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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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218436653871 · Jun 202019922001200920172026
48 results for design space exploration

Active sampling improves design space exploration for analog circuits.

problem Efficiently exploring the space of design features in analog circuits with many parameters.
method Combining drastic dimension reduction with sensitivity analysis and Bayesian surrogate modeling for active sampling.
result The proposed active sampling flow outperforms traditional Monte-Carlo sampling.

PaDGAN generates diverse, high-quality designs with improved performance.

problem Lack of diversity and performance improvement in generated designs.
method Integrates Determinantal Point Processes for diversity and quality, using GAN framework.
result PaDGAN generates higher quality designs with better diversity and without mode collapse.

Aims to optimize complex multivariate systems with constraints.

problem Optimizing force-field systems in physics with large-scale simulations.
method Combines machine learning and experimental design to find feasible input combinations.
result Locates multiple good regions in the input space.

Multi-objective optimization is a crucial matter in computer systems design space exploration because real-world applications often rely on a trade-off between several objectives. Derivatives are usually not available or impractical to compute and the feasibility of an experiment can not always be determined in advance…

2018-10-11abs ↗pdf ↗

New method for mixed-variable GSA improves material design efficiency.

problem Designing materials with both quantitative and qualitative variables.
method Integrates LVGP with Sobol' analysis for mixed-variable GSA.
result Accelerates exploration of novel MOF candidates in combinatorial design spaces.

Dataset of 4500 bicycle designs aids in design analysis and synthesis.

problem Identify gaps in bicycle market and design space, classify bicycles, synthesize new designs.
method Processed dataset, unsupervised dimensionality reduction, supervised classification, machine learning synthesis.
result Identified design parameters and factors influencing bicycle classification.

MO-PaDGAN generates diverse, high-performance designs with multiple metrics.

problem Challenges in generating diverse, high-performance designs with multiple metrics.
method MO-PaDGAN uses a new Determinantal Point Processes based loss function for probabilistic modeling of diversity and performances.
result MO-PaDGAN expands the design space towards high-performance regions and generates new designs with high diversity and performances.

ANN with GA optimizes flexible disc design for lower mass and stress.

problem Design flexible disc elements for lower mass and stress without compromising torque transmission and misalignment.
method Artificial Neural Network (ANN) coupled with Genetic Algorithm (GA) for design exploration.
result Optimized designs meet specified criteria with minimum mass and stress.

Paper proposes NASAIC framework for co-designing neural architectures and heterogeneous ASICs.

problem Designing efficient neural architectures and ASICs for multiple tasks.
method Build ASIC templates and propose NASAIC framework for simultaneous design of architectures and ASICs.
result NASAIC ensures design specifications and maximizes accuracy with minimal performance loss.

Gradient GA uses gradient information to improve molecular design.

problem Random walk exploration limits genetic algorithms' quality and speed in molecular design.
method Gradient GA incorporates gradient information from the objective function into genetic algorithms, using a differentiable neural network and Discrete Langevin Proposal.
result Significantly improves convergence speed and solution quality over traditional genetic algorithms.

Proposes a method to avoid excessive exploration in reinforcement learning.

problem Avoiding excessive exploration in reinforcement learning to deploy it in practice.
method Designs a novel algorithm using UCB reinforcement learning policy with adaptive exploration constraints.
result Proves that the approach remains conservative while minimizing regret in tabular settings and validates on real-world tasks.

We use deep reinforcement learning to optimize experimental designs efficiently.

problem Optimizing sequential experimental designs with limited exploration and black-box models.
method Reduced the optimal design problem to an MDP and solved it with deep reinforcement learning.
result Our approach achieves state-of-the-art performance on both continuous and discrete design spaces.

Generative thermal design learns optimal shapes using multi-agent reinforcement learning.

problem Complex thermal design challenges due to convection-diffusion equation and boundary interactions.
method Cooperative multi-agent deep reinforcement learning with continuous geometric representation.
result Framework learns optimal design strategies without shape derivation or differentiable objectives.

BoGA combines evolutionary search with Bayesian optimization for efficient protein design.

problem Designing novel proteins with specific characteristics is challenging due to sequence space complexity.
method BoGA integrates a genetic algorithm with Bayesian optimization to efficiently explore sequence space.
result BoGA accelerates discovery of high-confidence binders for diverse protein design objectives.

Bayesian search optimizes exploration of feasible solutions under expensive constraints.

problem Identifying feasible solutions in computationally expensive constraint spaces.
method Bayesian models with an acquisition function for efficient exploration and exploitation.
result The proposed acquisition function improves the prediction of feasibility.

This paper tackles co-design of neural hardware and software to improve efficiency.

problem Designing efficient deep learning systems that consider both hardware and software optimizations together.
method Developed a constrained Bayesian optimization framework to automatically identify profitable design points in the joint hardware/software design space.
result Improved energy-delay product by 18% (ResNet) and 40% (DQN) over hand-tuned systems.

Paper develops a dynamic Bayesian approach for active learning that optimizes exploration-exploitation balance.

problem Balancing exploration and exploitation in active learning for unknown functions.
method Develops BHEEM, a Bayesian hierarchical approach with approximate Bayesian computation for sampling trade-off parameters.
result BHEEM achieves at least 21% and 11% improvement over pure exploration and exploitation strategies respectively.

Deep learning models require extensive architecture design exploration and hyperparameter optimization to perform well on a given task. The exploration of the model design space is often made by a human expert, and optimized using a combination of grid search and search heuristics over a large space of possible choices…

2017-10-30abs ↗pdf ↗

Optimizes pure exploration in linear bandits with a new algorithm.

problem Best-arm identification in linear stochastic bandits.
method Developed the first asymptotically optimal algorithm for fixed-confidence pure exploration in linear bandits.
result Avoids the pitfall of a simple but difficult instance and bypasses the need to solve an optimal design problem.

Improves neural network search in combinatorial spaces of mathematical symbols.

problem Early commitment and initialization bias limit exploration in neural network search.
method Entropy regularization and distribution initialization methods.
result Improves performance, increases sample efficiency, lowers solution complexity.

Materials design can be cast as an optimization problem with the goal of achieving desired properties, by varying material composition, microstructure morphology, and processing conditions. Existence of both qualitative and quantitative material design variables leads to disjointed regions in property space, making the…

2019-07-04abs ↗pdf ↗

This paper introduces a new method for sampling copulas using GANs and space-filling designs.

problem Lack of feasible inference and sampling methods for copulas in high-dimensional situations.
method Generative adversarial networks (GANs) and space-filling designs.
result Significantly enhances sampling accuracy and computational efficiency compared to existing methods.

DiCE uses diverse agents to explore and learn, avoiding local minima.

problem Local minima in RL due to limited exploration and correlated behavior.
method DiCE employs a group of heterogeneous agents to explore simultaneously and share experiences, with a diversity regularization mechanism.
result DiCE achieves substantial improvement over baselines in MuJoCo locomotion tasks.

Boosted GFlowNets improve exploration by sequentially training GFlowNets with residual rewards.

problem GFlowNets struggle to evenly explore reward landscapes, leading to poor coverage of high-reward areas.
method Sequential training of an ensemble of GFlowNets, each optimizing a residual reward.
result Boosted GFlowNets achieve better exploration and sample diversity on multimodal benchmarks and peptide design tasks.

Developing a range-aware Bayesian optimization framework for discovering diverse designs within target property windows.

problem Discovering multiple, distinct solutions within target property windows.
method Range-aware Bayesian optimization framework.
result Consistently recovers larger and more diverse sets of valid designs.

Automates design of lightweight neural networks for image classification.

problem Designing efficient neural networks for edge devices with limited computational resources.
method Uses the Mesh Adaptive Direct Search (MADS) algorithm to optimize network architecture.
result Achieves comparable performance to standard methods with fewer design trials.

Two-stage mechanism designs reduce regret in recommender systems with stochastic covariates.

problem Designing effective recommender systems with user covariates sampled online.
method Two-stage algorithm integrating incentivized exploration with offline learning methods.
result Achieves sublinear regret while maintaining incentive compatibility.