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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,181 papers · 148 categories

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48 results for dictator game

The study proposes that people prioritize status maximization over simple profit maximization in social interactions.

problem The gap between competitive and altruistic human tendencies in social interactions.
method Agent-based model of repeated dictator games in a social network, considering living costs and infractions.
result Individual strategies in the game vary from selfish to selfless, influenced by model parameters.

New framework shows strategic behavior is actually a form of causal modeling.

problem Designing classifiers that incentivize strategic behavior to improve quality.
method Developed a causal framework to distinguish between gaming and improvement.
result Proved any procedure for designing incentive classifiers must solve a causal inference problem.

New algorithm solves min-max optimization problems in a decentralized manner.

problem Solving min-max saddle point games in a decentralized and adaptive manner.
method Developed a decentralized adaptive momentum (DADAM3^3) algorithm for min-max optimization.
result DADAM3^3 achieves non-asymptotic rates of convergence for finding Nash equilibrium points.

For surfaces, we brush a reasonably sharp picture of the influence of the fundamental group upon the complexity of foliated-dynamics. A metaphor emerges with phase-changes through the solid-liquid-gaseous states. Groups of ranks 0r10\le r\le 1 are frozen with intransitivity reigning ubiquitously. When 2r32\le r \le 3, th…

2011-11-24abs ↗pdf ↗

We compute the convex hull in C2\mathbb{C}^2 of an arbitrary finite subgroup of C2{\mathbb{C}^*}^2. The combinatorics are dictated by continued fractions in a natural way. This reproves a theorem of Smilansky, with a slightly stronger intermediary step.

2009-01-18abs ↗pdf ↗

Any hyperbolic surface bundle over the circle gives rise to a continuous surjection from the circle to the sphere, by work of Cannon and Thurston. We prove that the order in which this surjection fills out the sphere is dictated by a natural triangulation of the surface bundle (introduced by Agol) when all singularitie…

2015-06-10abs ↗pdf ↗

Visual analogies help transfer knowledge between Atari games.

problem Can visual analogies transfer knowledge between Atari games?
method Created visual analogies between pairs of Atari games and used them to train policies for one game using data from another.
result Visual analogies can be used to transfer knowledge between Atari games.

Paper presents content-based models for game recommendation in cold start scenarios.

problem Cold start problem in game recommendation where new games and players have no historical data.
method Uses survey data to develop content-based interaction models that generalize to new games, players, and both.
result Content models outperform collaborative filtering in predicting new interactions.

Potential games, originally introduced in the early 1990's by Lloyd Shapley, the 2012 Nobel Laureate in Economics, and his colleague Dov Monderer, are a very important class of models in game theory. They have special properties such as the existence of Nash equilibria in pure strategies. This note introduces graphical…

2015-05-06abs ↗pdf ↗

IGGP learns game rules from varying quality game play, finding no overall trend.

problem Learn game rules from varying quality game play.
method Used Sancho's intelligent game traces and ILP systems (Metagol, Aleph, ILASP) to induce game rules from traces of varying quality and volume.
result No overall trend in accuracy of learned game rules from varying quality and volume of training data.

The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria, noisy stochastic games, stochastic games with finite actions and state-independe…

2013-11-07abs ↗pdf ↗

Paper tackles learning unknown game parameters from observations.

problem Learning unknown game parameters in games where parameters are not known to all agents.
method Proposes a differentiable, end-to-end learning framework for normal and extensive form games.
result Demonstrates effective learning of game parameters in poker and security game tasks.

TextWorld is a Python library for RL agents in text-based games.

problem Training RL agents on text-based games with varying challenges and sparse rewards.
method Developed a Python library with backend functions for state tracking and reward assignment. Enables users to create new games with precise control over difficulty and scope.
result Demonstrated the effectiveness of TextWorld in training RL agents on a curated list of games and generated sets of games.

Game theory helps analyze ESOs/EBIs in production and service sectors.

problem Economic incentives affect traditional production/service functions and create intangible capital.
method Uses game theory to analyze interactions in ESO/EBI transactions.
result No perfect Nash Equilibria for two-stage games involving many participants.

We start briefly surveying research on optimal stopping games since their introduction by E.B.Dynkin more than 40 years ago. Recent renewed interest to dynkin's games is due, in particular, to the study of Israeli (game) options introduced in 2000. We discuss the work on these options and related derivative securities …

2012-09-09abs ↗pdf ↗

The paper explores how regularization can lead to convergence in imperfect information games.

problem Finding equilibrium in imperfect information games with imperfect information.
method Investigates Follow the Regularized Leader dynamics and how adding a regularization term can lead to strong convergence guarantees.
result The approach leads to algorithms that converge exactly to the Nash equilibrium in imperfect information games.

Educational game on crypto investment helps students grasp macroeconomics.

problem Weak connections between microeconomic decision-making and macroeconomic concepts in classroom games.
method Design and study of an educational game on cryptocurrency investment.
result Engages students in understanding macroeconomics through incentivized individual investment decisions.

The paper proposes a method to learn continuous-action graphical games from perturbed equilibria.

problem Learning the exact structure of continuous-action graphical games from limited data.
method A 12\ell_{12}- block regularized method to recover the graphical game structure.
result The method recovers the exact structure of the graphical game under certain conditions.

Gradient Descent Ascent converges to von-Neumann solution in hidden zero-sum games.

problem Understanding dynamics of zero-sum games with hidden structure.
method Gradient Descent Ascent applied to hidden zero-sum games with specific convex-concave structure.
result Gradient Descent Ascent converges to von-Neumann solution in strictly convex-concave hidden games.

We introduce CSE for MLSF games and devise online learning algorithms for achieving no-external Stackelberg-regret.

problem Learning equilibrium in leader-follower games with noisy bandit feedback.
method Proposed Correlated Stackelberg Equilibrium (CSE) and online learning algorithms balancing exploration and exploitation.
result Achieves no-external Stackelberg-regret, converging to approximate CSE.

New games model strategic interactions in incomplete information settings.

problem Modeling strategic interactions in incomplete information settings.
method Introduced new games that map input to private player types, aggregate strategies, and converge to near-Nash equilibria.
result Games can recover meaningful strategic interactions from real data.

Study on mean field games with singular controls and their applications.

problem Optimal productivity expansion in dynamic oligopolies.
method Existence and uniqueness of mean field equilibria through nonlinear equations, Abelian limit for discounted and ergodic games.
result Valid connection between discounted and ergodic games, approximation of Nash equilibria.

Deep RL model learns 2.5D fighting games with height ambiguity.

problem Ambiguity in character height/depth and sequential action orders in 2.5D fighting games.
method Modified A3C network with Recurrent Info network for combo skill observation.
result Successfully learned and played Little Fighter 2 (LF2) 2.5D fighting game.

Federated learning linked to mean-field games for large-scale learning.

problem Large-scale distributed and privacy-preserving learning algorithms.
method Established a connection between federated learning and mean-field games, presenting federated learning as a differential game.
result Properties of the equilibrium of the federated learning game were discussed.

Expands MFGs to handle real-world asymmetric multi-agent games efficiently.

problem Applying mean-field games to real-world, heterogeneous multi-agent systems.
method Develops a method to symmetrize and extend finite-player games to infinite-player MFGs, proving approximation bounds and convergence guarantees.
result TD learning converges to approximate Nash equilibria in finite-sample settings, enabling symmetrized learning without explicit MFG models.

This paper gives a critical account of the minority game literature. The minority game is a simple congestion game: players need to choose between two options, and those who have selected the option chosen by the minority win. The learning model proposed in this literature seems to differ markedly from the learning mod…

2007-06-29abs ↗pdf ↗

Classifies tight contact structures with special symmetries.

problem Classifying tight contact structures with specific symmetries.
method Proves classification results for tight contact structures in 3-space, ball, and sphere with a new integral torsion.
result New integral torsion dictates a splitting between equivalence classes.