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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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132264395527 · Jun 202019922001200920172026
48 results for dense process rewards

A new reward shaping method balances learning efficiency and effectiveness for robot manipulation.

problem Efficient and effective learning in robot manipulations with system uncertainty.
method Dense2Sparse reward shaping method combining dense and sparse rewards.
result Dense2Sparse method achieves higher expected reward and better system uncertainty tolerance.

PRISM integrates diverse rewards in MORL, improving sample efficiency and Pareto coverage.

problem Heterogeneous MORL where dense objectives dominate, leading to poor sample efficiency.
method PRISM uses reflectional symmetry and ReSymNet to reconcile temporal-frequency mismatches and accelerate exploration.
result PRISM consistently outperforms sparse-reward baselines and oracles, achieving significant Pareto gains.

This paper proposes a new algorithm for learning guidance rewards in RL.

problem Long-term temporal credit assignment in sparse or delayed reward environments.
method Surrogate RL objective with trajectory-space smoothing to learn guidance rewards.
result Guidance rewards can be learned without additional neural networks and have intuitive interpretation.

The success of popular algorithms for deep reinforcement learning, such as policy-gradients and Q-learning, relies heavily on the availability of an informative reward signal at each timestep of the sequential decision-making process. When rewards are only sparsely available during an episode, or a rewarding feedback i…

2018-05-25abs ↗pdf ↗

PixL2R maps natural language to pixel-based rewards for RL, improving sample efficiency.

problem Sparse reward settings in RL limit applicability to complex problems.
method Directly maps natural language descriptions to pixel-based rewards for guiding RL.
result Language-based rewards significantly improve sample efficiency in policy learning.

Text generation is a crucial task in NLP. Recently, several adversarial generative models have been proposed to improve the exposure bias problem in text generation. Though these models gain great success, they still suffer from the problems of reward sparsity and mode collapse. In order to address these two problems, …

2018-04-30abs ↗pdf ↗

Paper proposes RRD to learn proxy rewards for sparse delayed rewards in episodic reinforcement learning.

problem Learning from sparse and delayed rewards in reinforcement learning.
method Randomized Return Decomposition (RRD) algorithm to redistribute rewards.
result Substantial improvement over baseline algorithms in experiments.

Reinforcement learning algorithms rely on carefully engineering environment rewards that are extrinsic to the agent. However, annotating each environment with hand-designed, dense rewards is not scalable, motivating the need for developing reward functions that are intrinsic to the agent. Curiosity is a type of intrins…

2018-08-13abs ↗pdf ↗

Deep learning has achieved remarkable successes in solving challenging reinforcement learning (RL) problems when dense reward function is provided. However, in sparse reward environment it still often suffers from the need to carefully shape reward function to guide policy optimization. This limits the applicability of…

2019-02-01abs ↗pdf ↗

Paper introduces PRMs to learn non-Markovian stochastic rewards for reinforcement learning.

problem Lack of structured representation for non-Markovian stochastic rewards in reinforcement learning.
method Introduces probabilistic reward machines (PRMs) and presents an algorithm to learn them from decision processes.
result Algorithm proves correct and convergent for learning PRMs from decision processes.

SAIL learns from sub-optimal demonstrations to improve sample efficiency in sparse reward tasks.

problem Reducing sample complexity in sparse-rewarded tasks.
method Self-Adaptive Imitation Learning (SAIL) that exploits sub-optimal demonstrations and efficient exploration.
result Significantly improved sample efficiency and better final performance across various tasks.

The paper tackles reinforcement learning with exogenous variables and rewards.

problem Exogenous state variables and rewards slow reinforcement learning by introducing uncontrolled variation.
method Formalizes exogenous state variables and rewards, decomposes MDP into exogenous and endogenous components, and introduces algorithms to discover these components.
result Optimal policies for the endogenous MDP are also optimal for the original MDP, but the endogenous MDP is easier to solve due to reduced variance.

The paper studies how search and distillation improve reasoning in large language models.

problem Improving reasoning capabilities of large language models.
method Viewing chain-of-thought generation as a metastable Markov process, proving benefits of search and distillation.
result Search protocol rewards sparse edges, reducing the expected number of steps to reach different clusters.

Rewards are sparse in the real world and most of today's reinforcement learning algorithms struggle with such sparsity. One solution to this problem is to allow the agent to create rewards for itself - thus making rewards dense and more suitable for learning. In particular, inspired by curious behaviour in animals, obs…

2018-10-04abs ↗pdf ↗

The paper tackles batch policy learning in Markov Decision Processes, focusing on average reward maximization.

problem Maximizing long-term average reward in Markov Decision Processes with batch learning.
method Doubly robust estimator for average reward, optimization algorithm for optimal policy, finite-sample regret guarantee.
result The proposed method achieves semiparametric efficiency and provides a finite-sample regret guarantee.

Trade-R1 bridges verifiable rewards to stochastic financial markets via process-level reasoning verification.

problem Extending RL to financial markets where rewards are verifiable but noisy.
method A verification method that transforms reasoning over financial documents into a structured RAG task, using a triangular consistency metric.
result DSR achieves superior cross-market generalization while maintaining reasoning consistency.

Reinforcement learning algorithms use correlations between policies and rewards to improve agent performance. But in dynamic or sparsely rewarding environments these correlations are often too small, or rewarding events are too infrequent to make learning feasible. Human education instead relies on curricula--the break…

2019-09-27abs ↗pdf ↗

Novel framework for risk-sensitive reinforcement learning using martingale decomposition.

problem Risk sensitivity in sequential decision-making with uncertain rewards.
method Martingale decomposition and chaotic variation for reward uncertainty, integrated into model-free reinforcement learning algorithms.
result Demonstrated relevance of risk-sensitive reinforcement learning in grid world and portfolio optimization problems.

Canary optimizes VaR-constrained RL problems with a conservative bound using Cantelli's inequality.

problem Optimizing reinforcement learning policies under VaR constraints in dense cost regimes.
method Employing Cantelli's inequality to create a conservative and smooth bound on VaR constraints based on moments of cost returns. Extending trust-region framework for worst-case bounds on policy improvement and constraint violation.
result Canary reliably satisfies VaR constraints with fewest violations and earliest permanent satisfaction, while maintaining reward competitiveness.

Designers of AI agents often iterate on the reward function in a trial-and-error process until they get the desired behavior, but this only guarantees good behavior in the training environment. We propose structuring this process as a series of queries asking the user to compare between different reward functions. Thus…

2018-09-09abs ↗pdf ↗

Method generates dense fields from sparse measurements without needing spatial statistics or examples.

problem Generating dense physical fields from sparse measurements.
method Introduces a differentiable numerical simulator into neural network training.
result Superior results on fluid mechanics problems compared to statistical and neural network methods.

ARL uses queries to learn rewards, focusing on cost vs. reward value.

problem How to efficiently use queries to learn rewards in reinforcement learning.
method Proposed and evaluated heuristic approaches for ARL in multi-armed bandits and MDPs.
result Challenging aspects of ARL highlighted, including intractability of value computation.

New algorithm tackles multi-agent bandits with heavy-tailed data.

problem Maximizing system performance in multi-agent settings with heavy-tailed data.
method Algorithm exploits hub-like structures and synchronization among clients.
result Regret bound of O(M11αlogT)O(M^{1 -\frac{1}α} \log{T}) for homogeneous settings, O(MlogT)O(M \log{T}) for heterogeneous.

The paper studies reward concentration in MDPs, covering asymptotic and non-asymptotic settings.

problem Reward concentration in Markov Decision Processes (MDPs).
method Unified approach to reward concentration in MDPs, including asymptotic and non-asymptotic bounds.
result Rate-equivalent definitions of regret for learning policies.

New neural model processes 2D data with long-range dependencies efficiently.

problem Limited receptive field of convolutions for complex 2D tasks.
method Proposes Matrix Shuffle-Exchange network with O(logn)\mathcal{O}( \log{n}) layers and O(n2logn)\mathcal{O}( n^2 \log{n}) complexity.
result Exceeds convolutional and graph neural network baselines in long-range dependency modeling.

We propose RUDDER, a novel reinforcement learning approach for delayed rewards in finite Markov decision processes (MDPs). In MDPs the Q-values are equal to the expected immediate reward plus the expected future rewards. The latter are related to bias problems in temporal difference (TD) learning and to high variance p…

2018-06-20abs ↗pdf ↗

Unified framework for human-like decision making in various sequential tasks.

problem Real-life decision-making involves diverse strategies leading to similar outcomes.
method Two-stream reward processing mechanism for flexible and unified models.
result Framework unified MAB, CB, and RL with comparable performance.

RiskMiner discovers formulaic alphas using MCTS for better performance.

problem Mining formulaic alphas without considering structural information and alpha correlations.
method Formulates alpha mining as an MDP and solves it with a risk-seeking MCTS.
result Our method outperforms state-of-the-art benchmarks and achieves the most profitable results.

This work shows how approximate reward models can significantly improve inference-time scaling.

problem Improving the efficiency of inference for large language models.
method Identifying the Bellman error of approximate reward models and using Sequential Monte Carlo (SMC) for inference.
result Approximate reward models can reduce computational complexity from exponential to polynomial in TT.

Method predicts future rewards from past actions in a linear Gaussian system.

problem Maximizing cumulative reward in a stochastic multi-armed bandit with linear Gaussian dynamics.
method Proposes a method using a modified Kalman filter to predict future rewards based on past rewards.
result Reward from any action can be used to predict another action's future reward.

Heavy-tailed distributions are frequently used to enhance the robustness of regression and classification methods to outliers in output space. Often, however, we are confronted with "outliers" in input space, which are isolated observations in sparsely populated regions. We show that heavy-tailed stochastic processes (…

2010-06-19abs ↗pdf ↗

New algorithm for reward-free RL with linear function approximation, reducing sample complexity.

problem Efficiently learning optimal policies without prior reward information in complex environments.
method Developed an algorithm for reward-free RL in linear Markov decision processes, proving sample complexity bounds.
result Polynomial sample complexity in feature dimension and planning horizon, independent of states and actions.

New findings on universal learning in contextual bandits with adversarial rewards.

problem Learning in contextual bandits with time-varying, adversarial rewards.
method Characterization of learnable processes and necessary/sufficient conditions for universal learning.
result Optimistic universal learning for contextual bandits with adversarial rewards is impossible in general.