Multiple-step lookahead policies have demonstrated high empirical competence in Reinforcement Learning, via the use of Monte Carlo Tree Search or Model Predictive Control. In a recent work \cite{efroni2018beyond}, multiple-step greedy policies and their use in vanilla Policy Iteration algorithms were proposed and analy…
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Study on rapid policy changes in reinforcement learning.
We propose a new concept named adaptive submodularity ratio to study the greedy policy for sequential decision making. While the greedy policy is known to perform well for a wide variety of adaptive stochastic optimization problems in practice, its theoretical properties have been analyzed only for a limited class of p…
Greedy policy maximizes information in unknown linear systems.
Enhances PMD with lookahead to improve RL performance.
Greedy policies perform poorly in imperfectly observed contextual bandits.
Recent successful deep reinforcement learning algorithms, such as Trust Region Policy Optimization (TRPO) or Proximal Policy Optimization (PPO), are fundamentally variations of conservative policy iteration (CPI). These algorithms iterate policy evaluation followed by a softened policy improvement step. As so, they are…
A major problem in data augmentation is to ensure that the generated new samples cover the search space. This is a challenging problem and requires exploration for data augmentation policies to ensure their effectiveness in covering the search space. In this paper, we propose Greedy AutoAugment as a highly efficient se…
Paper analyzes Greedy-GQ for reinforcement learning with Markovian noise.
Optimizes state monitoring in Markovian systems with cost constraints.
Entropy regularization improves policy optimization in reinforcement learning.
New distributions allow greedy arm selection in sparse bandit problems.
Off-policy reinforcement learning with eligibility traces is challenging because of the discrepancy between target policy and behavior policy. One common approach is to measure the difference between two policies in a probabilistic way, such as importance sampling and tree-backup. However, existing off-policy learning …
Paper proposes an -policy gradient for online pricing, reducing regret to .
Simple policy search outperforms advanced learnable test-time augmentation techniques.
DSPI connects natural policy gradient to policy iteration, proving global convergence.
This paper analyzes the sample complexity of two timescale reinforcement learning algorithms.
ETGL-DDPG improves DDPG for sparse reward control with new exploration and replay techniques.
ConQUR tackles delusional bias in deep Q-learning, improving performance in Atari games.
Bayesian approach improves -greedy exploration in RL.
We propose a policy improvement algorithm for Reinforcement Learning (RL) which is called Rerouted Behavior Improvement (RBI). RBI is designed to take into account the evaluation errors of the Q-function. Such errors are common in RL when learning the -value from finite past experience data. Greedy policies or even …
Improved Thompson Sampling for Bayesian Optimization.
Many policy gradient methods are variants of Actor-Critic (AC), where a value function (critic) is learned to facilitate updating the parameterized policy (actor). The update to the actor involves a log-likelihood update weighted by the action-values, with the addition of entropy regularization for soft variants. In th…
Real Time Dynamic Programming (RTDP) is an online algorithm based on Dynamic Programming (DP) that acts by 1-step greedy planning. Unlike DP, RTDP does not require access to the entire state space, i.e., it explicitly handles the exploration. This fact makes RTDP particularly appealing when the state space is large and…
Cramming method evaluates learned policies from contextual bandits efficiently.
Multi-step greedy policies have been extensively used in model-based reinforcement learning (RL), both when a model of the environment is available (e.g.,~in the game of Go) and when it is learned. In this paper, we explore their benefits in model-free RL, when employed using multi-step dynamic programming algorithms: …
Bayesian sOED uses PG reinforcement learning for efficient experiment design.
New guarantees for adaptive combinatorial maximization with various objectives.
This paper investigates a type of instability that is linked to the greedy policy improvement in approximated reinforcement learning. We show empirically that non-deterministic policy improvement can stabilize methods like LSPI by controlling the improvements' stochasticity. Additionally we show that a suitable represe…
Study uses PPLs to model and forecast COVID-19 spread and policy interventions.
We analyze the problem of learning a single user's preferences in an active learning setting, sequentially and adaptively querying the user over a finite time horizon. Learning is conducted via choice-based queries, where the user selects her preferred option among a small subset of offered alternatives. These queries …
Proposes H-UCRL for efficient model-based RL with sublinear regret.
A new RL approach learns near-equivalent actions for healthcare decisions.
This work improves RLHF performance guarantees using greedy sampling.
The design of multiple experiments is commonly undertaken via suboptimal strategies, such as batch (open-loop) design that omits feedback or greedy (myopic) design that does not account for future effects. This paper introduces new strategies for the optimal design of sequential experiments. First, we rigorously formul…
New RL theory predicts deep RL success based on greedy actions under random policies.
In this paper, we consider adaptive decision-making problems for stochastic state estimation with partial observations. First, we introduce the concept of weak adaptive submodularity, a generalization of adaptive submodularity, which has found great success in solving challenging adaptive state estimation problems. The…
This paper investigates trajectory tracking problem for a class of underactuated autonomous underwater vehicles (AUVs) with unknown dynamics and constrained inputs. Different from existing policy gradient methods which employ single actor-critic but cannot realize satisfactory tracking control accuracy and stable learn…
GNMC reduces XCSF population size while preserving function approximation and policy accuracy.
The question of how to explore, i.e., take actions with uncertain outcomes to learn about possible future rewards, is a key question in reinforcement learning (RL). Here, we show a surprising result: We show that Q-learning with nonlinear Q-function and no explicit exploration (i.e., a purely greedy policy) can learn s…
New method learns decisions from collective preferences without individual covariates.
Simplifies RL training with fewer techniques, reducing bias and instability.
The famous Policy Iteration algorithm alternates between policy improvement and policy evaluation. Implementations of this algorithm with several variants of the latter evaluation stage, e.g, -step and trace-based returns, have been analyzed in previous works. However, the case of multiple-step lookahead policy impr…
State-of-the-art efficient model-based Reinforcement Learning (RL) algorithms typically act by iteratively solving empirical models, i.e., by performing \emph{full-planning} on Markov Decision Processes (MDPs) built by the gathered experience. In this paper, we focus on model-based RL in the finite-state finite-horizon…
Study improves CTS's approximation regret for combinatorial bandits.
SymCircuit learns PC structure via entropy-regularized RL, improving inference efficiency and accuracy.
New algorithm for reinforcement learning reduces complexity and guarantees convergence.
GPE algorithm optimizes nonparametric contextual bandits with efficient regret bounds.