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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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306090120 · Jun 202019922001200920172026
48 results for finite-state Markov games

The paper simplifies multi-agent RL dynamics in finite-state Markov games using homogenization.

problem Approximating complex multi-agent reinforcement learning dynamics in finite-state Markov games.
method Rescaling learning process by reducing learning rate and increasing update frequency, proving convergence to an ODE.
result The rescaled process converges to an ODE that approximates the agent's learning dynamics.

In his 2011 work, Maas has shown that the law of any time-reversible continuous-time Markov chain with finite state space evolves like a gradient flow of the relative entropy with respect to its stationary distribution. In this work we show the converse to the above by showing that if the relative law of a Markov chain…

2014-05-11abs ↗pdf ↗

Stochastic gradient methods are the workhorse (algorithms) of large-scale optimization problems in machine learning, signal processing, and other computational sciences and engineering. This paper studies Markov chain gradient descent, a variant of stochastic gradient descent where the random samples are taken on the t…

2018-09-12abs ↗pdf ↗

We study discretizations of polynomial processes using finite state Markov processes satisfying suitable moment matching conditions. The states of these Markov processes together with their transition probabilities can be interpreted as Markov cubature rules. The polynomial property allows us to study such rules using …

2017-07-21abs ↗pdf ↗

This paper develops a Hoeffding inequality for the partial sums k=1nf(Xk)\sum_{k=1}^n f (X_k), where {Xk}kZ>0\{X_k\}_{k \in \mathbb{Z}_{> 0}} is an irreducible Markov chain on a finite state space SS, and f:S[a,b]f : S \to [a, b] is a real-valued function. Our bound is simple, general, since it only assumes irreducibility and finiteness…

2020-01-05abs ↗pdf ↗

The potential approach is a general and simple method for modelling interest rates, foreign exchange rates, and in principle other types of financial assets. This paper takes data on some liquid interest rate derivatives, and fits potential models using a small finite-state Markov chain as the base Markov process.

2012-04-25abs ↗pdf ↗

Study optimality in safety-constrained Markov decision processes using asynchronous value iteration and modified Q-learning.

problem Optimality in safety-constrained Markov decision processes with multichain structure.
method Formulated as a zero-sum game, constructed asynchronous value iteration scheme and modified Q-learning algorithm.
result Resolved Bellman's principle of optimality for multichain Markov decision processes and provided learning algorithms.

In this paper we propose a semi-Markov modulated model of interest rates. We assume that the switching process is a semi-Markov process with finite state space E and the modulated process is a diffusive process. We derive recursive equations for the higher order moments of the discount factor and we describe a Monte Ca…

2012-10-11abs ↗pdf ↗

We study (backward) stochastic differential equations with noise coming from a finite state Markov chain. We show that, for the solutions of these equations to be `Markovian', in the sense that they are deterministic functions of the state of the underlying chain, the integrand must be of a specific form. This allows u…

2011-11-24abs ↗pdf ↗

New algorithms for RL in Markov games with independent linear function approximation, breaking the curse of multiagents.

problem Tackles the challenge of learning Markov equilibria in large state space Markov games with multiple agents.
method Proposes independent linear Markov games and designs new algorithms for learning Markov coarse correlated equilibria and Markov correlated equilibria with polynomial sample complexity.
result Breaks the curse of multiagents by achieving sample complexity bounds that scale polynomially with each agent's function class complexity.

A new method uses Mean Field Games to optimize mixture models of Bernoulli and categorical distributions.

problem Optimizing parameters of finite mixture models of Bernoulli and categorical distributions.
method Mean Field Games theory applied to multi-population systems.
result The Mean Field Games approach provides a method to compute mixture model parameters.

New assumptions and algorithm solve offline two-player zero-sum Markov games.

problem Solving offline two-player zero-sum Markov games under insufficient assumptions.
method Proposed unilateral concentration assumption and pessimism-type algorithm.
result Algorithm efficiently learns Nash equilibrium under unilateral concentration.

New algorithm finds near-optimal policies efficiently in zero-sum games.

problem Lack of provable efficiency guarantees for policy optimization in zero-sum games.
method Policy optimization algorithm with function approximation.
result Proves efficient convergence to near-optimal policies with polynomial samples and iterations.

Algorithm minimizes regret and converges to equilibria in Markov games.

problem Regret minimization and convergence to equilibria in general-sum Markov games under adversarial opponents.
method Decentralized algorithm that uses policy optimization and controls path length to achieve sublinear regret.
result Sublinear regret guarantees for convergence to correlated equilibrium in Markov games.

Improved model-based reinforcement learning for multi-agent Markov games.

problem Suboptimal sample complexity for model-based algorithms in multi-agent reinforcement learning.
method Optimistic Nash Value Iteration (Nash-VI) for two-player zero-sum Markov games.
result First model-based algorithm matching information-theoretic lower bound with improved sample complexity.

New algorithms achieve logarithmic regret in KL-regularized Markov games.

problem Improving sample efficiency in game-theoretic settings with KL regularization.
method Developed OMG and SOMG algorithms for matrix and Markov games, using best response sampling and superoptimistic bonuses.
result Logarithmic regret in TT that scales inversely with KL regularization strength ββ.

The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria, noisy stochastic games, stochastic games with finite actions and state-independe…

2013-11-07abs ↗pdf ↗

Algorithm finds ε-equilibrium policies for multi-agent Markov games with hidden low-rank structure.

problem Designing efficient algorithms for multi-agent Markov games with unknown representation and hidden low-rank structure.
method Model-based and model-free approaches using representation learning to construct an effective representation from data.
result Achieves poly(H,d,A,1/ε)(H,d,A,1/\varepsilon) sample complexity for both model-based and model-free approaches.

The method approximates stationary distributions of Markov models by truncating irrelevant states.

problem Computing the stationary distribution of complex Markov models is computationally challenging.
method A state-space lumping scheme that aggregates states in a grid structure, iteratively refining the state-space.
result The method provides a well-justified finite-state projection tailored to the stationary behavior of Markov models.

Paper develops efficient algorithms for zero-sum Markov games with general function classes.

problem Challenging settings in zero-sum Markov games with parameterized value functions or models.
method Developed new model-free and model-based algorithms for decoupled and coordinated settings.
result Improved sample complexity and regret bounds for various settings.

New RL algorithms find SNE in Markov games with myopic followers.

problem Finding SNE in Markov games with myopic followers.
method Optimistic and pessimistic variants of least-squares value iteration, incorporating function approximation.
result First provably efficient RL algorithms for SNEs in general-sum Markov games with myopic followers.

Study efficient offline RL in Markov games with general models.

problem Learn approximate equilibria from offline data in Markov games.
method Use Bellman-consistent pessimism for interval estimation and optimize gap relaxation.
result First framework for sample-efficient offline learning in Markov games, handling all equilibria.

Epsilon-machines are minimal, unifilar presentations of stationary stochastic processes. They were originally defined in the history machine sense, as hidden Markov models whose states are the equivalence classes of infinite pasts with the same probability distribution over futures. In analyzing synchronization, though…

2011-11-18abs ↗pdf ↗

Optimal algorithm for two-player zero-sum games with linear parameterization.

problem Finding Nash Equilibrium in two-player zero-sum Markov games with linear transition.
method Nash-UCRL algorithm, Coarse Correlated Equilibrium, Optimism-in-Face-of-Uncertainty.
result Proves ildeO(dHT) ilde{O}(dH\sqrt{T}) regret bound, matching lower bound up to logarithmic factors.

Pessimistic model-based algorithm finds Nash equilibria in zero-sum Markov games from offline data.

problem Learning Nash equilibria in two-player zero-sum Markov games from limited data.
method Pessimistic model-based algorithm with Bernstein-style lower confidence bounds (VI-LCB-Game).
result Proves sample complexity no larger than CclippedS(A+B)(1γ)3ε2\frac{C_{\mathsf{clipped}}^\star S(A+B)}{(1-γ)^3 \varepsilon^2}, achieving minimax optimality.

The paper analyzes Q-learning in 2-player Markov games and provides gap-dependent logarithmic regret bounds.

problem Analyzing the cumulative regret of Nash Q-learning in 2-player turn-based stochastic Markov games.
method Proposed gap-dependent logarithmic upper bounds for cumulative regret in episodic tabular setting and discounted game setting.
result The proposed bounds match theoretical lower bounds up to a logarithmic term.

New research shows no-regret learning is impossible in Markov games under certain assumptions.

problem Achieving no-regret learning in decentralized Markov games.
method Novel application of aggregation techniques from online learning to prove lower bounds.
result No polynomial-time algorithm exists for independent no-regret learning in general-sum Markov games.

Develops CLTs for Markov chain transition probabilities and policies.

problem Estimating transition probabilities and policies in controlled Markov chains.
method Non-parametric estimator for transition matrices; CLTs for value, Q-, and advantage functions; goodness-of-fit tests.
result Asymptotic normality of estimators under specific logging policies.

Efficient reinforcement learning for simultaneous-move zero-sum games using optimistic value iteration.

problem Learning optimal strategies in simultaneous-move zero-sum Markov games with function approximation.
method Developed an optimistic variant of least-squares minimax value iteration algorithm for offline and online settings.
result Achieved an upper bound of ildeO(d3H3T) ilde O(\sqrt{d^3 H^3 T}) on duality gap and regret.

This work tackles learning Markov games with adversarial opponents and achieves both average reward and exploitation.

problem Achieving both average reward and exploiting adaptive opponents in Markov games.
method Develops efficient algorithms and proves hardness results for learning Markov games with adversarial opponents.
result Achieves K\sqrt{K}-regret bounds for certain conditions on opponent policies, complemented by an exponential lower bound.

Study on learning strategies in adaptive Markov games with policy regret as metric.

problem Learning in dynamic Markov games with adaptive opponents is challenging.
method Introduced policy regret as a new learning metric and developed algorithms for consistent adaptive adversaries.
result Achieved T\sqrt{T} policy regret against certain adaptive adversaries.

Study of multi-armed bandits with state-switching rewards using Markov models.

problem Multi-armed bandit problem with state-switching rewards.
method Spectral method-of-moments estimations for hidden Markov models, belief error control, upper-confidence-bound methods.
result Upper bound of O(T2/3logT)O(T^{2/3}\sqrt{\log T}) for the learning algorithm performance.

Algorithm finds Nash equilibria in complex games with function approximation.

problem Learning Nash equilibria in two-player zero-sum Markov Games with nonlinear function approximation.
method Online learning algorithm using upper and lower confidence bounds derived from optimism in the face of uncertainty.
result Achieves O(T)O(\sqrt{T}) regret with polynomial complexity, under mild assumptions.

New algorithm improves sample efficiency for zero-sum Markov games.

problem Improving sample efficiency for model-free algorithms in zero-sum Markov games.
method Proposes a model-free stage-based Q-learning algorithm using variance reduction techniques.
result Achieves optimal sample complexity for finding ε-optimal Nash Equilibrium.