Research
On-device research index

arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

Trend · papers per month

218436654872 · Jun 202019922001200920172026
48 results for agent training

A novel framework uses goal-conditioned reinforcement learning to generate diverse samples.

problem Generating high-quality, diverse samples from generative models.
method Two agents: GC-agent learns to reconstruct the training set, S-agent learns to imitate GC-agent without knowing the goals.
result Empirically, the method generates diverse and high-quality samples in image synthesis.

NeuroMAS treats multi-agent systems as neural networks for scalable, trainable coordination.

problem Designing multi-agent systems as hand-designed workflows is inefficient and inflexible.
method NeuroMAS treats multi-agent systems as a neural network architecture with reinforcement learning for scalable coordination.
result NeuroMAS improves significantly over multi-agent baselines and can be scaled progressively.

We introduce Mix&Match (M&M) - a training framework designed to facilitate rapid and effective learning in RL agents, especially those that would be too slow or too challenging to train otherwise. The key innovation is a procedure that allows us to automatically form a curriculum over agents. Through such a curriculum …

2018-06-05abs ↗pdf ↗

Method models other agents' behaviors without requiring direct observation.

problem Understanding and interacting effectively with other agents in reinforcement learning.
method Extracts representations from local observations of the controlled agent using encoder-decoder architectures.
result The method achieves higher returns than baseline methods in multi-agent environments.

We propose a novel approach to address one aspect of the non-stationarity problem in multi-agent reinforcement learning (RL), where the other agents may alter their policies due to environment changes during execution. This violates the Markov assumption that governs most single-agent RL methods and is one of the key c…

2019-11-28abs ↗pdf ↗

New learning methods for open systems with variable agents.

problem Learning in open systems with dynamic agent arrivals and departures.
method Formulated a unified open-system bandit problem with general dynamics, introducing new concepts like pre-training degree and stability.
result Certified global-UCB learning methodologies with provable guarantees, revealing dependencies between entry uncertainty, stability, and agent patterns.

Paper tackles delays in multi-agent reinforcement learning, improving performance.

problem Challenges in reinforcement learning due to delays in real-world systems.
method Proposes a novel framework for multi-agent reinforcement learning with delays, using Delay-Aware Markov Games and centralized-decentralized training.
result Demonstrates significant improvement in performance with delay-aware multi-agent reinforcement learning.

A major bottleneck for developing general reinforcement learning agents is determining rewards that will yield desirable behaviors under various circumstances. We introduce a general mechanism for automatically specifying meaningful behaviors from raw pixels. In particular, we train a generative adversarial network to …

2017-11-21abs ↗pdf ↗

This study optimizes DRL for American option hedging with new training methods.

problem Optimizing Deep Reinforcement Learning for American Put Option Hedging
method Investigates hyperparameters, introduces new training methods, and compares with Black-Scholes method.
result Weekly-trained DRL agents outperform Black-Scholes at transaction costs of 1% and 3%

Proposes a new agent-based model for deep hedging that outperforms existing models.

problem Improving effectiveness of deep hedging strategies.
method Agent-based model with momentum, fundamental, and volatility traders following Heston volatility signal.
result Deep hedging agent trained with Chiarella-Heston model data outperforms baseline models in various transaction cost levels.

CollaQ improves multi-agent performance in StarCraft by 40% with fewer samples.

problem Limited generalization and high training rounds in multi-agent reinforcement learning.
method Formulates multi-agent collaboration as joint optimization on reward assignment, decomposes Q-function into self and interactive terms, and uses MARA loss.
result Improves win rate by 40% in StarCraft maps with same number of samples compared to state-of-the-art techniques.

AGENTICAITA uses AI agents to autonomously trade markets without human intervention.

problem Inability of traditional trading systems to adapt to market complexity.
method Introduces an agentic AI framework with specialized LLM agents reasoning, negotiating, and acting.
result Demonstrated operational correctness and non-trivial inter-agent negotiation in live market conditions.

In adversarial imitation learning, a discriminator is trained to differentiate agent episodes from expert demonstrations representing the desired behavior. However, as the trained policy learns to be more successful, the negative examples (the ones produced by the agent) become increasingly similar to expert ones. Desp…

2020-02-02abs ↗pdf ↗

Framework for multi-agent RL with human feedback in a Snake game.

problem Improving multi-agent reinforcement learning with human feedback.
method Developed a simulated game environment for offline model training and online competitions. Introduced HILL methods and reward manipulation heuristics.
result Agents with HILL methods outperform those without in online competitions.

The majority of conversations a dialogue agent sees over its lifetime occur after it has already been trained and deployed, leaving a vast store of potential training signal untapped. In this work, we propose the self-feeding chatbot, a dialogue agent with the ability to extract new training examples from the conversat…

2019-01-16abs ↗pdf ↗

In deep reinforcement learning (RL), adversarial attacks can trick an agent into unwanted states and disrupt training. We propose a system called Robust Student-DQN (RS-DQN), which permits online robustness training alongside Q networks, while preserving competitive performance. We show that RS-DQN can be combined with…

2019-11-03abs ↗pdf ↗

While we would like agents that can coordinate with humans, current algorithms such as self-play and population-based training create agents that can coordinate with themselves. Agents that assume their partner to be optimal or similar to them can converge to coordination protocols that fail to understand and be unders…

2019-10-13abs ↗pdf ↗

Adapts agent strategies on-the-fly for better cross-play in cooperative settings.

problem Cross-play issues between self-play agents and unseen partners.
method Adapts agent strategies using posterior belief updates via Gibbs sampling.
result Achieves strong cross-play in the Hanabi game without prior knowledge of partners' strategies.

A method to train multi-agent reinforcement learning models without intrinsic rewards.

problem Training multi-agent reinforcement learning models with sparse rewards is challenging.
method A learning-based exploration strategy using variational graph autoencoder to generate initial states.
result The method improves the training and performance of multi-agent reinforcement learning models.

Improved exploration in cooperative multi-agent reinforcement learning.

problem Limited expressiveness of Gaussian policies in DecSPG hinders effective exploration.
method Proposes decentralized diffusion policy learning (DDPL) with denoising diffusion probabilistic models.
result Consistently improved performance on various MARL benchmarks.

Paper proposes a deep RL method for hedging variable annuities, outperforming misspecified models.

problem Model miscalibration in variable annuity contracts with GMMB and GMDB riders.
method Two-phase deep reinforcement learning approach: training phase in a controlled environment, online learning phase in real market.
result Trained reinforcement learning agent hedges equally well as correct Delta in training phase and outperforms misspecified Deltas.

RADIAL-RL improves deep RL agents' robustness against adversarial attacks.

problem Vulnerability of deep reinforcement learning agents to small adversarial perturbations.
method RADIAL-RL, a principled framework for training robust reinforcement learning agents.
result RADIAL-RL-trained agents consistently outperform prior methods in robustness tests.

PI-SAC agents learn predictive information to improve RL efficiency.

problem Improving sample efficiency in reinforcement learning.
method PI-SAC agents use a contrastive version of Conditional Entropy Bottleneck to learn predictive information from past and future states.
result PI-SAC agents significantly improve sample efficiency on challenging continuous control tasks.

Develops methods to create consistent surrogate models for agent-based simulators.

problem High computational costs and misjudgment of interventions in agent-based models.
method Causal abstractions to learn interventionally consistent surrogate models.
result Surrogates trained for interventional consistency closely mimic the agent-based model's behavior under interventions.

The aim of this paper is to develop a general framework for training neural networks (NNs) in a distributed environment, where training data is partitioned over a set of agents that communicate with each other through a sparse, possibly time-varying, connectivity pattern. In such distributed scenario, the training prob…

2016-10-24abs ↗pdf ↗

Most of the prior work on multi-agent reinforcement learning (MARL) achieves optimal collaboration by directly controlling the agents to maximize a common reward. In this paper, we aim to address this from a different angle. In particular, we consider scenarios where there are self-interested agents (i.e., worker agent…

2018-09-29abs ↗pdf ↗