We present an effective technique for training deep learning agents capable of negotiating on a set of clauses in a contract agreement using a simple communication protocol. We use Multi Agent Reinforcement Learning to train both agents simultaneously as they negotiate with each other in the training environment. We al…
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We propose a method to efficiently learn diverse strategies in reinforcement learning for query reformulation in the tasks of document retrieval and question answering. In the proposed framework an agent consists of multiple specialized sub-agents and a meta-agent that learns to aggregate the answers from sub-agents to…
Agents learn social skills from each other, improving performance.
Framework trains safe agents avoiding deceptive behavior.
Recent research on reinforcement learning (RL) has suggested that trained agents are vulnerable to maliciously crafted adversarial samples. In this work, we show how such samples can be generalised from White-box and Grey-box attacks to a strong Black-box case, where the attacker has no knowledge of the agents, their t…
A novel framework uses goal-conditioned reinforcement learning to generate diverse samples.
NeuroMAS treats multi-agent systems as neural networks for scalable, trainable coordination.
We introduce Mix&Match (M&M) - a training framework designed to facilitate rapid and effective learning in RL agents, especially those that would be too slow or too challenging to train otherwise. The key innovation is a procedure that allows us to automatically form a curriculum over agents. Through such a curriculum …
Agent Trading Arena trains LLMs in real-time financial markets to improve numerical reasoning.
Deep reinforcement learning (DRL) is a booming area of artificial intelligence. Many practical applications of DRL naturally involve more than one collaborative learners, making it important to study DRL in a multi-agent context. Previous research showed that effective learning in complex multi-agent systems demands fo…
Method models other agents' behaviors without requiring direct observation.
We propose a novel approach to address one aspect of the non-stationarity problem in multi-agent reinforcement learning (RL), where the other agents may alter their policies due to environment changes during execution. This violates the Markov assumption that governs most single-agent RL methods and is one of the key c…
Federated learning performs distributed model training using local data hosted by agents. It shares only model parameter updates for iterative aggregation at the server. Although it is privacy-preserving by design, federated learning is vulnerable to noise corruption of local agents, as demonstrated in the previous stu…
New learning methods for open systems with variable agents.
Paper tackles delays in multi-agent reinforcement learning, improving performance.
Recent developments in deep reinforcement learning are concerned with creating decision-making agents which can perform well in various complex domains. A particular approach which has received increasing attention is multi-agent reinforcement learning, in which multiple agents learn concurrently to coordinate their ac…
A major bottleneck for developing general reinforcement learning agents is determining rewards that will yield desirable behaviors under various circumstances. We introduce a general mechanism for automatically specifying meaningful behaviors from raw pixels. In particular, we train a generative adversarial network to …
This study optimizes DRL for American option hedging with new training methods.
Proposes a new agent-based model for deep hedging that outperforms existing models.
We propose a mechanism for distributed resource management and interference mitigation in wireless networks using multi-agent deep reinforcement learning (RL). We equip each transmitter in the network with a deep RL agent that receives delayed observations from its associated users, while also exchanging observations w…
CollaQ improves multi-agent performance in StarCraft by 40% with fewer samples.
Decentralized Gaussian processes for multi-agent learning.
EPC curriculum improves MARL performance as agent population grows.
AGENTICAITA uses AI agents to autonomously trade markets without human intervention.
In adversarial imitation learning, a discriminator is trained to differentiate agent episodes from expert demonstrations representing the desired behavior. However, as the trained policy learns to be more successful, the negative examples (the ones produced by the agent) become increasingly similar to expert ones. Desp…
We propose a lifelong learning architecture, the Neural Computer Agent (NCA), where a Reinforcement Learning agent is paired with a predictive model of the environment learned by a Differentiable Neural Computer (DNC). The agent and DNC model are trained in conjunction iteratively. The agent improves its policy in simu…
Deep reinforcement learning algorithms have recently been used to train multiple interacting agents in a centralised manner whilst keeping their execution decentralised. When the agents can only acquire partial observations and are faced with tasks requiring coordination and synchronisation skills, inter-agent communic…
Framework for multi-agent RL with human feedback in a Snake game.
The majority of conversations a dialogue agent sees over its lifetime occur after it has already been trained and deployed, leaving a vast store of potential training signal untapped. In this work, we propose the self-feeding chatbot, a dialogue agent with the ability to extract new training examples from the conversat…
Transportation and traffic are currently undergoing a rapid increase in terms of both scale and complexity. At the same time, an increasing share of traffic participants are being transformed into agents driven or supported by artificial intelligence resulting in mixed-intelligence traffic. This work explores the impli…
In deep reinforcement learning (RL), adversarial attacks can trick an agent into unwanted states and disrupt training. We propose a system called Robust Student-DQN (RS-DQN), which permits online robustness training alongside Q networks, while preserving competitive performance. We show that RS-DQN can be combined with…
Human players in professional team sports achieve high level coordination by dynamically choosing complementary skills and executing primitive actions to perform these skills. As a step toward creating intelligent agents with this capability for fully cooperative multi-agent settings, we propose a two-level hierarchica…
We consider a set of learning agents in a collaborative peer-to-peer network, where each agent learns a personalized model according to its own learning objective. The question addressed in this paper is: how can agents improve upon their locally trained model by communicating with other agents that have similar object…
While we would like agents that can coordinate with humans, current algorithms such as self-play and population-based training create agents that can coordinate with themselves. Agents that assume their partner to be optimal or similar to them can converge to coordination protocols that fail to understand and be unders…
Adapts agent strategies on-the-fly for better cross-play in cooperative settings.
A method to train multi-agent reinforcement learning models without intrinsic rewards.
Improved exploration in cooperative multi-agent reinforcement learning.
Paper proposes a deep RL method for hedging variable annuities, outperforming misspecified models.
Language helps RL agents learn complex relational and causal structures.
RADIAL-RL improves deep RL agents' robustness against adversarial attacks.
PI-SAC agents learn predictive information to improve RL efficiency.
Multi-agent Q-learning untangles braids, improving over training.
Deep Reinforcement Learning (DRL) has been applied to address a variety of cooperative multi-agent problems with either discrete action spaces or continuous action spaces. However, to the best of our knowledge, no previous work has ever succeeded in applying DRL to multi-agent problems with discrete-continuous hybrid (…
Deep Reinforcement Learning (RL) is proven powerful for decision making in simulated environments. However, training deep RL model is challenging in real world applications such as production-scale health-care or recommender systems because of the expensiveness of interaction and limitation of budget at deployment. One…
Develops methods to create consistent surrogate models for agent-based simulators.
The aim of this paper is to develop a general framework for training neural networks (NNs) in a distributed environment, where training data is partitioned over a set of agents that communicate with each other through a sparse, possibly time-varying, connectivity pattern. In such distributed scenario, the training prob…
Deep reinforcement learning (RL) agents often fail to generalize to unseen environments (yet semantically similar to trained agents), particularly when they are trained on high-dimensional state spaces, such as images. In this paper, we propose a simple technique to improve a generalization ability of deep RL agents by…
Most of the prior work on multi-agent reinforcement learning (MARL) achieves optimal collaboration by directly controlling the agents to maximize a common reward. In this paper, we aim to address this from a different angle. In particular, we consider scenarios where there are self-interested agents (i.e., worker agent…