Research
On-device research index

arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

Trend · papers per month

85170254339 · Jun 202019922001200920172026
48 results for combinatorial design

Unified framework for combinatorial and rounding algorithms in experimental design.

problem Designing and analyzing combinatorial and rounding algorithms for experimental design problems.
method Local search framework for combinatorial algorithms and regret minimization framework for rounding algorithms.
result Unified approach to match and improve all known results in D/A/E-design and obtain new results in unknown settings.

A new experimental design method for combinatorial interventions reduces complexity and improves accuracy.

problem Efficiently conducting all possible combinatorial interventions with multiple treatments and potential interactions.
method Probabilistic factorial experimental design, applying random combinations of treatments and adapting over multiple rounds.
result Optimal dosage of 1/2 for each treatment yields near-optimal design for estimating any k-way interaction model.

New method for mixed-variable GSA improves material design efficiency.

problem Designing materials with both quantitative and qualitative variables.
method Integrates LVGP with Sobol' analysis for mixed-variable GSA.
result Accelerates exploration of novel MOF candidates in combinatorial design spaces.

Paper solves no-swap regret minimization for combinatorial bandits with polylogarithmic dependence on N.

problem Design efficient no-swap regret algorithms for combinatorial bandits with exponentially large action space.
method Introduces a no-swap-regret learning algorithm with polylogarithmic dependence on N and demonstrates efficient implementation.
result Achieves no-swap regret with polylogarithmic dependence on N, resolving an open problem.

AntBO optimizes antibody design using Bayesian optimization for efficient and effective CDRH3 sequence generation.

problem Designing optimal antigen-specific CDRH3 regions in antibody design due to combinatorial sequence space.
method Combinatorial Bayesian optimization framework with trust region for developability.
result AntBO designs CDRH3 regions with diverse biophysical properties and outperforms existing methods.

New algorithms tackle adversarial combinatorial bandits with switching costs.

problem Adversarial combinatorial bandits with switching costs.
method Design algorithms operating in batches to restrict switches, proving lower bounds and achieving upper bounds on regret.
result Achieved upper bounds on regret for both bandit and semi-bandit feedback settings.

This paper tackles combinatorial pure exploration for dueling bandits, aiming to find the best candidate-position match.

problem Finding the best candidate-position match in a dueling bandit setting.
method The paper adapts combinatorial pure exploration for multi-armed bandits to dueling bandits, considering both Borda winner and Condorcet winner cases. It designs PAC and exact algorithms for Borda winner and a fully polynomial time approximation scheme (FPTAS) for Condorcet winner.
result The paper introduces the first algorithm with polynomial running time per round for identifying the Condorcet winner in CPE-DB.

Automates supervised learning pipeline design with matrix and tensor factorization.

problem Designing effective supervised learning pipelines with many choices.
method Uses matrix and tensor factorization to model pipeline search space and develops greedy experiment design protocols.
result Demonstrates the effectiveness of the approach on real-world classification problems.

Greedy MI maximization method outperforms existing approaches in nonlinear models.

problem Maximizing mutual information in nonlinear models with non-Gaussian noise.
method Greedy approaches based on log-Sobolev inequalities for computationally inexpensive MI lower bounds.
result Proposed method outperforms random selection and Gaussian approximations.

The paper offers efficient algorithms for combinatorial and linear bandits using empirical process theory.

problem Optimal algorithms for combinatorial and linear bandits with practical sample complexity.
method Empirical process theory, Gaussian-width, minimizing experimental design objective.
result Sample complexity matches lower bounds, especially for combinatorial classes.

MOCA-HESP optimizes high-dimensional combinatorial and mixed spaces using hyper-ellipsoid partitioning.

problem Challenges in optimizing high-dimensional, combinatorial and mixed spaces.
method MOCA-HESP uses hyper-ellipsoid space partitioning with different categorical encoders and multi-armed bandit for adaptive selection.
result MOCA-HESP outperforms existing methods on various synthetic and real-world benchmarks.

New algorithm for adaptive experimental design in scientific settings.

problem Identifying true positives while controlling false discoveries in adaptive experimental design.
method Provably sample efficient adaptive algorithm for FDR control.
result First provably sample efficient adaptive algorithm for adaptive experimental design.

Bayesian optimization method tackles combinatorial spaces, scalable for large data.

problem Optimization over combinatorial categorical spaces in natural sciences.
method Combines variational optimization and continuous relaxations for gradient-based optimization.
result Method performs comparably to state-of-the-art methods while scaling well.

GFlowNets improve combinatorial optimization by efficiently sampling from solution spaces.

problem NP-hard combinatorial optimization problems with structured constraints.
method Design Markov decision processes and train conditional GFlowNets to sample solutions.
result GFlowNet policies find high-quality solutions efficiently on various CO tasks.

This paper presents a framework to tackle combinatorial optimization problems using neural networks and reinforcement learning. We focus on the traveling salesman problem (TSP) and train a recurrent network that, given a set of city coordinates, predicts a distribution over different city permutations. Using negative t…

2016-11-29abs ↗pdf ↗

Designs efficient factorial experiments for product design under budget constraints.

problem Designing effective experiments for product design with limited traffic and overlapping experiments.
method Two-stage design: first stage samples and infers performance, second stage selects a final policy.
result The method outperforms one-shot tensor completion and unstructured best-arm benchmarks.

Generative models enhance BO for large batch optimization.

problem Efficiently sampling solutions in high-dimensional, combinatorial design spaces.
method Train generative models to sample solutions proportional to expected utility.
result Generative models can approximate optimal target distributions under certain conditions.

New algorithm reduces combinatorial semi-bandit regret efficiently.

problem Optimizing rewards from uncorrelated items in combinatorial semi-bandits.
method Developed an approximate version of ESCB with polynomial complexity.
result Achieved statistically efficient and polynomial time algorithm for combinatorial semi-bandits.

We propose a new framework for designing estimators for off-policy evaluation in contextual bandits. Our approach is based on the asymptotically optimal doubly robust estimator, but we shrink the importance weights to minimize a bound on the mean squared error, which results in a better bias-variance tradeoff in finite…

2019-07-22abs ↗pdf ↗

Transforms offline greedy algorithms to online algorithms for combinatorial problems.

problem Online decision-making in time-varying combinatorial environments.
method General framework using Blackwell approachability and Bandit Blackwell approachability.
result Achieves O(T)O(\sqrt{T}) regret in full information setting and O(T2/3)O(T^{2/3}) regret in bandit setting.

New analysis shows Thompson Sampling can work with greedy approximations in combinatorial bandits.

problem Thompson Sampling's theoretical limits with greedy approximations in combinatorial semi-bandits.
method Study with greedy oracle, providing lower and upper bounds on regret.
result First theoretical results showing TS can work with greedy approximations, breaking misconceptions.

Optimistic covariance-adaptive algorithms improve combinatorial semi-bandits regret.

problem Optimal regret in stochastic combinatorial semi-bandits with adaptive covariance estimation.
method Design of OLS-UCB-C and COS-V algorithms leveraging online covariance estimation.
result Improved gap-free regret with T^1/2 complexity for COS-V.

New algorithm for combinatorial bandit problems reduces regret.

problem Optimal selection of sets of arms in bandit problems.
method SGB algorithm with optimized exploration of unselected arms.
result Achieves (11/e)(1-1/e)-regret bound of O(n13k23T23log(T)23)\mathcal{O}(n^{\frac{1}{3}} k^{\frac{2}{3}} T^{\frac{2}{3}} \log(T)^{\frac{2}{3}}).

Master-slave architecture tackles combinatorial multi-armed bandits with diversity constraints.

problem Solving top-KK combinatorial multi-armed bandits with non-linear feedback and diversity constraints.
method Master-slave architecture with six slave models, teacher learning, and policy co-training.
result Significantly outperforms existing algorithms in synthetic and real datasets.

Attention weights may not accurately highlight important parts due to combinatorial shortcuts.

problem Inaccurate interpretation of attention weights in models.
method Theoretical analysis and design of experiments to show combinatorial shortcuts. Proposed two methods to mitigate this issue.
result Proposed methods improve the interpretability of attention mechanisms.

We give a combinatorial model for r-spin surfaces with parametrised boundary based on Novak (2015). The r-spin structure is encoded in terms of Zr\mathbb{Z}_r-valued indices assigned to the edges of a polygonal decomposition. This combinatorial model is designed for our state sum construction of two-dimensional topolog…

2018-02-27abs ↗pdf ↗

Algorithm improves movie recommendation efficiency with fairness constraints.

problem Improving movie recommendation efficiency with fairness constraints in combinatorial semi-bandits.
method Adopted Thompson Sampling with beta priors and Bernoulli likelihoods to handle fairness constraints.
result Time-averaged regret upper bounded by $\frac{N}{2η} + O\left(\frac{\sqrt{mNT\ln T}}{T} ight)$, with fairness constraints satisfied.

New algorithm reduces regret in combinatorial causal bandits without graph structure.

problem Minimizing regret in combinatorial causal bandits without graph structure.
method Design of algorithms for binary general causal models and BGLMs without graph skeleton.
result Achieves O(TlnT)O(\sqrt{T}\ln T) expected regret for causal models and O(T23lnT)O(T^{\frac{2}{3}}\ln T) for BGLMs.

Synthetic Combinations learns unit-specific causal outcomes for combinatorial interventions.

problem Estimating unit-specific causal outcomes for all combinations of pp interventions in a heterogeneous setting.
method Latent factor model with Fourier expansion sparsity, imposing structure across units and interventions.
result Synthetic Combinations provides consistent estimation with poly(r) * (N + s^2p) observations, outperforming previous methods.

New algorithm tackles non-stationary combinatorial semi-bandit problems with optimal regret bounds.

problem Non-stationary combinatorial semi-bandit problems in switching and dynamic environments.
method Developed algorithms for both switching and dynamic cases, achieving nearly optimal regret bounds.
result Achieved nearly optimal regret bounds in both switching and dynamic cases.

The paper tackles combinatorial pure exploration with various feedback structures and proposes efficient algorithms.

problem Identifying the optimal action in a combinatorial space with limited feedback and nonlinear rewards.
method Designs polynomial-time adaptive algorithms for CPE-BL and CPE-PL, providing sample complexity analyses.
result The proposed algorithms achieve sample complexity close to lower bounds and outperform existing methods.

We improve the efficiency of algorithms for stochastic \emph{combinatorial semi-bandits}. In most interesting problems, state-of-the-art algorithms take advantage of structural properties of rewards, such as \emph{independence}. However, while being optimal in terms of asymptotic regret, these algorithms are inefficien…

2019-02-11abs ↗pdf ↗

A new method reduces both input and output dimensions for better goal-oriented analysis.

problem Simultaneous reduction of input and output dimensions for more accurate analysis.
method Coupled input-output dimension reduction, optimizing gradient-based bounds.
result Determine most informative sensors and influential parameters efficiently.

Can we automatically design a Convolutional Network (ConvNet) with the highest image classification accuracy under the latency constraint of a mobile device? Neural Architecture Search (NAS) for ConvNet design is a challenging problem due to the combinatorially large design space and search time (at least 200 GPU-hours…

2019-05-10abs ↗pdf ↗

The problem of multi-armed bandits (MAB) asks to make sequential decisions while balancing between exploitation and exploration, and have been successfully applied to a wide range of practical scenarios. Various algorithms have been designed to achieve a high reward in a long term. However, its short-term performance m…

2019-11-26abs ↗pdf ↗