifying SV computation.

problem Predicting and rewarding team performance using game theory.
method Cooperative game abstractions (CGAs) for estimating characteristic functions from data.
result CGAs enable linear-time computation of Shapley Value for team contributions.

The study uses unsupervised machine learning to identify top European football teams.

problem Selecting teams for the new European football Super League.
method Used Laplacian eigenmaps clustering on performance data.
result Successfully identified four clusters of teams based on performance metrics.

New approach for open ad hoc teamwork using graph-based policy learning.

problem Designing autonomous agents to collaborate with changing teams without prior coordination.
method Graph-based policy learning to adapt to dynamic team compositions.
result Successfully models the effects of other agents, leading to robust adaptation and superior performance.

The paper offers algorithms for managing freelancers and in-house workers in online labor markets.

problem Managing freelancers and in-house workers in online labor markets efficiently.
method Developed algorithms for team formation with outsourcing in an online setting.
result Efficient online algorithms for minimizing costs in hiring and outsourcing.

MERL uses evolutionary and gradient-based methods to optimize sparse team-based and dense agent-specific rewards in multiagent coordination.

problem Training multiagent reinforcement learning policies on sparse team-based rewards is difficult and relying solely on agent-specific rewards is sub-optimal.
method MERL employs a split-level training platform with an evolutionary algorithm and a gradient-based optimizer, transferring skills between the two processes.
result MERL significantly outperforms state-of-the-art methods on coordination benchmarks.

This review explores ML in predicting team sport outcomes, identifying successful strategies and themes.

problem Predicting outcomes in team sports using machine learning.
method Survey of studies from 1996 to 2019, analyzing ML algorithms and their accuracies.
result Identifies common themes and strategies for future research in predicting team sport outcomes.

Study fair team formation in online labor marketplaces.

problem Design fair algorithms for team formation in online labor marketplaces.
method Define and analyze the Fair Team Formation problem, provide inapproximability results, and develop four algorithms.
result Developed four algorithms for fair team formation in online labor marketplaces.

The study develops methods to summarize team passing strategies from soccer data.

problem Modeling spatial passing networks across multiple games with varying positions.
method Multiresolution tensor decomposition and Poisson nonnegative block term decomposition.
result Automatic production of network motifs at different levels of detail.

Study analyzes financial distributions and inequality in professional cycling teams.

problem Financial inequality and concentration among cycling teams.
method Rank-size law and various inequality indices applied to Tour de France data.
result Financial gains distribution is hyperbolic with a decay exponent of about -1, contrary to Pareto principle.

The paper sorts big data by revealed preferences, improving consumer and policy decisions.

problem Sorting diverse consumer preferences for big data objects like colleges.
method Endogenous weighting of revealed preferences, considering spillover effects.
result Consistent steady-state solution to counterbalance equilibrium.

We study the relationship between social media output and National Football League (NFL) games, using a dataset containing messages from Twitter and NFL game statistics. Specifically, we consider tweets pertaining to specific teams and games in the NFL season and use them alongside statistical game data to build predic…

2013-10-25abs ↗pdf ↗

We propose an original model for inferring team strengths using a Markov Random Field, which can be used to generate historical estimates of the offensive and defensive strengths of a team over time. This model was designed to be applied to sports such as soccer or hockey, in which contest outcomes take value in a limi…

2013-05-09abs ↗pdf ↗

MOBA-Slice evaluates team advantage in MOBA games using neural networks.

problem Difficulty in evaluating and predicting MOBA game outcomes.
method Time slice based evaluation framework using neural networks.
result MOBA-Slice outperforms existing methods in predicting game results and remaining time.

AI benchmarks evaluate football team performance using generative models.

problem Evaluating human performance in complex interactive tasks is error-prone and unreliable.
method Trained Conditional VRNN Model on player and ball tracking data to imitate and predict team interactions.
result Trained model as a useful benchmark for evaluating team performance in football.

Proposes RPG-RT for red-teaming T2I models without internal access.

problem Evaluating T2I models' security through red-teaming is challenging due to their closed-source nature and unknown defense mechanisms.
method Integrates LLM and rule-based preference modeling to dynamically adapt to unknown defense mechanisms.
result Demonstrates superior and practical approach for red-teaming T2I models.

Agents learn to cooperate by exchanging messages in a shared graph model.

problem Creating effective multi-agent cooperation in unknown environments.
method Shared agent-entity graph, multi-agent reinforcement learning, invariant to team size and permutation.
result Decentralized multi-agent systems can quickly transfer learned policies to different team sizes.