Paper proposes DAC-ML, a cognitive architecture that learns quickly from few episodes.
arXiv research
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Deep networks have enabled reinforcement learning to scale to more complex and challenging domains, but these methods typically require large quantities of training data. An alternative is to use sample-efficient episodic control methods: neuro-inspired algorithms which use non-/semi-parametric models that predict valu…
State of the art deep reinforcement learning algorithms take many millions of interactions to attain human-level performance. Humans, on the other hand, can very quickly exploit highly rewarding nuances of an environment upon first discovery. In the brain, such rapid learning is thought to depend on the hippocampus and…
Logarithmic regret achieved in continuous-time linear-quadratic reinforcement learning.
Study optimal control in unknown nonlinear systems with near-optimal regret bound.
Bootstrap method for Markov chains in reinforcement learning.
Deep reinforcement learning methods attain super-human performance in a wide range of environments. Such methods are grossly inefficient, often taking orders of magnitudes more data than humans to achieve reasonable performance. We propose Neural Episodic Control: a deep reinforcement learning agent that is able to rap…
Study shows how to control jump-diffusion processes with stable feedback controls in reinforcement learning.
Deep Deterministic Policy Gradient (DDPG) has been proved to be a successful reinforcement learning (RL) algorithm for continuous control tasks. However, DDPG still suffers from data insufficiency and training inefficiency, especially in computationally complex environments. In this paper, we propose Asynchronous Episo…
Proposes a new resampling method for off-policy evaluation in stochastic control.
Recent advances in deep reinforcement learning algorithms have shown great potential and success for solving many challenging real-world problems, including Go game and robotic applications. Usually, these algorithms need a carefully designed reward function to guide training in each time step. However, in real world, …
End-to-end deep reinforcement learning has enabled agents to learn with little preprocessing by humans. However, it is still difficult to learn stably and efficiently because the learning method usually uses a nonlinear function approximation. Neural Episodic Control (NEC), which has been proposed in order to improve s…
New framework for RL with linear-convex models reduces performance gap.
Recently, neuro-inspired episodic control (EC) methods have been developed to overcome the data-inefficiency of standard deep reinforcement learning approaches. Using non-/semi-parametric models to estimate the value function, they learn rapidly, retrieving cached values from similar past states. In realistic scenarios…
Study of multidimensional control problems with reflection controls.
New Q-learning algorithms reduce regret in inventory control problems.
This paper tackles adaptive control of unknown Markov jump systems with sample complexity and regret bounds.
Proposes PIC and POIC for measuring task difficulty in RL.
In this paper, we propose a decision making algorithm intended for automated vehicles that negotiate with other possibly non-automated vehicles in intersections. The decision algorithm is separated into two parts: a high-level decision module based on reinforcement learning, and a low-level planning module based on mod…
Transfer and adaptation to new unknown environmental dynamics is a key challenge for reinforcement learning (RL). An even greater challenge is performing near-optimally in a single attempt at test time, possibly without access to dense rewards, which is not addressed by current methods that require multiple experience …
The success of popular algorithms for deep reinforcement learning, such as policy-gradients and Q-learning, relies heavily on the availability of an informative reward signal at each timestep of the sequential decision-making process. When rewards are only sparsely available during an episode, or a rewarding feedback i…
Control of non-episodic, finite-horizon dynamical systems with uncertain dynamics poses a tough and elementary case of the exploration-exploitation trade-off. Bayesian reinforcement learning, reasoning about the effect of actions and future observations, offers a principled solution, but is intractable. We review, then…
New approach uses Gaussian processes to learn and track complex systems with guaranteed accuracy.
Tiny Eats GRU detects eating episodes on a microcontroller.
New RL algorithm achieves nearly optimal performance for linear MDPs.
This work optimizes RL algorithms using entropy regularisation for continuous-time LQ problems.
A new method learns from multi-modal sequences with external memory.
Meta-learning control algorithm with finite-time guarantees for unknown systems.
Study nonparametric estimator for Markov chain transition matrices in offline setting.
Stochastic shortest path (SSP) is a well-known problem in planning and control, in which an agent has to reach a goal state in minimum total expected cost. In the learning formulation of the problem, the agent is unaware of the environment dynamics (i.e., the transition function) and has to repeatedly play for a given …
New algorithms for planning with adversarial changes in costs.
Transforming sparse outcomes into dense process rewards for efficient reinforcement learning.
Study preference-based reinforcement learning in episodic kernel MDPs.
Algorithm tackles constrained reinforcement learning with concave-convex and knapsack constraints.
Algorithm improves multi-armed bandit performance by transferring reward samples.
BerlinUCB learns from episodic rewards in nonstationary contexts.
We consider online learning in episodic loop-free Markov decision processes (MDPs), where the loss function can change arbitrarily between episodes, and the transition function is not known to the learner. We show regret bound, where is the number of episodes, is the state space, $A…
New method extends supervised learning for non-stationary control problems.
When applied to training deep neural networks, stochastic gradient descent (SGD) often incurs steady progression phases, interrupted by catastrophic episodes in which loss and gradient norm explode. A possible mitigation of such events is to slow down the learning process. This paper presents a novel approach to contro…
Algorithm reduces episode count for CMDPs with constraints.
Many interesting real world domains involve reinforcement learning (RL) in partially observable environments. Efficient learning in such domains is important, but existing sample complexity bounds for partially observable RL are at least exponential in the episode length. We give, to our knowledge, the first partially …
Algorithm improves online learning in adversarial bandits.
NIPA aims to translate brain learning mechanisms into scalable Bayesian inference.
Reinforcement learning (RL) algorithms have made huge progress in recent years by leveraging the power of deep neural networks (DNN). Despite the success, deep RL algorithms are known to be sample inefficient, often requiring many rounds of interaction with the environments to obtain satisfactory performance. Recently,…
Typical neural networks with external memory do not effectively separate capacity for episodic and working memory as is required for reasoning in humans. Applying knowledge gained from psychological studies, we designed a new model called Differentiable Working Memory (DWM) in order to specifically emulate human workin…
We introduce a new class of reinforcement learning methods referred to as {\em episodic multi-armed bandits} (eMAB). In eMAB the learner proceeds in {\em episodes}, each composed of several {\em steps}, in which it chooses an action and observes a feedback signal. Moreover, in each step, it can take a special action, c…
Sequential decision making is a typical problem in reinforcement learning with plenty of algorithms to solve it. However, only a few of them can work effectively with a very small number of observations. In this report, we introduce the progress to learn the policy for Malaria Control as a Reinforcement Learning proble…
This paper formalises the problem of online algorithm selection in the context of Reinforcement Learning. The setup is as follows: given an episodic task and a finite number of off-policy RL algorithms, a meta-algorithm has to decide which RL algorithm is in control during the next episode so as to maximize the expecte…