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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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2.7%5.3%8.0%10.6% · Feb 201219922001200920172026
48 results for collision probability

New algorithms estimate and test collision probability with near-optimal sample complexity.

problem Estimating and testing collision probability in discrete distributions.
method Developed algorithms for (α,β)(α, β)-local differential privacy and sequential testing.
result Achieved nearly optimal sample complexity for estimating and testing collision probability.

New strategy achieves optimal regret without communication or collisions in multi-player bandit.

problem Cooperative multi-player stochastic multi-armed bandit with shared randomness.
method Combination of combinatorial approach to generalize geometric intuition.
result Achieves near-optimal regret ildeO(T) ilde{O}(\sqrt{T}) for any number of players and arms without collisions.

Study shows how transformers classify symbols without naming them, proving a margin-versus-collision criterion.

problem How transformers classify symbols without naming them.
method Logistic classification analysis of transformer-kernel regime, colored collision graph.
result Decomposes learned predictor into ideal template-level classifier and finite-sample perturbation.

Residual neural networks improve collision prediction in planetary simulations.

problem Accurate prediction of planetary collisions in N-body simulations.
method Residual neural networks trained on collision data.
result Residual neural networks outperform existing methods in prediction accuracy and generalization.

Study nonholonomic systems with collisions using variational principles.

problem Variational problems on nonholonomic systems with collisions.
method Extended variational principle, introduced connection on principal bundles, applied Lagrange–Poincaré–Pontryagin reduction.
result Implicit Lagrange–d'Alembert–Pontryagin equations for nonholonomic systems with collisions.

Paper analyzes dynamics of nonholonomic systems with collisions using variational techniques.

problem Analyzing the dynamics of nonholonomic mechanical systems with impacts.
method Variational techniques extended to nonsmooth context for collisions.
result Variational formulation for implicit nonholonomic mechanical systems with energy-momentum preserving collisions.

Model forecasts motor vehicle collision rates with high accuracy.

problem Forecasting motor vehicle collision rates with high accuracy.
method Adopted Heston Stochastic Volatility model and extended it to account for seasonality and accelerated safety periods.
result Short-term forecasts show high accuracy (over 95%) and outperform existing models.

Reduces necessary conditions for collision avoidance on curved spaces.

problem Finding non-intersecting trajectories for multiple agents on curved spaces.
method Reduction by Lie group symmetries of variational collision avoidance problems.
result Derives necessary conditions for reduced extremals.

New algorithm for multi-player bandits with collision-dependent rewards.

problem Stochastic multi-player multi-armed bandits with collision-dependent reward distributions.
method Error-Correction Collision Communication (EC3) algorithm.
result EC3 algorithm achieves optimal regret approaching centralized MP-MAB regret.

The paper addresses the Multiplayer Multi-Armed Bandit (MMAB) problem, where MM decision makers or players collaborate to maximize their cumulative reward. When several players select the same arm, a collision occurs and no reward is collected on this arm. Players involved in a collision are informed about this collis…

2019-09-28abs ↗pdf ↗

Algorithm reduces regret in multi-player bandits with unknown collision rewards.

problem Reducing regret in multi-player multi-armed bandits with unknown collision rewards.
method Proposes an algorithm that combines a modified successive elimination strategy with a communication protocol to estimate suboptimality gaps and coordinate among players.
result Achieves logarithmic regret for the problem when collision reward is unknown.

An important application of intelligent vehicles is advance detection of dangerous events such as collisions. This problem is framed as a problem of optimal alarm choice given predictive models for vehicle location and motion. Techniques for real-time collision detection are surveyed and grouped into three classes: ran…

2017-08-16abs ↗pdf ↗

New algorithm for multi-player bandits in decentralized, asynchronous systems.

problem Challenges in decentralized, asynchronous multi-player bandits, including coordination and player detection.
method Adaptive exploration-exploitation algorithm that reduces collisions and detects player presence.
result Achieves regret of O(TlogT+logT/Δ2)\mathcal{O}(\sqrt{T \log T} + {\log T}/{Δ^2}).

New algorithms tackle adversarial multi-player bandits with forced-collision communication.

problem No-sensing adversarial multi-player multi-armed bandits (MP-MAB) problem.
method Adversary-Adaptive Collision-Communication (A2C2) algorithms, attackability-aware and unaware settings, information-theoretic tools, error-correction coding.
result Asymptotic attackability-dependent sublinear regret achieved, with or without knowing attackability.

We study multiplayer stochastic multi-armed bandit problems in which the players cannot communicate and if two or more players pull the same arm, a collision occurs and the involved players receive zero reward. We consider two feedback models: a model in which the players can observe whether a collision has occurred an…

2018-08-25abs ↗pdf ↗

The Kepler-Heisenberg problem is that of determining the motion of a planet around a sun in the Heisenberg group, thought of as a three-dimensional sub-Riemannian manifold. The sub-Riemannian Hamiltonian provides the kinetic energy, and the gravitational potential is given by the fundamental solution to the sub-Laplaci…

2019-12-28abs ↗pdf ↗

A multi-user multi-armed bandit (MAB) framework is used to develop algorithms for uncoordinated spectrum access. The number of users is assumed to be unknown to each user. A stochastic setting is first considered, where the rewards on a channel are the same for each user. In contrast to prior work, it is assumed that t…

2018-07-02abs ↗pdf ↗

New algorithm for multi-player bandits without needing lower bounds or scaling inversely.

problem Multi-player bandits without collision sensing information.
method Proposes a novel algorithm that circumvents two problems of existing algorithms.
result Proves a theoretical regret upper bound and shows superior performance in practice.

Two non-communicating players minimize regret in a multi-armed bandit game.

problem Optimal regret in non-communicating multi-armed bandit players.
method Proposed a strategy with no collisions, achieving near-optimal regret.
result Near-optimal regret of O(Tlog(T))O(\sqrt{T \log(T)}) with very high probability.

This work examines the role of reinforcement learning in reducing the severity of on-road collisions by controlling velocity and steering in situations in which contact is imminent. We construct a model, given camera images as input, that is capable of learning and predicting the dynamics of obstacles, cars and pedestr…

2019-01-03abs ↗pdf ↗

Up to symmetries, the orbits of three equal masses under an inverse cube force with zero angular momentum and constant moment of inertia can be reparametrized as the geodesics of a complete, negatively curved metric on a pair of pants. The ends of the pants represent binary collisions. Here we will examine the visibili…

2019-08-28abs ↗pdf ↗

Stochastic approach improves neural network training for kinetic simulations.

problem Training neural networks under physical constraints in kinetic fusion simulations.
method Stochastic augmented Lagrangian approach using pyTorch.
result Higher model prediction accuracy achieved compared to fixed penalty method.

We consider the ideal-gas models of trading markets, where each agent is identified with a gas molecule and each trading as an elastic or money-conserving (two-body) collision. Unlike in the ideal gas, we introduce saving propensity λλ of agents, such that each agent saves a fraction λλ of its money and trades with t…

2003-11-11abs ↗pdf ↗

We consider the ideal-gas models of trading markets, where each agent is identified with a gas molecule and each trading as an elastic or money-conserving (two-body) collision. Unlike in the ideal gas, we introduce saving propensity λλ of agents, such that each agent saves a fraction λλ of its money and trades with t…

2003-02-07abs ↗pdf ↗

MinHash and SimHash are the two widely adopted Locality Sensitive Hashing (LSH) algorithms for large-scale data processing applications. Deciding which LSH to use for a particular problem at hand is an important question, which has no clear answer in the existing literature. In this study, we provide a theoretical answ…

2014-07-16abs ↗pdf ↗

Generalizes Landau-Ginzburg mirrors for Frobenius manifolds in Dynkin type A.

problem Classifying Frobenius manifold structures in Dynkin type A.
method Generalizing the method from previous works, developing a pole-collision framework.
result Structural result at the level of prepotential for arbitrary rank and dimension.

This work improves motion planning for quadcopters by learning and reasoning about controller performance.

problem Improving motion planning for quadcopters with safety margins and execution reliability.
method Introspective learning and reasoning to correct execution bias and improve collision checking.
result Substantial reduction in safety margins for motion actions, leading to safer execution.

This work optimizes signal estimation for sparse MRA with collision-free signals.

problem Recovering an unknown signal from repeated observations under cyclic isometries with high noise.
method Investigates minimax optimality for collision-free signals in the MRA model.
result The minimax optimal rate of estimation is \( \sigma^2/\sqrt{n} \) for sparse MRA.