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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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63126188251 · Jun 202019922001200920172026
48 results for greedy exploration

The contextual bandit literature has traditionally focused on algorithms that address the exploration-exploitation tradeoff. In particular, greedy algorithms that exploit current estimates without any exploration may be sub-optimal in general. However, exploration-free greedy algorithms are desirable in practical setti…

2017-04-28abs ↗pdf ↗

Greedy algorithm nearly outperforms exploration in contextual bandits.

problem Balancing exploration and exploitation in online learning.
method Smoothed analysis of the greedy algorithm in linear contextual bandits.
result Greedy algorithm nearly matches Bayesian regret rate under diversity conditions, with regret at most O(T1/3)O(T^{1/3}).

Bayesian approach improves ε\varepsilon-greedy exploration in RL.

problem Improving ε\varepsilon-greedy exploration in model-free RL.
method Introducing a Bayesian model update for ε\varepsilon based on BMC.
result Proposed ε\varepsilon- exttt{BMC} algorithm efficiently balances exploration and exploitation.

Regularization-induced exploration improves contextual bandit performance.

problem Complex reward models in real-world contextual bandits are hard to explore effectively.
method Regularization-induced exploration using stochasticity in cross-validation.
result Regularization-induced exploration leads to reliable exploration in large-scale business environments.

The question of how to explore, i.e., take actions with uncertain outcomes to learn about possible future rewards, is a key question in reinforcement learning (RL). Here, we show a surprising result: We show that Q-learning with nonlinear Q-function and no explicit exploration (i.e., a purely greedy policy) can learn s…

2018-05-29abs ↗pdf ↗

We study incentivized exploration for the multi-armed bandit (MAB) problem where the players receive compensation for exploring arms other than the greedy choice and may provide biased feedback on reward. We seek to understand the impact of this drifted reward feedback by analyzing the performance of three instantiatio…

2019-11-12abs ↗pdf ↗

This paper proposes and evaluates the k-greedy equivalence search algorithm (KES) for learning Bayesian networks (BNs) from complete data. The main characteristic of KES is that it allows a trade-off between greediness and randomness, thus exploring different good local optima. When greediness is set at maximum, KES co…

2012-10-19abs ↗pdf ↗

Greedy algorithm achieves sublinear regret for various distributions.

problem Efficient performance of greedy algorithms in linear contextual bandit problems.
method Introduced Local Anti-Concentration (LAC) condition to ensure sublinear regret.
result Greedy algorithm achieves O(polylogT)O(\operatorname{poly} \log T) cumulative expected regret.

ETGL-DDPG improves DDPG for sparse reward control with new exploration and replay techniques.

problem Sparse reward continuous control in reinforcement learning.
method Introduces εtεt-greedy search and GDRB framework for efficient exploration and reward use.
result ETGL-DDPG outperforms DDPG and other methods on sparse-reward continuous benchmarks.

Proposes H-UCRL for efficient model-based RL with sublinear regret.

problem Greedy policy exploration in model-based RL ignores epistemic uncertainty.
method Reparameterizes plausible models, hallucinates control, augments input space, solves with greedy planners.
result H-UCRL achieves provably sublinear regret for Gaussian Process models.

A major problem in data augmentation is to ensure that the generated new samples cover the search space. This is a challenging problem and requires exploration for data augmentation policies to ensure their effectiveness in covering the search space. In this paper, we propose Greedy AutoAugment as a highly efficient se…

2019-08-02abs ↗pdf ↗

Improved regret bounds for structured linear contextual bandits with Gaussian noise.

problem Optimizing bandit learning algorithms for structured contexts with Gaussian perturbations.
method Proposed simple greedy algorithms for structured linear contextual bandits with Gaussian noise.
result Unified regret analysis for structured parameters with geometric quantities as bounds.

The paper explores MAB strategies for very short horizons, introducing new methods and showing improved performance.

problem Short horizon multi-armed bandit problems in games.
method Regression oracles, forced exploration, UCBT strategy.
result Combination of epsilon-greedy or epsilon-decreasing with regression oracles outperforms other strategies.

Contextual multi-armed bandit problems arise frequently in important industrial applications. Existing solutions model the context either linearly, which enables uncertainty driven (principled) exploration, or non-linearly, by using epsilon-greedy exploration policies. Here we present a deep learning framework for cont…

2018-07-25abs ↗pdf ↗

We consider the exploration problem: an agent equipped with a depth sensor must map out a previously unknown environment using as few sensor measurements as possible. We propose an approach based on supervised learning of a greedy algorithm. We provide a bound on the optimality of the greedy algorithm using submodulari…

2018-09-17abs ↗pdf ↗

DE is a new exploration method that limits resource usage based on expected improvement and surprise.

problem Limited exploration in large action spaces when resources are scarce.
method Delight-gated exploration (DE) that limits exploration actions based on a gate price set by the product of expected improvement and surprise.
result DE outperforms ε\varepsilon-greedy and Thompson Sampling in terms of regret across various bandit and MDP settings.

Large-scale L1-regularized loss minimization problems arise in high-dimensional applications such as compressed sensing and high-dimensional supervised learning, including classification and regression problems. High-performance algorithms and implementations are critical to efficiently solving these problems. Building…

2012-12-17abs ↗pdf ↗

Efficient exploration in complex environments remains a major challenge for reinforcement learning. We propose bootstrapped DQN, a simple algorithm that explores in a computationally and statistically efficient manner through use of randomized value functions. Unlike dithering strategies such as epsilon-greedy explorat…

2016-02-15abs ↗pdf ↗

A major challenge in reinforcement learning is exploration, when local dithering methods such as epsilon-greedy sampling are insufficient to solve a given task. Many recent methods have proposed to intrinsically motivate an agent to seek novel states, driving the agent to discover improved reward. However, while state-…

2019-06-19abs ↗pdf ↗

Simple greedy algorithms can excel in multi-objective bandits with multiple good arms.

problem Optimizing multiple objectives in bandits is traditionally harder.
method Introduced greedy algorithms that exploit multiple good arms for multiple objectives.
result Simple greedy algorithms achieve strong performance in multi-objective bandits.

Greedy training of recursive partitioning estimators faces a computational barrier when the true function doesn't satisfy a specific property.

problem Computational inefficiency of greedy training for recursive partitioning estimators.
method Analysis of greedy training for sparse regression functions over binary features.
result Greedy training requires exponential samples when the true function doesn't satisfy a specific property (MSP), but only logarithmic samples when it does.

Study improves materials discovery for high-entropy alloys using sparse linear models.

problem Inefficient materials discovery due to combinatorial explosion in alloy compositions.
method Sparse mixed linear modeling with anchor-based guidance for feature selection and prediction.
result Developed a method that balances predictive performance and interpretability for materials discovery.

Paper addresses regret minimization and inference in high-dimensional online decision-making.

problem Regret minimization and statistical inference in high-dimensional online decision-making.
method Integrates ε-greedy bandit algorithm with hard thresholding for sparse bandit parameters and debiasing method for inference.
result Achieves either O(T1/2)O(T^{1/2}) regret or O(T1/2)O(T^{1/2})-consistent inference, with trade-off between exploration and exploitation.

New algorithm for combinatorial bandit problems reduces regret.

problem Optimal selection of sets of arms in bandit problems.
method SGB algorithm with optimized exploration of unselected arms.
result Achieves (11/e)(1-1/e)-regret bound of O(n13k23T23log(T)23)\mathcal{O}(n^{\frac{1}{3}} k^{\frac{2}{3}} T^{\frac{2}{3}} \log(T)^{\frac{2}{3}}).

We discuss the relative merits of optimistic and randomized approaches to exploration in reinforcement learning. Optimistic approaches presented in the literature apply an optimistic boost to the value estimate at each state-action pair and select actions that are greedy with respect to the resulting optimistic value f…

2017-06-13abs ↗pdf ↗

Kernel εε-Greedy optimizes multi-armed bandits with covariates for sub-linear regret.

problem Optimizing multi-armed bandits with covariates in a reproducing kernel Hilbert space.
method Online weighted kernel ridge regression estimator for mean reward function estimation.
result Achieves sub-linear regret rate and optimal T\sqrt{T} regret rate under margin condition.

We introduce the community exploration problem that has many real-world applications such as online advertising. In the problem, an explorer allocates limited budget to explore communities so as to maximize the number of members he could meet. We provide a systematic study of the community exploration problem, from off…

2018-11-13abs ↗pdf ↗

We propose randomized least-squares value iteration (RLSVI) -- a new reinforcement learning algorithm designed to explore and generalize efficiently via linearly parameterized value functions. We explain why versions of least-squares value iteration that use Boltzmann or epsilon-greedy exploration can be highly ineffic…

2014-02-04abs ↗pdf ↗

We introduce NoisyNet, a deep reinforcement learning agent with parametric noise added to its weights, and show that the induced stochasticity of the agent's policy can be used to aid efficient exploration. The parameters of the noise are learned with gradient descent along with the remaining network weights. NoisyNet …

2017-06-30abs ↗pdf ↗

Exploration is a difficult challenge in reinforcement learning and even recent state-of-the art curiosity-based methods rely on the simple epsilon-greedy strategy to generate novelty. We argue that pure random walks do not succeed to properly expand the exploration area in most environments and propose to replace singl…

2018-07-05abs ↗pdf ↗