Study explores algorithmic collusion in repeated games using various learning dynamics.
problem Understanding algorithmic collusion in repeated games with different learning dynamics.
method Examines Q-learning, gradient learning, and other dynamics in a general repeated game setting. result Characterizes the set of payoff vectors achievable by these dynamics, revealing possibilities for collusion.
In this paper we study the continuum time dynamics of a stock in a market where agents behavior is modeled by a Minority Game and a Grand Canonical Minority Game. The dynamics derived is a generalized geometric Brownian motion; from the Black & Scholes formula the calibration of both the Minority Game and the Grand Can…
Neural operators approximate Stackelberg game solutions.
problem Intractability of follower's best-response operator in dynamic Stackelberg games.
method Used attention-based neural operators to approximate the best-response operator.
result Approximate best-response operator yields close game value.
Gradient-based methods for games suffer from discrete update steps that cause drift, affecting performance.
problem Gradient-based methods for two-player games suffer from drift due to discrete update steps.
method Derived modified continuous dynamical systems to closely follow the discrete dynamics of games.
result Identified distinct components of discretization drift that can alter or destabilize game performance.
Study best-response learning dynamics in zero-sum polymatrix games under full and minimal information settings.
problem Learning dynamics in zero-sum polymatrix games under different information settings.
method Two-timescale learning dynamics combining smoothed best-response updates and TD-learning for estimating local payoff functions.
result Polynomial-time finite-sample guarantees for convergence to an ε-Nash equilibrium in the minimal information case.
Dimensionality reduction is ubiquitous in analysis of complex dynamics. The conventional dimensionality reduction techniques, however, focus on reproducing the underlying configuration space, rather than the dynamics itself. The constructed low-dimensional space does not provide complete and accurate description of the…
The extragradient method accelerates convergence in complex game dynamics.
problem Complex interactions in game dynamics cause simple methods to diverge, necessitating more sophisticated approaches.
method A polynomial-based analysis to identify three scenarios for accelerated convergence of the momentum extragradient method.
result The momentum extragradient method achieves faster convergence under specific eigenvalue conditions.
The paper simplifies multi-agent RL dynamics in finite-state Markov games using homogenization.
problem Approximating complex multi-agent reinforcement learning dynamics in finite-state Markov games.
method Rescaling learning process by reducing learning rate and increasing update frequency, proving convergence to an ODE.
result The rescaled process converges to an ODE that approximates the agent's learning dynamics.
Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous or alternating gradient updates. In machine learning, games are gaining new importance through formulations like generative adversarial netwo…
Expands MFGs to handle real-world asymmetric multi-agent games efficiently.
problem Applying mean-field games to real-world, heterogeneous multi-agent systems.
method Develops a method to symmetrize and extend finite-player games to infinite-player MFGs, proving approximation bounds and convergence guarantees.
result TD learning converges to approximate Nash equilibria in finite-sample settings, enabling symmetrized learning without explicit MFG models.
Negative momentum accelerates convergence in minimax games but at a suboptimal rate.
problem The convergence rate of negative momentum in minimax games is suboptimal.
method Extending variational inequality formulation, connecting momentum method with Chebyshev polynomials.
result Negative momentum accelerates convergence locally but at a suboptimal rate.
pFedGame uses game theory for decentralized federated learning in dynamic networks.
problem Performance bottlenecks, data bias, model convergence issues, and model poisoning attacks in federated learning.
method pFedGame employs game theory to decentralize federated learning, avoiding a central aggregation server and addressing dynamic network challenges.
result pFedGame achieves higher accuracy (over 70%) in heterogeneous data compared to existing methods.
Transforms game optimization dynamics into frequency domain for precise hyperparameter analysis.
problem Analyzing convergence of hyperparameters in game optimization.
method Frequency-domain framework using High-Resolution Differential Equations (HRDEs) and Laplace transforms.
result Derives precise convergence criteria for the Lookahead algorithm.
New learning dynamics achieve fast convergence in games without needing to know utility scales.
problem Fast convergence guarantees in learning games require prior knowledge of utility scales.
method Developed scale-free and scale-invariant learning dynamics using optimistic follow-the-regularized-leader with adaptive learning rates and clipping techniques.
result Achieved fast convergence rates to Nash and correlated equilibria without prior utility scale knowledge.
Do you remember your first video game console? We remember ours. Decades ago, they provided hours of entertainment. Now, we have repurposed them to solve dynamic and stochastic optimization problems. With deep reinforcement learning methods posting superhuman performance on a wide range of Atari games, we consider the …
Study on convergence of Langevin dynamics for zero-sum games in probability distributions.
problem Analyzing convergence of Langevin dynamics for zero-sum games in probability distributions.
method Proved exponential and biased convergence guarantees for mean-field and finite-particle min-max Langevin dynamics.
result Explicit iteration complexity for finite-particle algorithms to approximate equilibrium distributions.
Mean field game theory studies the behavior of a large number of interacting individuals in a game theoretic setting and has received a lot of attention in the past decade (Lasry and Lions, Japanese journal of mathematics, 2007). In this work, we derive mean field game partial differential equation systems from determi…
The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria, noisy stochastic games, stochastic games with finite actions and state-independe…
In this paper, we present a simple stock market model (the market game) which incorporates, as ab initio dynamics delayed majority dynamics, according to which agents (with heterogeneous strategies and price expectations) are rewarded if their actions at time t are the actions of the majority of agents at time t+1. We …
New game theory approach to bond market liquidity and participant behavior.
problem Uncertainty in market maker types and regulatory structure.
method Liquidity Game theory applied to UK bond market interactions.
result Strategies and structures for market makers and regulators.
Gradient Descent Ascent converges to von-Neumann solution in hidden zero-sum games.
problem Understanding dynamics of zero-sum games with hidden structure.
method Gradient Descent Ascent applied to hidden zero-sum games with specific convex-concave structure.
result Gradient Descent Ascent converges to von-Neumann solution in strictly convex-concave hidden games.
Paper proposes a mean-field gradient descent for zero-sum games, proving convergence to Nash equilibrium.
problem Finding mixed Nash equilibria in zero-sum games with multiple players.
method Mean-field gradient descent dynamics with time-averaging, incorporating exponentially discounted gradients.
result Exponential convergence rate to mixed Nash equilibrium with respect to total variation metric.
We study continuous time Bertrand oligopolies in which a small number of firms producing similar goods compete with one another by setting prices. We first analyze a static version of this game in order to better understand the strategies played in the dynamic setting. Within the static game, we characterize the Nash e…
This work finds mixed equilibria in zero-sum games using interacting particle dynamics.
problem Finding mixed equilibrium points in continuous minmax games.
method A method based on entropic regularisation of two-layer zero-sum games with interacting particle dynamics.
result The sequence of empirical measures of the particle system satisfies a large deviation principle as the number of particles grows to infinity, implying convergence of the empirical measure and the Nikaidô-Isoda error.
Investor and firm optimize sustainable investment and emission reduction through a dynamic game.
problem Optimal sustainable investment and emission reduction in a dynamic game setting.
method Formulated as a nonzero-sum dynamic game, solved via variational inequalities and verified in a diffusive setup.
result Nash equilibria show moving boundaries increasing with emission abatement, triggered by both investor and firm actions.
We introduce the minority game theory for two kinds of the Korean treasury bond (KTB) in Korean futures exchange markets. Since we discuss numerically the standard deviation and the global efficiency for an arbitrary strategy, our case is found to be approximate to the majority game. Our result presented will be compar…
We study a wide class of non-convex non-concave min-max games that generalizes over standard bilinear zero-sum games. In this class, players control the inputs of a smooth function whose output is being applied to a bilinear zero-sum game. This class of games is motivated by the indirect nature of the competition in Ge…
Study on games with degenerate diffusion matrices, proving value existence and convergence.
problem Zero-sum games between singular controller and stopper with degenerate diffusion.
method Probabilistic approach using parameterized approximations, convergence analysis.
result Existence of value and optimal stopping times for the game with degenerate dynamics.
AlphaZero assesses new chess variants for balance and dynamics.
problem Designing engaging and balanced game rules, especially for chess variants.
method Used AlphaZero to learn near-optimal strategies for nine chess variants.
result AlphaZero reveals novel strategic and tactical patterns in chess variants.
Game-theoretic model captures investor interactions for stock price forecasting.
problem Complex market dynamics driving stock price movements.
method Game-theoretic modeling of heterogeneous investor interactions in a dynamic graph structure.
result Our method outperforms state-of-the-art stock price forecasting methods.
The paper analyzes strategic interactions in a multi-agent reinsurance chain using game theory.
problem Strategic behavior and competition among insurers and reinsurers in a multi-layer reinsurance chain.
method Employed Stackelberg differential games and non-zero-sum game models to characterize strategic interactions. Used dynamic programming and game theory to derive equilibrium strategies for investment and reinsurance.
result Intensified competition leads to reduced safety loadings in reinsurance contracts.
The paper analyzes trade execution strategies for large traders in a stochastic market environment.
problem Analyzing trade execution strategies in a stochastic market with price impact.
method Formulated a Markov game model and used backward induction method of dynamic programming.
result Explicit closed-form execution strategy at Markov perfect equilibrium.
The paper explores how regularization can lead to convergence in imperfect information games.
problem Finding equilibrium in imperfect information games with imperfect information.
method Investigates Follow the Regularized Leader dynamics and how adding a regularization term can lead to strong convergence guarantees.
result The approach leads to algorithms that converge exactly to the Nash equilibrium in imperfect information games.
Algorithm learns from changing zero-sum games with no regret.
problem Learning in time-varying zero-sum games.
method Developed a single parameter-free algorithm with three performance measures.
result Algorithm recovers best known results for fixed games and adapts to non-stationarity.
We formulate a general framework for competitive gradient-based learning that encompasses a wide breadth of multi-agent learning algorithms, and analyze the limiting behavior of competitive gradient-based learning algorithms using dynamical systems theory. For both general-sum and potential games, we characterize a non…
Study on LOB dynamics using mean-field game theory.
problem Modeling liquidity dynamics in limit order books.
method Mean-field stochastic differential equation and control problem formulation.
result Equilibrium density function of LOB can be derived.
Paper studies convergence of Mean-Field GDA dynamics for MNE of continuous games.
problem Finding mixed Nash equilibria in continuous games.
method Two-scale Mean-Field Gradient Descent Ascent dynamics.
result Two-scale Mean-Field GDA converges exponentially to MNE without convexity assumptions.
GT-DDP optimizer trains residual networks using game theory.
problem Applying DDP to residual networks.
method Game-theoretic DDP optimizer for residual networks.
result Improved training convergence and variance reduction.
The paper explains how simple methods can converge to optimal solutions in complex neural games.
problem Finding optimal solutions in neural games with non-convex objectives.
method Theoretical framework using hidden convexity and overparameterization, with path-length bounds and PŁ conditions.
result Simple gradient methods can converge to Nash equilibria in non-convex min-max games under certain conditions.
Game theory helps analyze ESOs/EBIs in production and service sectors.
problem Economic incentives affect traditional production/service functions and create intangible capital.
method Uses game theory to analyze interactions in ESO/EBI transactions.
result No perfect Nash Equilibria for two-stage games involving many participants.
New learning dynamics adapt to corrupted games, improving performance in real-world scenarios.
problem Learning dynamics in games are limited to honest players, ignoring real-world corruption.
method Adaptive learning dynamics that adapt to player deviations from prescribed algorithms.
result Learning dynamics achieve better performance in corrupted games, matching honest regime bounds.
The dynamics of minority games with agents trading on different time scales is studied via dynamical mean-field theory. We analyze the case where the agents' decision-making process is deterministic and its stochastic generalization with finite heterogeneous learning rates. In each case, we characterize the macroscopic…
In this paper we consider Dynkin's games with payoffs which are functions of an underlying process. Assuming extended weak convergence of underlying processes {S(n)}n=0∞ to a limit process S we prove convergence Dynkin's games values corresponding to {S(n)}n=0∞ to the Dynkin's game…
We use martingale and stochastic analysis techniques to study a continuous-time optimal stopping problem, in which the decision maker uses a dynamic convex risk measure to evaluate future rewards. We also find a saddle point for an equivalent zero-sum game of control and stopping, between an agent (the "stopper") who c…
We solve the dynamics of the on-line minority game, with general types of decision noise, using generating functional techniques a la De Dominicis and the temporal regularization procedure of Bedeaux et al. The result is a macroscopic dynamical theory in the form of closed equations for correlation- and response functi…
Study on mean field games with singular controls and their applications.
problem Optimal productivity expansion in dynamic oligopolies.
method Existence and uniqueness of mean field equilibria through nonlinear equations, Abelian limit for discounted and ergodic games.
result Valid connection between discounted and ergodic games, approximation of Nash equilibria.
Study examines large banks' role in interbank markets using game theory.
problem Understanding systemic risk in interbank markets with large banks.
method Mean-field game framework, convex analysis, Monte Carlo simulations.
result Large banks can positively or negatively impact market stability.
Modeling DEX liquidity with heterogeneous LPs and MEV bots.
problem Understanding and predicting the dynamics of decentralized cryptocurrency exchanges.
method Mean-field game approach to model liquidity providers' optimal strategies and interactions.
result Calibrated model produces consistent pool exchange rate dynamics and liquidity evolution.