We consider interactive learning and covering problems, in a setting where actions may incur different costs, depending on the response to the action. We propose a natural greedy algorithm for response-dependent costs. We bound the approximation factor of this greedy algorithm in active learning settings as well as in …
arXiv research
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Simpler ε-greedy with longer action durations improves exploration.
Efficient algorithms identify true hypothesis from many options with minimal actions.
A new RL approach learns near-equivalent actions for healthcare decisions.
Greedy algorithm nearly outperforms exploration in contextual bandits.
Study on rapid policy changes in reinforcement learning.
GUM tackles MARL by avoiding overestimation through state-marginal restriction.
Greedy policies perform poorly in imperfectly observed contextual bandits.
We discuss the relative merits of optimistic and randomized approaches to exploration in reinforcement learning. Optimistic approaches presented in the literature apply an optimistic boost to the value estimate at each state-action pair and select actions that are greedy with respect to the resulting optimistic value f…
We consider a class of discrete optimization problems that aim to maximize a submodular objective function subject to a distributed partition matroid constraint. More precisely, we consider a networked scenario in which multiple agents choose actions from local strategy sets with the goal of maximizing a submodular obj…
In this paper, we propose an active perception method for recognizing object categories based on the multimodal hierarchical Dirichlet process (MHDP). The MHDP enables a robot to form object categories using multimodal information, e.g., visual, auditory, and haptic information, which can be observed by performing acti…
Many policy gradient methods are variants of Actor-Critic (AC), where a value function (critic) is learned to facilitate updating the parameterized policy (actor). The update to the actor involves a log-likelihood update weighted by the action-values, with the addition of entropy regularization for soft variants. In th…
The paper extends a learning heuristic to high-dimensional contexts, reducing the risk of unusual actions.
The question of how to explore, i.e., take actions with uncertain outcomes to learn about possible future rewards, is a key question in reinforcement learning (RL). Here, we show a surprising result: We show that Q-learning with nonlinear Q-function and no explicit exploration (i.e., a purely greedy policy) can learn s…
Enhances PMD with lookahead to improve RL performance.
New RL theory predicts deep RL success based on greedy actions under random policies.
DE is a new exploration method that limits resource usage based on expected improvement and surprise.
Proposes a new algorithm for accurate tree-based models with guaranteed recourse actions.
Regularization-induced exploration improves contextual bandit performance.
New algorithm for combinatorial bandit problems reduces regret.
We study adversarial attacks that manipulate the reward signals to control the actions chosen by a stochastic multi-armed bandit algorithm. We propose the first attack against two popular bandit algorithms: -greedy and UCB, \emph{without} knowledge of the mean rewards. The attacker is able to spend only logarithmic …
Multi-step greedy policies have been extensively used in model-based reinforcement learning (RL), both when a model of the environment is available (e.g.,~in the game of Go) and when it is learned. In this paper, we explore their benefits in model-free RL, when employed using multi-step dynamic programming algorithms: …
We propose a policy improvement algorithm for Reinforcement Learning (RL) which is called Rerouted Behavior Improvement (RBI). RBI is designed to take into account the evaluation errors of the Q-function. Such errors are common in RL when learning the -value from finite past experience data. Greedy policies or even …
Simple greedy algorithms can excel in multi-objective bandits with multiple good arms.
Efficient algorithms for planning in cooperative multi-agent reinforcement learning with combinatorial action spaces.
Paper introduces a new analysis framework for stochastic linear bandits.
Proposes H-UCRL for efficient model-based RL with sublinear regret.
Greedy algorithm achieves sublinear regret for various distributions.
Greedy algorithm optimizes consumption habits with power utility.
This paper investigates trajectory tracking problem for a class of underactuated autonomous underwater vehicles (AUVs) with unknown dynamics and constrained inputs. Different from existing policy gradient methods which employ single actor-critic but cannot realize satisfactory tracking control accuracy and stable learn…
Exploration is a difficult challenge in reinforcement learning and even recent state-of-the art curiosity-based methods rely on the simple epsilon-greedy strategy to generate novelty. We argue that pure random walks do not succeed to properly expand the exploration area in most environments and propose to replace singl…
Paper uses RL for better credit scoring and underwriting.
Exploration is a difficult challenge in reinforcement learning and is of prime importance in sparse reward environments. However, many of the state of the art deep reinforcement learning algorithms, that rely on epsilon-greedy, fail on these environments. In such cases, empowerment can serve as an intrinsic reward sign…
We present an information-theoretic framework for sequential adaptive compressed sensing, Info-Greedy Sensing, where measurements are chosen to maximize the extracted information conditioned on the previous measurements. We show that the widely used bisection approach is Info-Greedy for a family of -sparse signals b…
New distributions allow greedy arm selection in sparse bandit problems.
Model-based reinforcement learning algorithms make decisions by building and utilizing a model of the environment. However, none of the existing algorithms attempts to infer the dynamics of any state-action pair from known state-action pairs before meeting it for sufficient times. We propose a new model-based method ca…
This paper is a follow up to the previous author's paper on convex optimization. In that paper we began the process of adjusting greedy-type algorithms from nonlinear approximation for finding sparse solutions of convex optimization problems. We modified there three the most popular in nonlinear approximation in Banach…
Introduces greedy feature selection for classifier-dependent feature ranking.
An automatic program that generates constant profit from the financial market is lucrative for every market practitioner. Recent advance in deep reinforcement learning provides a framework toward end-to-end training of such trading agent. In this paper, we propose an Markov Decision Process (MDP) model suitable for the…
In statistical dialogue management, the dialogue manager learns a policy that maps a belief state to an action for the system to perform. Efficient exploration is key to successful policy optimisation. Current deep reinforcement learning methods are very promising but rely on epsilon-greedy exploration, thus subjecting…
Greedy policy maximizes information in unknown linear systems.
Greedy selection works well in a toy model of independent increments.
This paper proposes and evaluates the k-greedy equivalence search algorithm (KES) for learning Bayesian networks (BNs) from complete data. The main characteristic of KES is that it allows a trade-off between greediness and randomness, thus exploring different good local optima. When greediness is set at maximum, KES co…
Reinforcement learning addresses the dilemma between exploration to find profitable actions and exploitation to act according to the best observations already made. Bandit problems are one such class of problems in stateless environments that represent this explore/exploit situation. We propose a learning algorithm for…
Multiple-step lookahead policies have demonstrated high empirical competence in Reinforcement Learning, via the use of Monte Carlo Tree Search or Model Predictive Control. In a recent work \cite{efroni2018beyond}, multiple-step greedy policies and their use in vanilla Policy Iteration algorithms were proposed and analy…
Paper analyzes Greedy-GQ for reinforcement learning with Markovian noise.
Off-policy reinforcement learning with eligibility traces is challenging because of the discrepancy between target policy and behavior policy. One common approach is to measure the difference between two policies in a probabilistic way, such as importance sampling and tree-backup. However, existing off-policy learning …
We consider stochastic multi-armed bandit problems with graph feedback, where the decision maker is allowed to observe the neighboring actions of the chosen action. We allow the graph structure to vary with time and consider both deterministic and Erdős-Rényi random graph models. For such a graph feedback model, we fir…