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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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12.5%25.0%37.5%50.0% · Jan 199419922001200920172026
48 results for behavioral games

New game design method for better trait inference.

problem Inferring latent psychological traits from human behavior.
method Formulated as a mutual information maximization problem, solved using variational lower bound optimization.
result Designed games successfully distinguish among players with different traits, outperforming traditional methods.

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game developers need to evaluate beforehand the impact of in-game events. Simulation opti…

2017-10-05abs ↗pdf ↗

The \$-Game was recently introduced as an extension of the Minority Game. In this paper we compare this model with the well know Minority Game and the Majority Game models. Due to the inter-temporal nature of the market payoff, we introduce a two step transaction with single and mixed group of interacting traders. When…

2003-11-12abs ↗pdf ↗

The paper addresses human-like decision-making in multi-agent systems using bounded risk-sensitive Markov Games.

problem Modeling human-like decision-making in multi-agent systems with risk-seeking and loss-aversion behaviors.
method Forward policy design and inverse reward learning with iterative reasoning and cumulative prospect theory.
result The proposed algorithms demonstrate both risk-averse and risk-seeking behaviors in multi-agent systems.

In this paper we study the continuum time dynamics of a stock in a market where agents behavior is modeled by a Minority Game and a Grand Canonical Minority Game. The dynamics derived is a generalized geometric Brownian motion; from the Black & Scholes formula the calibration of both the Minority Game and the Grand Can…

2012-05-11abs ↗pdf ↗

Mean field game theory studies the behavior of a large number of interacting individuals in a game theoretic setting and has received a lot of attention in the past decade (Lasry and Lions, Japanese journal of mathematics, 2007). In this work, we derive mean field game partial differential equation systems from determi…

2019-10-29abs ↗pdf ↗

Study improves LL^{\infty} estimates and extreme value behavior in stochastic differential games.

problem Analyzing the mean-field limit of diffusive games through master equation.
method Using the Master Equation to approximate state processes and establishing LL^{\infty} estimates for the total error.
result Established NoN o \infty asymptotic behavior of upper order statistics of Nash states, initiating Extreme Value Theory for stochastic differential games.

Scaling up model and data size improves imitation learning in single-agent games.

problem Limited recovery of expert behavior in single-agent games using imitation learning.
method Investigate the effect of scaling model and data size on imitation learning performance.
result IL loss and mean return scale with compute budget, resulting in power laws.

New framework recovers reward and rationality parameters from game behavior.

problem Statistical ambiguity in identifying reward and rationality parameters in competitive games.
method Blind Inverse Game Theory (Blind-IGT) using entropy-regularized Quantal Response Equilibrium and Normalized Least Squares (NLS) estimator.
result Optimal convergence rate of O(N1/2)\mathcal{O}(N^{-1/2}) for joint parameter recovery.

The paper analyzes how mutable blockchain protocols affect miner behavior and strategic stability.

problem The mutability of blockchain protocols undermines long-term planning and cooperative equilibria.
method Integrates Austrian capital theory with repeated game theory to examine miner behavior under different institutional conditions.
result Effective time preference increases when protocol rules are mutable, leading to political rent-seeking and undermining strategic coherence.

Deep reinforcement learning has achieved many recent successes, but our understanding of its strengths and limitations is hampered by the lack of rich environments in which we can fully characterize optimal behavior, and correspondingly diagnose individual actions against such a characterization. Here we consider a fam…

2017-11-07abs ↗pdf ↗

Deep reinforcement learning achieves superhuman performance in a range of video game environments, but requires that a designer manually specify a reward function. It is often easier to provide demonstrations of a target behavior than to design a reward function describing that behavior. Inverse reinforcement learning …

2018-10-24abs ↗pdf ↗

The 1/3 Financial Rule helps prevent household bankruptcy through balanced spending, savings, and debt repayment.

problem Reducing household bankruptcy risk through effective financial planning.
method Mathematical modeling, game theory, behavioral finance, and technological analysis.
result The 1/3 Financial Rule emerges as a robust solution for supporting household financial stability.

Modeling the purposeful behavior of imperfect agents from a small number of observations is a challenging task. When restricted to the single-agent decision-theoretic setting, inverse optimal control techniques assume that observed behavior is an approximately optimal solution to an unknown decision problem. These tech…

2013-08-15abs ↗pdf ↗

We derive a class of macroscopic differential equations that describe collective adaptation, starting from a discrete-time stochastic microscopic model. The behavior of each agent is a dynamic balance between adaptation that locally achieves the best action and memory loss that leads to randomized behavior. We show tha…

2004-08-20abs ↗pdf ↗

Research explores how interconnected systems synchronize and how to control their behavior.

problem Understanding and controlling the behavior of interconnected dynamical systems.
method Mean field games approach applied to controlled coupled oscillators.
result Developed methods to predict and influence emergent phenomena in interconnected systems.

New framework for portfolio management using binomial markets and game theory.

problem Investment behavior in competitive and incomplete markets.
method Introduces PRFPP framework, constructs and analyzes for both finite and mean field games.
result Relative performance concerns do not always lead to more risky asset investment.

The emergence of mobile games has caused a paradigm shift in the video-game industry. Game developers now have at their disposal a plethora of information on their players, and thus can take advantage of reliable models that can accurately predict player behavior and scale to huge datasets. Churn prediction, a challeng…

2017-10-06abs ↗pdf ↗

The paper analyzes reinsurance strategies in a competitive multi-agent system.

problem Strategic interactions and competitive behavior in multi-layer reinsurance chains.
method Stochastic differential games and non-zero-sum game models to characterize strategic interactions. Dynamic programming and game theory to derive equilibrium strategies.
result Intensified competition reduces safety loadings in reinsurance contracts.

Modeling DEX liquidity with heterogeneous LPs and MEV bots.

problem Understanding and predicting the dynamics of decentralized cryptocurrency exchanges.
method Mean-field game approach to model liquidity providers' optimal strategies and interactions.
result Calibrated model produces consistent pool exchange rate dynamics and liquidity evolution.

Extends tracking guarantees for time-varying variational inequalities.

problem Tracking solutions of time-varying variational inequalities.
method Extends existing results to sublinear solution paths and periodic problems.
result Discrete dynamical systems of periodic time-varying VI can exhibit chaotic behavior or converge to the solution.

We study minority games in efficient regime. By incorporating the utility function and aggregating agents with similar strategies we develop an effective mesoscale notion of state of the game. Using this approach, the game can be represented as a Markov process with substantially reduced number of states with explicitl…

2011-11-29abs ↗pdf ↗

Proposes CoPO, a new policy optimization method for competitive games.

problem Designing efficient optimization methods for competitive Markov decision processes.
method Competitive policy optimization (CoPO) approach that exploits game-theoretic nature of competitive games.
result Stable optimization, convergence to sophisticated strategies, and higher scores compared to baseline methods.

Modeling incentives for content creators on algorithm-curated platforms.

problem Maximizing exposure for content creators on algorithmic platforms.
method Formalized exposure game model, proving effects of algorithmic choices on equilibria, proposing tools for finding equilibria.
result Algorithmic choices significantly affect content exposure and creator behavior.