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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,878 papers · 148 categories

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224448671895 · Jun 202019922001200920172026
48 results for game state features

DefogGAN predicts hidden RTS game information to aid strategic decision-making.

problem Predicting hidden information in real-time strategy games like StarCraft.
method Conditional Generative Adversarial Network (GAN) with pyramidal reconstruction loss.
result DefogGAN predicts enemy buildings and combat units as accurately as professional players.

We study minority games in efficient regime. By incorporating the utility function and aggregating agents with similar strategies we develop an effective mesoscale notion of state of the game. Using this approach, the game can be represented as a Markov process with substantially reduced number of states with explicitl…

2011-11-29abs ↗pdf ↗

We present a comprehensive study of utility function of the minority game in its efficient regime. We develop an effective description of state of the game. For the payoff function $g(x)=\sgn (x)$ we explicitly represent the game as the Markov process and prove the finitness of number of states. We also demonstrate bou…

2009-07-18abs ↗pdf ↗

We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like state tracking and reward assignment. It comes with a curated list of games whose …

2018-06-29abs ↗pdf ↗

We introduce an exploration bonus for deep reinforcement learning methods that is easy to implement and adds minimal overhead to the computation performed. The bonus is the error of a neural network predicting features of the observations given by a fixed randomly initialized neural network. We also introduce a method …

2018-10-30abs ↗pdf ↗

Study explores optimal strategies in games with multiple players and mean-field interactions.

problem Optimal strategies in games with multiple players and mean-field interactions.
method Exploration of three different notions of optimality, including mean-field control solution, mean-field coarse correlated equilibria, and mean-field Nash equilibria.
result Approximation of cooperative and competitive equilibria in large NN-player games by mean-field control and mean-field equilibria.

We introduce a simple extension of the minority game in which the market rewards contrarian (resp. trend-following) strategies when it is far from (resp. close to) efficiency. The model displays a smooth crossover from a regime where contrarians dominate to one where trend-followers dominate. In the intermediate phase,…

2004-03-26abs ↗pdf ↗

Paper explains adversarial training's robust overfitting through a minimax game perspective.

problem Adversarial training suffers from robust overfitting after learning rate decay.
method Viewing adversarial training as a dynamic minimax game, analyzing how LR decay breaks balance and leads to overfitting.
result ReBalanced Adversarial Training (ReBAT) alleviates robust overfitting without sacrificing robustness.

New measure of feature influence in classification problems considering feature dependencies.

problem Measuring the influence of features in classification problems with dependencies.
method Developed a new measure based on cooperative game theory, providing axiomatic characterization and demonstrating its equivalence to the Banzhaf-Owen value.
result The proposed influence measure effectively characterizes feature importance in classification problems with feature dependencies.

Study explores reinforcement learning in a complex game environment, analyzing rule inference and policy learning.

problem Learning optimal policies in environments with hidden rules.
method Investigated using the Game Of Hidden Rules (GOHR) environment, employing Feature-Centric and Object-Centric state representations with a Transformer-based A2C algorithm.
result Transformer-based A2C models outperform traditional methods in GOHR, demonstrating the effectiveness of representation strategies.

We study the relationship between social media output and National Football League (NFL) games, using a dataset containing messages from Twitter and NFL game statistics. Specifically, we consider tweets pertaining to specific teams and games in the NFL season and use them alongside statistical game data to build predic…

2013-10-25abs ↗pdf ↗

CURL uses contrastive learning to improve reinforcement learning performance.

problem Improving reinforcement learning performance on complex tasks.
method Contrastive learning to extract high-level features from raw pixels, followed by off-policy control.
result CURL outperforms prior methods on DeepMind Control Suite and Atari Games.

Unified framework for feature-based explanations using ANOVA and game theory.

problem Differences between feature-based explanations methods limit their applicability.
method Introduces a unified framework combining fANOVA and cooperative game theory.
result Uncovered similarities and differences between various explanation techniques.

This paper proposes using a linear function approximator, rather than a deep neural network (DNN), to bias a Monte Carlo tree search (MCTS) player for general games. This is unlikely to match the potential raw playing strength of DNNs, but has advantages in terms of generality, interpretability and resources (time and …

2019-03-21abs ↗pdf ↗

Deep reinforcement learning has achieved many recent successes, but our understanding of its strengths and limitations is hampered by the lack of rich environments in which we can fully characterize optimal behavior, and correspondingly diagnose individual actions against such a characterization. Here we consider a fam…

2017-11-07abs ↗pdf ↗

Paper uses VAEAC to estimate Shapley values for complex models with mixed features.

problem Estimating Shapley values for models with dependent mixed features.
method Uses variational autoencoder with arbitrary conditioning (VAEAC) to model feature dependencies.
result VAEAC approach outperforms state-of-the-art methods for various settings.

Innovative game theory approach optimizes survival analysis metrics.

problem Survival analysis models trained with maximum likelihood do not directly optimize criteria like Brier score or Bernoulli log likelihood.
method Inverse-Weighted Survival Games: Construct objectives from re-weighted estimates featuring the other model, holding the latter fixed during training.
result Games optimize Brier score on simulations and real-world data.

New method attributes feature uncertainty in ML models using cooperative game theory.

problem Lack of feature-level uncertainty attribution in explainable AI.
method Proposes a novel, model-agnostic uncertainty attribution method using cooperative game theory and conformal prediction.
result Demonstrates improved runtime efficiency and practical utility in real-world applications.

New RL approach tackles non-linear MDPs without linear assumptions.

problem Sample efficiency in RL for complex, nonlinear MDPs with continuous states.
method Introduces EPW condition to relax linear structure requirements; provides sample-efficient RL algorithm.
result EPW condition allows solving MDPs without linear assumptions, including Atari games.

A game-theoretic approach selects features by testing their marginal contributions.

problem Feature selection in econometric and statistical models.
method A coalitional game where features are players and payoff is model performance. Hypothesis test decides feature relevance.
result The approach significantly outperforms existing methods in simulations.

The paper simplifies multi-agent RL dynamics in finite-state Markov games using homogenization.

problem Approximating complex multi-agent reinforcement learning dynamics in finite-state Markov games.
method Rescaling learning process by reducing learning rate and increasing update frequency, proving convergence to an ODE.
result The rescaled process converges to an ODE that approximates the agent's learning dynamics.

Paper explores alternative cooperative game theory methods for machine learning feature attribution.

problem Debate over Shapley values' relevance in feature attribution.
method Introduces Weber and Harsanyi sets as alternative allocation schemes.
result Provides a coherent framework for designing robust feature attributions.

Paper develops efficient algorithms for zero-sum Markov games with general function classes.

problem Challenging settings in zero-sum Markov games with parameterized value functions or models.
method Developed new model-free and model-based algorithms for decoupled and coordinated settings.
result Improved sample complexity and regret bounds for various settings.

Pessimistic model-based algorithm finds Nash equilibria in zero-sum Markov games from offline data.

problem Learning Nash equilibria in two-player zero-sum Markov games from limited data.
method Pessimistic model-based algorithm with Bernstein-style lower confidence bounds (VI-LCB-Game).
result Proves sample complexity no larger than CclippedS(A+B)(1γ)3ε2\frac{C_{\mathsf{clipped}}^\star S(A+B)}{(1-γ)^3 \varepsilon^2}, achieving minimax optimality.

Humans tend to learn complex abstract concepts faster if examples are presented in a structured manner. For instance, when learning how to play a board game, usually one of the first concepts learned is how the game ends, i.e. the actions that lead to a terminal state (win, lose or draw). The advantage of learning end-…

2019-03-29abs ↗pdf ↗

Activities in reinforcement learning (RL) revolve around learning the Markov decision process (MDP) model, in particular, the following parameters: state values, V; state-action values, Q; and policy, pi. These parameters are commonly implemented as an array. Scaling up the problem means scaling up the size of the arra…

2018-07-23abs ↗pdf ↗

Shapley values for feature importance lead to mathematical and practical issues.

problem Mathematical and practical issues with Shapley values for feature importance.
method Game-theoretic formulations of feature importance using Shapley values.
result Mathematical problems arise when using Shapley values for feature importance.

Study improves LL^{\infty} estimates and extreme value behavior in stochastic differential games.

problem Analyzing the mean-field limit of diffusive games through master equation.
method Using the Master Equation to approximate state processes and establishing LL^{\infty} estimates for the total error.
result Established NoN o \infty asymptotic behavior of upper order statistics of Nash states, initiating Extreme Value Theory for stochastic differential games.

We consider a zero-sum stochastic differential controller-and-stopper game in which the state process is a controlled diffusion evolving in a multi-dimensional Euclidean space. In this game, the controller affects both the drift and the volatility terms of the state process. Under appropriate conditions, we show that t…

2010-09-05abs ↗pdf ↗

Algorithm learns robust equilibrium in online Markov games with interactive data.

problem Sim-to-real gap in reinforcement learning.
method Distributionally robust RL with minimum value assumption, least square value iteration.
result Sample-efficient algorithm for robust equilibrium in online Markov games.

Paper studies optimal tracking portfolio in mean field game of large fund competition.

problem Optimal tracking portfolio in large fund competition with relative performance benchmark.
method Formulated mean field game problem, established existence of mean field equilibrium using PDE approach, constructed approximate Nash equilibrium.
result Existence of mean field equilibrium and consistency condition verified.

Reinforcement learning algorithms rely on carefully engineering environment rewards that are extrinsic to the agent. However, annotating each environment with hand-designed, dense rewards is not scalable, motivating the need for developing reward functions that are intrinsic to the agent. Curiosity is a type of intrins…

2018-08-13abs ↗pdf ↗

Learning an effective representation for high-dimensional data is a challenging problem in reinforcement learning (RL). Deep reinforcement learning (DRL) such as Deep Q networks (DQN) achieves remarkable success in computer games by learning deeply encoded representation from convolution networks. In this paper, we pro…

2019-03-18abs ↗pdf ↗

This paper gives a critical account of the minority game literature. The minority game is a simple congestion game: players need to choose between two options, and those who have selected the option chosen by the minority win. The learning model proposed in this literature seems to differ markedly from the learning mod…

2007-06-29abs ↗pdf ↗

A new algorithm calculates optimal strategies for two-player zero-sum games.

problem Computing the optimal strategies for two-player zero-sum games.
method Extending successive relaxation to two-player zero-sum games and developing a generalized minimax Q-learning algorithm.
result The proposed algorithm converges and effectively computes optimal strategies.

Consider a two-player zero-sum stochastic game where the transition function can be embedded in a given feature space. We propose a two-player Q-learning algorithm for approximating the Nash equilibrium strategy via sampling. The algorithm is shown to find an εε-optimal strategy using sample size linear to the number …

2019-06-02abs ↗pdf ↗

Paper presents content-based models for game recommendation in cold start scenarios.

problem Cold start problem in game recommendation where new games and players have no historical data.
method Uses survey data to develop content-based interaction models that generalize to new games, players, and both.
result Content models outperform collaborative filtering in predicting new interactions.