Logarithmic regret for continuous-time reinforcement learning.
problem Continuous-time Markov decision processes with unknown transition probabilities and holding times.
method Upper confidence reinforcement learning, mean holding time estimation, stochastic comparison of point processes.
result Logarithmic regret bound achieved in finite time.
DQNs can approximate optimal Q-functions with high accuracy on compact sets.
problem Approximating optimal Q-functions in continuous-time Markov Decision Processes.
method Stochastic control, FBSDEs, residual network approximation theorems, large deviation bounds, viscosity solutions.
result DQNs can approximate optimal Q-functions on compact sets with arbitrary accuracy and high probability.
Introduces DF framework for sampling decisions from target distributions.
problem Sampling from target distributions with additional guidance.
method DF framework based on MDP and Path Integral Diffusion.
result DF enhances guided sampling across various applications.
Adaptive reduction scheme approximates optimal policy in regularized MDPs.
problem Finding near optimal policy in regularized MDPs with biased solutions.
method Adaptive reduction of regularization parameter λ to approximate optimal policy.
result Iteration complexity reduced for obtaining ε-optimal policy.
We study Exo-MDPs to reduce sample complexity in reinforcement learning.
problem Reducing sample complexity in reinforcement learning for structured MDPs.
method Introducing Exo-MDPs and proving structural equivalence to linear mixture MDPs, establishing regret bounds.
result Proved O ( H 3 / 2 d K ) O(H^{3/2}d\sqrt{K}) O ( H 3/2 d K ) regret bound for Exo-MDPs, matching lower bounds. In this paper, a sparse Markov decision process (MDP) with novel causal sparse Tsallis entropy regularization is proposed.The proposed policy regularization induces a sparse and multi-modal optimal policy distribution of a sparse MDP. The full mathematical analysis of the proposed sparse MDP is provided.We first analyz…
Paper establishes new lower bounds for MDPs with changing transition kernels.
problem Minimizing sample complexity and regret in non-stationary MDPs.
method Developed novel lower bounds and constructed hard MDPs.
result Proved Ω ( ( H 3 S A / ε 2 ) log ( 1 / δ ) ) Ω((H^3SA/ε^2)\log(1/δ)) Ω (( H 3 S A / ε 2 ) log ( 1/ δ )) sample complexity lower bound. We consider the Markov Decision Process (MDP) of selecting a subset of items at each step, termed the Select-MDP (S-MDP). The large state and action spaces of S-MDPs make them intractable to solve with typical reinforcement learning (RL) algorithms especially when the number of items is huge. In this paper, we present …
New method approximates POMDPs with PB-MDPs, providing error bounds and practical algorithms.
problem Difficulty in solving POMDPs with continuous or hybrid state and observation spaces.
method Bounding particle filtering error and adapting MDP algorithms to POMDPs.
result General theory and practical algorithms for POMDPs with no direct dependence on state and observation space sizes.
We consider large-scale Markov decision processes (MDPs) with parameter uncertainty, under the robust MDP paradigm. Previous studies showed that robust MDPs, based on a minimax approach to handle uncertainty, can be solved using dynamic programming for small to medium sized problems. However, due to the "curse of dimen…
Optimizes learning policies in MDPs with weakly communicating structure.
problem Learning optimal policies in weakly communicating MDPs with generative model.
method Span-based approach, reducing to discounted MDPs for analysis.
result First minimax optimal sample complexity bound for weakly communicating MDPs.
A Markov Decision Process (MDP) is a popular model for reinforcement learning. However, its commonly used assumption of stationary dynamics and rewards is too stringent and fails to hold in adversarial, nonstationary, or multi-agent problems. We study an episodic setting where the parameters of an MDP can differ across…
New method removes oracle and reduces memory usage for robust MDPs.
problem Applying robust MDPs in practice due to model estimation and oracle requirements.
method Transformed robust MDPs into an alternative form allowing stochastic gradient methods and model-free approach.
result Sample-efficient algorithm with lower storage requirement and no oracle.
DeepAveragers solves offline RL by solving derived MDPs from static data.
problem Offline reinforcement learning with limited data.
method Solves derived non-parametric MDPs (DAC-MDPs) using deep representations and costs for under-represented parts.
result The approach can lower-bound performance and scale to complex offline RL problems.
New RL method learns to skip states in linearly q π q^π q π -realizable MDPs, simplifying to linear MDPs.
problem Online RL in episodic MDPs with linearly q π q^π q π -realizable action-values. method Derives a novel algorithm that learns to skip states and applies a linear MDP algorithm.
result First polynomial-sample-complexity online RL algorithm for linearly q π q^π q π -realizable MDPs. Optimizes learning policies in average-reward MDPs with improved sample complexity.
problem Learning optimal policies in average-reward MDPs with limited samples.
method Reduces to discounted MDPs and uses improved bounds for variance parameters.
result Establishes minimax optimal sample complexity bound of O(SA(H/ε^2))
By leveraging the concept of mobile edge computing (MEC), massive amount of data generated by a large number of Internet of Things (IoT) devices could be offloaded to MEC server at the edge of wireless network for further computational intensive processing. However, due to the resource constraint of IoT devices and wir…
Efficiently plans large MDPs with weak function approximations.
problem Planning in large MDPs with limited function approximation capabilities.
method Uses linear value function approximation with weak requirements and a generative oracle.
result Produces almost-optimal actions for any state with polynomial computation time.
We solve POMDPs by approximating them as finite-state MDPs.
problem Computational challenges in learning optimal policies for POMDPs.
method Transform POMDP into a Superstate MDP, apply TD-learning and policy optimization.
result Finite-time bounds on TD-learning error for non-Markovian dynamics.
Reward suffices for convex MDPs, expanding RL to new problems.
problem Capturing goals as convex functions of stationary distribution.
method Reformulated as a min-max game using Fenchel duality.
result Convex MDPs require non-stationary reward functions.
Practical reinforcement learning problems are often formulated as constrained Markov decision process (CMDP) problems, in which the agent has to maximize the expected return while satisfying a set of prescribed safety constraints. In this study, we propose a novel simulator-based method to approximately solve a CMDP pr…
The paper addresses statistical estimation in MDPs with confounders using instrumental variables.
problem Statistical estimation of value functions in MDPs with unobservable confounders.
method Two-stage estimator based on instrumental variables for confounded linear MDPs.
result Established statistical properties of the two-stage estimator, including error bounds and asymptotic normality.
Study on regret minimization in deterministic MDPs.
problem Minimizing regret in deterministic reinforcement learning.
method Logarithmic regret lower bounds, leveraging graph theory and cycles.
result Explicitly quantifies the fundamental limit of performance achievable by any learning algorithm.
Improved regret bound for MNL MDPs with variance-aware approach.
problem Optimal reinforcement learning for MNL MDPs with structured variance.
method Introducing a problem-dependent constant measuring average variance, proposing an algorithm with improved regret bound.
result Minimax optimal regret bound of O ( d H 2 σ ˉ T T ) O(dH^2\barσ_T\sqrt{T}) O ( d H 2 σ ˉ T T ) for structured MDPs. This work uses action equivariance to learn structured latent spaces for reinforcement learning.
problem Learning structured latent spaces for reinforcement learning.
method Introduced a contrastive loss function to enforce action equivariance on learned representations.
result Optimal policies in the abstract MDP can be successfully lifted to the original MDP.
New method tackles MDPs by learning normalized representations efficiently.
problem Curse of dimensionality in MDPs.
method Contrastive representation learning for linear MDPs.
result First practical method with strong theoretical guarantees and empirical performance.
A new parallel algorithm for learning optimal policies in MDPs with low communication costs.
problem Learning optimal policies for infinite-horizon MDPs.
method Primal-Dual Stochastic Mirror Descent for convex programming problems with inexact constraints.
result First parallel algorithm for average-reward MDPs with generative model and low communication costs.
It has recently been shown that if feedback effects of decisions are ignored, then imposing fairness constraints such as demographic parity or equality of opportunity can actually exacerbate unfairness. We propose to address this challenge by modeling feedback effects as Markov decision processes (MDPs). First, we prop…
The paper introduces MDP homomorphic networks for faster reinforcement learning.
problem Current reinforcement learning approaches do not exploit symmetries in the joint state-action space.
method Equivariant neural networks with group-structured symmetries (reflections, rotations).
result MDP homomorphic networks converge faster than unstructured baselines on various tasks.
UCBVI-γ algorithm minimizes regret in discounted MDPs.
problem Minimizing regret in discounted MDPs.
method Optimism in the face of uncertainty principle and Bernstein-type bonus.
result UCBVI-γ achieves nearly minimax optimal regret.
We introduce and analyse two algorithms for exploration-exploitation in discrete and continuous Markov Decision Processes (MDPs) based on exploration bonuses. SCAL + ^+ + is a variant of SCAL (Fruit et al., 2018) that performs efficient exploration-exploitation in any unknown weakly-communicating MDP for which an upper bo…
New RL approach tackles non-linear MDPs without linear assumptions.
problem Sample efficiency in RL for complex, nonlinear MDPs with continuous states.
method Introduces EPW condition to relax linear structure requirements; provides sample-efficient RL algorithm.
result EPW condition allows solving MDPs without linear assumptions, including Atari games.
New method for estimating and optimizing MDPs without stationarity.
problem Challenges in offline contextual MDP estimation without stationarity.
method Introduces a new adaptive estimation and cost optimization approach for contextual MDPs.
result First robust, theoretically backed method for offline contextual MDP estimation.
Unified framework for solving MDPs with stochastic mirror descent.
problem Approximately solving infinite-horizon Markov decision processes (MDPs).
method Primal-dual stochastic mirror descent for MDPs with a unified framework.
result Computes ε-optimal policies with expected samples for both average-reward and discounted MDPs.
Optimistic PPO variant solves linear MDPs with improved regret bound.
problem Understanding theoretical limits of PPO in linear MDPs.
method Proposes an optimistic variant of PPO for episodic adversarial linear MDPs with full-information feedback.
result Establishes a i l d e O ( d 3 / 4 H 2 K 3 / 4 ) ilde{\mathcal{O}}(d^{3/4}H^2K^{3/4}) i l d e O ( d 3/4 H 2 K 3/4 ) regret bound. ASE safely explores unknown MDPs with unknown dynamics, improving sample efficiency.
problem Balancing exploration and safety in unknown MDPs with stochastic dynamics.
method Exploits analogies between state-action pairs to safely learn near-optimal policies.
result Empirically improves sample efficiency compared to existing methods.
New algorithms solve robust MDPs efficiently, significantly faster than existing methods.
problem Computing robust MDP solutions with uncertainty in transition probabilities is computationally expensive.
method Partial policy iteration and fast robust Bellman operator computation methods.
result The proposed methods are many orders of magnitude faster than state-of-the-art approaches.
Paper proposes an efficient RL algorithm for discounted MDPs using feature mapping.
problem Efficient reinforcement learning for large state and action spaces.
method Uses feature mapping to represent states and actions in a low-dimensional space, proposing a novel algorithm with polynomial regret bound.
result Achieves a O ( d T / ( 1 − γ ) 2 ) O(d\sqrt{T}/(1-γ)^2) O ( d T / ( 1 − γ ) 2 ) regret bound, near-optimal up to a ( 1 − γ ) − 0.5 (1-γ)^{-0.5} ( 1 − γ ) − 0.5 factor. DARLING tackles non-stationary RL with guarantees, improving dynamic regret.
problem Non-stationary reinforcement learning in unknown change points.
method Detection Augmented Reinforcement Learning (DARLING) for tabular and linear MDPs.
result DARLING matches minimax lower bounds in tabular and linear MDPs.
Markov Decision Processes (MDPs) are a mathematical framework for modeling sequential decision making under uncertainty. The classical approaches for solving MDPs are well known and have been widely studied, some of which rely on approximation techniques to solve MDPs with large state space and/or action space. However…
Paper improves sample complexity for reward-free RL in low-rank MDPs.
problem Reward-free RL in low-rank MDPs with unknown representation and weights.
method Proposes a novel model-based algorithm RAFFLE with improved sample complexity.
result RAFFLE achieves ε ε ε -optimal policy and accurate system identification with significantly fewer samples. New formalism for decision making combines causal structures with MDPs, improving reinforcement learning performance.
problem Sequential decision making with causal knowledge to improve performance.
method Causal Markov Decision Processes (C-MDPs) and C-UCBVI algorithm exploiting causal structure.
result C-UCBVI achieves an i l d e O ( H S Z T ) ilde{O}(HS\sqrt{ZT}) i l d e O ( H S Z T ) regret bound, independent of actions. While designing the state space of an MDP, it is common to include states that are transient or not reachable by any policy (e.g., in mountain car, the product space of speed and position contains configurations that are not physically reachable). This leads to defining weakly-communicating or multi-chain MDPs. In this…
RL approach for target tracking with unknown dynamics and sensor control.
problem Tracking an unknown target with sensor control.
method Track-MDP formulation for RL, compared with POMDP.
result Optimal RL policy tracks all target paths with certainty.
New algorithms reduce dynamic regret in online MDPs with changing losses.
problem Online MDPs with adversarial loss changes and known transitions.
method Dynamic regret measure, novel ensemble algorithms for three models.
result Provably optimal dynamic regret bounds for episodic SSP, improved bounds for predictable environments.
New algorithm tackles non-stationary reinforcement learning with general function approximation.
problem Understanding non-stationary MDPs with function approximation.
method Dynamic Bellman Eluder (DBE) dimension for complexity, sliding window mechanism, confidence set design.
result Upper bound on dynamic regret for proposed SW-OPEA algorithm.
New RL algorithm maximizes CVaR in low-rank MDPs with provable efficiency.
problem Maximizing CVaR in large state spaces with function approximation.
method Upper Confidence Bound (UCB) bonus-driven algorithm for low-rank MDPs.
result Achieves sample complexity of O(H^7 A^2 d^4 / τ^2 ε^2) for ε-optimal CVaR.
Paper optimizes learning MDPs with adversarial rewards using linear models.
problem Learning MDPs with adversarial rewards and changing reward functions.
method Proposes POWERS, an optimistic policy optimization algorithm.
result Achieves nearly optimal regret bound of O ( d H T ) O(dH\sqrt{T}) O ( d H T ) .