Rodent hippocampal population codes represent important spatial information about the environment during navigation. Several computational methods have been developed to uncover the neural representation of spatial topology embedded in rodent hippocampal ensemble spike activity. Here we extend our previous work and pro…
TreeCaps improves code comprehension for software developers.
problem Processing code efficiently for software developers.
method Tree-based capsule networks for capturing code syntactical structures and dependencies.
result TreeCaps outperforms other approaches in classifying program functionalities.
Proposes a method to boost deep reinforcement learning with sparse rewards.
problem Challenges in learning complex behaviors with long horizons and sparse rewards.
method Predictive coding for reward shaping.
result Achieves better learning by providing reward signals that understand environment dynamics and emphasize useful features.
We present Vision-based Navigation with Language-based Assistance (VNLA), a grounded vision-language task where an agent with visual perception is guided via language to find objects in photorealistic indoor environments. The task emulates a real-world scenario in that (a) the requester may not know how to navigate to …
Model place cells as spatial embeddings for efficient path planning and cognitive map construction.
problem Encoding spatial navigation in the hippocampus.
method Model place cells using spectral decomposition of multi-step random walk transition kernels, inducing sparsity and adjacency.
result Place cells encode spatial information through non-negativity and inner-product structure, forming a cognitive map.
Proposes a novel path generation and evaluation method for video games.
problem Generating and evaluating realistic navigation paths for video games.
method Combines nonparametric model-free transformations and copula models.
result Demonstrates precise and interpretable generation of diverse navigation paths.
Curiosity enhanced by audio-visual associations improves learning efficiency.
problem Challenges in reinforcement learning, especially predicting the future.
method Exploits multiple modalities (audio and vision) to predict novel associations.
result Improves exploration and learning efficiency in various environments.
HRL4IN tackles interactive navigation tasks with mobile manipulators, improving efficiency and performance.
problem Interactive Navigation tasks require mobile manipulators to perform various actions, but choosing the right part of the embodiment is inefficient.
method HRL4IN uses a hierarchical reinforcement learning architecture to handle heterogeneous phases of navigation and manipulation, selecting the appropriate part of the embodiment for each phase.
result HRL4IN significantly outperforms flat PPO and HAC in terms of task performance and energy efficiency.
Decades of research on the neural code underlying spatial navigation have revealed a diverse set of neural response properties. The Entorhinal Cortex (EC) of the mammalian brain contains a rich set of spatial correlates, including grid cells which encode space using tessellating patterns. However, the mechanisms and fu…
Introduces a natural parallel translation for navigation data.
problem Navigation data geometric representation and parallelism.
method Introduces a natural parallel translation using Riemannian parallelism.
result The natural parallel translation preserves the Randers norm and has a finite-dimensional holonomy group.
Framework harmonizes EHR data across institutions for better analysis.
problem Heterogeneity of medical codes and terminologies hinder EHR data analysis.
method MASH (Multi-source Automated Structured Hierarchy) uses neural optimal transport and learned hyperbolic embeddings to align and structure EHR data.
result MASH generates interpretable hierarchical graphs for unstructured local laboratory codes.
Challenge to separate Earth's magnetic field from vehicle's magnetic field for accurate navigation.
problem Separate Earth's magnetic field from vehicle's magnetic field for accurate magnetic navigation.
method Use machine learning (ML) and integrate physics of magnetic navigation (SciML) to remove aircraft magnetic field from total magnetic field.
result A model can be constructed to effectively remove aircraft magnetic field from the dataset.
New theory shows predictive coding makes learning landscape easier to navigate.
problem Understanding the impact of predictive coding's inference procedure on learning efficiency.
method Analyzed the geometry of the energy landscape of deep linear networks, proving many non-strict saddles become strict in the equilibrated energy.
result All highly degenerate (non-strict) saddles of the loss become strict in the equilibrated energy, suggesting a more robust learning landscape.
Navigation in Lorentz Finsler geometry induces isoparametric hypersurfaces.
problem Defining and analyzing isoparametric hypersurfaces in Lorentz Finsler geometry.
method Using a navigation process with a Finsler metric and a tangent vector field, isoparametric functions and hypersurfaces are defined and analyzed.
result Local correspondences between isoparametric functions and hypersurfaces are established.
VALAN is a framework for navigation agents in photo-realistic environments.
problem Developing agents for indoor navigation tasks.
method Deep reinforcement learning with SEED RL architecture.
result VALAN framework can solve a variety of RL problems.
The paper solves navigation problems on conic Kropina manifolds and establishes curvature relationships.
problem Navigation problems on conic Kropina manifolds.
method Analyzes the solution of navigation problems and establishes curvature relationships.
result The solution to navigation problems on conic Kropina manifolds must be either a Randers metric or a Kropina metric.
Robotic navigation improves with RL and ultrasound images.
problem Improving accuracy in robotic navigation for ultrasound-guided procedures.
method Combines deep Q-networks with ultrasound images and binary classifier.
result Significantly improved navigation accuracy compared to pure RL and SL.
Improved robot navigation using multi-head attention for natural language instructions.
problem Improving robot navigation in unfamiliar environments.
method Proposes a multi-head attention mechanism blending layer in a neural network model.
result Significant performance gains in translating instructions for unseen environments.
The problem of pursuing a moving target is always one of the main topics in navigation. In the literatures, there are two well-known algorithms called Pure Pursuit and Pure Rendezvous navigation in the 3-dimensional space R3. In this paper, these two methods are combined to introduce a novel family of pursu…
Mobile robot navigation in complex and dynamic environments is a challenging but important problem. Reinforcement learning approaches fail to solve these tasks efficiently due to reward sparsities, temporal complexities and high-dimensionality of sensorimotor spaces which are inherent in such problems. We present a nov…
SLAM-net learns to navigate visually in challenging indoor environments.
problem Challenges in SLAM for visual robot navigation, especially in noisy conditions.
method Differentiable SLAM Network (SLAM-net) that encodes a particle filter SLAM algorithm in a differentiable graph and learns components through backpropagation.
result Significantly outperforms ORB-SLAM in noisy conditions and improves the Habitat Challenge 2020 PointNav task.
Improves AI agents' 3D navigation by learning from failures and 3D spatial relationships.
problem Challenges in data efficiency, obstacle avoidance, and generalization in 3D visual navigation.
method Incorporates attention on 3D spatial relationships and a target skill extension module into DRL framework.
result Significantly improves navigation performance and generalization across targets and scenes.
Bayesian model for energy consumption helps electric vehicles navigate efficiently.
problem Limited battery capacity in electric vehicles makes energy efficient navigation challenging.
method Developed an online learning framework using Bayesian models and exploration strategies like Thompson Sampling.
result Established rigorous regret bounds for Thompson Sampling in both single-agent and multi-agent settings.
This work analyzes minimum-time navigation on Riemannian manifolds using Finsler geometry.
problem Minimum-time navigation on Riemannian manifolds.
method Finsler geometry, introducing superwind concept, extending (α,β)-metrics. result Time-minimizing geodesics and necessary/sufficient conditions for strong convexity.
The paper explains geometric correspondences for homothetic navigation.
problem Understanding geodesic and Jacobi field correspondences in homothetic navigation.
method Providing conceptual explanations and shortcuts to formulas.
result Directly seeing local correspondence between isoparametric functions or hypersurfaces.
Deep learning agent improves pedestrian navigation in urban environments.
problem Autonomous driving among pedestrians in urban areas.
method Multi-objective deep reinforcement learning using a deep Q-learning variant.
result The multi-objective DQN agent outperforms single-objective DQN in various environments.
Meta-algorithm reduces exploration steps in changing CMPs.
problem Navigating in environments where transition probabilities change abruptly.
method MNM learning meta-algorithm, exploration steps as performance measure.
result Upper bound on exploration steps in terms of changes.
SOM-VQ tokenizes discrete models with semantic structure and navigable topology.
problem Lack of semantic structure in vector quantized representations limits interpretable human control.
method Combines vector quantization with Self-Organizing Maps to learn discrete codebooks with explicit topology.
result SOM-VQ produces more learnable token sequences and provides an explicit navigable geometry in code space.
Bayesian model for energy-efficient EV navigation.
problem Limited battery capacity in electric vehicles.
method Bayesian modeling and online learning framework with exploration strategies.
result Established rigorous regret bounds for Thompson Sampling.
Solves time-minimizing navigation on a mountain slope using Riemann-Finsler geometry.
problem Time-minimizing navigation on a mountain slope under gravity.
method Riemann-Finsler geometry, Zermelo navigation problem, anisotropic deformation of the background Riemannian metric, rescaled gravitational wind.
result A new Finsler metric for optimal navigation on slippery mountain slopes.
Deep reinforcement learning (RL) has been successfully applied to a variety of game-like environments. However, the application of deep RL to visual navigation with realistic environments is a challenging task. We propose a novel learning architecture capable of navigating an agent, e.g. a mobile robot, to a target giv…
The paper develops a method to learn navigation costs from expert demonstrations in partially observable environments.
problem Learning navigation costs from expert demonstrations in partially observable environments.
method Develops a cost function representation composed of a probabilistic occupancy encoder and a cost encoder, optimized by differentiating the error between demonstrated controls and a control policy computed from the cost encoder.
result The method outperforms baseline IRL algorithms in robot navigation tasks, improving both training and test-time efficiency.
We present a recurrent neural network memory that uses sparse coding to create a combinatoric encoding of sequential inputs. Using several examples, we show that the network can associate distant causes and effects in a discrete stochastic process, predict partially-observable higher-order sequences, and enable a DQN a…
New algorithms solve time-dependent navigation problems, including zig-zag paths.
problem Finding optimal paths in moving water with varying speed profiles.
method Lorentz-Finsler geometry, novel computational algorithms.
result Optimal paths may involve zig-zag trajectories due to tacking behavior.
Improved UAV navigation and landing using deep learning.
problem Autonomous navigation and landing of UAVs with high accuracy.
method Multimodal fusion of visual and inertial sensor data using deep neural networks.
result 25% improvement in pose estimation accuracy compared to traditional methods.
OtoWorld helps agents learn to navigate by listening in interactive environments.
problem Training agents to navigate using auditory information.
method Interactive environment with agents learning to listen and navigate.
result Agents can win at OtoWorld, a navigation game with sound sources.
Paper introduces timing-based adversarial attacks on DRL-based navigation systems.
problem Vulnerability of DRL-based navigation systems to adversarial attacks.
method Timing-based adversarial strategies using physical noise patterns.
result Adversarial timing attacks significantly degrade DRL-based navigation performance.
UAV uses RL to navigate, map, and detect targets in unknown environments.
problem Optimizing UAV trajectory for accurate mapping and target detection in unknown environments.
method Formulated as an MDP, UAV uses RL to infer navigation policy.
result UAV autonomously explores high target detection areas while reconstructing the environment.
In this paper, we study Zermelo navigation on Riemannian manifolds and use that to solve a long standing problem in Finsler geometry. Namely, the complete classification of strongly convex Randers metrics of constant flag curvature.
This research introduces an autonomous robot navigation method using reinforcement learning.
problem Improving robot navigation in complex environments.
method Deep Q Network (DQN) and Proximal Policy Optimization (PPO) models for path planning and decision-making.
result The models enhance robot navigation ability and adaptive learning in unknown environments.
Capsule Networks improve autonomous navigation in sparse environments.
problem Challenges in reinforcement learning for sparse reward environments.
method Caps-EM pairs CapsNets with Advantage Actor Critic, using fewer parameters.
result Caps-EM achieves significant time improvements and fewer parameters compared to competing methods.
Agents learn to communicate and solve navigation tasks efficiently.
problem Understanding and developing communication in artificial agents.
method Multi-agent navigation tasks in gridworld environments.
result Agents develop an interpretable communication protocol that optimally solves tasks.
We present a novel human-aware navigation approach, where the robot learns to mimic humans to navigate safely in crowds. The presented model, referred to as DeepMoTIon, is trained with pedestrian surveillance data to predict human velocity in the environment. The robot processes LiDAR scans via the trained network to n…
Consider an assistive system that guides visually impaired users through speech and haptic feedback to their destination. Existing robotic and ubiquitous navigation technologies (e.g., portable, ground, or wearable systems) often operate in a generic, user-agnostic manner. However, to minimize confusion and navigation …
Study optimal paths in Zermelo's navigation problem using geometric equations.
problem Optimal control paths in Zermelo's navigation problem.
method Geometric and differential equations approach to obtain precise ODE system.
result Obtained precise equations for optimal trajectories.
A novel pedestrian path-planning model using reinforcement learning.
problem Challenges in replicating natural pedestrian navigation behavior.
method Reinforcement learning for collision avoidance and path planning.
result Path planning by the agent closely resembles human pedestrian behavior.
H-STGCN predicts traffic using navigation data and improves accuracy.
problem Limited accuracy in traffic forecasting due to lack of contextual information.
method Proposes H-STGCN, a hybrid spatio-temporal graph convolutional network.
result H-STGCN outperforms state-of-the-art methods in various metrics, especially for non-recurring congestion.
Adversarial fog tests autonomous navigation models.
problem Neural networks are fooled by adversarial perturbations, but fog naturally creates similar perturbations.
method Introduced a new type of adversarial perturbation using generative models and Cycle-Consistent Generative Adversarial Networks.
result Generated adversarial fog images help test autonomous navigation models.