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A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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12243648 · Jun 202019922001200920172026
48 results for arm erasure

TaCo prevents non-linear classifiers from detecting sensitive attributes.

problem Ensuring fairness in NLP models by preventing sensitive attribute detection.
method Targeted Concept Erasure (TaCo) removes sensitive information from final latent representations, even against non-linear classifiers.
result TaCo outperforms state-of-the-art methods in reducing sensitive attribute prediction accuracy while preserving overall task performance.

This paper considers the recovery of a low-rank matrix from an observed version that simultaneously contains both (a) erasures: most entries are not observed, and (b) errors: values at a constant fraction of (unknown) locations are arbitrarily corrupted. We provide a new unified performance guarantee on when the natura…

2011-04-03abs ↗pdf ↗

New lower bounds show sparse recovery is hard even with multiple preconditioners.

problem Sparse recovery with ill-conditioned designs is hard for certain algorithms.
method Constructing a single signal distribution that multiple preconditioned Lasso programs fail on.
result Standard sparse random designs are robust to erasures, aiding sparse recovery.

We consider the problem of clustering a set of high-dimensional data points into sets of low-dimensional linear subspaces. The number of subspaces, their dimensions, and their orientations are unknown. We propose a simple and low-complexity clustering algorithm based on thresholding the correlations between the data po…

2013-03-15abs ↗pdf ↗

Differentiable Masking reveals how neural models make decisions across layers.

problem Intractable and expensive approximate search for input relevance in deep models.
method Differentiable Masking learns to mask inputs while maintaining differentiability.
result Reveals how decisions are formed across network layers in BERT models.

Paper uses RNNs to design LDPC codes for binary erasure channels.

problem Designing capacity-approaching LDPC codes for binary erasure channels.
method Model Density Evolution using RNNs to determine LDPC code coefficients and structure.
result NDE improves LDPC design performance and complexity compared to differential evolution.

We prove several results about chordal graphs and weighted chordal graphs by focusing on exposed edges. These are edges that are properly contained in a single maximal complete subgraph. This leads to a characterization of chordal graphs via deletions of a sequence of exposed edges from a complete graph. Most interesti…

2017-06-14abs ↗pdf ↗

We study a bad arm existing checking problem in which a player's task is to judge whether a positive arm exists or not among given K arms by drawing as small number of arms as possible. Here, an arm is positive if its expected loss suffered by drawing the arm is at least a given threshold. This problem is a formalizati…

2019-01-31abs ↗pdf ↗

New algorithms for streaming bandits with limited memory.

problem Optimizing decisions in a stream of uncertain outcomes with limited memory.
method Developed algorithms for minimizing regret and identifying the best arm under bounded memory constraints.
result Upper and lower bounds on sample complexity for best-arm identification algorithms.

Study best arm identification in restless Markov multi-armed bandits with state-dependent transitions.

problem Identify the best arm in a multi-armed bandit with time-varying states.
method Propose a sequential policy to select arms without knowing their exact TPMs.
result Upper and lower bounds on expected time to find the best arm match in a special case.

Paper tackles identifying an odd arm in a multi-armed bandit with restless Markov processes and trembling hand.

problem Identifying an odd arm in a multi-armed bandit with restless Markov processes and trembling hand.
method Derive asymptotic lower bound on expected time to identify the odd arm, stitch together parameterised solutions to MDPs.
result First known asymptotic lower bound on expected time to identify the odd arm, with vanishing error probability.

A novel algorithm reduces communication costs in federated best arm identification.

problem Identifying the best arm in a federated multi-armed bandit setup with minimal communication cost.
method Proposes a novel algorithm called FedElim that communicates only in exponential time steps.
result Demonstrates that communication is almost cost-free in FedElim, with a total cost at most 3 times the maximum under its variant.

Study best arm identification in restless bandits with unknown TPMs.

problem Identify the best arm with fixed confidence in restless bandits with unknown TPMs.
method Proposed a policy for best arm identification and proved its expected stopping time matches the lower bound.
result The state-action visitation proportions match the optimal proportions under any asymptotically optimal policy.

New method for identifying best arm in batched multi-armed bandit problems.

problem Identifying the best arm in multi-armed bandit problems where arms are sampled in batches.
method General linear programming framework for best arm identification in batched multi-armed bandit problems.
result Demonstrated good performance in numerical studies compared to UCB-type or Thompson sampling methods.

Optimal best-arm identification with known number of optimal arms.

problem Identifying the best arm in a multi-armed bandit with multiple optimal arms under fixed confidence.
method Deriving a new information-theoretic lower bound and proposing a modified stopping rule.
result Achieving asymptotic instance-optimality with a new lower bound and new stopping rule.

We consider a novel multi-armed bandit framework where the rewards obtained by pulling the arms are functions of a common latent random variable. The correlation between arms due to the common random source can be used to design a generalized upper-confidence-bound (UCB) algorithm that identifies certain arms as $non-c…

2018-08-17abs ↗pdf ↗

Paper tackles outlier detection in multi-armed bandits, achieving high accuracy with reduced exploration costs.

problem Detecting outlier arms in multi-armed bandit settings.
method Proposes GOLD algorithm based on upper confidence bounds to identify generic outlier arms.
result Achieves 98% accuracy with 83% reduction in exploration cost compared to state-of-the-art techniques.

We study a strategic version of the multi-armed bandit problem, where each arm is an individual strategic agent and we, the principal, pull one arm each round. When pulled, the arm receives some private reward vav_a and can choose an amount xax_a to pass on to the principal (keeping vaxav_a-x_a for itself). All non-pulle…

2017-06-27abs ↗pdf ↗

Optimal best-arm identification in linear bandits reduces sampling budget.

problem Identifying the best arm with fixed confidence in stochastic linear bandits.
method A simple algorithm that tracks an optimal proportion of arm draws, updated as rarely as desired.
result The algorithm's sampling complexity matches known lower bounds, asymptotically almost surely and in expectation.

Study optimizes identifying the best arm with fixed rounds and Gaussian outcomes.

problem Designing efficient experiments to identify the best arm with fixed rounds and Gaussian outcomes.
method Developed worst-case lower bounds and the GNA-EBA strategy for optimal identification.
result GNA-EBA strategy is asymptotically worst-case optimal.

This work optimizes identifying good arms in nonparametric multi-armed bandits.

problem Efficiently identifying arms with high means in nonparametric settings.
method Combining reward-maximizing sampling with a nonparametric sequential test for anytime-valid labeling.
result Achieves minimax optimal stopping times for identifying arms above a threshold.

Develops a framework for clustering and distribution matching with bandit feedback.

problem Clustering and distribution matching problems with limited feedback.
method General framework using KK-armed bandit model, Track-and-Stop method, and Frank--Wolfe algorithm.
result Average number of arm pulls matches lower bound, with asymptotic convergence to fundamental limit.

New algorithm identifies best target arm with known additive relationship between source and target MAB instances.

problem Identifying the best arm in a target MAB instance when only source arms can be pulled and there's a known additive relationship between the two.
method Proposes an LUCB-style algorithm to identify an ε-optimal target arm with high probability.
result Theoretical analysis highlights aspects of the transfer learning problem and recovers the LUCB algorithm for single domain BAI as a special case.

This paper studies Thompson sampling's arm-pull dynamics and inference, revealing key differences from UCB algorithms.

problem Understanding the precise arm-pull dynamics in Thompson sampling algorithms.
method Developed new approaches to analyze the arm-pull count process and noise processes, including inverse process and reparametrization methods.
result Arm-pull count is asymptotically deterministic only for suboptimal or unique optimal arms, revealing a unifying principle of stability.

Study best arm identification with limited precision sampling in bandits.

problem Limited precision sampling in multi-armed bandit problems.
method Proposed a modified tracking-based algorithm to handle non-unique optimal allocations and presented non-asymptotic bounds.
result Asymptotically optimal tracking-based algorithm for best arm identification.

The paper tackles a bandit problem with infinitely many arms per group, aiming to identify the group with the highest quantile reward.

problem Max-quantile group bandit problem with infinitely many arms per group.
method Two-step algorithm: first request arms from each group, then apply a finite-arm max-quantile bandit algorithm.
result Characterization of instance-dependent and worst-case regret, with matching lower bounds.

We consider the Max KK-Armed Bandit problem, where a learning agent is faced with several sources (arms) of items (rewards), and interested in finding the best item overall. At each time step the agent chooses an arm, and obtains a random real valued reward. The rewards of each arm are assumed to be i.i.d., with an un…

2015-08-23abs ↗pdf ↗

Motivated by drug design, we consider the best-arm identification problem in generalized linear bandits. More specifically, we assume each arm has a vector of covariates, there is an unknown vector of parameters that is common across the arms, and a generalized linear model captures the dependence of rewards on the cov…

2019-05-20abs ↗pdf ↗

New methods optimize personalized treatment assignment in trials with many arms.

problem Poor performance of standard methods in trials with many treatment arms.
method Regularized and clustered joint assignment forest algorithm.
result Gains in predicting arm-wise outcomes and utility gains from personalization.

Sampling from distributions to find the one with the largest mean arises in a broad range of applications, and it can be mathematically modeled as a multi-armed bandit problem in which each distribution is associated with an arm. This paper studies the sample complexity of identifying the best arm (largest mean) in a m…

2013-06-17abs ↗pdf ↗