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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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3897781,1671,556 · Jun 202019922001200920172026
48 results for feedback learning

New method learns from either positive or negative feedback alone.

problem Limited applicability of existing preference optimization methods in scenarios with only unpaired feedback.
method Decouples learning from positive and negative feedback, using expectation-maximization (EM) to optimize probability of positive outcomes and explicitly incorporate negative examples.
result Stable learning from negative feedback alone demonstrated.

Study how communication and feedback graphs affect learning outcomes.

problem Understanding the impact of feedback graphs on cooperative online learning.
method Analyzed network regret in terms of the independence number of the strong product of communication and feedback graphs.
result Proved bounds for network regret and demonstrated the non-improvable nature of positive results in pathological cases.

Active learning framework for optimizing human preferences in reinforcement learning.

problem Selecting most informative feedback for training models of human preferences.
method Proposes an active learning framework to collect preferential feedback online or offline.
result Errors in DPO logit estimates diminish with more feedback.

Study of reinforcement learning with additional feedback observations.

problem Episodic reinforcement learning in Markov decision processes with feedback observations.
method Formalization of feedback graph, model-based algorithms leveraging feedback, regret bound analysis.
result Regret bound depends only on the size of the maximum acyclic subgraph of the feedback graph.

New Q-learning algorithms reduce regret in inventory control problems.

problem Efficiently learning optimal policies in inventory control problems with limited feedback.
method Proposed Elimination-Based Half-Q-Learning (HQL) and Full-Q-Learning (FQL) algorithms with theoretical regret bounds.
result HQL incurs ildeO(H3T) ilde{\mathcal{O}}(H^3\sqrt{ T}) regret, FQL incurs ildeO(H2T) ilde{\mathcal{O}}(H^2\sqrt{ T}) regret, independent of state and action space sizes.

Develops a new model for RLHF accounting for partially observed states and intermediate feedback.

problem Lack of models for partially observed states and intermediate feedback in RLHF.
method PORRL model with cardinal and dueling feedback methods.
result Demonstrates improved learning and alignment with new model-based and model-free methods.

We present and study models of adversarial online learning where the feedback observed by the learner is noisy, and the feedback is either full information feedback or bandit feedback. Specifically, we consider binary losses xored with the noise, which is a Bernoulli random variable. We consider both a constant noise r…

2018-10-22abs ↗pdf ↗

User preferences for items can be inferred from either explicit feedback, such as item ratings, or implicit feedback, such as rental histories. Research in collaborative filtering has concentrated on explicit feedback, resulting in the development of accurate and scalable models. However, since explicit feedback is oft…

2011-09-27abs ↗pdf ↗

Classifier learns to ignore unreliable feedback from end users.

problem Improving classifier performance by filtering unreliable feedback.
method Modeling end users as autonomous agents, periodically retraining classifier with filtered feedback.
result Classifier can identify and filter out unreliable feedback, improving performance.

CausalRM models rewards from user feedback, overcoming noise and bias.

problem Aligning language models with user preferences from noisy, biased feedback.
method Causal-theoretic reward modeling framework addressing noise and bias in observational feedback.
result CausalRM learns accurate reward signals from noisy and biased observational feedback.

The paper proposes a new method for learning reward models from ordinal feedback, improving upon binary feedback.

problem Learning reward models from human preferences using binary feedback discards useful samples and loses fine-grained information.
method The paper introduces a framework for learning reward models under ordinal feedback, generalizing the Bradley-Terry model.
result Ordinal feedback reduces the Rademacher complexity compared to binary feedback, leading to better reward learning.

New algorithm for active learning from feedback coding.

problem Efficiently selecting examples for labeling in active machine learning.
method Formalized structural similarities between active learning and feedback channel coding, developed an optimal transport-based algorithm called Approximate Posterior Matching (APM).
result Learning performance comparable to existing methods at reduced computational cost.

New method for online learning IC models with node-level feedback.

problem Learning IC models with node-level feedback in social networks.
method Detailed analysis and online algorithm with O(T)\mathcal{O}( \sqrt{T}) cumulative regret.
result First confidence-region result and online algorithm for IC models with node-level feedback.

The abstract explores connections between reinforcement learning, scaling, and diffusion.

problem Aligning reinforcement learning with human feedback and scaling techniques.
method Clarifying connections between reinforcement learning, scaling, and diffusion.
result Introducing a resampling approach for alignment and reward-directed diffusion models.

Paper tackles combinatorial reinforcement learning with preference feedback.

problem Modeling long-term user engagement in scenarios like recommender systems and online advertising.
method Assumes a contextual MNL preference model with linear mean utilities and approximates item values. Proposes MNL-VQL algorithm.
result Achieves nearly minimax-optimal regret for linear MDPs with preference feedback.

Unified LP framework for offline reward learning from human demonstrations and feedback.

problem Reward learning from human demonstrations and feedback with robustness and sample efficiency.
method A novel linear programming framework for offline reward learning.
result Unified LP framework achieves better performance compared to MLE.

We study an online decision making problem where on each round a learner chooses a list of items based on some side information, receives a scalar feedback value for each individual item, and a reward that is linearly related to this feedback. These problems, known as contextual semibandits, arise in crowdsourcing, rec…

2015-02-20abs ↗pdf ↗

Paper introduces robust learning from feature feedback, even with annotator errors.

problem Learning from human feedback on discriminative features, especially when annotators make mistakes.
method Develops a robust framework for learning with imperfect feedback, deriving regret bounds in adversarial and stochastic settings.
result Regret bounds independent of feature number, showing robust learning is not reducible to non-robust settings.

Study analyzes feedback complexity for sparse feature retrieval in deep networks.

problem Learning sparse superposed features with feedback.
method Analysis of feedback complexity in sparse settings, including triplet comparisons.
result Establishes tight bounds and strong upper bounds for feature recovery.

Current algorithms for deep learning probably cannot run in the brain because they rely on weight transport, where forward-path neurons transmit their synaptic weights to a feedback path, in a way that is likely impossible biologically. An algorithm called feedback alignment achieves deep learning without weight transp…

2019-04-10abs ↗pdf ↗

Hybrid approach combines user feedback and machine learning for predicting user satisfaction.

problem Measuring user satisfaction in large-scale conversational agent systems.
method Fusion of explicit user feedback and predictions from two machine-learned models trained on different data types.
result Hybrid approach significantly improves user satisfaction predictions.

Study online learning with set-valued feedback, showing differences between deterministic and randomized approaches.

problem Online learning with set-valued feedback, where labels are sets rather than single labels.
method Introduced new combinatorial dimensions (Set Littlestone and Measure Shattering) to characterize learnability.
result Characterized deterministic and randomized online learnability, and established bounds for various learning settings.

We consider combinatorial online learning with subset choices when only relative feedback information from subsets is available, instead of bandit or semi-bandit feedback which is absolute. Specifically, we study two regret minimisation problems over subsets of a finite ground set [n][n], with subset-wise relative prefe…

2019-03-01abs ↗pdf ↗

We study an online learning framework introduced by Mannor and Shamir (2011) in which the feedback is specified by a graph, in a setting where the graph may vary from round to round and is \emph{never fully revealed} to the learner. We show a large gap between the adversarial and the stochastic cases. In the adversaria…

2016-05-23abs ↗pdf ↗

Proposes a new theoretical framework for PbRL that requires less human feedback.

problem Lack of theoretical work capturing practical PbRL frameworks.
method Introduces a reward-agnostic PbRL framework that acquires exploratory trajectories before human feedback.
result Demonstrates improved sample complexity for learning optimal policies in linear and low-rank MDPs.

Paper addresses generalization error bounds for learning with censored feedback.

problem Impact of censored feedback on generalization error bounds.
method Derives an extension of DKW inequality for non-IID data due to censored feedback and uses it to bound generalization error.
result Existing generalization error bounds fail to account for censored feedback, necessitating new bounds.

Deep Reinforcement Learning has enabled the control of increasingly complex and high-dimensional problems. However, the need of vast amounts of data before reasonable performance is attained prevents its widespread application. We employ binary corrective feedback as a general and intuitive manner to incorporate human …

2019-03-14abs ↗pdf ↗

Traditional collaborative filtering (CF) based recommender systems tend to perform poorly when the user-item interactions/ratings are highly scarce. To address this, we propose a learning framework that improves collaborative filtering with a synthetic feedback loop (CF-SFL) to simulate the user feedback. The proposed …

2019-10-21abs ↗pdf ↗

Efficiently identifies good policies by choosing contexts for human feedback.

problem Efficiently identifying good policies in applications with high feedback costs.
method Introduces offline contextual dueling bandit setting and an upper-confidence-bound style algorithm.
result Proves a regret bound and shows superior performance over uniformly sampled contexts.

New protocol for online learning with partial feedback, extending classical methods.

problem Learning with partial feedback where only one acceptable label is observed per round.
method Introducing a collection version space to address the lack of direct extension of classical methods.
result Characterization of learnability in set-realizable regime using Partial-Feedback Littlestone dimension and Partial-Feedback Measure Shattering dimension.