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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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306191121 · Jun 202019922001200920172026
48 results for asynchronous agents

A simple algorithm reduces federated contextual linear bandits' regret efficiently.

problem Solving federated contextual linear bandits with asynchronous agents.
method Proposed a simple algorithm exttt{FedLinUCB} based on optimism principle.
result Proved exttt{FedLinUCB} has bounded regret ildeO(dm=1MTm) ilde{O}(d\sqrt{\sum_{m=1}^M T_m}) and communication complexity ildeO(dM2) ilde{O}(dM^2).

Paper introduces Decentralized Non-stationary Competing Bandits ( exttt{DNCB}) for dynamic matching markets.

problem Understanding dynamic two-sided matching markets with competing agents.
method Proposes a decentralized asynchronous learning algorithm ( exttt{DNCB}) for non-stationary environments.
result Obtains sub-linear (logarithmic) regret of exttt{DNCB} in dynamic settings.

Model improves email-based conversational agents' ability to extract relevant information.

problem Asynchronous email communication makes it hard for agents to detect intents and extract relevant entities.
method Neural model for scoping relevant information from large queries.
result Improves performance of intent detection and entity extraction tasks by 35% in precision.

Federated Q-learning achieves linear speedup with heterogeneity, improving sample complexity.

problem Collaborative learning in distributed RL settings with limited data sharing.
method Analyzes synchronous and asynchronous federated Q-learning, proposes importance averaging.
result Achieves linear speedup with heterogeneity, robust to local trajectory heterogeneity.

In a wide variety of applications, humans interact with a complex environment by means of asynchronous stochastic discrete events in continuous time. Can we design online interventions that will help humans achieve certain goals in such asynchronous setting? In this paper, we address the above problem from the perspect…

2018-05-23abs ↗pdf ↗

ARCO-BO optimizes multi-agent design under heterogeneity, improving efficiency and performance.

problem Heterogeneous multi-agent optimization challenges in resource use and information sharing.
method ARCO-BO integrates a consensus mechanism, budget-aware sampling, and partial input sharing for heterogeneous design spaces.
result ARCO-BO outperforms independent and collaborative BO methods in complex multi-agent settings.

RL agent learns to place limit orders for trading signals in financial markets.

problem Training an RL agent to execute trading signals in limit order book markets.
method Deep Duelling Double Q-learning with APEX architecture, using synthetic alpha signals.
result RL agent outperforms heuristic trading strategies in inventory management and order placing.

High-throughput 3D control training system achieves 100,000 FPS.

problem Lack of efficient, single-machine reinforcement learning systems.
method Sample Factory combines asynchronous sampling and off-policy correction.
result Achieves 100,000 FPS on 3D control problems without sacrificing sample efficiency.

Significant progress has been made in the area of model-based reinforcement learning. State-of-the-art algorithms are now able to match the asymptotic performance of model-free methods while being significantly more data efficient. However, this success has come at a price: state-of-the-art model-based methods require …

2019-10-28abs ↗pdf ↗

Motivated by recent advance of machine learning using Deep Reinforcement Learning this paper proposes a modified architecture that produces more robust agents and speeds up the training process. Our architecture is based on Asynchronous Advantage Actor-Critic (A3C) algorithm where the total input dimensionality is halv…

2018-04-13abs ↗pdf ↗

Coop-FTPL algorithm minimizes network regret in semi-bandit settings.

problem Online combinatorial optimization with semi-bandit feedback on a network of agents.
method Cooperative Follow The Perturbed Leader (Coop-FTPL) algorithm with new loss estimation procedure.
result Expected regret of Coop-FTPL is of order Q mkT log(k)(kα1 /Q + m), with a state-of-the-art computational complexity of T^3/2.

A simple learning agent learns to trade in an agent-based market model.

problem Optimal execution of trades in an agent-based financial market model.
method Asynchronous trading through a matching engine, varying initial order sizes and state spaces, calibration of empirical stylized facts and price impact curves.
result Smaller state space agents converge faster in learning and can trade intuitively using spread and volume states.

We propose a model for equity trading in a population of agents where each agent acts to achieve his or her target stock-to-bond ratio, and, as a feedback mechanism, follows a market adaptive strategy. In this model only a fraction of agents participates in buying and selling stock during a trading period, while the re…

2018-09-25abs ↗pdf ↗

We study an asynchronous online learning setting with a network of agents. At each time step, some of the agents are activated, requested to make a prediction, and pay the corresponding loss. The loss function is then revealed to these agents and also to their neighbors in the network. Our results characterize how much…

2019-01-23abs ↗pdf ↗

New model explains price dynamics of Bitcoin with psychological factors.

problem Understanding price variations in cryptocurrency markets with psychological factors.
method Extended agent-based model with heterogeneous psychological parameters.
result Model shows diverse dynamics based on psychological correlation.

SLM Lab is a framework for reproducible RL research with modular algorithms.

problem Reproducibility in deep reinforcement learning.
method Modular software framework for RL algorithms, synchronous/asynchronous execution, hyperparameter search, result analysis.
result Comprehensive benchmark and novel RL algorithms (e.g., discrete-AC variant, hybrid training method).

Asynchronous Advantage Actor Critic (A3C) is an effective Reinforcement Learning (RL) algorithm for a wide range of tasks, such as Atari games and robot control. The agent learns policies and value function through trial-and-error interactions with the environment until converging to an optimal policy. Robustness and s…

2019-12-01abs ↗pdf ↗

Ringmaster ASGD improves Asynchronous SGD's efficiency under varying worker times.

problem Suboptimal performance of Asynchronous SGD under heterogeneous worker computation times.
method Ringmaster ASGD, a novel Asynchronous SGD method with optimal time complexity.
result Ringmaster ASGD achieves optimal time complexity under arbitrary worker heterogeneity.

In this paper, we introduce a distributed version of the classical stochastic Multi-Arm Bandit (MAB) problem. Our setting consists of a large number of agents nn that collaboratively and simultaneously solve the same instance of KK armed MAB to minimize the average cumulative regret over all agents. The agents can co…

2019-10-04abs ↗pdf ↗

This paper considers the problem of Byzantine fault tolerance in distributed linear regression in a multi-agent system. However, the proposed algorithms are given for a more general class of distributed optimization problems, of which distributed linear regression is a special case. The system comprises of a server and…

2019-03-20abs ↗pdf ↗

We present an approach for reconfiguration of dynamic visual sensor networks with deep reinforcement learning (RL). Our RL agent uses a modified asynchronous advantage actor-critic framework and the recently proposed Relational Network module at the foundation of its network architecture. To address the issue of sample…

2018-08-13abs ↗pdf ↗

Secure aggregation for buffered asynchronous federated learning without TEEs.

problem Privacy and convergence in buffered asynchronous federated learning.
method Developed a new protocol (BASecAgg) that ensures privacy without TEEs by carefully designing masks.
result BASecAgg achieves similar convergence guarantees as FedBuff without TEEs.

Standard acquisition functions are sufficient for asynchronous Bayesian optimization.

problem Redundant and repeated queries in asynchronous Bayesian optimization.
method Conceptual analysis and theoretical guarantees of standard acquisitions.
result Standard acquisition functions achieve theoretical guarantees equivalent to Thompson sampling in asynchronous settings.

Recently, the Deep Planning Network (PlaNet) approach was introduced as a model-based reinforcement learning method that learns environment dynamics directly from pixel observations. This architecture is useful for learning tasks in which either the agent does not have access to meaningful states (like position/velocit…

2019-11-09abs ↗pdf ↗

Asynchronous method for hyperparameter and neural architecture search.

problem Efficiently searching for optimal hyperparameters and neural architectures.
method Model-based, asynchronous multi-fidelity method combining Hyperband and Gaussian process-based Bayesian optimization.
result Substantial speed-ups over current state-of-the-art methods on various benchmarks.

This work tackles resource allocation in asynchronous and stochastic systems.

problem Distributed resource allocation in asynchronous and stochastic settings.
method Approximate stochastic primal-dual approach with asynchronous updates.
result The Asynchronous stochastic Primal-Dual (Asyn-PD) algorithm converges to the saddle point solution at a rate of O(1/t)O(1/t).