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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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154309463617 · Jun 202019922001200920172026
48 results for exploration complexity

Improved exploration methods for reinforcement learning with reduced sample complexity.

problem Challenges in reinforcement learning exploration in unknown environments.
method Proposed game-theoretic and trajectory entropy algorithms with improved sample complexity.
result Established statistical advantage of entropy-regularized MDPs for exploration and reduced sample complexity.

Efficient exploration in complex environments remains a major challenge for reinforcement learning. We propose bootstrapped DQN, a simple algorithm that explores in a computationally and statistically efficient manner through use of randomized value functions. Unlike dithering strategies such as epsilon-greedy explorat…

2016-02-15abs ↗pdf ↗

Safe exploration in RF-RL doesn't increase sample complexity.

problem Achieving optimal policies with safety constraints in reward-free RL.
method Proposed SWEET framework for tabular and low-rank MDP settings, leveraging truncated value functions.
result Sample complexities match or outperform constraint-free counterparts, proving safety constraints have little impact.

Balancing exploration and exploitation remains a key challenge in reinforcement learning (RL). State-of-the-art RL algorithms suffer from high sample complexity, particularly in the sparse reward case, where they can do no better than to explore in all directions until the first positive rewards are found. To mitigate …

2020-01-20abs ↗pdf ↗

The paper explores conditions for topological rigidity in quotients of the Davis complex.

problem Understanding when quotients of the Davis complex are topologically rigid.
method Analyzing quotients of the Davis complex of right-angled Coxeter groups and conditions on defining graphs.
result Introduction of infinitely many infinite topologically rigid subclasses.

Study task-guided exploration in linear dynamical systems, improving sample complexity.

problem Efficiently learning about an environment to complete a specific task.
method Proposed a computationally efficient experiment-design based exploration algorithm.
result Optimally explores the environment, collecting precise information needed to complete the task.

Improves RLHF sample efficiency by scaling reward complexity polynomially.

problem Exponential sample complexity in RLHF algorithms for skewed preferences.
method SE-POPO, an online RLHF algorithm that achieves polynomial sample complexity.
result SE-POPO outperforms existing algorithms in sample efficiency.

New exploration bonuses improve reinforcement learning efficiency.

problem Efficient exploration in unknown environments with limited feedback.
method Improved exploration bonuses scaling with 1/n and improved stopping time analysis.
result Faster learning rates and improved sample complexity in pure-exploration settings.

Paper proposes Adaptive Pareto Exploration for identifying Pareto optimal arms in multi-objective scenarios.

problem Identifying Pareto optimal arms in multi-objective scenarios with relaxed constraints.
method Adaptive Pareto Exploration strategy for different relaxations of Pareto Set Identification.
result Reduction in sample complexity when identifying at most k Pareto optimal arms.

A new strategy for identifying the best arm in Gaussian bandits with improved exploration.

problem Best-arm identification for Gaussian bandits with bounded means and unit variance.
method Exploration-Biased Sampling, a non-asymptotic approach with improved exploration behavior.
result Improved exploration behavior makes the strategy more stable and interpretable.

New algorithm achieves near optimal sample complexity for 1-identification problem.

problem Determining if an arm's mean reward is at least a known threshold with high probability.
method Design of Sequential-Exploration-Exploitation (SEE) algorithm with non-asymptotic analysis.
result Achieves near optimality in sample complexity, matching upper and lower bounds up to a polynomial logarithmic factor.

Curriculum learning speeds up agent learning in Minecraft, a complex visual domain.

problem Training agents to learn multiple tasks in a complex, visual domain.
method Learning-progress based curriculum and dynamic exploration bonuses.
result Curriculum learning improves agent performance in a complex reinforcement learning problem.

Adaptive algorithm for outlier detection by balancing arm exploration and threshold estimation.

problem Identifying outliers in a set of rewards where the threshold is a function of all rewards.
method Adaptively updated confidence interval for the threshold based on previous rounds' estimates, balancing exploration of individual arms and the outlier threshold.
result Efficient algorithm with reduced sample complexity for outlier detection.

We determine the sample complexity of pure exploration bandit problems with multiple good answers. We derive a lower bound using a new game equilibrium argument. We show how continuity and convexity properties of single-answer problems ensures that the Track-and-Stop algorithm has asymptotically optimal sample complexi…

2019-02-09abs ↗pdf ↗

New findings on when to use action space exploration in reinforcement learning.

problem Understanding when to use action space exploration over traditional methods.
method Theoretical analysis and empirical testing of simple exploration methods.
result Exploration in action space is preferred when parametric complexity exceeds action space dimensionality and horizon length.

Intrinsically motivated goal exploration processes enable agents to autonomously sample goals to explore efficiently complex environments with high-dimensional continuous actions. They have been applied successfully to real world robots to discover repertoires of policies producing a wide diversity of effects. Often th…

2018-07-04abs ↗pdf ↗

New algorithm for RL with horizon-free reward-free exploration for linear MDPs.

problem Reward-free reinforcement learning with long planning horizons.
method Uncertainty-weighted value-targeted regression with exploration-driven pseudo-reward and moment estimator.
result Horizon-free sample complexity of O(d2ε2)O(d^2\varepsilon^{-2}) for finding an ε\varepsilon-optimal policy.

Balancing exploration and exploitation is a fundamental part of reinforcement learning, yet most state-of-the-art algorithms use a naive exploration protocol like εε-greedy. This contributes to the problem of high sample complexity, as the algorithm wastes effort by repeatedly visiting parts of the state space that ha…

2019-11-20abs ↗pdf ↗

New methods for efficient exploration under unknown linear constraints in bandits.

problem Optimizing decisions under unknown linear constraints in bandit problems.
method Lagrangian relaxation, computationally efficient extensions of existing methods, constraint-adaptive stopping rule.
result LAGEX achieves asymptotically optimal sample complexity, LATS shows asymptotic optimality up to novel constants.

Latent variable models improve RL by facilitating efficient learning and exploration.

problem Improving sample efficiency in reinforcement learning.
method Representation view of latent variable models for state-action value functions, incorporating kernel embeddings and UCB exploration.
result Established sample complexity of the proposed approach in online and offline settings, demonstrated superior performance in benchmarks.

A new framework isolates exploration challenges in RL without explicit rewards.

problem Challenges in reinforcement learning, especially exploration.
method Reward-free RL framework, collecting trajectories without a reward function, then computing policies for various reward functions.
result Efficient algorithm that conducts exploration and computes near-optimal policies for multiple reward functions.

Paper simplifies complex AI exploration by predicting future rewards.

problem Training machines to optimally gather complex information.
method Developed a denser reward structure using cross-value to decouple exploration and exploitation.
result Demonstrated successful learning of challenging tasks without shaping or bonuses.

Survey explores cohomology's roles in applied math and sciences.

problem Understanding cohomology's role in solving differential equations.
method Examining differential complexes and structure-preserving discretizations.
result Various fundamental concepts in mechanics are formulated using differential complexes.

Improved exploration algorithm for unknown MDPs with reduced sample complexity.

problem Exploration of unknown environments without reward function.
method Incremental model-based approach that interleaves state discovery and policy improvement.
result Achieves sample complexity scaling as O~(L5SL+εΓL+εAε2)\tilde{O}(L^5 S_{L+ε} Γ_{L+ε} A ε^{-2}).

AGAC uses an adversary to enhance exploration in complex tasks.

problem Sample inefficiency in complex environments, especially in tasks requiring efficient exploration.
method Integrates an adversary into the actor-critic framework to encourage innovative exploration strategies.
result AGAC leads to more exhaustive exploration and outperforms state-of-the-art methods.

Unified algorithm for efficient pure exploration using dual variables.

problem Efficiently achieving a specific goal through adaptive experimentation.
method Introducing dual variables to derive optimal allocation conditions, leading to Information-Directed Selection.
result Top-two Thompson sampling attains asymptotic optimality for Gaussian best-arm identification.

Building agents that can explore their environments intelligently is a challenging open problem. In this paper, we make a step towards understanding how a hierarchical design of the agent's policy can affect its exploration capabilities. First, we design EscapeRoom environments, where the agent must figure out how to n…

2018-11-16abs ↗pdf ↗